Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Dependency cycle detected

Older user of 3ds Max, I am a new user of blender. A friend introduced me to your forum to ask my questions. I'm delighted to be here. On this moment, I'm trying to learn the rigging on blender and ...
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1answer
285 views

Rest position doesn't get stored

I've been working with a model with some poses. After I was done posing, I decided to jump into doing some texture work with it. Since Blender can't help me with the textures, I use 3D-Coat. So I ...
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Move rig bones positions with shape key

I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact ...
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1answer
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Can't change Pose Position of Armatures to Rest with Alt-G,R,S combo

I just started using blender a few days ago and I've been tinkering around with simple armature models. In previous attempts, when I wanted the armature reset, I would do the Alt-G,R,S combo or 'Clear ...
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2answers
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Why is my armature not showing in animation layout, but it shows in the default layout?

How can i solve the problem caused by switching from default layout to animation layout? Here you can see my default screen, where the armature is showing along with the sculpture of a human body. ...
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1answer
495 views

Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
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102 views

How do you lock a bone in 3D space during animation?

I am trying to animate things like a boy jumping up to monkey bars, grabbing them, then swinging around. I've been able to rig an armature with IK, no problem. I figure I can cheat by coordinating ...
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80 views

How to make one bone "push" another?

I'm very new to Blender and try to learn to make some stuff. This is what I have as an in-progress "proof of concept": Three cylinders(top, middle, bottom) linked to three bones. All bones ...
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478 views

'image as plane' is always low quality than the original image

How can I render 'image as plane' with the same quality as original image? The quality of image is always blurred and has a faint color. This is how I did it. (*Increased the resolution of the ...
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1answer
870 views

Is there an option for ghosting in armature in blender 2.8?

There is no ghost settings in armature properties in blender 2.8. Is there any other way to access it?
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1answer
815 views

How to export Bone Weights?

I am editing the default OBJ exporter of Blender (io_scene_obj) to create my own version which supports bone weights, for skeletal animation. I now know how to access the bone weights per vertex in ...
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1answer
130 views

Reverse armature deformation on vertex in python

I have a mesh with armature modifier (active+posed) and wish to do some modifications with vert coords (after armature deformations) saved in shape key on that mesh. But currently it seems not ...
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1answer
334 views

How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
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1answer
524 views

Rigging, moving feet affects the main body

I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks. I tried assigning the ...
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521 views

Open export file window using my operator

I want to know how I can call and open the bvh export menu from my python operator (button)? I've looked into it and I found that the ...
3
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1answer
508 views

Automatic Weight problem

I want to parent my character's pants to the armature, by pressing ctrl + P -> with automatic weights, but there's a problem with the pants after doing so... What I tried so far: Removed doubles ...
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927 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
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225 views

Some bones not saved in pose library

I have a character rig that I am posing (specifically, the MakeHuman rig.) I make a pose and then save it in my pose library with all bones selected. If I then later reset the pose, and then re-apply ...
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1answer
3k views

Armature deformation behaviour with shape keys

I have a gum squeeze bulb rigged with an armature (simple two bones), when I turn the bone the top of the bulbs vertex group is attached to I get a nice bending of the whole bulb. Please see the ...
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80 views

Can I increase the range of armature frame ghosting?

When animating an armature for some kind of loop (like a walk cycle), I find the ghost feature to be very helpful. However, I can't seem to set the range higher than 30, nor the step higher than 20. ...
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490 views

How to keyframe object visibility within an action

I have several objects each with an armature modifier set to the same armature object using vertex groups for influence. I am trying to hide/show objects during a few frames of an action within the ...
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1answer
913 views

Automatic Weights Different on one side than the other

see title Whenever I use automatic weights on my model it always has one side different than the other on legs, feet, arms, and hands. The topology is exactly the same on both sides and I've already ...
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How to Move Bone Joints in Pose Mode like in Edit Mode? (without scaling)

I wonder how to move bones in pose mode like as you would grab the tips in edit mode and move them but without scaling the bone. Tried to set this up with damped track or ik rig. At both the target ...
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396 views

Insert Animation Keyframe works, but messes up all other Actions

I've written a small script as follows: Requirements Manual Part: I manually select a specific Action in Dopesheet -> Action Editor. (Note that these actions will have only two keyframes, at 1 and ...
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remeshing in sculpt mode creates a mesh across the gap

I have a single mesh object to which I have assigned armature. Upon a remesh in sculpt mode, an additional mesh is created across the gap which I dont want. Is there some tolerance setting that needs ...
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How to make a torus stay in a piercing hole while it moves aggressively

Can someone help me figure out how to animate a cube with a piercing hole and an inserted torus stay in place while the cube wiggles, scales and moves? The image is showing the cube (shaped as a nose) ...
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Bevel modifier breaking at large angles

I hope someone can help me here. I am a graphic designer and pretty new to Blender. I am trying to mockup a box in blender that I can apply my artwork to. I have imported the dieline in via DXF and ...
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Trying to get the right orientation matrix

So i'm using a importer that uses a matrix and changes the transform and when i try and import with my keyframe data the arms and legs are like backwards? Crossed not sure how to explain it. So i'm ...
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1answer
132 views

Making the "Object mode" pose and the Edit mode" pose the same?

I don't know the correct language to use, but I've got a rigged model and I've positioned it how I want it to be in Pose mode. Everything looks great in Object mode, but when I go to Edit mode my ...
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29 views

Armature with multiple root pivots

I am currently trying to rig a skateboard as realistically as possible. I want to be able to move and rotate everything with the Root bone (the object / "skateboard" in the picture is ...
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1answer
36 views

Joined Object to Mesh Separates when Moved

So for this mesh, I decided to add a little rose to the shirt. The rose is made from grease pencil and turned into a mesh. So I joined the two objects first and then added an armature modifier and ...
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29 views

Make clothes follow only part of the mesh and not the entire mesh's movement

I'm animating a voxel character I made for a game. I created two different meshes: the character and his clothes which should be applied over. The character is already fully rigged with all bones ...
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19 views

Fix Animation with 'Add' Track Breaks the Animation

Firstly I had a model, and the issue was the pelvis was rotated the wrong way (in its default pose). To fix this, I rotated the pelvis back, then adjusted the rotation and location of the leg and ...
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12 views

Mirrored bones move the other side of the armature aswell

I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here. This is what I'm dealing with When I move a bone on one side, the other side moves with it, basically ...
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How do I manage parenting to an armature with a large number of bones?

I'm making a low-poly model with arms that are a separate object from the actual body. That's fine with me, I'm okay with some of the clipping that occurs, but what I'm not fine with is how long it ...
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93 views

How to rig two separate meshes (head and body) seamlessly to a single armature

I have two separate meshes, one for the body and one for the head. Both are tied to the same armature and posing works as expected (both meshes move according to the weighted vertex groups). In order ...
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61 views

Python API – Access Grease Pencil stroke point weights

I need to read Grease Pencil bone weights from the Python API so I can add that data to an export script I'm using. I can't find where the per-point weight groups are stored. So far, I'm able to ...
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28 views

2 rigs in one object

I would like to rig my object in the style of a two person horse suit. So two separate rigs for one object. I'll be using it for mocap later with two people. I tried just putting two separate ones ...
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461 views

Blender 2.9 How to use an Xbox joystick controller as an input to control an armature? (NOT GAME ENGINE)

I’m trying to figure out how to use a joystick controller as an input device to control an armature. The idea is to assign the joystick (perhaps as a driver?) to a joint or bone and create a kind of ...
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121 views

How to import bone locations form a text file?

I've used a script to extract my bones location to a text file and I was wondering if I could use this text file to import the locations to a new project in blender using another script. Keep in mind ...
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86 views

The orientation of the mesh is not aligned to the rig. How to fix this issue?

I'm new to blender but I have not found a thread with this exact problem. I imported this file into blender: https://free3d.com/3d-model/manuel-animated-001-dancing-256270.html but the orientation of ...
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0answers
235 views

Copy animation data from one armature to another with Python

I've been trying to write a script to copy animation data from an armature to another one, unfortunatly without success so far. My situation is that i have : A mesh with it's armature that doesn't ...
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0answers
176 views

Detecting mesh self intersection

How can I detect self intersections in a mesh given a pose deformation? I've managed to visualize them, but how can I access them? Is there another way to detect these self intersections?
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1answer
30 views

Parent with Automatic Weights fails, how to detect which bone?

failed to find solution for one or more bones Is there a way to find which bones are failing so I can hone in on the problem quickly?
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67 views

how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
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488 views

Modify bone roll without breaking existing animations

Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
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1answer
1k views

Rigging a complex character with clothes

My workflow is as follows: I created a low poly character. Each part of the body is a separate object. I also created joints. Then I created underwear so that it could hide the joints and so that it ...
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0answers
213 views

Linked objects between blender files does not transfer vertex groups

Just modified a simple rig on a game character inside a "master" blend file with my character in T position. Had to add a vertex group after subdividing the spine bone. But when creating animation, I ...
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186 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
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How to rename bones without renaming vertex groups?

I'm making a model which is covered with panels that each can move individually, and some of these panels need to rotate, but not all, so some of them need a rotation controller bone at the end. I'm ...

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