Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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25
votes
5answers
138k views

heat weighting: failed to find solution for one or more bones

Here is the link to my Blend file. Picture: It's nothing special but I cant figure out why I get problems rigging this mesh. It would be important and a great Help! Thanks for reading and I know ...
50
votes
2answers
41k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
14
votes
1answer
13k views

Shoulder deformations

I'm trying to work out this shoulder deformation. I can't figure it out. Is there anything wrong in my armature? Should i add bones and keep more control of my mesh or use shape keys? Here is my file ...
7
votes
1answer
41k views

How to IK rig legs

I have a simple character. I would like rig the legs so that I can easily control them. How can I IK rig my characters leg? .blend file
2
votes
1answer
1k views

Create pose from existing armature

I have two armatures with all of the same bones. Armature A is a basic character T-stance, Armature B is of a run animation. I had first attempted to copy the pose from Armature B to Armature A, but ...
10
votes
2answers
3k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
17
votes
3answers
16k views

How to get keyframe data from python?

I am looking for help on how to export armatures and their animations in a custom export script. I wish to have an animation format similar to BVH, i.e. a bunch of ...
13
votes
3answers
7k views

How can I manually calculate bpy.types.PoseBone.matrix using Blender's Python API?

I have this .blend file which has a simple scene, and a python script. There's a readme section in the script, but to give a general idea: There are two identical meshes in the scene, one skinned, ...
9
votes
1answer
38k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
21
votes
5answers
93k views

Join bones in a armature?

I have a simple armature that has three loose bones that I would like to join at one joint. Is there a way I can join these 3 into a single joint?
11
votes
1answer
4k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
5
votes
1answer
7k views

Rigging two handed weapon

I have created a model, which is meant to hold a two handed weapon, but I don't know how to make both hand to move with the weapon. The weapon only follows the right hand now. I want the left hand to ...
3
votes
3answers
7k views

Joining 2 Armatures and keeping the weights

I have two separate Armatures that I want to join together. I have no problem combining the meshes, but the problem is the bones/rigs. When you do the Object mode > join, I lose all of my weight paint ...
8
votes
1answer
7k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
21
votes
5answers
51k views

How can I copy one side of a rig to the other?

I need to mirror the half part of the rigging of my character, I remember it was something with the scale or rotation.. does anyone know which was the right solution step-to-step?
2
votes
1answer
5k views

Get bone rotation in pose mode using Python

I want to get angles of joints in armature in pose mode, see the picture below. I tried to get local rotation of bones, but I can't find a way to do this. I tried: ...
2
votes
3answers
3k views

Precise Mechanical Rigging (Intuitive method)

https://youtu.be/86DtgBiUDvI Hi, I have done this using the y-rotation of the Blue rod to drive its z-location. The Top rod is driven by the z-location of the Blue rod. As you can see, the ...
1
vote
3answers
1k views

Parent object to a bone and object becomes offsets! How do I prevent object from moving?

I have just spent the better part of my day trying many different examples in an attempt to simply parent an object to a bone without the object moving (aka keep_transform). But no matter what I try ...
1
vote
2answers
1k views

Robot arm move a box

I'm doing a simple robot arm that turns the arms around and do different movements. But I can't figure out how I should do if the robot should pick up something like a small box? Should the box be ...
42
votes
6answers
112k views

Pose Mode: How to reset transformed armature to its rest position?

I got a problem with pose mode. Like the heading says, I haven't found yet a possibility to reset the already transformed armature so that it exactly does look like the rest position (though it is ...
25
votes
3answers
64k views

How can I automatically generate vertex groups for an armature?

I've been trying to find this on the Blender Wiki, but I can't seem to find the details. I knew how to do it one time but I forgot how to do so now. How do you generate vertex groups for individual ...
4
votes
1answer
581 views

How can one rig a Stirling engine? (Piston)

I've only done a very little animation and rigging before, and I keep getting stuck trying to rig the pistons and rotor of the Stirling engine I built. What should happen is that one piston moves in ...
14
votes
5answers
83k views

Can I set my pose position like the new rest position?

I would like to move my armature from pose mode to another pose (a random one) and set the position I create like the new rest position. Is there a way in order to achieve this goal? My armature is ...
3
votes
1answer
3k views

Two armature, two rest pose, fixing animations

So I have one FBX that have it's own armature and one object. Let's call it T pose. I have second FBX that contains one armature with let's say walk animation. I am trying to assign walk animation to ...
2
votes
1answer
2k views

Rigify : skin overlapping clothes

so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can ...
4
votes
1answer
300 views

Applying armature scale messes up the action

It's a question derived from this initial question. Scaling the armature messes up the action because it changes the bone locations. How can I apply the scale of the armature, but keep the original ...
3
votes
1answer
8k views

Joining two rigged models

I currently trying to join two rigged (and animated) models, which both has separate meshes, separate bones and separate animations. The first mesh is the horse while the second mesh is human: So I ...
1
vote
1answer
498 views

Mesh not following Armature

I created a basic human model, then copied the vertices and used a shrinkwrap modifier to make spandex-type clothing. I then connected the clothes to the body using Boolean union modifier. However, ...
15
votes
2answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
9
votes
2answers
55k views

How to combine various armatures?

I put together an armature for a four legged creature, but I had to make each leg armature separate. I now want to combine them into one armature. Is there an easy way to do this?
7
votes
2answers
7k views

Is it possible to render an armature?

I'm using blender 2.72b x64 on windows 7. I need a quick way to render armature using f12 button. With shadows and everything. "render armature" means render geometry that is visible in viewports - ...
9
votes
1answer
2k views

What constitutes a "context" in Pose mode?

I have an armature associated with a mesh. In Pose Mode I have oriented the armature the way I want, so I press A to select the entire armature and then I press I ...
8
votes
4answers
566 views

Trying to rig a Map

I'm trying to make a "simple" accordion map in Blender 2.79, for animated and still render purposes. I will map graphics onto each face, and I don't want the faces to get stretched/distorted. I do ...
3
votes
2answers
3k views

Apply as rest pose deforms the animation

I am trying to apply skeleton to model. I can import BVH and see the animation just fine, however when I do "Apply as rest pose" which is necessary for the model to actually align with the skeleton's ...
2
votes
1answer
4k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
4
votes
2answers
2k views

Move Bone Tail to a certain location

I have an armature where Automatic IK is enabled. I want to move my bone in pose mode using python instead of grabbing it using mouse. I tried the below but it didn't work as it says tail location is ...
3
votes
3answers
639 views

Pin cloth vertices at a specific set of frames, and un-pin otherwise (in python)

I am using Blender 2.82a and am trying to pin cloth vertices only at a specific set of frames. The broader context is to simulate actions on a cloth, where each action is parameterized by a cloth and ...
1
vote
2answers
419 views

How to make constraint permanent once disabled?

I have got a beautiful bone constraint: I would like to be able to enable and disable this constraint without the bone reverting to the original position. By default, the bone appears to return to ...
18
votes
2answers
44k views

How do I parent another object only to a specific bone?

I have hands model which I rigged, now I want the gun to be parented to the left hand, where the problem occurs as left hand is the same object with the right hand, so by parenting the gun to the bone,...
16
votes
1answer
67k views

How do I apply a simple armature that I made to a model?

I have a simple model that I want to animate for a short film. How do I attach an armature to a model? I want to be able to move the armature, which will control the model, and pose the model for ...
10
votes
2answers
21k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
6
votes
2answers
64k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
6
votes
1answer
9k views

How to rotate a bone using python

I have a bone, which i need to rotate. It has to be done on a server all the time, which means, that it would be nice to avoid clicking on the bone. I understand that i need to use: ...
5
votes
2answers
5k views

How to copy keyframes from one action to other

I would like to know how to copy keyframes from one armature to another. The thing is, I have the same object, the same armature - the same everything - but in diferent blend files. I want to have all ...
4
votes
1answer
5k views

Set bone constraints via python API

Is there any way to add bone constraint through python api? For example, I have two armatures: ...
2
votes
1answer
19k views

How do I rotate bones along bone axis?

How do I rotate a bone along the bone axis? Nether the local or global help.
2
votes
1answer
3k views

Why do gaps appear in my mesh when I animate it?

As I attempt to complete a "Walk cycle" with my model, the mesh at the pants line separates from the skin as the model moves or as I rotate the controls. This happens in many places on my model and it ...
1
vote
3answers
1k views

Rigify->Generate Rig doesn't create all rig layers in the properties ui

For some reason, after clicking Generate Rig for my armature I only get the following rig layers: Torso, Fingers, Arm.L (IK), Arm.R (IK), Arm.R (FK), Arm.R (Tweak), Leg.L (IK), Leg.R (IK) buttons are ...
0
votes
1answer
3k views

How to [dynamically] pin soft body objects to another mesh?

My goal is to use the Armory addon to move the two soft body meshes to interact some rigid bodies in the scene. For example, I want to apply forces the soft body objects to bring them closer to each ...
8
votes
1answer
4k views

How to edit a rotated mesh in pose mode

I want to edit a mesh of a rotated object in pose mode. But when I select a rotated object with edit mode, it is restored to its original condition. I want to make an animation process of folding, so ...

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