Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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2answers
41 views

How does blender rotate parented bones?

I am trying to understand how exactly parented bones are rotated in blender. Consider the following hierarchy: Bone1 -> Bone2 -> Bone3 -> Bone4 -> Bone5 If i were to rotate Bone2, how will ...
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2answers
174 views

the armature doesn't move the mesh and i can't unparent the mesh for it to work

I'm trying to rig a model that i didn't make in Blender (I made it in the game Spore). This is my first time trying to rig something. But when I try to parent the armature to the body, it doesn't ...
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1answer
171 views

How can I have the bones of my armature find the most direct path when reseting their rotation?

My character does a backflip and therefore the hip and abdomen bones have been rotated "360" degrees. Considering that the idle pose hasn't made these transformations if the end of the backflip ...
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1answer
17 views

How to change active animation action for all selected objects using python?

Currently my script uses this below to change the active animation action on the active object. ...
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1answer
23 views

Rigify jaw controller deforming throat

I've recently picked up Blender and gotten started with character rigging, i currently have an issue where once the rig is generated and weighted with automatic weights (using rigify), when i move the ...
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1answer
106 views

Changing orientation of armature in edit mode without breaking animations

I imported an armature into blender with animations included. The problem is that the skeleton uses the Y-axis as the up axis, and I need to use the Z-axis. I have tried rotating it manually in edit ...
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0answers
18 views

How do I "pull up" the root bone one level?

I have a lot of meshes that have an extra bone at the root level: Unfortunately, this makes it impossible for them to share an Avatar in Unity since they'll all have that extra randomly named ...
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1answer
90 views

When I move Parent Bone another bone thats a child of that parent bone's object moves another direction

When I move Parent Bone another bone thats a child of that parent bone's object(the eyebrow) moves another direction. Im not the best explainer so heres a GIF
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0answers
13 views

Block IK bone rotation

I have a problem, I want the hip bone (the upper one) not to rotate in the y axis. I only want the Shin bone to rotate when I move the small IK bone. I already tried with Limit Rotation and Inverse ...
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3answers
4k views

Character rigging: Blender keep offset is not working

I am new to Blender. I have done rigging for the body part of my character and now I am trying to do facial rigging. When I try to keep offset the facial bone to head and I have click on it, it does ...
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2answers
222 views

Snap an empty to a bone's coordinate, quickest way?

I'm doing a ragdoll system with lots of rigidbody constraints. I use empties as constraints, which will be snapped to the location of a bone. The problem is that my armature has too many bones and I ...
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1answer
192 views

How to attach an armature to a model?

I'm trying to get this rectangle to move based on the armature inside of it but it's not working. Everything I've read told me to select both the armature and the model and then parent with automatic ...
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1answer
16 views

Making a chain of bones without bpy.ops

While making mesh objects with Python, I felt encouraged by the community to avoid using bpy.ops, as it is less efficient. I am now making armature objects. I am making a kind of snake where the body ...
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1answer
19 views

Converting animations from a custom format to blender

I am almost certain that what im about to explain is simply not possible using parented bones, im asking just to be fully sure. Assume that i have a leg animated in my custom format, it consists of 3 ...
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1answer
139 views

Cannot select individual bones of armature appeneded from 2.80 into 2.79

for some strange reason I can't select bones in pose mode on an armature I've appended from 2.80 into 2.79. It looks like all of the bones are selected, however I can still rotate and move bones if ...
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1answer
913 views

connecting grease pencil drawing to object with armature for animation

For a project, I am creating an animation. For this animation, I need to be able to connect my grease pencil drawing to my object to then be able to animate both.. with grease pencil I clicked on the "...
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1answer
929 views

IK - can you prioritise position targeting over rotation?

I have an IK constraint with a target at the hand, the problem is that the IK solver will prioritise getting the hands rotation right over getting the arms position right. For example if it is ...
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1answer
26 views

Question about Bone rotation origins

I'm sorry if the title is not descriptive enough(but i didn't know what else to use) The rotation origin of each bone is defined by the location of the bone(if this is not the case please correct me) ...
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1answer
158 views

can't select armature bones in weight paint mode?

so for some reason, i can't select individual bones in weight paint mode (i'm on Blender 2.82 currently). I created my armature myself and pretty much left the default bone settings as is, aside from ...
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0answers
11 views

Parenting armature to mesh unexpected behaviour

everybody. I have spent almost 6 hours trying to fix this. I am probably missing something really stupid here. I have a simple Spine -> Neck type armature.I am parenting the Armature to the Mesh ...
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0answers
7 views

How to Change Custom Properties from Object to Bone?

So I have a rig, and this rig has a bunch of custom properties used to control many of the rig's features, like the IK/FK switch. But the thing is that there were so many custom properties that it ...
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1answer
95 views

Applying scale to armature moves objects with bone relationship

I created a simple armature with a couple of bones. I then scaled my armature (I understand it's better not to do so, but this is something I need for other purposes) I added 'Arrows' object and ...
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0answers
26 views

Blender running slow when editing rig, changing poses, and during animation

I've posted a similar question in the recent past, and have gotten some good advice, but it didn't solve the problem. Currently, I'm working on an anime-styled female character. I've completed the ...
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1answer
598 views

How to Combine Two Animations with Different Y Locations

I know how to splice together animations if they both start/end on the same point. But this is a little different. Animation A - Starts at Y 0m, and ends at around Y 2m (this isn't reflected in the ...
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1answer
21 views

Why does my model heavily deform when applying an armature rig?

I'm trying to make a low poly character model just for fun and I was using this tutorial to do it. Everything was working great, the rig works mostly as intended by itself - but when I apply it to the ...
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1answer
131 views

Help figure out unexpected arm rotation

I made some characters in blender, and armature deform with automatic weights. everything goes fine, except the arms. Import them in unity3d as humanoid, and play an idle animation, the arms should be ...
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0answers
11 views

Bone Heat cant be solved for 1 or more bones [duplicate]

I attempted to animate my meshes with an armature but I receive this Error message, "Bone Heating Failed for 1 or More bones." I have isolated the mesh responsible to the gun but I have no ...
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1answer
214 views

Keying two armatures at the same time

I'd like to select and put keyframes on two armatures at the same time. In maya I'd drag select, and hit S to keyframe on both rigs. In blender I'm currently having to exit one armature, enter the ...
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0answers
8 views

I can't export one single animation with my Armature

I have 5 actions, 2 of them are named as "Run" and "Run with item". But It feels like I have 4 actions, but ...
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1answer
19 views

How to subdivide a bone already linked to a mesh?

I'm a beginner in Blender but I will try to describe my problem as proper as possible: I downloaded a blender file. It contains a mesh and a complex armature system with bone groups and many bones. I ...
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1answer
37 views

After joining meshes armature ignores new (second) mesh

First question for this beginner. Slowly kinda understanding some of it but I have a long way to go. I may be using the wrong terms so your patience is appreciated. I am using blender to create things ...
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2answers
431 views

Is there a way to animate the pivot point of a bone?

So I have a bone where I'd like there to be 3 points of rotation, and depending on my animation, I'd like to be able to switch pivot points easy. I can't seem to figure out a way to do this where all ...
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1answer
15k views

After I have removed vertices, error says "loop in parent"

After I parent my model with the bone, it shows loop in parents. Does anyone know of a solution? The .blend file
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0answers
3 views

grease pencil rig not working despite filled vertex groups

so I've been having this issue with rigging these grease pencil eyes using vertex groups. The irises and eyebrows will not parent to the bones despite their vertices being in the vertex groups for ...
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2answers
292 views

free editing a rigged character's pose similar to editing bones in edit mode

I have modeled, rigged, and weight painted a base character to build all my other characters from. I'm wondering if there's a way to freely move bones in pose mode the way you can mode bones in edit ...
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1answer
37 views

How to move mesh with bone, without using autmatic weights?

So I'm new to blender and I've been playing around with bones and meshes. What I'm trying to do is creating a skeleton for my character, without using automatic weights. I don't want to use automatic ...
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0answers
75 views

upbge 0.31 alpha character parent armature problem

While working on the UPBGE game engine, I naturally wanted to have a character. I imported my model in .fbx format. I changed the physics values ​​to 'No Collision'. I added this character to my ...
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1answer
279 views

Lags in Pose mode 2.90

When I started using 2.90 version, Pose mod started to lag (when choosing some bone). There are no lags in previous versions. I have: RAM 16 gb, 64-bit OS, AMD Athlon X4 840, Nvidia GeForce GTX 960
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0answers
21 views

Flipping Right-Side and Left-Side Animation of a Humanoid Character

I have an animation that I want to flip with respect to the spine i.e. the right limbs should take the animation of the left limbs and the left limbs acquire the animation of the right limbs (as shown ...
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2answers
130 views

How to move texture via rig

I'm trying to make a character model where I can move the pupils. Is there a way I can make the eyes so that I can move the pupil texture around the eye using a rig?
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1answer
463 views

Weight paint too sharp transition between affected areas

I try to weight paint my mesh, but no matter what settings I put in weight or strength option, there is a super sharp difference between where I painted and clean mesh. Why does this happen? I can't ...
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2answers
7k views

How to make bones visible through only one object

when im working with a rigged object. I use the xray mode to make it easier to see the skeleton inside the object. But if i want the object (which in this case is a human) to hold something, like a ...
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2answers
750 views

When in weight paint, armature is outlined in red rather than selecting a bone?

Why is it that, when I open a rig that has the limbs separate and the bones don't move the mesh yet, I select the armature and go to pose mode, then open the rig of the body in weight paint mode and ...
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1answer
251 views

Bone position affects mesh but its scale does not

I've purchased a human basemesh which I intend to use to create various characters and I'm trying to learn how it works first. The mesh has one particular bone that when moved it affects the mesh but ...
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1answer
84 views

Can only add a single bone in object mode

For some reason I can only add a single bone in object mode. I want to add a human meta-rig but it wont even let me select it in the menu.
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1answer
78 views

Help with limiting rotation of an armature

I am totally new to animation and armatures in blender, and I have been following a tutorial to make an animated lamp. I have been trying to set a limit for the rotation of one of the bones of the ...
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1answer
734 views

Connect parent bone tail to child head

I'd like to connect the tail of a parent bone to the head of a child bone, because it looks more organized. This is how it currently looks like This is how it should look like Since there are a lot ...
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1answer
79 views

Model Scaling Breaking Animation

I've imported a model with pre-made animations and a rig. Scaling down the model (via the rig) works and the animations are okay, but trying to animate the rig's motion causes the rig to default back ...
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1answer
553 views

Auto-Rig Pro Hand Rigging Issue

I'm trying to use an add-on in Blender named Auto-Rig Pro, which, as the name suggests, automatically rigs your mesh. Everywhere on the model it does a pretty good job. You pinpoint the shoulder, neck,...
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2answers
605 views

why "set parent to with automatic weight" can't work on mirror?

I add bones on my created figure. I want to connect the body to the bones. I click on both and use "set parent to with automatic weight", but the mirrored half part of body doesn't cover the bones. ...

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