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Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

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Poses are Applied to my Dopesheet Automatically

I'm trying to match animations to an idle state. So any animation that ends with standing I want the ending to match the idle animation. Likewise with any animation that starts with standing. When I ...
Haskell McRavin's user avatar
2 votes
2 answers
207 views

Graph Editor - Moving keyframes in relative to the main coordinate axis, not to their own origin

I'm in the process of creating a walking animation. I would like to raise the hands of the characters, keeping their existing movement. Manipulating the torso works, but on the hands it is more ...
Siergiej Molotov's user avatar
2 votes
0 answers
312 views

Copy and pasting absolute positions for animations

I'm animating at the moment and while I can use Ctrl+C and Ctrl+V to copy and paste positions in the timeline, these are positions relative to parent objects. Essentially I'm rotating the root of my ...
user1539405's user avatar
2 votes
1 answer
250 views

How can I make googly eyes with rigid body simulation, or constraints?

I am trying to get a bounce effects for googly eyes on my character. I have 2 objects set up, one hollow "glass case" and a cylinder used as the "pupil". I set up rigid body on ...
Steven DiLeo's user avatar
2 votes
0 answers
38 views

My animated Rubics Cube does not react with rigid body simulation. (Blend file attached)

I am trying to create a self-solving Rubics Cube that reacts with ground, via CGI. Just like this video on youtube: https://youtu.be/2PGjTt4xkWM But the problem is the animation does not seem to ...
Roufir Hasan's user avatar
2 votes
0 answers
33 views

Eevee motion blur do different utility to objects?

I built my scene with .abc animation and still assets, and I opened motion blur in scene setting. As you could see that the garments part have more motion blur than the head. Why is that happening and ...
Jolene's user avatar
  • 53
2 votes
0 answers
101 views

Use Two Circles to Bend a Cylinder's Geometry in an Animation?

Is it possible to control the shape of a cylindrical cone using two bezier circles? (See GIF) Currently, I am using two hook modifiers that connect all of the vertices of the cylinder to two separate ...
mr. sudo's user avatar
  • 153
2 votes
0 answers
276 views

Why is this boolean slowing my simple scene down so badly? I'm using it as an 'Intersection' to see on this portion of an array passing through

Boolean shown in wireframe, allowing smaller rectangles (with array modifier active) to be seen as they pass through along the Y axis. FPS is set to 30 but playback crawls at around 7fps. The boolean ...
draboud's user avatar
  • 21
2 votes
0 answers
1k views

How and when to animate character root (a.k.a. master) bones?

[disclaimer: I use the term "root bone" to refer to the one bone that typically moves the entire rig around but that is itself not a deformation bone, i.e. it is the "ultimate" ...
Oliver Giesen's user avatar
2 votes
0 answers
24 views

Help on what animation technique I should use

I have a very basic character made out of Basic shapes, and I want to animate/pose them. I tried armature but that's more for meshes that look more human-like, and It just does not work here. What do ...
MrDrFeesh's user avatar
2 votes
0 answers
654 views

Export object with modifier animation as gltf file

Is it possible to export object with modifier animation as gltf file? I have a pie chart animated with screw modifier and I wanna export it as gltf. How can I archive it?
Rhys's user avatar
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2 votes
0 answers
192 views

Make clothes follow only part of the mesh and not the entire mesh's movement

I'm animating a voxel character I made for a game. I created two different meshes: the character and his clothes which should be applied over. The character is already fully rigged with all bones ...
DanielVip3's user avatar
2 votes
0 answers
69 views

Fix Animation with 'Add' Track Breaks the Animation

Firstly I had a model, and the issue was the pelvis was rotated the wrong way (in its default pose). To fix this, I rotated the pelvis back, then adjusted the rotation and location of the leg and ...
Candle's user avatar
  • 302
2 votes
0 answers
663 views

erasing part of grease pencil strokes

I am fairly new to using blender for 2d animation, and just blender in general. I'm trying to use the grease pencil to animate. I feel like I'm missing something simple but cant find it out. I am ...
Andrew's user avatar
  • 21
2 votes
1 answer
89 views

Issue with hair in both viewport and render

I need to do a render video about some industrial brushes and their function But , When I play the viewport animation the bristles start vibrating and then totally detach from the brush itself (you ...
Lino's user avatar
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2 votes
0 answers
817 views

Rotating around z-axis in Blender does not convert to y-axis in GLTF-export

I have a scene with a door in it. There is an animation on the door to open it. I want to use the scene in ThreeJS so I export it in GLTF (.glb specifically) format. The problem is, that the Z-axis in ...
Rien Heuver's user avatar
2 votes
1 answer
157 views

Adding transparencies in blender grease pencil

I'm trying to shade my drawing in grease pencil, and for that I'm using a layer with Blend set to "Multiply" and a grey material to fill the color. I have multiple objects, trying to rig a ...
euler_42's user avatar
2 votes
0 answers
74 views

Far away rocket smoke simulation

I am making an animation where a drone in the distance fires a rocket and the rocket's path goes towards the camera. I have a large domain for the smoke sim. I have a small ball at the back of the ...
Noobmaster69's user avatar
2 votes
0 answers
88 views

Boid Collation causing Teleportation

When using the boid particle system, the boids teleport when they fly near a collision object. Even if they don't collide, they teleport to be in contact with the collision object on the Z axis. https:...
Candle's user avatar
  • 302
2 votes
0 answers
38 views

Is there a way to set up a ‘rain’ of cubes (randomly varying in size, starting location etc.) to fall one after the other?

I would like a steady stream of cubes of different scales, starting positions, and rotations to fall one after the other for at least a minute. Is there a way to set this up without manually placing ...
nevermind_me_'s user avatar
2 votes
0 answers
423 views

When erasing in a new 2D frame one of the layers stays from previous and gets erased for both frames

I've been working on a 2D animation in grease pencil and was using two separate layers so I could move and copy only specific pieces from each frame to the next. So far I had been copying each frame ...
GrandPorp's user avatar
2 votes
0 answers
440 views

Metaballs and Soft Body?

I'm trying to animate tiny paint droplets sliding and merging on a smooth surface. I want them to look semi-realistic so It'd be better If they shook like a less dense jelly. So Is it possible to add ...
np20's user avatar
  • 61
2 votes
0 answers
326 views

Dust vortex under helicopter

I have a helicopter model and I have it flying above a desert. It is stationary but with the blades moving over a desert with an ocean mod. How do I create a realistic dust and wind vortex on the ...
Noobmaster69's user avatar
2 votes
0 answers
108 views

How to move particles along a plane without moving the plane?

I'm attempting to make an animation which is going down a road in first person view. I'd like to do this without having to make just a very long plane of grass on the sides of the road. My question is,...
Lovesong3326's user avatar
2 votes
0 answers
29 views

Is there an easy way to mirror a pre-existing shapekey animation/action?

I created a series of shapekeys to animate some clothing on one side of the body to make sure everything was right, set up the actions, NLA, etc. Then I created new shapekeys from the mix and mirrored ...
user2970690's user avatar
2 votes
2 answers
511 views

Tips for anime style swift movement and teleportion effects for blender 2.9

I'm trying to figure out how to do anime style swift movements or teleportation like effects but what I do have is either laggy as all hell or effects the background and other objects. I would rather ...
Juko The10-Tails's user avatar
2 votes
0 answers
38 views

How to animate a curve graph?

how can we animate a falloff graph (called map curve in bpy) , similar to the one in the vertex-group edit modifier? Blender don't let me add any keyframe.. it seem to be impossible, please prove me ...
Fox's user avatar
  • 1,932
2 votes
0 answers
301 views

How can I solve this skinning wrong in blender but good in FBX and unity?

Hi, I spent my day try to resolve this twisting skinning issue but didn't solve it. My tail bones are not twisting as you can see, the Z axe is always up. The deform bones have copy transform ...
Xuãnlan's user avatar
2 votes
0 answers
45 views

Play sound from the file browser window before selecting the file?

How can I listen to the sound, while on the file browser window, before selecting the file?
chích choè than's user avatar
2 votes
0 answers
59 views

Array animation along path

I have a single curve object and while I can set an array of objects to follow the path, I seem unable to combine this with a Follow Path constraint (as I wish to have them follow that path animated). ...
Jonas's user avatar
  • 95
2 votes
0 answers
677 views

Movie as image texture on multiple objects, with different frame offset, without using multiple materials?

I want to model a couple of screens that use a movie as image texture. The difficult part here for me is to have different screens show parts of the same source material starting with different frames....
creativecoding's user avatar
2 votes
0 answers
85 views

Is it possible to see or edit several frames at the same time in viewports?

First of all, sorry for the title of the question but I don't really know how to phrase the all thing. Here it is : Okay so let's say that, on frame 1, I have a vertical bar. What I wanna do is for ...
Doctor Famine's user avatar
2 votes
0 answers
64 views

How to copy Mantaflow modifier with keyframed inflow?

is there a good or easy way to copy Mantaflow settings from one object to a lot of others when there is a keyframe on the Inflow checkbox? I've got a fracture animation with ca. 250 keyframed objects, ...
Gordon Brinkmann's user avatar
2 votes
0 answers
249 views

Handling a deep hierarchy of empties imported from C4D

I have a project with a lot of parts that I organized using null objects in C4D, which are interpreted as empties in Blender. It's quite a deep hierarchy, think 6000 objects with 800 null objects as &...
powl's user avatar
  • 21
2 votes
0 answers
265 views

Objects with rigidbody physics slowly vibrate/rotate (Blender v 2.9)

I am trying to animate a simple scene in which apples fall from above into a bowl. I added rigidbody physics to the bowl, made it passive, set the collision to mesh, and set the margin to 0.01. I ...
ETHAN DAY's user avatar
  • 723
2 votes
0 answers
217 views

Quaternions (still) don't interp by slerp?

I've seen https://developer.blender.org/T45473 where it's pointed out that if you have two quaternion rotation keyframes in Blender, it doesn't interp between them properly using slerp -- instead it ...
GaryO's user avatar
  • 545
2 votes
0 answers
33 views

How to get my two objects move natural (trebuchet)?

so I've been working on two types of trebuchet. Following youtube tutorials got me this far: 1 trebuchet is working with a spoon at the end, but the launching object keep falling of even before it ...
sculp cave's user avatar
2 votes
0 answers
37 views

Actions with multple objects, and general animations

I'm making a long animation, and was annoyed by how messy it got, then I learned about the NLE editor, and actions, which sounded super cool. However, now when I try to split my animations up in ...
David Brouwer's user avatar
2 votes
0 answers
223 views

Rendering with overlay of the previous frame?

A million years ago (it is possible that this was in the 2000s...), Blender had a switch where you could optionally leave a previous frame visible when rendering the next output. In other words, when ...
j6m8's user avatar
  • 213
2 votes
0 answers
1k views

How to group actions for export as single animations, for Unity?

Issue: Each object gets its own animation as a new action. So if I animate two arms, they will be imported as two different animations in Unity. Requirement: I want to be able to combine multiple ...
Gurpreet Singh Matharoo's user avatar
2 votes
0 answers
785 views

Realistic Paper Tear

I am trying to make a photorealistic paper tear. I already have the correct animation. I used two curves to bend a sheet of paper (a plane) to tear into 2 halves. To make the tear lines I subdivided ...
Eric Xue's user avatar
  • 1,813
2 votes
0 answers
297 views

FBX Export: Extra Frame & Loop Glitch

I'm required to export animated models from blender to fbx, and while I've managed to exported animated models to fbx format, I'm having two issues I can't seem to crack: The animation is looped with ...
Coding Hobbies's user avatar
2 votes
0 answers
152 views

Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
RavenJeGames's user avatar
2 votes
0 answers
1k views

Converting / getting parametric equation to work using python

Converting / getting parametric equation to work in Python / Blender / Animation Nodes I can create / plot the parametric equation in Octave $$x=u\sin(u)\cos(v)$$ $$y=u\cos(u)\cos(v)$$ $$z=-u\sin(v)-\...
Rick T's user avatar
  • 4,523
2 votes
0 answers
25 views

Is it possible to use motion blur only on animated models, without affecting the camera

I have a dynamic fight scene and I want to apply motion blur only on fast moving characters, without affecting camera, which is animated too. Is it possible in blender Cycles?
RobenSikk's user avatar
2 votes
0 answers
497 views

Copy animation data from one armature to another with Python

I've been trying to write a script to copy animation data from an armature to another one, unfortunatly without success so far. My situation is that i have : A mesh with it's armature that doesn't ...
Manu's user avatar
  • 121
2 votes
1 answer
3k views

Exporting animation to FBX

I have a problem with exporting animation from Blender to FBX. After I export to fbx, I open fbx file with FBX Review and can not see any animation. When I import fbx back to blender there is no ...
Stas's user avatar
  • 31
2 votes
0 answers
128 views

How can I accomplish, that the surface of the Ocean modifier isn't shown on the inside of a drifting transparent bottle?

I'm trying to make an animation that shows multiple transparent bottles(which I used the solidify modifier on), that are swimming in the Sea(a normal ocean modifier surface). On the inside of the ...
Luis's user avatar
  • 21
2 votes
1 answer
140 views

Animation interaction with both hands

I have created a boy and a paddle. And I need to create somehow rowing animation. I already try to add rigid to paddle, also set boy as a parent to paddle, but still don't know how to make it
SpongeBob's user avatar
2 votes
0 answers
154 views

How do I animate the multiplying of bacteria?

I need to animate the multiplying of bacteria. Starting with 1 bactery, this one splits itself in 2 bacteria, these 2 in 4, these 4 in 8, these 8 in 16, etc. This is called exponential growth. These ...
Freddy's user avatar
  • 31

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