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Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

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How can I make the hands stopping at the ground level?

I'm animating a person who kneels and puts his hands on the ground but I don't know how to make the hands stopping at the ground level (the hands, since they are parented to the chest, follow its ...
theguest's user avatar
3 votes
0 answers
453 views

Insert Animation Keyframe works, but messes up all other Actions

I've written a small script as follows: Requirements Manual Part: I manually select a specific Action in Dopesheet -> Action Editor. (Note that these actions will have only two keyframes, at 1 and ...
staticvoidlol's user avatar
3 votes
0 answers
271 views

Is there a way to re-bake only the end part of an existing bake?

I'm trying to do some physics based animation, and of course the longer the animation gets, the longer it takes to bake. However, I don't need to keep recalculating the first parts of the animation, ...
gandalf3's user avatar
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3 votes
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poseBone location and rotation from poseBone matrix

i have a skeleton and computed global(armature space) matrix of each bone for posing. to get relative rotation and location(for keyframes) i am doing this: ...
befzz's user avatar
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3 votes
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503 views

How to stop the influence of a curve modifier for part of a mesh after having animated along it?

I have a long thin constant width mesh (a bit like a long train, but it actually looks like a wall) that moves along a curve using the curve modifier. And when the mesh has reached the end of the ...
GOlaf's user avatar
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3 votes
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4k views

How to merge actions together?

I have 3 objects which I have animated separately: the main gun, the magazine, and the arms. As you can see in the image below I have named all of the actions ReloadUMP, with their corresponding ...
Knuckles209cp's user avatar
2 votes
0 answers
31 views

How do I add delay to the effects of a geometry node?

I am creating a robot with 8 identical arms arranged in a circle (a bit like an octopus). I have modelled and rigged one arm, then I made a simple geo node modifier which rotates the arm separately by ...
Felix Groves's user avatar
2 votes
0 answers
29 views

Parent -> child relation - child is twitching when following animated object

When I was simulating a car using the Launch Control addon, I noticed that the parented driver (a character) does not follow the animated car correctly, shaking intensely. A similar phenomenon occurs ...
Bogu's user avatar
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19 views

Combine different mixamo animations (first let the character their hand, then turn left and continue walking)

I am a beginner at Blender. I am trying to combine different mixamo animations together in Blender. First, I want my character to wave their hand at the camera then start walking and turn right, after ...
Selina's user avatar
  • 21
2 votes
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16 views

How to implement 2 f-curves: 1 for camera position and 1 for speed?

I'm trying to have 2 curves: - 1 for the spline that the camera will follow - 1 for the speed of the camera How it currently works: At each frame n, I evaluate the 1st curve for n, and the camera's ...
kyopa's user avatar
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2 votes
1 answer
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How do I pause an object along a path and then have it continue?

I have looked at many YouTube videos and still can’t get my object to pause. I have a top down view of a simple cube, created a path, gave the cube a follow path constraint, put a key frame at 1 for ...
Pawnee's user avatar
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2 votes
1 answer
42 views

How to rig Anime Hair on a Dragon

Hi, can anyone tell me how I can create a kind of hair texture and then rig it onto my dragon so that I can animate the hair in a flying animation? I've already tried with a particle system, but it ...
manu000's user avatar
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2 votes
0 answers
36 views

How do i turn my character into a ragdoll during an animation

Hey im kinda new to blender, id like to know if its possible to turn my character into a ragdoll in the middle of an animation or something like that. My idea is like my character tries to do a ...
SleepyCat's user avatar
2 votes
0 answers
139 views

How to make a simple procedural gear setup with Geometry Nodes

Let me explain what I am building and the use case first! I am recreating a mural done by my father, as you can see there are many mechanical parts here that I want to animate, however, I am sure he ...
MASTER_2E's user avatar
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70 views

How to create Cloth Simulation for Deflating a net wrapped around balloon in Blender?

I am trying to wrap a net (made out of torus shapes) around a balloon. As the balloon deflate, I hope to make the net get flat and flat (on the ground. I was exploring the inflate and deflate on ...
J13's user avatar
  • 55
2 votes
1 answer
655 views

There are some strange issues with exporting blender bone animation to UE

When I organized the bone mesh in Blender and created an animation for it, there was bone distortion when importing it into UE, I am using Blender3.0 I am using the MMT plugin My character bones have ...
Phantom54's user avatar
2 votes
0 answers
56 views

Applying two type rotation on one object

I want this object to rotate around itself while rotates according to the path but the two rotate affect each other and the object has an unorder movement on the path. please help me what should to do ...
mans bgr's user avatar
2 votes
0 answers
37 views

Successive rotations on the same object

I'm currently working on a realistic butterfly flight animation and need to do several rotations on the butterfly wings using angles calculated by an equation. In total, I have 3 different rotations ...
v_unix's user avatar
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2 votes
0 answers
218 views

How to simulate bendy antennas/sensors?

I want to simulate the antenna of an insect following the movement of its head, what would be the best way? I tried simulating using cloth and soft body sims, but its either folding too much or very ...
lafroehl's user avatar
2 votes
0 answers
56 views

python scripting - determine if dopesheet actions are collapsed

In the dopesheet editor, there is a tree-like list of channels on the left side. In python, you can figure out if a specific group of channels is expanded or not like this: ...
RavensKrag's user avatar
2 votes
0 answers
62 views

Difference between euler and matrix animation via python

I am trying to create an animation that rotates the object around the global Z axis. ...
udon's user avatar
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2 votes
0 answers
94 views

In geometry nodes, how to switch the collection based on when points start to move?

I'm trying to make in geometry nodes a bunch of butterflies idle in a tree and then, they start to fly, randomly, at different times. I have 2 collections of animations, idle and flying. I would like ...
Rogério Faggione's user avatar
2 votes
0 answers
41 views

I would like to make a wrap animation

I would like to make a gif-like animation. I tried using cloth physics, but I found it difficult to express the point where the cloth is in free fall and the vinyl is stretched. If you have any ...
Hana's user avatar
  • 471
2 votes
0 answers
125 views

How to stop water from overlaying with boat object

I have been creating animations through blender using the ocean generator and a Lego boat - see attached image - I have been using shrink wrap and copy location to make the boat float but when I play ...
JBStudios Animation's user avatar
2 votes
0 answers
30 views

How to show local axis of objects/gizmo when animating?

During animation gizmo axes isn't being shown. It is only shown when an object is clicked. Is there a way to always keep the gizmo axes shown?
John C.'s user avatar
  • 121
2 votes
0 answers
430 views

Why is Blender rendering QT animation weirdly?

Recently blender has started to render my animations incorrectly (see image below) Im using transparent background, using RGBA quicktime Mpge4. Blender never did this before. Has Anyone go any idea ...
Super Graphik's user avatar
2 votes
0 answers
80 views

how can I create a bone-based "Scaling" animation without actual scaling?

I would like to potentially create some 3d models for the Source engine (portal 2) that would require a "scaling" effect/size-changing certain elements. However, due to engine limitations ...
user avatar
2 votes
0 answers
45 views

I believe I set up my rig correctly, but it still deforms after parenting with automatic weights?

I cant figure out why my model is still deforming when I parent with automatic weights. All the transform are zeroed out. I applied the rest pose after I was done setting up the bones. Maybe the tail ...
Peggyhill's user avatar
2 votes
0 answers
52 views

how to move part of my object

I am just beginning with blender so please forgive my ignorance in advance. I have a very simple question. How I can move a part of my object i.e. I want to move just the lower part of my cube in ...
ammad aslam's user avatar
2 votes
0 answers
65 views

Hands of rig move to weird positions after re-mapping animation with ARP

I wanted to re-map a simple motion capture animation to a model I rigged with AutoRigPro. The rig seems fine, everything in the re-targeting stage seems fine and the first frame of the animation (T-...
trecoolio's user avatar
2 votes
0 answers
21 views

How do I modify a lot of bones without Blender becoming slow?

I am making a script that pulls pose data from a few different programs that I have made. My question is what could be the best way to apply this without making Blender very slow. At the moment I just ...
nanago753's user avatar
2 votes
1 answer
1k views

How to export animated curve from blender to unity

I needed to make an animated scroll for a project, so I followed this tutorial - https://www.youtube.com/watch?v=qOZ-LYFtCGI, I followed all the steps and got decent results in blender, but when I ...
Saroj Kumar Singh's user avatar
2 votes
0 answers
70 views

Do I need to bake in order to restart rendering to PNG files?

While rendering (using Cycles) 750 frames of fluid simulation as PNG files, my computer crashed. Blender was up to frame 102 when things crashed. I reopened Blender ...
edsager's user avatar
  • 43
2 votes
0 answers
24 views

render different collections and put them together afterwards

I have a pretty heavy scene with several high poly objects which makes my PC already a little sluggish. However, I want to add some wind effects using a particle system. I was thinking about deleting ...
user123511's user avatar
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2 votes
0 answers
65 views

Archviz animation - skip every frame and use FlowFrames or temporal data denoising?

I’ve been having trouble with the best method to render an interior archviz animation scene in Blender, using Cycles. In my opinion, there are two methods: 1 - Render every other frame (resulting in ...
lightwriter's user avatar
2 votes
0 answers
188 views

Is there a way to make blender use slerp interpolation when keyframing a rotation using quaternion?

I'm trying to get constant interpolation between keyframes when I rotate a bone or object using quaternion. I already tried linear interpolation mode, however it still does not automatically give ...
Edgar Vanegas's user avatar
2 votes
0 answers
291 views

Animating a train pantograph

I tried to animate a pantograph just for fun, but it didn't work. I have tried lot of ideas particularly with the observation of these pages: How can a mechanical linkage with a closed loop be ...
Naeco's user avatar
  • 21
2 votes
1 answer
65 views

How do I rig a folding door onto another rotating object that can rotate without actuating the folding door rig?

When I rotate this door it actuates the folding of the rest by the "copy rotation" object constraints I have the folding door controller parented to the empty that rotates the bridge. When ...
Slippyv2's user avatar
2 votes
0 answers
195 views

Arm fall off body animation

I'm doing an animation of a zombie character dancing and at one part i want his arm to fly off and detach. However, when i try to keyframe the object of just the left arm flying off it gets very ...
Steve Cady's user avatar
2 votes
0 answers
168 views

Can Skin Resize values be animated?

With the skin modifier, I can go into edit mode, select a vertex, and hit Ctrl+A or F3 and "Skin Resize" to change its individual radius. This is great for things like manual tree trunks. ...
Michael Macha's user avatar
2 votes
0 answers
68 views

Consolidating Armatures in Blender 2.9x

I have a stack of FBX files: one has a mesh, the others have animations, but all of them have an armature. I'd like to combine them into one blender file. In addition, I just have so many questions as ...
user2821647's user avatar
2 votes
0 answers
188 views

Copy 'Animate property' keyframe to multiple objects

Hi I have a ton of objects in my scene that have rigid body positional keyframes baked onto them. I now want to animate the viewport and render visibility of the objects however I only seem to be able ...
Fnordcorps's user avatar
2 votes
0 answers
94 views

Animating/rotating a spherical emitter object without rotating the child hair objects

I have a simple test animation here where I create a simple 26 vert roundcube, add a particle system, emit from verts, and use a pyramid object as the render object using object rotation and scale. ...
MaxTheGrey's user avatar
2 votes
1 answer
116 views

How do I move a camera using just part of an exponential interpolation curve?

I have a model of a room containing a 1/10th scale model, containing at 1/100th scale model, containing a 1/1000th scale model. I move the camera from a start position - looking in through the window ...
Stuart Leask's user avatar
2 votes
0 answers
170 views

How to add projectile in a trebuchet?

I made a trebuchet but have no clue of how to add the projectile and launch it. guys pls help… edit : problem solved!
Apasipep Oyong's user avatar
2 votes
0 answers
526 views

Can Wave modifier be exported as an animation

I need to do a wave animation on a simple oject and i do it with wave modifier. I need the animated object exported in gltf format and used in three.js on the web. When i apply the wave modifier it ...
mivebe's user avatar
  • 21
2 votes
0 answers
755 views

(De)noise artifacts in animation

I have a simple scene with focal point animation, and when I render it there is some crazy movement in the highlights, that I'm pretty sure is due to the denoising, i.e. that the noise pattern changes ...
Jellby's user avatar
  • 121
2 votes
0 answers
97 views

Rigid body wind chime not working as expected

I'm trying to do a "wind chime" like model. It's supposed to have multiple shapes connected by rings, like the image you see. I've assigned rigid bodies to every object and im sim the Mesh ...
Frederico Jesus's user avatar
2 votes
0 answers
71 views

How to make a torus stay in a piercing hole while it moves aggressively

Can someone help me figure out how to animate a cube with a piercing hole and an inserted torus stay in place while the cube wiggles, scales and moves? The image is showing the cube (shaped as a nose) ...
efani's user avatar
  • 31
2 votes
0 answers
101 views

How do I make shell splashes and large calibre gun fire?

I'm working on a new project about a world war two destroyer called HMCS Haida. I've been playing around with particle systems and smoke/fire domains but all of my renders come out looking unrealistic....
Awe5ome's user avatar
  • 21

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