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Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

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how to animate complex origami folds in 2.8?

I've reviewed the questions regarding origami animations in this StackExchange and I've not quite found what I'm looking for. I have tried using shape keys to animate complex folds in a plane, such ...
Rúnatál Davino's user avatar
3 votes
0 answers
1k views

Modify bone roll without breaking existing animations

Is there a way to edit bone roll on an armature with existing animations, such that the animation data is automatically recalculated for the new bone roll? I.E. the keyframes/fcurves are updated so ...
TiberiumFusion's user avatar
3 votes
1 answer
179 views

How to animate different parts of a robot arm

I am trying to make a robot arm. I am able to add animation to one of the objects easily, but then whenever I try to add animation to other objects there is distortion in the first animation. ...
aishwarya's user avatar
3 votes
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Origami animation in blender 2,8

Could someone guide me to create a simple folding animation of an Origami Plane? version 2.8 or 2.81 if possible. I will really appreciate.
Ruben D'Andrea's user avatar
3 votes
1 answer
740 views

Animate A Change In Speed (Velocity Keyframes)

In blender you can keyframe a parameter's value, but is possible to keyframe rate of change in that value (the speed). For example, animating a rotating wheel smoothly speeding up, staying at a ...
username's user avatar
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0 answers
187 views

How to animate ribbon unfurling?

I have to animate ribbon unfurling an box opening. Like below. Got the box part down, but I'm stuck on the ribbon. What would be the best way of going around it the ribbon. Would it be best done with ...
spockerrs's user avatar
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3 votes
1 answer
726 views

How might I add an audio track to the 2D Animation dope sheet?

I'm hoping to animate some 2D characters based upon an audio dialogue -- is it possible to put the audio track as its own layer on the dope sheet with audible playback so I can match up the characters ...
jarombra's user avatar
3 votes
1 answer
53 views

Making video appear mid animation

I am currently working on an animation. Somewhere in the middle (say frame 200) of this animation, a video has to appear. I use the "import images as plane" plug-in from the user preferences to have ...
Cybern's user avatar
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3 votes
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476 views

2.8 Metaball Animation -- viewport metasurface doesn't update

I am new to 2.8. I have a metasurface made of three objects, each with some number of metaballs. The metaballs are animated -- the keyframes are inserted on each element's location and radius ...
slerfsterdn's user avatar
3 votes
0 answers
345 views

How to squeeze and stretch a pipe? Organ (intestine) animation

I'm doing my assignment which I have to create an animation of organ(intestine)'s digestion. I have to make organ (let's call it 'pipe' from now on) interact with excrement inside of itself. The pipe ...
EnCR's user avatar
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3 votes
1 answer
746 views

How to fake fluid in a jar while moving jar around

I am trying to create a pickle jar, and when the jar moves/rotates, how would I make the appearance of the fluid staying level. I am trying to avoid heavy processing from a fluid simulation. not ...
Nick Sieben's user avatar
3 votes
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989 views

How to get coordinates of special vertices in an animated mesh with Python?

I try to get the positions of special vertices while animating. I only found quastions about positions of special vertices in one frame or positions of all vertices in an animation. But I need the ...
blendernewbie's user avatar
3 votes
0 answers
120 views

Trying to rotate multiple objects together and then move one, but rotation gets doubled

I'm familiar with Blender but I'm just now learning animation, and I thought a simple robot would be a good way to learn basics before I moved onto bones and such. The gif shows my problem: The cube ...
Moose221's user avatar
3 votes
0 answers
6k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
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3 votes
1 answer
612 views

Help with transitioning color with dynamic paint

I am trying to create an effect where the color (green) spreads from the center and then regresses with a certain path. The only way I have been able to do this so far has been through the dynamic ...
Mathias's user avatar
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0 answers
2k views

Can I bake an animation from a curve modifier?

Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of ...
BluetoothBoy's user avatar
3 votes
0 answers
535 views

Recalculate bone roll without ruining the animation

I have (what I hope) is a simple question. A while ago I rigged a character up with an armature, and since then I've made quite a few animations for it. Since beginning my project, I learned about ...
Milun's user avatar
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3 votes
2 answers
1k views

Exporting bendy bones/shape key animations?

How can I export these animations into another program? I don't need the rig itself in these other programs, I just need the mesh's animations to be exported, if that makes sense. Is this possible, ...
Lugworm's user avatar
  • 31
3 votes
1 answer
103 views

Is it possible to use Alembic in BGE?

I am thinking to make some cool looping animation, bake it into Alembic and have it working as BGE demoscene animation (looping). But is it possible to use Alembic animation in BGE?
Blender Sushi Guy's user avatar
3 votes
0 answers
177 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
YellowJoker Kev's user avatar
3 votes
1 answer
418 views

How to propel an object, rotating freely in zero gravity, towards a collision with a fixed plane?

I downloaded a model of an astronaut from the NASA website, and I'm trying to create an animation with it to import into a Premiere video project, but I'm just a beginner at Blender and am having some ...
street_taco's user avatar
3 votes
0 answers
1k views

How to create a sword trail smear in Blender Internal with Particles?

I want to create a sword trail smear in Blender with Particles. I cannot figure it out, and googling doesn't seem to give me too much direction. Perhaps I'm googling incorrectly. The sort of smear I'...
elemein's user avatar
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3 votes
1 answer
704 views

Rigging, moving feet affects the main body

I'm trying to connect the armature to the feet of my model, but I want the feet to be able to move without affecting the main body in anyway, similar to how Kirby walks. I tried assigning the ...
Hungry Moogle's user avatar
3 votes
0 answers
183 views

How to Make a Cinematic Timelapse?

Is there any addon program or plugin, to make a Timelapse look like this? https://www.youtube.com/watch?v=ac4qV2uIF3Q
Sérgio Wilker's user avatar
3 votes
0 answers
87 views

Find identical keyframes

I was wondering if there is some sort of tool/option in the Dope Sheet that would highlight all the keyframes that has the exact same value in loc/rot/scale or just one of those in a different color ...
Mr.Ruddy's user avatar
3 votes
0 answers
8k views

How to transfer rigged model from Blender to Maya?

What is the best way to export a rigged model from Blender to Maya? Which format is preferable, should some settings be tweaked? Or is the whole idea wrong and the rig won't work properly after ...
Rumata's user avatar
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3 votes
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2k views

Rendering Animation in background?

Can I render a scene in Blender in background while working on another scene in foreground? Rendering takes some time, but I do not want to watch an hour of animation rendering while I could edit the ...
Kai's user avatar
  • 131
3 votes
0 answers
2k views

Python Script Cycles Samples setting not respected

I have a script for rendering files, but I am not able to figure out how to set the samples per tile and have that value be used. My script is: ...
David Pekrul's user avatar
3 votes
0 answers
2k views

Merge multiple fbx animations into single rig

I have a bunch of fbx files, that contain only rig and one animation. I need to make a single file out of them, but i don't know how. I have an idea about exporting animation data from blender from ...
curly brace's user avatar
3 votes
0 answers
1k views

Can I move the parent object without moving the child?

I'm doing an animation and I need to move the parent without moving the child - can I do this without unparenting them, because it messes up the rig and the animation. Let's use this rig here: Is ...
Playjoy's user avatar
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0 answers
211 views

Is there a way to change the number of significant digits shown (for the follow path constraint)?

I'm using the follow path constraint on a very long path. I would like to see the offset with more decimal places when I'm changing frames. Is there a way to increase the number of digits shown? If ...
Ed Tate's user avatar
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3 votes
1 answer
380 views

Animation Loop Add-On Problem

So I've worked on a local add-on that would allow me to adjust the start frame and the end frame of the playback loop. I created an enum list with three options: default, A, and B. Basically want I ...
mugBear's user avatar
  • 31
3 votes
0 answers
331 views

Why are my custom wire bone shapes' lines thicker when in Pose Mode?

The wire bones on the right are thicker than they should be. In my other blend files the custom wire bones are like the left picture when in pose mode. I have tried almost every setting that I can ...
Sam Bivens's user avatar
3 votes
0 answers
130 views

Mesh modifications are shown in viewport but not rendered

Usually I use Processing and Java for my graphics, but I thought it would be nice to try out some Blender scripting because I really like the quality of the cycles render engine. I am currently ...
max's user avatar
  • 31
3 votes
0 answers
4k views

Can I export an animation as an .anim file format?

Another board suggested exporting animations made in Blender (in this case it is a character animation that will be played in Second Life or a similar platform) as an .anim file. I have done lots of ...
Chic Aeon's user avatar
3 votes
0 answers
675 views

Mesh for each keyframe

Through the usage of a simulation framework, I have for each simulated time step a mesh (.ply format). This results in a collection of meshes. They represent an object deforming over time with each ...
Reoku's user avatar
  • 31
3 votes
0 answers
1k views

Ocean modifier with Displace Geometry makes the mesh move up and down

In this question, I am trying to find how to make a simple sphere display small wavelets and ripples to make it look like it's made out of water and subject to tides / wind effect. One of the effects ...
MicroMachine's user avatar
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3 votes
0 answers
1k views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
DancerPrancerCom's user avatar
3 votes
0 answers
587 views

Loop smoke created with physics in Blender Cycles

for my game I need a smoke animation which can be looped. I created the smoke in the physics tab and it looks really cool but I´m not able to find the perfect frame range which loops the smoke ...
Yheeky's user avatar
  • 131
3 votes
0 answers
537 views

converting a blender physics simulation into an fbx animation

I have a dynamic paint simulation to create a series of waves. I've baked that animation and now I'm trying to get it into Unity some how. I've tried using the AnimAll extension, however the ...
carl's user avatar
  • 31
3 votes
0 answers
1k views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
Simon's user avatar
  • 387
3 votes
0 answers
67 views

I can't figure out how to make my animation work in my blender game

I can't figure out how to make my animation work in my blender game. Can I get some help? Can someone just see if you can get the animation to work in the blender game and post it back up here? I want ...
Blender Help Needed's user avatar
3 votes
1 answer
895 views

Linked Objects, Drivers and Animation of custom Properties

I have created an Object with some Shape Keys. To simplify the planned Animation, I have created four custom Properties on that object and connected some drivers, so that the change of one Property ...
philipp's user avatar
  • 617
3 votes
0 answers
634 views

Blender's Nearest Equivalent to Cinema 4D's Collision Deformer?

What's Blender's best, simplest, and most direct equivalent to Cinema 4D's (now 3+ years old) Collision Deformer? I'm looking for a simple and fast way to have objects deforming other objects like ...
IntrepidArtisan's user avatar
3 votes
0 answers
106 views

How can I create different animations for a mesh on Blender?

I have an avatar mesh and I want to separate different animations, each animation in a different timeline in order to create blending animation. I do not know how to begin this process on Blender. Can ...
Erica Okamura's user avatar
3 votes
0 answers
138 views

Why did my physics start working up after adding a face mask?

I am making a ninja, I added a hoodie and put a cloth modifier on it. I put a collision modifier on the body and everything was working great. I moved on to the next step and made a face mask, put ...
Isak Jones's user avatar
3 votes
0 answers
303 views

Static grass animation - grass looks differently in different frames (it's not animated though)

I made some grass using Particle System and grouped grass objects (each object is a clump with lots of blades). I didn't do anything to the grass, the only thing that has any keyframes during my ...
Kuba's user avatar
  • 243
3 votes
0 answers
84 views

Can I increase the range of armature frame ghosting?

When animating an armature for some kind of loop (like a walk cycle), I find the ghost feature to be very helpful. However, I can't seem to set the range higher than 30, nor the step higher than 20. ...
tacospice's user avatar
  • 131
3 votes
0 answers
63 views

Cycles texture with alpha doesn't work after using AnimAll for animating UVs

I need a texture to be animated with AnimAll and have transparency at the same time. Is this possible? Here is the .blend file. It is the bird that encounters the problem. I'm trying to make its ...
Brandon's user avatar
  • 191
3 votes
0 answers
557 views

How to keyframe object visibility within an action

I have several objects each with an armature modifier set to the same armature object using vertex groups for influence. I am trying to hide/show objects during a few frames of an action within the ...
BoyWithStick's user avatar

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