Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

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1answer
18 views

“Graph Editor” animation handles missing?

This is a very very very simple question and probably simply a mistake on my part but I'm asking on the part of all other people who (like me) aren't the best at animation. I have a very simple scene ...
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0answers
11 views

Hair particles don't follow armature deformed mesh

I have a mesh with a hair particle modifier on it along with an armature that is animated using the Wiggly Bones plugin. However, when running the animation, the hair kind of 'detaches' from the mesh, ...
2
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1answer
25 views

How you can Trim Paths or Splines in Blender, like you can in After Effects?

I am working on a scene, where I will have lots of paths / splines going into a central object. I want to animate them in "trimming". In After Effects, you can easily add Trim Path modifier. ...
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4answers
534 views

How can I move lots of objects on path and control it somehow?

I'm storyboarding a project at the moment and I want to do something similar to this image. You can see it on Behance in higher resolution as well: I want to model some "data cubes" in ...
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0answers
24 views

Has anybody encountered (and solved) problem with video textures in animation?

The problem: I have an animation, that uses videos as textures of background materials. With one specific video, when rendering with cycles, in random frames the texture glitches out, showing either ...
1
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1answer
26 views

Fail to draw on current keyframe

Basically, When drawing with onion skin activated. Normally after you paint your drawing it should stay where you put it. But the problem I'm having is the drawing turned green (which is the onion ...
-1
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0answers
27 views

I cannot see AV-Sync, No Sync and Follow Playhead in Blender 2.93 [duplicate]

I cannot see AV-Sync, No Sync and Follow Playhead
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1answer
19 views

Attach curve to the character

I have a stylized character with a mouth made from curve. The curve has lots of shape keys, so the character could speak, smile, etc. The problem is I can not attach this curve to the face, so it ...
0
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1answer
19 views

When using black stroke color to animate a imported model, the stroke color turns grey after animating it

The stroke shown over the imported asset
1
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1answer
10 views

Keyframing Clip Threshold does not update on viewport [closed]

I'm using Eevee and I'm controlling a shader through the alpha clip threshold under Settings in the Material Properties tab. If I right click on the "clip threshold" slider I can keyframe it,...
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1answer
21 views

Rotating an animated model

I was just busy finishing my animation when I noticed in my camera view from the beginning, the model itself was shifted slightly off course from facing perpendicular to the x axis (I used ...
1
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1answer
15 views

How to get progress back after reloading file

An entire section of my animation is missing and I think I might have deleted it by accident yesterday before saving it. Is there any way I can get it back? Kinda freaking out rn lol this animation ...
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0answers
13 views

How to change axis of translation

I have a pelvis on an armature that moves in this direction on the computer. I want it to move with the translation of the last picture (global)
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0answers
34 views

eyes blinking error Bone Heat Weighting: failed to find solution for one or more bones [duplicate]

I have a 3d face and i need to animate it like blinking eyes, and i do not know how to do it using bones. I tried to set weights to the mesh and an error appears. .
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0answers
10 views

When I link an action from a different blender file, I get a slightly different animation from the original file

The general gist of the animation is the same, but sometimes the arms of the character would be lifted a little higher than the arms of the character in the original file...Because it is linked, I ...
2
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1answer
39 views

How can I create circular shape with multiple objects and animate them?

Please refer the video below: https://www.youtube.com/watch?v=_H-Tk5pY9-8 I am trying to re-create the first 2 seconds opening sequence where multiple cards placed side-by-side and creating opening in ...
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1answer
19 views

Is exporting Sapling Tree Gen animations in glTF format possible?

I'm trying to export a tree with an armature animation in Blender 2.93 to the glTF format but the animation doesn't seem to work. I'm using the default Sapling Tree Gen settings with Armature > ...
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0answers
49 views

How to export multiple combined animations in a single glTF file

TL;DR: I can't find a reliable way to export in a single glTF file multiple "composed" animation, i.e. themself composed of several animations. I created, via the Action Editor multiple ...
1
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1answer
22 views

Parenting and animating Bone to an empty without going to pose mode

So I wanted to parent an empty to a bone, so i can pose/animate the bone without going to pose mode. is there a way to do this ? So when i move the empty in object mode, the bone will follow and ...
-1
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1answer
20 views

The Rain Model's eyelids suddenly stopped working, I'm not sure what could be causing it

I've run into an issue that I can't seem to resolve on my own. I've been working with the Rain character model for a while now and everything's been going good but suddenly out of nowhere the eyelids ...
-1
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1answer
39 views

Gear motor fine until it touches other gear

I'm trying to create a planetary gear system, following the tutorial on YouTube, following everything to a tee. I have finished making the sun, planet, and ring gear, yet once the sun moves and ...
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0answers
18 views

Why is the animation blocked at frame 1?

I am using Python script to do off-screen CLOTH simulation. But, after I executed bpy.ops.screen.animation_play(), the current frame is blocked at frame 1. ...
0
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1answer
38 views

How do i pin a ball to a cloth sim rope to create wrecking ball?

as you see in the gif, i have the rope already pinned on the one side but i couldn't parent/pin or use a hook to get the ball to follow. I'm looking to have the ball add its weight and other physics ...
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0answers
22 views

Trying to snap child objects's vertex groups to bones pose

I got a model in a stiff pose full of properly named vertex groups and an armature with a pose and an animation that have the bones with the same names as the vertex groups, but all of the bones are ...
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0answers
8 views

Rigging in pose mode generates waves

I have done my rig and assigned it with automatic weights, it all seems fine until I try to move it in pose mode and it generates this wavy kind of look. How can I fix this? :(
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0answers
20 views

IK rig seems to be “popping.”

This is my first time setting up an IK rig and after exporting it to Unity, I wanted to see how it looked like. The movement was ok, but it has this weird pop effect that I have no idea how to get rid ...
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1answer
15 views

How To Animate With High Poly Mesh

I wanted to provide an answer for this question I was struggling with. You have a model and armature with a high poly mesh. How do you lower the mesh poly count and apply the same animation to it? I ...
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0answers
47 views

Why is there a weird green-black glitch in my rendering?

I'm trying to render my animation and now this green line pops up and changes the color of my model's outfit to all black and the green also appears on the stage model (picture below). I thought that ...
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1answer
10 views

Making a single 'ripple' with motion of concentric shapes

I'd like to imitate a ripple, imagining the effect off pushing the central ring down as a result of impact and seeing it oscillate with heavy damping, something like this. . My assumption is that I ...
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0answers
7 views

Why doesn't armature move with keyframes?

I've got this animated animal thingy with keyframes, but when it moves the armature doesn't move with it, does anyone know how to fix that?
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0answers
8 views

Export simple transform animation with FBX?

I guess I'm doing something wrong. I have simple transform animations on a bunch of objects (no joints used. Only rotate and translate keyframes). And when I save it to FBX, only one object remains ...
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1answer
11 views

Delete armature and bake animation / boolean

I have an object parented to an armature that is animated with a series of movements. I need to perform some boolean operations to this object in different frames of the animation, but if I just add a ...
4
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1answer
91 views

Animate mean tilt of all control points

In a curve, each invidivcontrol point has a value called Tilt. Changing the tilt will essentially "twist" the part of the curve. To change the tilt I simply select a control point, and ...
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0answers
16 views

How do I rig wings on my character that will work with rigify?

I want to use rigify to pose and animate my character. The problem is the rig won't generate correctly. The tail on my character generates when I press "generate rig", but the wings on my ...
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0answers
20 views

how do i animate one mesh turning into another

Im doing a small project for a friend where im animating a logo in the style of the logo at the end of the transformers prime opening where at first it is a blocky, cubic random shape that turns into ...
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0answers
22 views

Keying Set? What is that?

What's the purpose of Keying Sets? I don't see how it's needed/how it adds or benefits normal keyframing. Watched a few videos on it but only seem to explain how to use it not why use it. I never ...
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0answers
11 views

Mesh distorted by rig after export

I have a rigged and animated character that looks completely fine in blender (original .blend file). When I export it, the mesh gets distorted in some places. It looks like some of the vertices are ...
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3answers
30 views

Animating a compass in Animation nodes

I'm new to the stack exchange, not so new to Blender, but new(ish) to animation nodes. I have built a set of nodes (and some python) that reads GPS info from a CSV file and uses this data to create ...
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0answers
20 views

Sculpting for animation caveats?

I know to sculpt my characters with an A-Pose or T-Pose to save myself a lot of headaches later. As well as toes that point forward and straight fingers and a little bend on knees and elbows. What I'...
1
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1answer
31 views

How to find the yin yang plane?

I followed the instructions given in the answer on how to make the yin yang sphere How to model Yin Yang sphere? and it worked pretty well but I can't get it to line up to make the shape. messing ...
4
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2answers
140 views

Rotation of fan animation keeps changing rotation from clockwise to anti clockwise and vice versa when i want it to rotate in only one direction

i am a beginner and am working on a fan animation for a small project but it keeps turning from anticlockwse to clockwise and then back to anticlockwise. i have set the fan to rotate on the z axis ...
1
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1answer
20 views

How to change the final frame for a looping camera view

the looping after linking the path of the camera with the circle curve, ends at 100. How can I change that to 250 or just infinity (infinite loop) ?
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0answers
13 views

Any difference between “Renderer Animation” and bpy.ops.render.render? Blender 2.92

I use this line to render my scene, everything work well unless when i turn on the Motion Blur. bpy.ops.render.render(use_viewport = True, animation=True) With ...
1
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0answers
19 views

These drivers are identical according to the UI. Why does the scripted one not work?

I have put a driver on the tilt attribute of a bezier curve, and linked it to a hook manually first to see if it would work. The result of this is as follows: And here you can see that the bezier ...
0
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0answers
7 views

Imported fbx animation has bone set to “Connected”

My animation is being exported from Maya. Keys baked on the bones. The resulting fbx looks ok when brought back into Maya. When the animation is brought into Blender one of the bones have "...
0
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0answers
30 views

Why does parts of my rigged model fall off while moving it?

Whenever I move the model these parts fall off, the model is one connected piece and if I disconnect it it only splits into the helmet and torso. I have tried re-rigging the model but it still doesn't ...
14
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3answers
3k views

How do I achieve this “hexagonal armor” animation effect in Blender?

I know this might be very specific, but I thought that maybe an expert here could help me out a bit here. How, or what is the general workflow to replicate this "hexagonal armor" effect on ...
0
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1answer
15 views

Problems importing Collada file from Mixamo

I have a couple of issues when importing .dae files from mixamo to blender. First is that that when when I apply all transformations it messes up the animation and I get extra unwanted movements of ...
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1answer
27 views

how to fix rendering problem of smooth shading object?

Here is my lamp I smooth the lamp base but when I render it shows some odd result of base but the other parts of lamp are fine when render?
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0answers
18 views

Cannot use/find a setting in physic settings

I'm new to blender and I'm enjoying it. You guys made it absolutely amazing. My problem is about some settings, I'm creating Animated rain by watching a tutorial in YouTube, but it's on Blender 2.8 ...