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Questions tagged [animation]

Use this tag for questions or issues pertaining to animation and Blender's animation system.

4,169 questions with no upvoted or accepted answers
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6 votes
2 answers
1k views

Global Slow-mo effect - Animating Time scale

Is there a way to animate the timescale of a scene for a small amount of time? I'm looking to create an animation, and in the middle it goes from 1.0x speed, to 0.125x speed (1/8th normal speed), but ...
AxiDes's user avatar
  • 236
6 votes
0 answers
3k views

How to change animated object's origin without ruining animation?

For example: I have a character and a spoon which he is holding and moving thanks to child of constrain. My character releases the spoon a little bit above a plate. So I came up with idea to use rigid ...
Branskugel's user avatar
6 votes
1 answer
4k views

Blender scene animation exported to Three.js without bones or skinning?

I have a mountain range scene very similar to this: The mesh is a simple plane extruded to form a low poly mountain range, the animation uses 3 shape keys, a base and 2 for random vertices ...
devchimp's user avatar
  • 315
5 votes
0 answers
416 views

Calculating position difference in a driver

Suppose I have an object, that I move from A to B (by pressing the G button) on the XY plane. I want to automatically orient it, so it always faces the direction of the movement. Furthermore, I want ...
user avatar
5 votes
1 answer
862 views

Modify a single plane mesh to match image based on alphas, create shape keys

My goal is to create the shapes of continents as they drifted from Gondwana to the present day. My proposed approach follows, but I would welcome alternate approaches or comments on this approach. I ...
rcgauer's user avatar
  • 2,247
5 votes
2 answers
2k views

Camera flips 180 degrees following the path

I am new to blender and I tried to animate a camera path following this tutorial: https://www.youtube.com/watch?v=vasfFsxCsAE The author creates a NurbsPath for camera to follow and an empty to ...
Noidea's user avatar
  • 1,256
5 votes
2 answers
1k views

Relative and Absolute shape keys on the same mesh

is there a way to use both relative and absolute keys together on the same mesh ? i want to use absolute keys to deform muscle in a way, and relative to animate face shapes. both on the same model.
BBBBrown's user avatar
5 votes
0 answers
619 views

Animation showing last frame when played?

To make this simple I have a .blend that you can look at. I have simple logic: 1) When the prop "Active" is true, our object is visible. When false, invisible. 2) When Spacebar is hit, "Active" ...
blackhole's user avatar
  • 2,400
5 votes
0 answers
758 views

When using multiple actions, the animation length property seems to be shared by all actions. How do I fix this?

I am working with multiple actions for my model's animations. One of my actions is a basic "standing still" action that just gives the character slight movements while at rest.. this action only ...
cowsay's user avatar
  • 171
4 votes
0 answers
859 views

Offset and time-scale Armature animation in Geometry nodes instances

Is it possible to randomly offset and change speed of animated assets that are instanced on GN points? I've found a tutorial on Youtube in which author duplicates assets and node groups each time to ...
Sergey Kritskiy's user avatar
4 votes
0 answers
5k views

How can I import an FBX with multiple animations?

Thank you for taking the time to read my question. I have FBX files that I've successfully imported into Blender, and most of them have multiple animations embedded in the file, but when I import ...
Jack Harris's user avatar
4 votes
0 answers
86 views

How to retain speed on a "follow path" modifier even if the path is scaled up or down?

I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0). Everything looks fine ...
DoneForAiur's user avatar
4 votes
1 answer
448 views

How do I get this rainbow to fade and disappear?

I'm very new to Blender. I had wanted to learn it some day and my young daughter has decided to make a TV show, so I guess that time is now. I'm using version 2.91 and working in 2D. The rainbow is a ...
Wandering Jewel's user avatar
4 votes
0 answers
442 views

How to animate a spinning Coil Spring (mechanic watch)

In a mechanic watch you will find such a coil spring. The spring is fixed in two points (green crosses) and has a spinning attractor at the inside of the spiral which is moving first clockwise and ...
Fabian's user avatar
  • 41
4 votes
0 answers
227 views

How do you lock a bone in 3D space during animation?

I am trying to animate things like a boy jumping up to monkey bars, grabbing them, then swinging around. I've been able to rig an armature with IK, no problem. I figure I can cheat by coordinating ...
Mike Le's user avatar
  • 41
4 votes
0 answers
262 views

Is there literally NO way to start a particle animation when the particle is emitted?

I've been battling the particle system for over a week now without any success. A little context to what my issue is: I'm using an instantiated collection(!) with 4 meshes in it as particles, each of ...
Geri's user avatar
  • 1,363
4 votes
0 answers
1k views

How can we setup hdri background image so that camera can move around an object which appear stable relatively to the hdri image?

What I want to do is to render an animation where the rendered objects are not moving, but the camera is moving around them. OK for it. But from that I want to use a hdri image in background which is ...
lemon's user avatar
  • 60.4k
4 votes
1 answer
129 views

Mechanical roller animation

I am making animations with rollers that move cubes. Here is a video I already made. I animated the cubes by hand... link to youtube video I am wondering it is possible to use physics to automate ...
username's user avatar
  • 325
4 votes
1 answer
371 views

Short animated film in Blender in single room environment with several acts - single scene or multiple scene setup?

I'm animating a short animated film that takes place in a single room. There are 3 acts, with multiple characters, with the room in different states between each act (objects moved/added/removed, ...
hedgehog90's user avatar
4 votes
0 answers
250 views

Is is possible to get boids data to animation nodes signalling when they are 'attacking'?

I am creating a space dogfighting scene and I have been able to hook up the particle boids to animation node instances, including positions and even the rotations by normalizing the velocity and ...
Tilmah's user avatar
  • 111
4 votes
0 answers
965 views

Getting the results of a rigid body simulation via Python

I'm trying to run a physics simulation with a single rigid body (cylinder) launched randomly on a flat surface. I want to know using python on which side (or edge) did the cylinder land. The ultimate ...
Antoine's user avatar
  • 41
4 votes
0 answers
320 views

Squish Controller that Can Move up and down a Limb

I have a rubber chicken character. Its neck is getting grabbed and stretched many times. What I would like to generate for this, is a Squish controller that allows me to set where Squishing on the ...
Ben's user avatar
  • 1,821
4 votes
0 answers
2k views

"Bake" curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
Daniel Friedenberger's user avatar
4 votes
1 answer
1k views

Is there a way to only store keyframes of only selected bones in poseLib?

What bones does "Add New Pose" operator store in Pose Library ? I am animating with "Blenrig" Character Vincent and it has lots and lots of bones. When I try to store poses it creates keyframes for ...
ashwin's user avatar
  • 1,739
4 votes
2 answers
3k views

Why is my armature not showing in animation layout, but it shows in the default layout?

How can i solve the problem caused by switching from default layout to animation layout? Here you can see my default screen, where the armature is showing along with the sculpture of a human body. ...
rowe carpaij's user avatar
4 votes
0 answers
1k views

How to bake all animation at once

I have a complex animation with a lot of objects using-Shape keys, Nla tracks, particle systems, physics, path following... But to use a render farm you need to bake everything to key frames. Is ...
Cimo's user avatar
  • 207
4 votes
0 answers
4k views

Copying FBX animation to armature

Here is the Unreal Engine mannequin and several animations: https://wiki.unrealengine.com/File:ThirdPerson_FBX.zip I am trying to have the mannequin use those animations. I tried copying the ...
Youdaman's user avatar
  • 141
4 votes
1 answer
776 views

Can't flip pose properly blender

Pose reverse fails, tried to rename some bones to check if there's a problem but it didn't change anything. Here's a gif:
wuden's user avatar
  • 377
4 votes
0 answers
539 views

Braid not colliding with clothing (Curve Problem?)

UPDATE: I noticed during the animation the curve the armature is following stretches out and although is still attached to its origin point keeps falling. Is there a way to keep the curve from ...
Falco Oat's user avatar
  • 111
4 votes
0 answers
648 views

Move physics animation on timeline without resimulating?

I have a complicated physics simulation done, but I want move the entire simulation on the timeline. Don't know how to do this without having to resimulate everything. Do not want to change how the ...
AttackingHobo's user avatar
4 votes
0 answers
525 views

Blender and MBdyn

I was looking for aerodynamic simulation possibilities in blender and after some research landed to this page: http://blenderartists.org/forum/showthread.php?139557-Multibody-Dynamic-Simulation-...
Yash Aggarwal's user avatar
3 votes
1 answer
38 views

How would I isolate the scale on my ball so it does not affect the tail?

I am animating a ball with tail and when I scale the ball down for squash and stretch it affects the tail mesh with it. How would I put it so when I squash the ball with the bone, the tail will still ...
Gavin Avocado's user avatar
3 votes
0 answers
69 views

Objects falling through an animated hole

I have this little project going on, where I have a plane with objects standing on them. The plane has a hole, and I want to animate the hole around so that the objects standing on the plane just fall ...
Simonpeterpaul's user avatar
3 votes
0 answers
190 views

Rotation to rigid body objects

I can't really find much about this and most of answers I do find are rather outdated. Is there any way to get rigid bodies to rotate by a force? For example I would like the cubes in this "...
Haiku's user avatar
  • 197
3 votes
0 answers
269 views

Inconsistent order of vertices/faces in obj files animation

I'm creating old-school renderer, where I'm trying to interpolate between obj file frames. After exporting skeletal animation to multiple ...
Sandro Sobczyński's user avatar
3 votes
0 answers
112 views

How can I unlink duplicated objects so I can animate them independently?

So I duplicated an object and it seems that I can only edit the animation on the "mother" object. That means both of them are using the same animation. I wanted to animate them independently....
Maniushka's user avatar
3 votes
0 answers
141 views

How to start animating folding fan like this?

I'm having a bit of a problem on how to animate a foldable fan for an animation that I'm making you twist the circular wire then it folds unto itself How do I make this kind animation? This is what I ...
poi's user avatar
  • 53
3 votes
0 answers
130 views

Using Image Sequence as Environment Texture

I wanted to use the image sequence as Environment Texture, during the animation the environment changes, but its effect on the materials in the scene does not change. If you switch frame by frame, ...
Pavel's user avatar
  • 31
3 votes
0 answers
87 views

Progressive build animation organic mesh solutions

I search many solution to make a progressive organic meshing like this exemple : I have explore solutions with : curve (start/end mapping) array (fit curve) caps round and modifier curve boolean (...
Pomess's user avatar
  • 431
3 votes
0 answers
91 views

is it possible to make this in blender

I can't seem to find any videos explaining how to make something like this. All I find are videos on how to make fluid flow from something. Basically basic fluid stuff. But I'm wondering if this ...
AlexWillis21's user avatar
3 votes
1 answer
4k views

How do I move one animation from one blender file to another one?

Okay, so I have two separate blend files and both of them consist of a similar rigged character model with animations. However, one of them has an animation that I want both of them to share. Is there ...
Audiobellum's user avatar
3 votes
1 answer
697 views

Copying animation between different rigs

I want to copy the animation from this mixamo rig to the Springtrap rig (after his idle animation and head turn). After copying and pasting the keyframes he just, explodes. I think it is because the ...
Limited Addiction's user avatar
3 votes
0 answers
572 views

How to disable part of an animation

I have a complex animation with lots of thing like position, colors, etc animated using keys and drivers. I'd like to disable some of the aspects without removing anything. For example, here the ...
Ed Tate's user avatar
  • 5,196
3 votes
0 answers
704 views

How to animate small fire flames

I am just starting with blender. So, sorry if my question seems dumb. I saw some videos on quick animations and I am amazed with it. However, fire animation seems not to work when I scale the domain ...
Brasil's user avatar
  • 352
3 votes
0 answers
303 views

How to round off corners using a curve circle

I have 2 objects in my scene. one semi circle which is from a mesh and I applied subsurface modifier and got round corners. The other object B is a curve circle, but is there a way it can have rounded ...
blender breath's user avatar
3 votes
0 answers
134 views

Dynamically calculated center of mass

The center of mass changes for an organic object when it moves its body parts. Because Center of Mass is key thing with physically correct animation is how to get the center of mass dynamically? Such ...
ruAnimus's user avatar
3 votes
0 answers
2k views

What is the difference between action editor and dope sheet?

They look really similar and the timeline is too. When I insert keyframes, they appear in both editors and the timeline. I know one probably overlooks the other, plus there is an action editor for ...
Jimmy Lin's user avatar
  • 574
3 votes
0 answers
149 views

Imperfections in Eevee animation render

I am working on making animations for molecular orbitals using Blender for Linux 2.83.0 (I render on a farm). I import two OpenVDB files, apply some volume nodes on them to give them the correct ...
Roy's user avatar
  • 85
3 votes
0 answers
3k views

How to create this awesome transformation animations from manim python math animation library in blender?

It is the output of following python script ...
Navpreet Devpuri's user avatar
3 votes
0 answers
298 views

How can I get shader node values based on object angle?

I'm trying to automatically change a blackbody's value based on a sunlamp's directional angle. When the sunlamp shines horizontal, I would like to have a minimum value represented in the shader ...
Delagone's user avatar
  • 2,088

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