Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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11
votes
1answer
362 views

Set Active FCurve in Graph Editor through python

I'm trying to set an FCurve in the Graph Editor to "Active" through python. In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
7
votes
1answer
44k views

How to bake animation in blender 2.8?

I'm only starting on blender with the 2.8 version I want to do several animations by moving the different donuts up and down so I started animating with actions. But I got one action per object and I ...
5
votes
2answers
126 views

Get user-friendly name for F-Curve

I'm trying to get the user-friendly name of an F-Curve that gets displayed in the Dope Sheet and Graph Editor. For example, I would like to get the name 'X Euler Rotation'. If I use FCurve.data_path, ...
5
votes
1answer
113 views

Phantom keyframe in Blender 3.0 action

I have potentially discovered a bug in Blender 3.0 (that's my working assumption at this point), though perhaps this is normal behavior and I'm just missing something. I have an armature action, ...
4
votes
2answers
109 views

Get the object of an FCurve

I am getting the Graph Editor's visible FCurves using the following code: visible = context.visible_fcurves[:] for fcurve in visible: #object code here How do ...
4
votes
1answer
40 views

bake IK bone position

All I want to do is pose an IK chain with its controller bone. Then I want to store the position of the bones in the chain as a key frame, so they stay there when I turn off the IK constraint. I ...
4
votes
1answer
133 views

Is there a way to play all actions that are part of one armature one after another?

So I have a few actions I made for my FPS hands that I would like to play one after another and render it as a video, but I cant seem to find where or how to do that. Is that even possible?
4
votes
1answer
275 views

Why can't I enable the 'new' button of action?

I want to import the action template of action editor, and use template ID to display it. But the 'new' button is disabled, how could I active it? here is my code currently: ...
3
votes
1answer
161 views

How to discover the users of an action?

This blend file contains a Sphere, a Cube and a Cone. The action CubeAction acts on the cube. In the Action Editor, it can be seen to have 2 users. So it must also act on another object, but which ...
2
votes
1answer
90 views

Get start and end frame of multiple strips?

I'm working on a platform that requires me to introduce Frame start and end of my animation strips. I've been looking for a scrip to get a list of the frame range of all the strips i have on my NLA. I ...
2
votes
1answer
67 views

When I create multiple actions, they affect each other. How to avoid all this?

I try to create a second action to my character, but when I create it and set the the first keyframe, I noticed that it affects my first action too... How can I avoid this? Here a video https://...
2
votes
1answer
77 views

How to increase the amount of times one can use REDO option?

Can the number of redos be increased? My limit is like 5 and I need at least 100 because I am new to this and mess up ALL THE TIME. I tried ... [EDIT] [PREFERENCES] [INPUT] but can't seem to find how ...
2
votes
2answers
1k views

How to find out if an object has an action with Python?

How can I use Python to find out if all the selected objects have an action and do something then? If one or more of the selected objects don't have an action, I'd like to print an info/error message ...
2
votes
1answer
1k views

Cant select/move multiple keyframes even with B select?

Ok, it is very inconvenient in the dopesheet trying to move multiple keyframes but only able to move 1 - even when a batch has been highlighted orange. Per other answers Ie used the B key to select ...
2
votes
1answer
909 views

FBX Binary Export Action Issue

I have a model with multiple animation 'actions', destined to be used in Unity3D. Most of the actions export from Blender and import into Unity fine. There are three actions, though, do not export ...
2
votes
1answer
99 views

Copying specific frames from one action to another ( python )

I'd like to take specific keyframes from an action ( say 33 to 66 ) and copy them over to another action. I know I can copy the entire action and just delete the peripheral frames, but that can ...
2
votes
1answer
4k views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
2
votes
1answer
372 views

How do I download action strips?

I have watched a few YouTube videos on how to create and animate with NLA Editor and Dope Sheet (bake) but my thing ain't working out. I want to get action strips but I cannot find any! I have tried ...
2
votes
1answer
377 views

Can we create an Action from a Dopesheet animation?

I have animated a number of Shader Node properties and the keyframes show up in the Dopesheet but not in the Actions editor. I have tried copying the keyframes from the Dopesheet but I can't paste ...
2
votes
1answer
27 views

In the non-linear animation window, what do these button do?

I'm confused what these button do. When none of the boxes of the actions are checked, the character is in rest position. If I check the box of the idle track (NlaTrack.001) and play it, idle animation ...
2
votes
0answers
24 views

Actions with multple objects, and general animations

I'm making a long animation, and was annoyed by how messy it got, then I learned about the NLE editor, and actions, which sounded super cool. However, now when I try to split my animations up in ...
2
votes
0answers
100 views

Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
2
votes
0answers
33 views

Link Object's property to Actions

Is it possible to enhance the animation(where all animations are instanced as unique Actions from the Nla Editor) by changing the object's property (like material color etc) whenever a particular ...
2
votes
0answers
153 views

Is it possible to get fcurves associated to a bone by script ?

I'm working on a Blender add-on for transfering animation. I'd like to know if there's a way to select the fcurves describing a bone's movement through the bone. What I mean is that the only way to ...
1
vote
2answers
1k views

How can I store an animation action for later use?

In the action editor, I see there's a stash option. Is this the way to store an action for later use in animation? If I reopoen the animation action and then click on stash again, I get an error ...
1
vote
2answers
3k views

Is it possible to create an animation in Blender 2.8, using Python, that it's not tied to any object?

I want to create an action (Fcurve) before I have any object to attach it to. I know how to create an Fcurve directly for an object: for example, to keyframe the location of an object ...
1
vote
2answers
2k views

How to do "NumPad ." on a mac

I'm trying to focus on a tiny object and the emulator as far I see doesn't do "NumPad ." actions on a Mac. Also the + and - don't zoom me into focusing on the object. I'm either too far away ...
1
vote
2answers
1k views

Action editor doesn't quite work well

I’m trying to make separate animations for my character, which will be used for an experimental game in Unity. I’m having trouble with the action editor, it seems to be not working the way it should. ...
1
vote
1answer
795 views

Action Editor keyframes only showing when I have bone selected

In the action editor, my keyframes only show when I have the corresponding bone selected. Before, they were showing regardless if I had the bone selected or not. So how can I switch it back so the ...
1
vote
1answer
152 views

Animating separate objects / items independently in the same action

I'm creating a web-based presentation which walks through ± 5 different subjects. Each subject is accompanied by its own infinitely looping 3d animation. When switching between subjects, the ...
1
vote
2answers
166 views

How can I edit an action strip while seeing the global NLA animation playing?

I'm playing with the NLA editor so I can use action strips, but I think I don't understand how it works. From what I understand, I can see the NLA (global) animation only if there is no action opened ...
1
vote
1answer
60 views

No suitably rooted paths error when trying to set action on object

I'm trying to place a copy of an action onto another object. My code seems to work, except when I try to set the action on the new object. (I'm copying the animated viewport display rgb values, from ...
1
vote
1answer
55 views

Applied armature doesn't "stick" to mesh while not applied does and I think I need to apply

According to a tutorial that shows how to export my NLA to Unity I need to apply all modifiers first. Though, I noticed that if I apply my armature to the mesh then the mesh stops following the ...
1
vote
1answer
103 views

Making circular actions without inserting keyframes manually?

I want to move my bone in a simple circular motion in the xz-plane in an action. I have tried to insert my keyframes manually to move in a circle, but it is always bumpy and I have a hard time making ...
1
vote
1answer
3k views

How do I delete actions from the Browse Actions list?

I can't seem to be able to delete any animations from my list of actions. How do I delete just the ones I want gone and keep the others?
1
vote
1answer
60 views

Where is Action Constraint "Evaluation Time" property on the action panel?

I am using version 2.9 and I cannot find the "Evaluation Time" Property for the Action object constraint. I saw in some videos and posts that it should be right under the "Target" ...
1
vote
1answer
60 views

Instance action with Animation Nodes

I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes . I have some issues to clarify but to start with I cannot instance the character ...
1
vote
2answers
330 views

Does gltf only support the export of one strip per NLA track?

This blend file contains only the default cube. I've create two Actions: MyTrans that implements only a translation & MyRot that implements only a rotation. Each of those Actions, I've 'pushed ...
1
vote
1answer
698 views

Fixing starting location for NLA

I am very new to learning Blender so please bare with me on this one! I've read similar questions and tried the suggestions without success! I have two actions I want to merge together using the NLA ...
1
vote
1answer
65 views

I want to Integrate Animations with my friend

Me and my friend want to work with the same rig(skeleton), integrating our own animations that were made in the same rig(skeleton) but in different workspaces. For example, my friend will animate the ...
1
vote
1answer
1k views

position and scale of the model randomly changes on different actions/animations

i have downloaded a free zombie model and made some animations/actions for it in action editor like, walk, die, attack and so on. but now, when i select and play different actions, my model's position ...
1
vote
1answer
1k views

How can I instant delete all of the actions ?

I need the clean my blend file from the actions, but if I delete them in the dope sheet it doesn't work.
1
vote
1answer
124 views

Display object only in certain animation

I got two object "Rabbit" and "Knife" with armature. I need to show Knife armature in "Cook" animation only, and hide in other animation. Animation: 1. Cook(knife displayed) Walk(Need to hide knife)...
1
vote
0answers
83 views

Why does animation baking in Python not match Blender?

I'm writing an export script for Blender actions (in the context of video game animation). As part of that process, my script bakes actions that use inverse kinematics, as follows: ...
1
vote
0answers
15 views

Mirroring an animation accurately without creating extra keyframes

Lots of questions about the same thing but they can be solved by simply pasting the pose x-flipped or by mirroring the keyframes in the Fcurve editor. However, for an animation that crosses the global ...
1
vote
0answers
25 views

Animate plants growing along path as camera passes

I've created a plant object with a simple growth animation action and arranged many of them along a path in my scene. I've animated my camera moving along this path, and I would like the growth ...
1
vote
1answer
373 views

How to combine multiple actions in blender 2.90 in a single baked strip to render?

My goal is to combine all my animations actions (clips) into a single baked animation. I found a youtube tutorial but is not useful for me. LINK (MY FAIL) https://www.youtube.com/watch?v=TFV0oS7YVHQ ...
1
vote
0answers
24 views

Why does adding a second action sometimes result in two actions influencing each other?

I have been working with Blender for about a year almost exclusively to animate 3d models for games. I absolutely love it, save for the entire flow of action strip + NLA. The moment I think I ...
1
vote
1answer
44 views

My animations blend with each other when exporting in .glb/.gltf

My Blender is v. 2.93.4. The following issue exists in both .glb and .gltf exports. I got an animated test model made of 3 boxes. It has one bone for each box. It has 4 action track animations moving ...
1
vote
2answers
54 views

Can or How do Animation nodes play an action by name with a delay or start time

Q: Can or how can I call a keyframed action on an object and play it at a later frame time instead of its current dopesheets or NLAs playheads start? Explainer: Im trying to animate a sequence of ...