Questions tagged [actions]
An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.
75
questions with no upvoted or accepted answers
7
votes
0answers
231 views
Set Active FCurve in Graph Editor through python
I'm trying to set an FCurve in the Graph Editor to "Active" through python.
In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
3
votes
0answers
22 views
Actions with multple objects, and general animations
I'm making a long animation, and was annoyed by how messy it got, then I learned about the NLE editor, and actions, which sounded super cool. However, now when I try to split my animations up in ...
2
votes
0answers
28 views
Link Object's property to Actions
Is it possible to enhance the animation(where all animations are instanced as unique Actions from the Nla Editor) by changing the object's property (like material color etc) whenever a particular ...
2
votes
0answers
104 views
Is it possible to get fcurves associated to a bone by script ?
I'm working on a Blender add-on for transfering animation. I'd like to know if there's a way to select the fcurves describing a bone's movement through the bone.
What I mean is that the only way to ...
1
vote
0answers
6 views
NLA : is it possible to “hold backward” an action strip?
I know about the Hold Forward extrapolation mode of an action strip in the NLA, which allows you to to extend the pose of the action strip.
But is there a way to "hold Backward" ?
I mean, I ...
1
vote
1answer
42 views
Bake action with euler rotation instead of quaternion
there is a problem that baking actions with Euler rotation creates a flickering rotation in the keyframes. The problem can be solved by choosing quaternion as rotation but I need to export the ...
1
vote
0answers
15 views
combining different actions into one sinlge action
i have two different actions one is "reload" and other one is "m100_reload" as shown in the picture below.Now i want a one complete action like "m100_reload". How i can ...
1
vote
0answers
11 views
Copy the key frames of an Action then append them to the other one by scriptting
I'm trying to make a different actions for the character.
Some actions have the same key frames of others, then I have to copy and then paste to the current action, that takes me much of time.
So, I ...
1
vote
0answers
26 views
180 degree bone rotation stutter problem - chained Action & Driver rotation
There are a number of posts referencing 180 degree stutter/flipping issues and resolving them by using a driver in-place of a modifier/constraint - which seems to work OK for a 1-to-1 relationship. ...
1
vote
0answers
50 views
Animation automatically created by Rigify in Blender 2.8
After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig.
I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
1
vote
0answers
11 views
Is there a Way to Automatically Select Every Bone That Is Part of a Single Action?
After creating multiple actions, each of which contains the channels only of specific bones of a rig, I find that I want a way to instantly select all the related bones of whatever action I'm working ...
1
vote
0answers
16 views
Making a particle smoke simulation into an action
Question. Iām working on rigging an internal combustion engine and need to create a burning gas.
I can do it once with a partial simulator and a smoke domain, but only once. In a perfect world I would ...
1
vote
0answers
18 views
Trying to make multiple actions with different durations
So I made two actions on a single armature (to which is attached an object), one for running and one for walking. Now, when I play one and adjust the playback time (timeline, I guess) thingy it plays ...
1
vote
0answers
29 views
Keying relative value when mixing animations with NLA editor like in Maya
I'm working in NLA editor and I have two tracks enabled with additive blending. One track contains an animation with Y location of an object keyed. The Y location fcurve has value of ...
1
vote
1answer
40 views
Is there a way to have my second action animation start at the last location of my first action animation?
I have a scene with a character that will complete multiple action animations. The problem I keep running into is that when the character transitions from action 1(walk) to action 2(looking behind) ...
1
vote
0answers
27 views
Edit action scale and repeat of linked rig using library override
I linked a character with a walk cycle as action and used library override. How do I repeat that action in NLA as the properties are disabled?
1
vote
0answers
61 views
blender 2.82 can't unfold collection collection collection
os10.13.6
Intel Iris Graphics 6100 1536 MB
When I clic on the collection , there is no unfold.
And same thing with a new collection, already unfold, it can't be foldā¦
please tell me I'm missing a ...
1
vote
0answers
318 views
How to export a mesh with armature and actions to a fbx
Im having some troubles exporting my character to an fbx.
I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers.
I animated all the targets and ...
1
vote
0answers
33 views
Problem with playAction()
hey i want to play more than one action one after one according to user preferred action. I mean, if user wants to play ārunā and ājumpā actions, then it should play first ārunā action then after that ...
1
vote
0answers
43 views
Accelerating a looped animation over time
I've got a looping animation set up for a ground plane so it looks like there's motion (kind of like a repeating conveyor belt), but I'd like to make it accelerate linearly over time.
Here's a preview ...
1
vote
0answers
140 views
How can I import .fbx animations into Blender?
I was just examining the Unity 3D Game Kit for best practices and was hoping to import the Ellen .fbx model with animations into Blender.
While Ellen herself imports fairly well...
...her animations ...
1
vote
0answers
55 views
Automated rendering actions in modal operator is cancelled
I'm trying to render a bunch of actions with a modal operator that is called with a timer. The first action is rendered as expected, and strangely some times the second and third are rendered aswell, ...
1
vote
0answers
36 views
Change Animation parent / link?
Is there a way to "re-parent" animation data? FYI, I don't know much about this, so I'm probably using the wrong term.
Basically, I unintentionally "parented" (or linked? not exactly sure if that ...
1
vote
0answers
128 views
Animation Nodes - Trigger Armatureās instances action?
I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene.
What I did for now is create ...
1
vote
0answers
158 views
When I switch between actions my armature changes location
I just made a walk cycle with an armature and when I simply move from the walk cycle action to another action the armature changes location. Here's the first
screen capture before I switch actions.
...
1
vote
0answers
110 views
Linking a rig with actions and animating more
So I created a character, rigged it using rigify and created a simple walk action. Next I linked it to my scene blender file and created a proxy to work on it. In the scene, I saw the walk action and ...
0
votes
0answers
7 views
Animation doesn't update when switching action strip in 2.91
I'm not sure if this is a bug in newer blender versions, or some option that needs to be enabled. In the past when I would move up or down in animation layer, the rig/animation would change ...
0
votes
0answers
5 views
Changing actions modifies earlier actions
I'm using blender 2.90.1. I have multiple different actions intended to be put into a game engine. They are animated with a character rigged using rigify. When I switch actions and then go back to the ...
0
votes
0answers
14 views
How to keyframe a shading property to a specific action
I have a rigged model with different animations (stored as different actions), and the image textures of the eyes that have to change during certain animations. I've added a Mapping node which creates ...
0
votes
0answers
18 views
Instance action with Animation Nodes
I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes .
I have some issues to clarify but to start with I cannot instance the character ...
0
votes
0answers
30 views
Action Constraint won't select Action baked from Copy Transform (2.8)
I'm trying to turn a mesh's action into an action that corresponds with a bone in my rig.
I duplicated the bone in Edit Mode, separated it into it's own separate armature. We'll call this RefBone.
I ...
0
votes
0answers
9 views
How do I insert all actions into unity?
I have been trying to get all my actions into unity for hours now and I can't get it to work, I have enabled the F thing, and I tried a lot of solutions including ones that I have tried my self, but ...
0
votes
0answers
10 views
Combine two armatures and keep weight painting?
So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
0
votes
0answers
27 views
Can't create new action or push down current action on armature
I've been animating in blender for a while and had this problem a long time ago. I never found a solution and now it happened again. I was messing with the NLA strips and now I can't push my action ...
0
votes
0answers
17 views
How would I edit every action and their keyframes using the Python console
so I've been trying to figure out what's wrong with my imported animations (I have 160) and I finally figured out how, but it takes about an hour per animation to fix. The problem was a few parts of ...
0
votes
0answers
31 views
blender 2.8 exported animation to unity is all in one animation clip
I created 2 animations as 2 different actions in the dope sheet. When I export them to unity I can still see in unity both, but the walking animation clip contains the idle animation and the walk ...
0
votes
1answer
62 views
Inconsitant Animations when uploading to UE4 with the Send to unreal Tool
I'm trying to create an animation using SplineIK's with tracking bones into UE4 using their Send to unreal Tool.
within blender everything appears to be correct with the animation, however once ...
0
votes
0answers
53 views
How can I combine two animations that start at different postions?
Watch the first 20 seconds of this video.
Combining Mixamo Animations
I am trying to do that exact same thing. The only difference is that I am taking the Mixamo animation, importing it into blender ...
0
votes
0answers
45 views
Shape key f-curve animation to action
I am trying to make a character talk without having to animate it by hand. I made a shape key and used the "Bake Sound to F-Curves" option to do this. The character talks just as I wanted ...
0
votes
0answers
14 views
Action Editor bug or am I doing something wrong?
Watch the first 20 seconds of this video.
https://www.youtube.com/watch?v=V7FZ_O1IkxE&list=LLkDggPQwOzAPYvEEcePK50A&index=4&t=0s
I am trying to do that exact same thing. The only ...
0
votes
0answers
22 views
Correct z coordinates of a walk cycle
I made a walk cycle. I use it in NLA editor. I noticed that the character is too high (3 inch above the ground ). I tried to correct this using a variety of ways:
A) I Went to the graph editor and ...
0
votes
1answer
18 views
How to make Actions object specific?
I have gun actions, and each part of the gun, has a specific action. However, when I export it into Unity, each object has every single animation, even if it never used that animation in Blender. What ...
0
votes
0answers
26 views
Presence of a strip on another NLA track prevents execution of original track
Using the default cube, create a keyframe at frame 1 where y=-4 and a keyframe at frame 40 where y=4.
Change the action just created to an NLA strip on a new NLA track.
With the current frame=20, ...
0
votes
0answers
38 views
Not all actions exported to glb file
I have a cuboid that can lean left, lean right or do an idle animation determined by actions.
Using the Blender IDE I can get any of those 3 to play.Here it is, leaning to its right.
My problem is ...
0
votes
0answers
15 views
How to let some keyframes influence the animation loop without being played?
In the picture above you can see the keyframes for a walkcycle.
The start and end keyframes are the same as it sould be in a looped animation(frame 0 and 59).
The two keyframes on the far left and the ...
0
votes
0answers
22 views
Why would the Action Editor's New be grayed out?
One of my objects greys the action editor's new button out. If I open the file or link the object to a new project its the same. Why would this happen?
Thanks for any help!
Rusty
0
votes
0answers
30 views
animating objects with “child of” constraint messes up other actions
i am not sure why but animating the influence slider on the "Child of" constraint on one object in the middle of an animation seems to mess up this specific object in another action. it ...
0
votes
0answers
19 views
Keyframes to actions
I'm quite new to blender. Is there an easy way in blender 2.8 to make an animation of keyframes into animation with actions?
Thanks in advance.
0
votes
0answers
11 views
Problem with importing .blend actions to Unity
Iām currently using Unity 2019.1.3f1 and blender 2.8 and Iāve ran into a weird issue. The issue at hand is the following:
For some reason .blend files with multiple actions wonāt be imported ...
0
votes
0answers
19 views
Good workflow for “ready to use” character actions in other scenes
I have a character ready to animate.
I want to be able to append this character and its actions library (walking, running, sitting etc) in different scenes, with the less amount of calculation ...