Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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Set Active FCurve in Graph Editor through python

I'm trying to set an FCurve in the Graph Editor to "Active" through python. In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
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22 views

Actions with multple objects, and general animations

I'm making a long animation, and was annoyed by how messy it got, then I learned about the NLE editor, and actions, which sounded super cool. However, now when I try to split my animations up in ...
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28 views

Link Object's property to Actions

Is it possible to enhance the animation(where all animations are instanced as unique Actions from the Nla Editor) by changing the object's property (like material color etc) whenever a particular ...
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104 views

Is it possible to get fcurves associated to a bone by script ?

I'm working on a Blender add-on for transfering animation. I'd like to know if there's a way to select the fcurves describing a bone's movement through the bone. What I mean is that the only way to ...
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6 views

NLA : is it possible to “hold backward” an action strip?

I know about the Hold Forward extrapolation mode of an action strip in the NLA, which allows you to to extend the pose of the action strip. But is there a way to "hold Backward" ? I mean, I ...
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1answer
42 views

Bake action with euler rotation instead of quaternion

there is a problem that baking actions with Euler rotation creates a flickering rotation in the keyframes. The problem can be solved by choosing quaternion as rotation but I need to export the ...
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15 views

combining different actions into one sinlge action

i have two different actions one is "reload" and other one is "m100_reload" as shown in the picture below.Now i want a one complete action like "m100_reload". How i can ...
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11 views

Copy the key frames of an Action then append them to the other one by scriptting

I'm trying to make a different actions for the character. Some actions have the same key frames of others, then I have to copy and then paste to the current action, that takes me much of time. So, I ...
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26 views

180 degree bone rotation stutter problem - chained Action & Driver rotation

There are a number of posts referencing 180 degree stutter/flipping issues and resolving them by using a driver in-place of a modifier/constraint - which seems to work OK for a 1-to-1 relationship. ...
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50 views

Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
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11 views

Is there a Way to Automatically Select Every Bone That Is Part of a Single Action?

After creating multiple actions, each of which contains the channels only of specific bones of a rig, I find that I want a way to instantly select all the related bones of whatever action I'm working ...
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16 views

Making a particle smoke simulation into an action

Question. I’m working on rigging an internal combustion engine and need to create a burning gas. I can do it once with a partial simulator and a smoke domain, but only once. In a perfect world I would ...
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18 views

Trying to make multiple actions with different durations

So I made two actions on a single armature (to which is attached an object), one for running and one for walking. Now, when I play one and adjust the playback time (timeline, I guess) thingy it plays ...
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29 views

Keying relative value when mixing animations with NLA editor like in Maya

I'm working in NLA editor and I have two tracks enabled with additive blending. One track contains an animation with Y location of an object keyed. The Y location fcurve has value of ...
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1answer
40 views

Is there a way to have my second action animation start at the last location of my first action animation?

I have a scene with a character that will complete multiple action animations. The problem I keep running into is that when the character transitions from action 1(walk) to action 2(looking behind) ...
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27 views

Edit action scale and repeat of linked rig using library override

I linked a character with a walk cycle as action and used library override. How do I repeat that action in NLA as the properties are disabled?
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61 views

blender 2.82 can't unfold collection collection collection

os10.13.6 Intel Iris Graphics 6100 1536 MB When I clic on the collection , there is no unfold. And same thing with a new collection, already unfold, it can't be fold… please tell me I'm missing a ...
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318 views

How to export a mesh with armature and actions to a fbx

Im having some troubles exporting my character to an fbx. I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers. I animated all the targets and ...
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33 views

Problem with playAction()

hey i want to play more than one action one after one according to user preferred action. I mean, if user wants to play ‘run’ and ‘jump’ actions, then it should play first ‘run’ action then after that ...
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0answers
43 views

Accelerating a looped animation over time

I've got a looping animation set up for a ground plane so it looks like there's motion (kind of like a repeating conveyor belt), but I'd like to make it accelerate linearly over time. Here's a preview ...
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140 views

How can I import .fbx animations into Blender?

I was just examining the Unity 3D Game Kit for best practices and was hoping to import the Ellen .fbx model with animations into Blender. While Ellen herself imports fairly well... ...her animations ...
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55 views

Automated rendering actions in modal operator is cancelled

I'm trying to render a bunch of actions with a modal operator that is called with a timer. The first action is rendered as expected, and strangely some times the second and third are rendered aswell, ...
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36 views

Change Animation parent / link?

Is there a way to "re-parent" animation data? FYI, I don't know much about this, so I'm probably using the wrong term. Basically, I unintentionally "parented" (or linked? not exactly sure if that ...
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128 views

Animation Nodes - Trigger Armature’s instances action?

I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene. What I did for now is create ...
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158 views

When I switch between actions my armature changes location

I just made a walk cycle with an armature and when I simply move from the walk cycle action to another action the armature changes location. Here's the first screen capture before I switch actions. ...
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110 views

Linking a rig with actions and animating more

So I created a character, rigged it using rigify and created a simple walk action. Next I linked it to my scene blender file and created a proxy to work on it. In the scene, I saw the walk action and ...
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7 views

Animation doesn't update when switching action strip in 2.91

I'm not sure if this is a bug in newer blender versions, or some option that needs to be enabled. In the past when I would move up or down in animation layer, the rig/animation would change ...
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5 views

Changing actions modifies earlier actions

I'm using blender 2.90.1. I have multiple different actions intended to be put into a game engine. They are animated with a character rigged using rigify. When I switch actions and then go back to the ...
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14 views

How to keyframe a shading property to a specific action

I have a rigged model with different animations (stored as different actions), and the image textures of the eyes that have to change during certain animations. I've added a Mapping node which creates ...
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18 views

Instance action with Animation Nodes

I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes . I have some issues to clarify but to start with I cannot instance the character ...
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30 views

Action Constraint won't select Action baked from Copy Transform (2.8)

I'm trying to turn a mesh's action into an action that corresponds with a bone in my rig. I duplicated the bone in Edit Mode, separated it into it's own separate armature. We'll call this RefBone. I ...
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9 views

How do I insert all actions into unity?

I have been trying to get all my actions into unity for hours now and I can't get it to work, I have enabled the F thing, and I tried a lot of solutions including ones that I have tried my self, but ...
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10 views

Combine two armatures and keep weight painting?

So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
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27 views

Can't create new action or push down current action on armature

I've been animating in blender for a while and had this problem a long time ago. I never found a solution and now it happened again. I was messing with the NLA strips and now I can't push my action ...
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17 views

How would I edit every action and their keyframes using the Python console

so I've been trying to figure out what's wrong with my imported animations (I have 160) and I finally figured out how, but it takes about an hour per animation to fix. The problem was a few parts of ...
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31 views

blender 2.8 exported animation to unity is all in one animation clip

I created 2 animations as 2 different actions in the dope sheet. When I export them to unity I can still see in unity both, but the walking animation clip contains the idle animation and the walk ...
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1answer
62 views

Inconsitant Animations when uploading to UE4 with the Send to unreal Tool

I'm trying to create an animation using SplineIK's with tracking bones into UE4 using their Send to unreal Tool. within blender everything appears to be correct with the animation, however once ...
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53 views

How can I combine two animations that start at different postions?

Watch the first 20 seconds of this video. Combining Mixamo Animations I am trying to do that exact same thing. The only difference is that I am taking the Mixamo animation, importing it into blender ...
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45 views

Shape key f-curve animation to action

I am trying to make a character talk without having to animate it by hand. I made a shape key and used the "Bake Sound to F-Curves" option to do this. The character talks just as I wanted ...
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14 views

Action Editor bug or am I doing something wrong?

Watch the first 20 seconds of this video. https://www.youtube.com/watch?v=V7FZ_O1IkxE&list=LLkDggPQwOzAPYvEEcePK50A&index=4&t=0s I am trying to do that exact same thing. The only ...
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22 views

Correct z coordinates of a walk cycle

I made a walk cycle. I use it in NLA editor. I noticed that the character is too high (3 inch above the ground ). I tried to correct this using a variety of ways: A) I Went to the graph editor and ...
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1answer
18 views

How to make Actions object specific?

I have gun actions, and each part of the gun, has a specific action. However, when I export it into Unity, each object has every single animation, even if it never used that animation in Blender. What ...
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26 views

Presence of a strip on another NLA track prevents execution of original track

Using the default cube, create a keyframe at frame 1 where y=-4 and a keyframe at frame 40 where y=4. Change the action just created to an NLA strip on a new NLA track. With the current frame=20, ...
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38 views

Not all actions exported to glb file

I have a cuboid that can lean left, lean right or do an idle animation determined by actions. Using the Blender IDE I can get any of those 3 to play.Here it is, leaning to its right. My problem is ...
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15 views

How to let some keyframes influence the animation loop without being played?

In the picture above you can see the keyframes for a walkcycle. The start and end keyframes are the same as it sould be in a looped animation(frame 0 and 59). The two keyframes on the far left and the ...
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22 views

Why would the Action Editor's New be grayed out?

One of my objects greys the action editor's new button out. If I open the file or link the object to a new project its the same. Why would this happen? Thanks for any help! Rusty
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30 views

animating objects with “child of” constraint messes up other actions

i am not sure why but animating the influence slider on the "Child of" constraint on one object in the middle of an animation seems to mess up this specific object in another action. it ...
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19 views

Keyframes to actions

I'm quite new to blender. Is there an easy way in blender 2.8 to make an animation of keyframes into animation with actions? Thanks in advance.
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11 views

Problem with importing .blend actions to Unity

I’m currently using Unity 2019.1.3f1 and blender 2.8 and I’ve ran into a weird issue. The issue at hand is the following: For some reason .blend files with multiple actions won’t be imported ...
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19 views

Good workflow for “ready to use” character actions in other scenes

I have a character ready to animate. I want to be able to append this character and its actions library (walking, running, sitting etc) in different scenes, with the less amount of calculation ...