Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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Set Active FCurve in Graph Editor through python

I'm trying to set an FCurve in the Graph Editor to "Active" through python. In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
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24 views

Actions with multple objects, and general animations

I'm making a long animation, and was annoyed by how messy it got, then I learned about the NLE editor, and actions, which sounded super cool. However, now when I try to split my animations up in ...
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100 views

Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
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33 views

Link Object's property to Actions

Is it possible to enhance the animation(where all animations are instanced as unique Actions from the Nla Editor) by changing the object's property (like material color etc) whenever a particular ...
2
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0answers
153 views

Is it possible to get fcurves associated to a bone by script ?

I'm working on a Blender add-on for transfering animation. I'd like to know if there's a way to select the fcurves describing a bone's movement through the bone. What I mean is that the only way to ...
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83 views

Why does animation baking in Python not match Blender?

I'm writing an export script for Blender actions (in the context of video game animation). As part of that process, my script bakes actions that use inverse kinematics, as follows: ...
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0answers
15 views

Mirroring an animation accurately without creating extra keyframes

Lots of questions about the same thing but they can be solved by simply pasting the pose x-flipped or by mirroring the keyframes in the Fcurve editor. However, for an animation that crosses the global ...
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0answers
25 views

Animate plants growing along path as camera passes

I've created a plant object with a simple growth animation action and arranged many of them along a path in my scene. I've animated my camera moving along this path, and I would like the growth ...
1
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1answer
376 views

How to combine multiple actions in blender 2.90 in a single baked strip to render?

My goal is to combine all my animations actions (clips) into a single baked animation. I found a youtube tutorial but is not useful for me. LINK (MY FAIL) https://www.youtube.com/watch?v=TFV0oS7YVHQ ...
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0answers
24 views

Why does adding a second action sometimes result in two actions influencing each other?

I have been working with Blender for about a year almost exclusively to animate 3d models for games. I absolutely love it, save for the entire flow of action strip + NLA. The moment I think I ...
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1answer
44 views

My animations blend with each other when exporting in .glb/.gltf

My Blender is v. 2.93.4. The following issue exists in both .glb and .gltf exports. I got an animated test model made of 3 boxes. It has one bone for each box. It has 4 action track animations moving ...
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37 views

Are there Animation Layers?

That's it. Coming from Maya, I just want to know how people do animation layers in blender. All of the articles that I've seen are either outdated or don't actually have to do with layers and they get ...
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0answers
29 views

Trying to make a single "shockwave" ripple through a mesh, triggered multiple times by audio. Seems like I'm missing a simple solution

I'm doing a music video and I'm trying to figure out how to have a shockwave ripple outwards from a certain location on for example a mesh plane, but triggered by audio. Picture a basic wave modifier ...
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0answers
59 views

Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
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23 views

NLA : is it possible to "hold backward" an action strip?

I know about the Hold Forward extrapolation mode of an action strip in the NLA, which allows you to to extend the pose of the action strip. But is there a way to "hold Backward" ? I mean, I ...
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0answers
22 views

Animation doesn't update when switching action strip in 2.91

I'm not sure if this is a bug in newer blender versions, or some option that needs to be enabled. In the past when I would move up or down in animation layer, the rig/animation would change ...
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0answers
20 views

combining different actions into one sinlge action

i have two different actions one is "reload" and other one is "m100_reload" as shown in the picture below.Now i want a one complete action like "m100_reload". How i can ...
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0answers
19 views

Copy the key frames of an Action then append them to the other one by scriptting

I'm trying to make a different actions for the character. Some actions have the same key frames of others, then I have to copy and then paste to the current action, that takes me much of time. So, I ...
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0answers
54 views

180 degree bone rotation stutter problem - chained Action & Driver rotation

There are a number of posts referencing 180 degree stutter/flipping issues and resolving them by using a driver in-place of a modifier/constraint - which seems to work OK for a 1-to-1 relationship. ...
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0answers
13 views

Is there a Way to Automatically Select Every Bone That Is Part of a Single Action?

After creating multiple actions, each of which contains the channels only of specific bones of a rig, I find that I want a way to instantly select all the related bones of whatever action I'm working ...
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0answers
31 views

Making a particle smoke simulation into an action

Question. I’m working on rigging an internal combustion engine and need to create a burning gas. I can do it once with a partial simulator and a smoke domain, but only once. In a perfect world I would ...
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0answers
29 views

Trying to make multiple actions with different durations

So I made two actions on a single armature (to which is attached an object), one for running and one for walking. Now, when I play one and adjust the playback time (timeline, I guess) thingy it plays ...
1
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1answer
67 views

Is there a way to have my second action animation start at the last location of my first action animation?

I have a scene with a character that will complete multiple action animations. The problem I keep running into is that when the character transitions from action 1(walk) to action 2(looking behind) ...
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0answers
38 views

Edit action scale and repeat of linked rig using library override

I linked a character with a walk cycle as action and used library override. How do I repeat that action in NLA as the properties are disabled?
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91 views

blender 2.82 can't unfold collection collection collection

os10.13.6 Intel Iris Graphics 6100 1536 MB When I clic on the collection , there is no unfold. And same thing with a new collection, already unfold, it can't be fold… please tell me I'm missing a ...
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698 views

How to export a mesh with armature and actions to a fbx

Im having some troubles exporting my character to an fbx. I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers. I animated all the targets and ...
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0answers
40 views

Problem with playAction()

hey i want to play more than one action one after one according to user preferred action. I mean, if user wants to play ‘run’ and ‘jump’ actions, then it should play first ‘run’ action then after that ...
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0answers
52 views

Accelerating a looped animation over time

I've got a looping animation set up for a ground plane so it looks like there's motion (kind of like a repeating conveyor belt), but I'd like to make it accelerate linearly over time. Here's a preview ...
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189 views

How can I import .fbx animations into Blender?

I was just examining the Unity 3D Game Kit for best practices and was hoping to import the Ellen .fbx model with animations into Blender. While Ellen herself imports fairly well... ...her animations ...
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0answers
85 views

Automated rendering actions in modal operator is cancelled

I'm trying to render a bunch of actions with a modal operator that is called with a timer. The first action is rendered as expected, and strangely some times the second and third are rendered aswell, ...
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0answers
46 views

Change Animation parent / link?

Is there a way to "re-parent" animation data? FYI, I don't know much about this, so I'm probably using the wrong term. Basically, I unintentionally "parented" (or linked? not exactly sure if that ...
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0answers
181 views

Animation Nodes - Trigger Armature’s instances action?

I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene. What I did for now is create ...
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0answers
220 views

When I switch between actions my armature changes location

I just made a walk cycle with an armature and when I simply move from the walk cycle action to another action the armature changes location. Here's the first screen capture before I switch actions. ...
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0answers
182 views

Linking a rig with actions and animating more

So I created a character, rigged it using rigify and created a simple walk action. Next I linked it to my scene blender file and created a proxy to work on it. In the scene, I saw the walk action and ...
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0answers
9 views

How can I ramp this rig animation down into slow motion - without ramping the timeline?

I have a mocap animation that I want to start fast and then quickly ramp into super slow motion. But I do not want anything else in the scene to ramp down. i.e. It is only the keyframe action that ...
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0answers
19 views

Accessing Keyframes when adding via low-level method

If there are a lot of keyframes and a script continues to add keyframes, the script will get slower and slower as the animation grows. Supposedly this can be solved using more low-level methods, but ...
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0answers
26 views

Importing Skinless Animation from FBX creates an Action for each bone?

Hello Blender Community! I recently learned about the Actions system in Blender and after watching a video on how strong this workflow could be for working with models with several to dozens of ...
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0answers
11 views

How to revert 'make single user' on keyframes?

I had two linked scenes and in one I've made keyframes of an object single user. After a while I've decided to revert it back to global and re-link keyframes to the ...
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0answers
21 views

Blender how to use an import action animation (.glb file)

I want to combine the motion and the model together but not sure how to do it. Both the model and animation are coming from a JRPG game, I find the files online. the animation looks like this after I ...
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0answers
31 views

Python, how to change F-Curve modifier toggles for all action groups/channels

How can we access those F-Curve toggles via python code? We did not found any info about those in documentation. We have already looked here and here. https://docs.blender.org/api/current/bpy.types....
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10 views

I can't export one single animation with my Armature

I have 5 actions, 2 of them are named as "Run" and "Run with item". But It feels like I have 4 actions, but ...
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0answers
15 views

glb file imported without armature

I am working with Amazon AWS avatars and I have been successful in importing/exporting them in blender fo use in my web project, however I've only worked with the female so far. On delving into the ...
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0answers
41 views

Exporting blender project in gltf with multiple animations

I have create a simple box opening and close animation in my blender project using the NLA editor, I need to export this project to gltf format in order to convert later on the file using Reality ...
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1answer
22 views

Is it possible to add a keyframe to an IK control's Target Root?

I have an animation file with multiple actions, and I'm using the Mr. Mannequin rig for Unreal. For all of my previous actions, the Target Root (found in the Rigging Modules settings) of my IK hand ...
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1answer
16 views

Link a material animation with an armature animation

I am writing a custom exporter and need to determine which material animations go with specific armature animations. For example, my armature might have an action for throwing a punch, and the face ...
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0answers
16 views

Adding bone keyframe to a new action affecting/changing previously saved action

My charater model have one set of deforming bones, and another set of target bones that is driving the deforming bones through constrains. I create the target bones by duplicating the deform bones,...
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60 views

Bake/Merge two or more NLA tracks into an action

I have two NLA tracks, one is the fist-clenching, and another is the leg-bending. I'm able to evaluate them at the same time, so the leg is bent and the fist is clenched. But my problem is, how can ...
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0answers
12 views

Action Editor messes up whole values

It's a really odd issue. I made some animations for a model's skeleton. I created multiple animations though the action editor, however some extra actions were unintentionally automatically created ...
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0answers
9 views

Actions dissapearing

I made an animated character with some actions that were Faked (so I would not lose the action when I reloaded the file). I appended this animated character in another file. Then I closed this new ...
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0answers
26 views

set Preview Range to selected Action automatically

Is there a way to automatically set the animation preview range to the selected action whenever the selected action has changed. I am editing different looping animations on a characer. Every ...