Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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8 views

Blender how to use an import action animation (.glb file)

I want to combine the motion and the model together but not sure how to do it. Both the model and animation are coming from a JRPG game, I find the files online. the animation looks like this after I ...
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1answer
37 views

How to change active animation action for all selected objects using python?

Currently my script uses this below to change the active animation action on the active object. ...
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27 views

Python, how to change F-Curve modifier toggles for all action groups/channels

How can we access those F-Curve toggles via python code? We did not found any info about those in documentation. We have already looked here and here. https://docs.blender.org/api/current/bpy.types....
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8 views

I can't export one single animation with my Armature

I have 5 actions, 2 of them are named as "Run" and "Run with item". But It feels like I have 4 actions, but ...
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12 views

glb file imported without armature

I am working with Amazon AWS avatars and I have been successful in importing/exporting them in blender fo use in my web project, however I've only worked with the female so far. On delving into the ...
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25 views

Exporting blender project in gltf with multiple animations

I have create a simple box opening and close animation in my blender project using the NLA editor, I need to export this project to gltf format in order to convert later on the file using Reality ...
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1answer
20 views

Is it possible to add a keyframe to an IK control's Target Root?

I have an animation file with multiple actions, and I'm using the Mr. Mannequin rig for Unreal. For all of my previous actions, the Target Root (found in the Rigging Modules settings) of my IK hand ...
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1answer
15 views

Link a material animation with an armature animation

I am writing a custom exporter and need to determine which material animations go with specific armature animations. For example, my armature might have an action for throwing a punch, and the face ...
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1answer
29 views

Joining 2 or more armatures makes the not joined disappear but still be listed,selectable and have keyframes, and their actions "freeze". Bug?

Apparently this is a series of more than 1 questions actually, the part in bold sums it up. Was experimenting with animations, armatures and instancing. Tested it by making a palm tree where the stem ...
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15 views

Adding bone keyframe to a new action affecting/changing previously saved action

My charater model have one set of deforming bones, and another set of target bones that is driving the deforming bones through constrains. I create the target bones by duplicating the deform bones,...
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1answer
56 views

Where is Action Constraint "Evaluation Time" property on the action panel?

I am using version 2.9 and I cannot find the "Evaluation Time" Property for the Action object constraint. I saw in some videos and posts that it should be right under the "Target" ...
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1answer
63 views

When I create multiple actions, they affect each other. How to avoid all this?

I try to create a second action to my character, but when I create it and set the the first keyframe, I noticed that it affects my first action too... How can I avoid this? Here a video https://...
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1answer
70 views

Get start and end frame of multiple strips?

I'm working on a platform that requires me to introduce Frame start and end of my animation strips. I've been looking for a scrip to get a list of the frame range of all the strips i have on my NLA. I ...
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1answer
142 views

How to combine multiple actions in blender 2.90 in a single baked strip to render?

My goal is to combine all my animations actions (clips) into a single baked animation. I found a youtube tutorial but is not useful for me. LINK (MY FAIL) https://www.youtube.com/watch?v=TFV0oS7YVHQ ...
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24 views

Why does adding a second action sometimes result in two actions influencing each other?

I have been working with Blender for about a year almost exclusively to animate 3d models for games. I absolutely love it, save for the entire flow of action strip + NLA. The moment I think I ...
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35 views

Bake/Merge two or more NLA tracks into an action

I have two NLA tracks, one is the fist-clenching, and another is the leg-bending. I'm able to evaluate them at the same time, so the leg is bent and the fist is clenched. But my problem is, how can ...
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1answer
35 views

My animations blend with each other when exporting in .glb/.gltf

My Blender is v. 2.93.4. The following issue exists in both .glb and .gltf exports. I got an animated test model made of 3 boxes. It has one bone for each box. It has 4 action track animations moving ...
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16 views

How to import animations to custom rig? [duplicate]

I have my own rig on my character, and i want to apply premade animations to it. Tryed to import mixamo animation, deleted mixamo rig and model, but no idea how to assign actions to my own rig. Also, ...
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12 views

Action Editor messes up whole values

It's a really odd issue. I made some animations for a model's skeleton. I created multiple animations though the action editor, however some extra actions were unintentionally automatically created ...
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1answer
27 views

In the non-linear animation window, what do these button do?

I'm confused what these button do. When none of the boxes of the actions are checked, the character is in rest position. If I check the box of the idle track (NlaTrack.001) and play it, idle animation ...
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8 views

Actions dissapearing

I made an animated character with some actions that were Faked (so I would not lose the action when I reloaded the file). I appended this animated character in another file. Then I closed this new ...
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20 views

set Preview Range to selected Action automatically

Is there a way to automatically set the animation preview range to the selected action whenever the selected action has changed. I am editing different looping animations on a characer. Every ...
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2answers
51 views

Can or How do Animation nodes play an action by name with a delay or start time

Q: Can or how can I call a keyframed action on an object and play it at a later frame time instead of its current dopesheets or NLAs playheads start? Explainer: Im trying to animate a sequence of ...
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13 views

Action Editor Randomly Deletes an Action, how to fix?

When I open a blender file that has an 3 actions, the "reload" action ALWAYS, I mean ALWAYS get's deleted. Help this is urgent.
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1answer
89 views

Delete armature bone specific keyframe using python

I'm trying to delete a specific keyframe at a specific frame in an animation action, I've tried both fcurve.keyframe_points.remove(keyframe) and ...
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45 views

Re-align imported animation keyframes to blender frames

I've imported a motion capture armature from an fbx file, the problem is whenever I check the action number of keyframes for any fcurve they are much more than I expected from previewing the action ...
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112 views

Assign different animation actions or NLA to different scenes

I have several linked scene copies where I want to animate objects, cameras, and lighting for architectural animations; such as a door-opening during a walk-through, or sunlight and other lighting ...
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36 views

Are there Animation Layers?

That's it. Coming from Maya, I just want to know how people do animation layers in blender. All of the articles that I've seen are either outdated or don't actually have to do with layers and they get ...
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1answer
44 views

Creating actions based on local location/rotation/scale of an object

This may be a noob question, but I couldn't find the answer around. I am trying to create a set of actions that I would like to apply to different object. The issue I have is that if the action ...
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26 views

Trying to make a single "shockwave" ripple through a mesh, triggered multiple times by audio. Seems like I'm missing a simple solution

I'm doing a music video and I'm trying to figure out how to have a shockwave ripple outwards from a certain location on for example a mesh plane, but triggered by audio. Picture a basic wave modifier ...
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19 views

How to save action to external file blender in python

I want to save action to a file .blend to make a libray, there is only the command bpy.data.libraries.write, but on the set path, it overwrite the .blend with only the data that I pass. I want to ...
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38 views

How to link action constraint to shape keys animation?

I have shape keys animation and i want to control it using action constraint. For example i want to control the deformation of monkey's face (which is done using shape keys) by using the position of a ...
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21 views

What is the best way to animate multiple meshes within "actions editor"?

Working on a project where I am animating a deck of cards where the cards have multiple different actions/animations which can be triggered. I need to set up my file with one group/collection of ...
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77 views

Exporting to GLTF Causes Leg to Twist. How can this be prevented?

Whenever I export to GLTF, the character's right leg twists after the export is complete. This occurs across all actions. I'm using rigify. The leg is twisted in the export as well. What can cause ...
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7 views

Animation MESSED UP When Selecting Other Rig and Insert Keyframe :(

Hi I was working just fine for my two actions Idle and Fire which I used the root bone of the Gun to animate. It all went fine untill I select the Ik for the Arms rig, to which nothing seem out of the ...
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33 views

Why do the bones move when editing an action strip in the NLA editor?

I just need to do a simple thing which is editing an action. I press Tab after selecting the action to enter the edit mode. All of the sudden, the mesh moves before making any edits! Look at the arms....
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23 views

Blender exporting only selected action FBX

I've made my research but nothing seems to work. I tried everything that the post below and many others said. My issue is exactly the same. {ANIMATIONS v2.8} ~ FBX exporting only the selected action ...
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44 views

Missing Actions in Blender 2.9

right now, I have a character rig that has a decent amount of animations attached to it. Everything is fine up to when I export the model. Whenever I open up the new FBX I just created, most of my ...
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87 views

How do I append an action into a new scene?

Would like to move, link, or append an action onto the same character in a new Blender v2.83 scene. My teacher moved a kick action I'd created on the first character but I must've not heard him ...
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67 views

Put Animations from One Rig to Another

How can I get an animation from one rig to work on another? They are different rigs and have different names (although I can edit the animation text file so bones have the same name). The ordering of ...
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1answer
81 views

Copying specific frames from one action to another ( python )

I'd like to take specific keyframes from an action ( say 33 to 66 ) and copy them over to another action. I know I can copy the entire action and just delete the peripheral frames, but that can ...
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38 views

Action in NLA Editor transforms object for no reason

I have two actions, an Idle action and a Crouching action. They have equal size and rotation when I open them individually in the Action Editor, but when I open the Crouching action in the NLA Editor, ...
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38 views

How do I join to actions together (from the dope sheet and action editor) to form one animation?

These videos told me that I need to create actions in the dope editor to make multiple animations on one object. I want two objects' movements to be one animation. I tried animating the second object ...
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1answer
84 views

How to Blend Animations - Always Fails for Me

Extra Information: https://youtu.be/fhvEo-Ct_FU See description for transcript of information. I have a series of idle poses as animation files. Each of these are static, or just arm or head motoin. ...
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1answer
33 views

Is the object that is associated with an action selected?

I have a script that goes through all of the actions in bpy.data.actions. for action in bpy.data.actions: First, is there a way to return the object the action is ...
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1answer
43 views

How to fix animation actions that are separated and duplicated onto every bone in the heirarchy

I have a character with a set of actions on it (Idle, Walk, Run, etc.). It was given to me with permission to use it in a project I am working on. But, rather than the Armature having a single set of ...
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1answer
111 views

Animating separate objects / items independently in the same action

I'm creating a web-based presentation which walks through ± 5 different subjects. Each subject is accompanied by its own infinitely looping 3d animation. When switching between subjects, the ...
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44 views

Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
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20 views

NLA : is it possible to "hold backward" an action strip?

I know about the Hold Forward extrapolation mode of an action strip in the NLA, which allows you to to extend the pose of the action strip. But is there a way to "hold Backward" ? I mean, I ...
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2answers
1k views

How can I store an animation action for later use?

In the action editor, I see there's a stash option. Is this the way to store an action for later use in animation? If I reopoen the animation action and then click on stash again, I get an error ...