Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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303 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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1answer
54 views

Priorities with actions in bge

I am working on a character for a game that has 3 main actions: Walking, Running, and Idle. S1 and S2 stand for Scenario 1 and Scenario 2, respectively. I have all the priorities set to 0. I want the ...
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Action Constraint won't select Action baked from Copy Transform (2.8)

I'm trying to turn a mesh's action into an action that corresponds with a bone in my rig. I duplicated the bone in Edit Mode, separated it into it's own separate armature. We'll call this RefBone. I ...
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9 views

How do I insert all actions into unity?

I have been trying to get all my actions into unity for hours now and I can't get it to work, I have enabled the F thing, and I tried a lot of solutions including ones that I have tried my self, but ...
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1answer
87 views

Make multiple smaller weapon animation clips out of big default action for use in Unity game engine

I made weapon animation for mobile game. I have one big animation that includes all states of weapon ( idle, hipFire, reload, wield, remove, aimedFire, run) I want to make separate animation clips out ...
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1answer
39 views

Populating Fcurves Keyframe_Points

I am currently working on an importer for captured Shape Key motions. To fasten up the process, I am using the method suggested here. It works perfectly and saves up to a few minutes per import. I am ...
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18 views

Actions with multple objects, and general animations

I'm making a long animation, and was annoyed by how messy it got, then I learned about the NLE editor, and actions, which sounded super cool. However, now when I try to split my animations up in ...
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1answer
26 views

animation track with two stripes and second stripe strart where first stripe ends?

How to work with animation and tracks (stripes)? I create Stash and Track in Notlinear Animation. I add two Action Stripes (from created Action Stash) in one Track. How to do the second Stripe starts (...
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18 views

180 degree bone rotation stutter problem - chained Action & Driver rotation

There are a number of posts referencing 180 degree stutter/flipping issues and resolving them by using a driver in-place of a modifier/constraint - which seems to work OK for a 1-to-1 relationship. ...
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8 views

Combine two armatures and keep weight painting?

So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
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1answer
18 views

No suitably rooted paths error when trying to set action on object

I'm trying to place a copy of an action onto another object. My code seems to work, except when I try to set the action on the new object. (I'm copying the animated viewport display rgb values, from ...
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12 views

Can't create new action or push down current action on armature

I've been animating in blender for a while and had this problem a long time ago. I never found a solution and now it happened again. I was messing with the NLA strips and now I can't push my action ...
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17 views

How would I edit every action and their keyframes using the Python console

so I've been trying to figure out what's wrong with my imported animations (I have 160) and I finally figured out how, but it takes about an hour per animation to fix. The problem was a few parts of ...
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1answer
18 views

Automate save as shapekey for multiple animation actions

I have a model with a armature with several animation actions in it, these actions are facial expressions, and i'm converting each action to a shape key using the "save as shapekey" option ...
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1answer
110 views

Add MULTIPLE actions to an armature

I have made a direct interface with a Kinect2 sensor, via DLL, for MakeHuman. While recording, sensor data is buffered in an array. Once recording has stopped, and an armature is made the active ...
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1answer
42 views

Splitting giant action into many sub actions via python?

I am currently working on integrating some assets into a custom engine. The engine relies on each animation being a separate action. The asset files I am working with however have all 50 animations "...
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2answers
98 views

How to do “NumPad .” on a mac

I'm trying to focus on a tiny object and the emulator as far I see doesn't do "NumPad ." actions on a Mac. Also the + and - don't zoom me into focusing on the object. I'm either too far away ...
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20 views

blender 2.8 exported animation to unity is all in one animation clip

I created 2 animations as 2 different actions in the dope sheet. When I export them to unity I can still see in unity both, but the walking animation clip contains the idle animation and the walk ...
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1answer
36 views

Inconsitant Animations when uploading to UE4 with the Send to unreal Tool

I'm trying to create an animation using SplineIK's with tracking bones into UE4 using their Send to unreal Tool. within blender everything appears to be correct with the animation, however once ...
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27 views

How can I combine two animations that start at different postions?

Watch the first 20 seconds of this video. Combining Mixamo Animations I am trying to do that exact same thing. The only difference is that I am taking the Mixamo animation, importing it into blender ...
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1answer
81 views

Can we create an Action from a Dopesheet animation?

I have animated a number of Shader Node properties and the keyframes show up in the Dopesheet but not in the Actions editor. I have tried copying the keyframes from the Dopesheet but I can't paste ...
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38 views

Shape key f-curve animation to action

I am trying to make a character talk without having to animate it by hand. I made a shape key and used the "Bake Sound to F-Curves" option to do this. The character talks just as I wanted ...
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13 views

Action Editor bug or am I doing something wrong?

Watch the first 20 seconds of this video. https://www.youtube.com/watch?v=V7FZ_O1IkxE&list=LLkDggPQwOzAPYvEEcePK50A&index=4&t=0s I am trying to do that exact same thing. The only ...
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22 views

Correct z coordinates of a walk cycle

I made a walk cycle. I use it in NLA editor. I noticed that the character is too high (3 inch above the ground ). I tried to correct this using a variety of ways: A) I Went to the graph editor and ...
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2answers
69 views

Does gltf only support the export of one strip per NLA track?

This blend file contains only the default cube. I've create two Actions: MyTrans that implements only a translation & MyRot that implements only a rotation. Each of those Actions, I've 'pushed ...
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1answer
16 views

How to make Actions object specific?

I have gun actions, and each part of the gun, has a specific action. However, when I export it into Unity, each object has every single animation, even if it never used that animation in Blender. What ...
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1answer
89 views

How to discover the users of an action?

This blend file contains a Sphere, a Cube and a Cone. The action CubeAction acts on the cube. In the Action Editor, it can be seen to have 2 users. So it must also act on another object, but which ...
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21 views

Presence of a strip on another NLA track prevents execution of original track

Using the default cube, create a keyframe at frame 1 where y=-4 and a keyframe at frame 40 where y=4. Change the action just created to an NLA strip on a new NLA track. With the current frame=20, ...
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43 views

Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
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25 views

Not all actions exported to glb file

I have a cuboid that can lean left, lean right or do an idle animation determined by actions. Using the Blender IDE I can get any of those 3 to play.Here it is, leaning to its right. My problem is ...
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15 views

How to let some keyframes influence the animation loop without being played?

In the picture above you can see the keyframes for a walkcycle. The start and end keyframes are the same as it sould be in a looped animation(frame 0 and 59). The two keyframes on the far left and the ...
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21 views

Why would the Action Editor's New be grayed out?

One of my objects greys the action editor's new button out. If I open the file or link the object to a new project its the same. Why would this happen? Thanks for any help! Rusty
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24 views

animating objects with “child of” constraint messes up other actions

i am not sure why but animating the influence slider on the "Child of" constraint on one object in the middle of an animation seems to mess up this specific object in another action. it ...
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1answer
95 views

Why can't I enable the 'new' button of action?

I want to import the action template of action editor, and use template ID to display it. But the 'new' button is disabled, how could I active it? here is my code currently: ...
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18 views

Keyframes to actions

I'm quite new to blender. Is there an easy way in blender 2.8 to make an animation of keyframes into animation with actions? Thanks in advance.
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2answers
151 views

Action editor doesn't quite work well

I’m trying to make separate animations for my character, which will be used for an experimental game in Unity. I’m having trouble with the action editor, it seems to be not working the way it should. ...
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1answer
71 views

How to select/list all users of an Action?

I have a (comparably) complicated, non-humanoid character rig. I am having a lot of trouble exporting this thing to Unity, so I am trying to clean it up without ruining all the animations I made (for ...
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0answers
11 views

Is there a Way to Automatically Select Every Bone That Is Part of a Single Action?

After creating multiple actions, each of which contains the channels only of specific bones of a rig, I find that I want a way to instantly select all the related bones of whatever action I'm working ...
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1answer
159 views

Blender 2.8 Animation, Bake Action, is it broken?

This question was asked Here but not answered satisfyingly. I am attaching sample files where I reproduced the issue: Repro: Using Blender 2.81 (but seems to be broken in all 2.8x releases) shift+A ...
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0answers
111 views

Animation Nodes - Trigger Armature’s instances action?

I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene. What I did for now is create ...
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10 views

Problem with importing .blend actions to Unity

I’m currently using Unity 2019.1.3f1 and blender 2.8 and I’ve ran into a weird issue. The issue at hand is the following: For some reason .blend files with multiple actions won’t be imported ...
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17 views

Good workflow for “ready to use” character actions in other scenes

I have a character ready to animate. I want to be able to append this character and its actions library (walking, running, sitting etc) in different scenes, with the less amount of calculation ...
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14 views

How to remove blender pose library action from timeline

I'm not exactly sure if it makes sense but I'm tryna make a rig where when you rotate a bone an animation plays but I don't want the animation to play in the timeline of course so I'm just asking if ...
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0answers
12 views

Making a particle smoke simulation into an action

Question. I’m working on rigging an internal combustion engine and need to create a burning gas. I can do it once with a partial simulator and a smoke domain, but only once. In a perfect world I would ...
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13 views

Blender next animation doesn't continue from last animation

I'm applying in the NLA a turning animation, and then right after, a walking animation. The problem is, the walking animation starts from the beginning (as if turning didn't happen). I've tried ...
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0answers
14 views

Trying to make multiple actions with different durations

So I made two actions on a single armature (to which is attached an object), one for running and one for walking. Now, when I play one and adjust the playback time (timeline, I guess) thingy it plays ...
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9 views

Same parented object animation playing over all actions

I'm making a series of animations for a video game. I created a separate "action" for each of these animations, and everything worked great. Now, my character has a sword parented to him (or to be ...
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0answers
22 views

Keying relative value when mixing animations with NLA editor like in Maya

I'm working in NLA editor and I have two tracks enabled with additive blending. One track contains an animation with Y location of an object keyed. The Y location fcurve has value of ...
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1answer
1k views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
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1answer
30 views

Is there a way to have my second action animation start at the last location of my first action animation?

I have a scene with a character that will complete multiple action animations. The problem I keep running into is that when the character transitions from action 1(walk) to action 2(looking behind) ...