Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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8 views

Action Editor Randomly Deletes an Action, how to fix?

When I open a blender file that has an 3 actions, the "reload" action ALWAYS, I mean ALWAYS get's deleted. Help this is urgent.
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1answer
21 views

Delete armature bone specific keyframe using python

I'm trying to delete a specific keyframe at a specific frame in an animation action, I've tried both fcurve.keyframe_points.remove(keyframe) and ...
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17 views

Re-align imported animation keyframes to blender frames

I've imported a motion capture armature from an fbx file, the problem is whenever I check the action number of keyframes for any fcurve they are much more than I expected from previewing the action ...
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1answer
102 views

Make multiple smaller weapon animation clips out of big default action for use in Unity game engine

I made weapon animation for mobile game. I have one big animation that includes all states of weapon ( idle, hipFire, reload, wield, remove, aimedFire, run) I want to make separate animation clips out ...
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14 views

How to only have an object's animation action when linked in several scenes

I have several linked scene copies where I want to animation objects, cameras, and lighting for architectural animations; such as a door-opening during a walk-through, or sunlight and other lighting ...
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31 views

Are there Animation Layers?

That's it. Coming from Maya, I just want to know how people do animation layers in blender. All of the articles that I've seen are either outdated or don't actually have to do with layers and they get ...
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1answer
16 views

Creating actions based on local location/rotation/scale of an object

This may be a noob question, but I couldn't find the answer around. I am trying to create a set of actions that I would like to apply to different object. The issue I have is that if the action ...
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21 views

Trying to make a single “shockwave” ripple through a mesh, triggered multiple times by audio. Seems like I'm missing a simple solution

I'm doing a music video and I'm trying to figure out how to have a shockwave ripple outwards from a certain location on for example a mesh plane, but triggered by audio. Picture a basic wave modifier ...
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1answer
159 views

Add MULTIPLE actions to an armature

I have made a direct interface with a Kinect2 sensor, via DLL, for MakeHuman. While recording, sensor data is buffered in an array. Once recording has stopped, and an armature is made the active ...
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1answer
615 views

Action Editor keyframes only showing when I have bone selected

In the action editor, my keyframes only show when I have the corresponding bone selected. Before, they were showing regardless if I had the bone selected or not. So how can I switch it back so the ...
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7 views

How to save action to external file blender in python

I want to save action to a file .blend to make a libray, there is only the command bpy.data.libraries.write, but on the set path, it overwrite the .blend with only the data that I pass. I want to ...
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53 views

Exporting to GLTF Causes Leg to Twist. How can this be prevented?

Whenever I export to GLTF, the character's right leg twists after the export is complete. This occurs across all actions. I'm using rigify. The leg is twisted in the export as well. What can cause ...
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15 views

How to link action constraint to shape keys animation?

I have shape keys animation and i want to control it using action constraint. For example i want to control the deformation of monkey's face (which is done using shape keys) by using the position of a ...
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20 views

What is the best way to animate multiple meshes within “actions editor”?

Working on a project where I am animating a deck of cards where the cards have multiple different actions/animations which can be triggered. I need to set up my file with one group/collection of ...
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1answer
87 views

Inconsitant Animations when uploading to UE4 with the Send to unreal Tool

I'm trying to create an animation using SplineIK's with tracking bones into UE4 using their Send to unreal Tool. within blender everything appears to be correct with the animation, however once ...
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5 views

Animation MESSED UP When Selecting Other Rig and Insert Keyframe :(

Hi I was working just fine for my two actions Idle and Fire which I used the root bone of the Gun to animate. It all went fine untill I select the Ik for the Arms rig, to which nothing seem out of the ...
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11 views

Why do the bones move when editing an action strip in the NLA editor?

I just need to do a simple thing which is editing an action. I press Tab after selecting the action to enter the edit mode. All of the sudden, the mesh moves before making any edits! Look at the arms....
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14 views

Blender exporting only selected action FBX

I've made my research but nothing seems to work. I tried everything that the post below and many others said. My issue is exactly the same. {ANIMATIONS v2.8} ~ FBX exporting only the selected action ...
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1answer
77 views

How to play multiple actions using action actuator?

There is some actions that i created for a human character like walk, jump and saying bye. I want to play these actions one after one using action actuators or any other way. I mean if i want to play ...
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18 views

Missing Actions in Blender 2.9

right now, I have a character rig that has a decent amount of animations attached to it. Everything is fine up to when I export the model. Whenever I open up the new FBX I just created, most of my ...
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39 views

How do I append an action into a new scene?

Would like to move, link, or append an action onto the same character in a new Blender v2.83 scene. My teacher moved a kick action I'd created on the first character but I must've not heard him ...
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24 views

Put Animations from One Rig to Another

How can I get an animation from one rig to work on another? They are different rigs and have different names (although I can edit the animation text file so bones have the same name). The ordering of ...
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1answer
47 views

Copying specific frames from one action to another ( python )

I'd like to take specific keyframes from an action ( say 33 to 66 ) and copy them over to another action. I know I can copy the entire action and just delete the peripheral frames, but that can ...
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38 views

Action in NLA Editor transforms object for no reason

I have two actions, an Idle action and a Crouching action. They have equal size and rotation when I open them individually in the Action Editor, but when I open the Crouching action in the NLA Editor, ...
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22 views

How do I join to actions together (from the dope sheet and action editor) to form one animation?

These videos told me that I need to create actions in the dope editor to make multiple animations on one object. I want two objects' movements to be one animation. I tried animating the second object ...
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1answer
42 views

How to Blend Animations - Always Fails for Me

Extra Information: https://youtu.be/fhvEo-Ct_FU See description for transcript of information. I have a series of idle poses as animation files. Each of these are static, or just arm or head motoin. ...
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1answer
376 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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1answer
27 views

Is the object that is associated with an action selected?

I have a script that goes through all of the actions in bpy.data.actions. for action in bpy.data.actions: First, is there a way to return the object the action is ...
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1answer
16 views

How to fix animation actions that are separated and duplicated onto every bone in the heirarchy

I have a character with a set of actions on it (Idle, Walk, Run, etc.). It was given to me with permission to use it in a project I am working on. But, rather than the Armature having a single set of ...
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1answer
66 views

Priorities with actions in bge

I am working on a character for a game that has 3 main actions: Walking, Running, and Idle. S1 and S2 stand for Scenario 1 and Scenario 2, respectively. I have all the priorities set to 0. I want the ...
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1answer
38 views

Animating separate objects / items independently in the same action

I'm creating a web-based presentation which walks through ± 5 different subjects. Each subject is accompanied by its own infinitely looping 3d animation. When switching between subjects, the ...
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24 views

Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
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8 views

NLA : is it possible to “hold backward” an action strip?

I know about the Hold Forward extrapolation mode of an action strip in the NLA, which allows you to to extend the pose of the action strip. But is there a way to "hold Backward" ? I mean, I ...
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2answers
460 views

How can I store an animation action for later use?

In the action editor, I see there's a stash option. Is this the way to store an action for later use in animation? If I reopoen the animation action and then click on stash again, I get an error ...
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2answers
69 views

How can I edit an action strip while seeing the global NLA animation playing?

I'm playing with the NLA editor so I can use action strips, but I think I don't understand how it works. From what I understand, I can see the NLA (global) animation only if there is no action opened ...
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0answers
12 views

Animation doesn't update when switching action strip in 2.91

I'm not sure if this is a bug in newer blender versions, or some option that needs to be enabled. In the past when I would move up or down in animation layer, the rig/animation would change ...
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7 views

Changing actions modifies earlier actions

I'm using blender 2.90.1. I have multiple different actions intended to be put into a game engine. They are animated with a character rigged using rigify. When I switch actions and then go back to the ...
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18 views

How to keyframe a shading property to a specific action

I have a rigged model with different animations (stored as different actions), and the image textures of the eyes that have to change during certain animations. I've added a Mapping node which creates ...
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1answer
74 views

How can I make an object use it's animation action at a specific frame in Blender Python script?

I have a python script that runs through Blender and I use it to procedurally animate two figures. I gave the models animation actions which work in Blender, but in the python script how do I tell the ...
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31 views

Instance action with Animation Nodes

I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes . I have some issues to clarify but to start with I cannot instance the character ...
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1answer
236 views

Can we create an Action from a Dopesheet animation?

I have animated a number of Shader Node properties and the keyframes show up in the Dopesheet but not in the Actions editor. I have tried copying the keyframes from the Dopesheet but I can't paste ...
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1answer
71 views

Bake action with euler rotation instead of quaternion

there is a problem that baking actions with Euler rotation creates a flickering rotation in the keyframes. The problem can be solved by choosing quaternion as rotation but I need to export the ...
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1answer
42 views

How to keep 2 or more different alternative transform?

I have an object (just static object , no animation) and i want to keep 3 different alternative positions. So later, i can choose which one to use and restore it. How can i do this ?
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1answer
78 views

Is there a way to play all actions that are part of one armature one after another?

So I have a few actions I made for my FPS hands that I would like to play one after another and render it as a video, but I cant seem to find where or how to do that. Is that even possible?
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1answer
38 views

How to create a new action strip

I deleted all animations via the blender file outliner and now I cannot add actions in the action editor as there is no action strip. Trying to add a new action strip in the Nonlinear Animation window ...
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17 views

combining different actions into one sinlge action

i have two different actions one is "reload" and other one is "m100_reload" as shown in the picture below.Now i want a one complete action like "m100_reload". How i can ...
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12 views

Copy the key frames of an Action then append them to the other one by scriptting

I'm trying to make a different actions for the character. Some actions have the same key frames of others, then I have to copy and then paste to the current action, that takes me much of time. So, I ...
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0answers
53 views

Action Constraint won't select Action baked from Copy Transform (2.8)

I'm trying to turn a mesh's action into an action that corresponds with a bone in my rig. I duplicated the bone in Edit Mode, separated it into it's own separate armature. We'll call this RefBone. I ...
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10 views

How do I insert all actions into unity?

I have been trying to get all my actions into unity for hours now and I can't get it to work, I have enabled the F thing, and I tried a lot of solutions including ones that I have tried my self, but ...
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1answer
92 views

Populating Fcurves Keyframe_Points

I am currently working on an importer for captured Shape Key motions. To fasten up the process, I am using the method suggested here. It works perfectly and saves up to a few minutes per import. I am ...