Questions tagged [actions]

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2
votes
1answer
32 views

How to increase the amount of times one can use REDO option?

Can the number of redos be increased? My limit is like 5 and I need at least 100 because I am new to this and mess up ALL THE TIME. I tried ... [EDIT] [PREFERENCES] [INPUT] but can't seem to find how ...
2
votes
1answer
4k views

How to bake animation in blender 2.8?

I'm only starting on blender with the 2.8 version I want to do several animations by moving the different donuts up and down so I started animating with actions. But I got one action per object and I ...
2
votes
1answer
148 views

How do I download action strips?

I have watched a few YouTube videos on how to create and animate with NLA Editor and Dope Sheet (bake) but my thing ain't working out. I want to get action strips but I cannot find any! I have tried ...
2
votes
0answers
109 views

Set Active FCurve in Graph Editor through python

I'm trying to set an FCurve in the Graph Editor to "Active" through python. In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
1
vote
2answers
454 views

How to find out if an object has an action with Python?

How can I use Python to find out if all the selected objects have an action and do something then? If one or more of the selected objects don't have an action, I'd like to print an info/error message ...
1
vote
1answer
37 views

Applied armature doesn't “stick” to mesh while not applied does and I think I need to apply

According to a tutorial that shows how to export my NLA to Unity I need to apply all modifiers first. Though, I noticed that if I apply my armature to the mesh then the mesh stops following the ...
1
vote
1answer
658 views

Cant select/move multiple keyframes even with B select?

Ok, it is very inconvenient in the dopesheet trying to move multiple keyframes but only able to move 1 - even when a batch has been highlighted orange. Per other answers Ie used the B key to select ...
1
vote
1answer
51 views

Making circular actions without inserting keyframes manually?

I want to move my bone in a simple circular motion in the xz-plane in an action. I have tried to insert my keyframes manually to move in a circle, but it is always bumpy and I have a hard time making ...
1
vote
1answer
1k views

How do I delete actions from the Browse Actions list?

I can't seem to be able to delete any animations from my list of actions. How do I delete just the ones I want gone and keep the others?
1
vote
1answer
28 views

I want to Integrate Animations with my friend

Me and my friend want to work with the same rig(skeleton), integrating our own animations that were made in the same rig(skeleton) but in different workspaces. For example, my friend will animate the ...
1
vote
1answer
397 views

How can I instant delete all of the actions ?

I need the clean my blend file from the actions, but if I delete them in the dope sheet it doesn't work.
1
vote
1answer
60 views

Display object only in certain animation

I got two object "Rabbit" and "Knife" with armature. I need to show Knife armature in "Cook" animation only, and hide in other animation. Animation: 1. Cook(knife displayed) Walk(Need to hide knife)...
1
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0answers
28 views

Accelerating a looped animation over time

I've got a looping animation set up for a ground plane so it looks like there's motion (kind of like a repeating conveyor belt), but I'd like to make it accelerate linearly over time. Here's a preview ...
1
vote
0answers
36 views

How can I import .fbx animations into Blender?

I was just examining the Unity 3D Game Kit for best practices and was hoping to import the Ellen .fbx model with animations into Blender. While Ellen herself imports fairly well... ...her animations ...
1
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0answers
26 views

Automated rendering actions in modal operator is cancelled

I'm trying to render a bunch of actions with a modal operator that is called with a timer. The first action is rendered as expected, and strangely some times the second and third are rendered aswell, ...
1
vote
1answer
72 views

2.8 - Do I still need to mark each animation action for saving?

In Blender 2.8, do I still need to mark each animation action for saving, or will it retain the animation action datablocks when I close Blender down? I'm sorta used to having to doing some extra ...
1
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0answers
20 views

Change Animation parent / link?

Is there a way to "re-parent" animation data? FYI, I don't know much about this, so I'm probably using the wrong term. Basically, I unintentionally "parented" (or linked? not exactly sure if that ...
1
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0answers
286 views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
1
vote
0answers
62 views

Animation Nodes - Trigger Armature’s instances action?

I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene. What I did for now is create ...
1
vote
1answer
35 views

Small moments when I can't seem to do anything [closed]

I am using Blender version 2.79. There are moments when I can't move or do anything. Just small moments when I can't do anything. -The best way I can describe it, is no matter where I click or what ...
1
vote
1answer
305 views

position and scale of the model randomly changes on different actions/animations

i have downloaded a free zombie model and made some animations/actions for it in action editor like, walk, die, attack and so on. but now, when i select and play different actions, my model's position ...
1
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0answers
39 views

Linking a rig with actions and animating more

So I created a character, rigged it using rigify and created a simple walk action. Next I linked it to my scene blender file and created a proxy to work on it. In the scene, I saw the walk action and ...
1
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0answers
35 views

How to render all action in blender [duplicate]

I have 01_a.blend. Inside 01_a.blend, I have 10 action (01_a_001. 01_a_002 ....). I want to render all action by command line. Can anyone help me this problem?
1
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0answers
42 views

Is it possible to get fcurves associated to a bone by script ?

I'm working on a Blender add-on for transfering animation. I'd like to know if there's a way to select the fcurves describing a bone's movement through the bone. What I mean is that the only way to ...
0
votes
1answer
1k views

Want to create multiple actions for my character

this is Alfred and I am currently making actions for my character on Blender. I have already made one action and still want to make more And want to ask how to continue to make other actions for ...
0
votes
1answer
26 views

Rig has disconnected from mesh when editing animated action

I have copied a walk cycle action from one rig to another - from a male to a female. When the timeline is scrubbed the new action works fine. But, when I try to edit the bone's positions at a ...
0
votes
2answers
23 views

Mixamo missing a parent or master bone

I downloaded an animation from mixamo and made a repeating action of the walk cycle. But I can't find a master bone or parent bone to move the model along a path. It is just walking in place. When I ...
0
votes
1answer
10 views

Change frames in Actions

How do I extend/reduce key frames in the action editor. This is a character I have entered into blender from Mixamo, Sometimes I want to edit the keys for a character, how do I do so here?
0
votes
1answer
144 views

Exporting keyframed Shape Keys to .gltf in Blender 2.80

I have been trying to export a sequence of shape keys that I imported from an .mdd file using the .gltf file format in Blender 2.80. I defined the sequence as an action in the shape key editor and ...
0
votes
2answers
674 views

Is it possible to create an animation in Blender 2.8, using Python, that it's not tied to any object?

I want to create an action (Fcurve) before I have any object to attach it to. I know how to create an Fcurve directly for an object: for example, to keyframe the location of an object ...
0
votes
1answer
274 views

Blender 2.8 How to edit via the Python API an action and change keyframes

An object has an action in its animation data, how can I edit its keyframes? When I print the snippet below, I see that there are 8 entries in the dictionary of fcurves (I assume that they are three ...
0
votes
1answer
152 views

Action Editor keyframes only showing when I have bone selected

In the action editor, my keyframes only show when I have the corresponding bone selected. Before, they were showing regardless if I had the bone selected or not. So how can I switch it back so the ...
0
votes
1answer
72 views

How to use scripting to remove fcurve for x and y location channels only?

I want to remove the x and y locations in fcurve using codes. I can remove all location channels in fcurve using codes, but I don't know which one x or y is. If the fcurve contains x,y,z, I remove the ...
0
votes
1answer
134 views

Save ik bones after bake action for backup

Hi how do we save ik bones after baking action? After baking action, normally i’ll delete the ik bones so i can work on another animation in another action. Occasionally, i’ll need to enhance ...
0
votes
1answer
219 views

Why does my action not play after another action?

Below is my Logic editor of this problem. I have my armature always playing a walk action, then when it collides with a property called "Player," it is supposed to play a die animation. (It is an ...
0
votes
1answer
272 views

How do I use the NLA editor with Linked characters?

Can you use the NLA on linked objects? I have a blend file with a dancing mech. I'm trying to get him to wave during the dance (yes, I'm making a parody of the Band of the Bold video), and it works ...
0
votes
2answers
1k views

Cloth simulation for game engine doesn't get animated despite Shape Keys have been created

I’ve been exploring and fighting this problem for a few weeks with no result and I’m really out of ideas. I have to create a character (to import to Xcode). It is a standing in place ghost with its '...
0
votes
1answer
397 views

FBX Binary Export Action Issue

I have a model with multiple animation 'actions', destined to be used in Unity3D. Most of the actions export from Blender and import into Unity fine. There are three actions, though, do not export ...
0
votes
0answers
17 views

Animation Actions are missing! [duplicate]

I saved and closed my project, but after opening again there are only 52 actions in my Action Editor instead of the 72 I made? How is this possible?
0
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0answers
20 views

I need to play all my actions

my problem is the following: I have 3500+ actions in one blend file. I want to play it all to render without going to the NLA and handling manually 3947 actions in sequence. There's a way that I can ...
0
votes
0answers
15 views

NLA Actions with Local Transformations

I have multiple objects in different locations that I have been animating with the NLA Editor. These are the objects I'm referring to. They are supposed to be cartoonish birds. This is the action I'...
0
votes
0answers
12 views

Copying animation (action) to different object doesn't animate bones

I'm trying to play back an animation on a different object that has an identical rig to the original object (same bone structure, same names and everything - the relative positions of the bones are a ...
0
votes
0answers
22 views

How to make an animation action without using NLA strips?

I'm trying to create multiple animation clips for import to Unity, as shown in this old 2.7x tutorial https://www.youtube.com/watch?v=gvDse2H3B7s But in 2.8, every time I create a new action, it adds ...
0
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0answers
13 views

Explanation of Blender Actions & menu options

Can anyone provide a concrete / utilitarian explanation around Actions in Blender, or a best practice workflow? For reference, my ultimate use case is exporting this model as an FBX for usage in Unity....
0
votes
1answer
56 views

Add MULTIPLE actions to an armature

I have made a direct interface with a Kinect2 sensor, via DLL, for MakeHuman. While recording, sensor data is buffered in an array. Once recording has stopped, and an armature is made the active ...
0
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0answers
228 views

Weird deformation after exporting Rigify from Blender 2.8 to Unity

Trying to export an animated character from Blender 2.8 to Unity 2019.02! I have a few animation done and almost all of them look exactly as they look in blender, except for the Head bone in the ...
0
votes
0answers
23 views

Can I export animations from separate objects into one take, without using a rig?

So I had this problem for a while and worked around it, but I need this to work now in Blender. Below you can see a simple animation I made in Maya. The two objects are animated separately and move ...
0
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0answers
93 views

How to separate a timeline into multiple actions?

Blender is my bread and butter but there's a darkside within it I have 0 understanding of. I've no idea how NLA and action editor work. I've an animation where you have 230 frames and a character ...
0
votes
0answers
23 views

Cant get armature to move mesh!

I am really new using blender and i am trying to get an armature to move a 3d model of a chicken that i bought. This model has some actions that i want to use to animate the chicken but i cant get ...
0
votes
1answer
30 views

Fixing starting location for NLA

I am very new to learning Blender so please bare with me on this one! I've read similar questions and tried the suggestions without success! I have two actions I want to merge together using the NLA ...