Stack Exchange Network

Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [actions]

The tag has no usage guidance.

1
vote
1answer
22 views

Applied armature doesn't “stick” to mesh while not applied does and I think I need to apply

According to a tutorial that shows how to export my NLA to Unity I need to apply all modifiers first. Though, I noticed that if I apply my armature to the mesh then the mesh stops following the ...
0
votes
0answers
12 views

How to share actions between 2 seperate armatures

I have 1 character armature animated with a few actions, walk, jump, punch. I want to create a set of actions that incorporate a 2nd character armature. This is for a project that uses wrestling or ...
1
vote
1answer
50 views

position and scale of the model randomly changes on different actions/animations

i have downloaded a free zombie model and made some animations/actions for it in action editor like, walk, die, attack and so on. but now, when i select and play different actions, my model's position ...
0
votes
0answers
15 views

Export Individual Actions for use in Unity

I am trying to make a video game character. I have created a rig and animations for it. I want to use the same rig and animations for multiple characters. In Unity, when I import the Blend file, I ...
1
vote
0answers
14 views

Linking a rig with actions and animating more

So I created a character, rigged it using rigify and created a simple walk action. Next I linked it to my scene blender file and created a proxy to work on it. In the scene, I saw the walk action and ...
0
votes
1answer
30 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
0
votes
1answer
13 views

Rig has disconnected from mesh when editing animated action

I have copied a walk cycle action from one rig to another - from a male to a female. When the timeline is scrubbed the new action works fine. But, when I try to edit the bone's positions at a ...
1
vote
1answer
27 views

How do I download action strips?

I have watched a few YouTube videos on how to create and animate with NLA Editor and Dope Sheet (bake) but my thing ain't working out. I want to get action strips but I cannot find any! I have tried ...
2
votes
0answers
42 views

Set Active FCurve in Graph Editor through python

I'm trying to set an FCurve in the Graph Editor to "Active" through python. In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
0
votes
0answers
10 views

Two armatures sharing action - Animations desynced

I'm creating an action for an armature in which a single bone from another armature is required. I was playing with some F-curves when the single bone stopped moving. I tried to assign the action back ...
0
votes
0answers
27 views

How can I animate a camera together with my actions - without fuzzing it all up?

Thx for letting me into this forum. I am quite a newbee. I have bought a rigged deer that has a lot of actions (like walk, idle etc). I really struggle with the interface of Blender, but I learn. When ...
1
vote
0answers
21 views

How to render all action in blender [duplicate]

I have 01_a.blend. Inside 01_a.blend, I have 10 action (01_a_001. 01_a_002 ....). I want to render all action by command line. Can anyone help me this problem?
0
votes
1answer
33 views

Make multiple smaller weapon animation clips out of big default action for use in Unity game engine

I made weapon animation for mobile game. I have one big animation that includes all states of weapon ( idle, hipFire, reload, wield, remove, aimedFire, run) I want to make separate animation clips out ...
0
votes
0answers
14 views

How to trigger an action according to the position of the 3D cursor?

See this file blend at the link: https://drive.google.com/file/d/1SDKeYAruOdBIBzi-W4LAp8q5ZnnDzYX8/view?usp=sharing I can't realize this little python script without using BGE that when I click on ...
0
votes
0answers
9 views

Delete keyframes at a regular interval in Action Editor

I need to delete keyframes at regular interval e.g. remove keyframes from 2-9, 11-19 and so on. I read a post from can you delete keyframes at regular intervals in a given range?, but using simplify F-...
0
votes
1answer
30 views

Action Editor keyframes only showing when I have bone selected

In the action editor, my keyframes only show when I have the corresponding bone selected. Before, they were showing regardless if I had the bone selected or not. So how can I switch it back so the ...
1
vote
2answers
240 views

How to find out if an object has an action with Python?

How can I use Python to find out if all the selected objects have an action and do something then? If one or more of the selected objects don't have an action, I'd like to print an info/error message ...
0
votes
0answers
18 views

stacking action strip to NLA editor resets extrapolation and blending properties

As stated above the properties of an action change (to Replace and Hold Forward) when stacking it. In our project we have to deal with a lot of mocap takes and always changing the extrapolation and ...
0
votes
0answers
70 views

Export shape key animation to unity

I am trying to export a simple shape-key animation from blender to unity. I can see the keyframes in the timeline, the animation plays fine in blender. However when I try to import the file to unity (...
0
votes
0answers
26 views

Actions not being exported

I've only tested with FBX and Godot's Better Collada Exporter as of now, however in both cases my action is not being exported. This is the only mention of it in the entire file (action is called <...
0
votes
0answers
24 views

Is there a possible way to edit the repeated action strip?

I have an action cycle. So in NLA action, i repeat it to make a loop cycle. But I can't edit the whole strip by enter the tweak mode. So i want to combine repeated action so I could edit the whole ...
1
vote
1answer
127 views

How can I instant delete all of the actions ?

I need the clean my blend file from the actions, but if I delete them in the dope sheet it doesn't work.
0
votes
0answers
115 views

Import Animation to Unity: Why is there only “Default Take”?

What I want to do is to create a "Little Planet" Scene with several moving objects on it. I animated the Clouds and the Windturbines so far, but when I import my .blend file into Unity I only see one "...
0
votes
0answers
21 views

BGE : Moving parented dupligroup

I was working on a "sw battlefront" style scene during a gamejam session. At one time, i chose to add a scene with stardestroyer popping from hyperspace, firing at the player and spawning TIE fighter. ...
0
votes
0answers
12 views

What Determines Action Selected in Action Editor

I've been having trouble with working on the desired action in the action editor, and I'm wondering if there's a way to make sure I'm working on the action I want to. Often I'll create a new action, ...
1
vote
0answers
20 views

Is it possible to get fcurves associated to a bone by script ?

I'm working on a Blender add-on for transfering animation. I'd like to know if there's a way to select the fcurves describing a bone's movement through the bone. What I mean is that the only way to ...
0
votes
0answers
76 views

Blender Action not working

I have a walk animation.it is about 25 frames and attached to a character from NLA editor but when i add a frame to pose after the frame time of action it didn't work. like i want my character to walk ...
0
votes
0answers
11 views

Using NLA actions for differentials

Is it possible to use NLA actions to store "differentials" rather than specific keyframes? For example, is it possible to make an action where each time it's invoked, it increases the current x ...
0
votes
1answer
30 views

Priorities with actions in bge

I am working on a character for a game that has 3 main actions: Walking, Running, and Idle. S1 and S2 stand for Scenario 1 and Scenario 2, respectively. I have all the priorities set to 0. I want the ...
0
votes
0answers
53 views

How to slow down an action strip graudaly?

I need to slow down an action strip, but not whole, only part and to make it smooth. I can do it by hand by moving and scaling the f-curves/keyframes, but thats poor solution. The best would be, if ...
0
votes
1answer
159 views

Cant select/move multiple keyframes even with B select?

Ok, it is very inconvenient in the dopesheet trying to move multiple keyframes but only able to move 1 - even when a batch has been highlighted orange. Per other answers Ie used the B key to select ...
0
votes
1answer
29 views

How to use scripting to remove fcurve for x and y location channels only?

I want to remove the x and y locations in fcurve using codes. I can remove all location channels in fcurve using codes, but I don't know which one x or y is. If the fcurve contains x,y,z, I remove the ...
0
votes
0answers
63 views

Animation presets for motion graphics

I want to create a preset where letters pop into view and move forward and backwards (motion graphic). I already know there is actions but actions assume the location is known and is a fixed value. ...
1
vote
1answer
43 views

Display object only in certain animation

I got two object "Rabbit" and "Knife" with armature. I need to show Knife armature in "Cook" animation only, and hide in other animation. Animation: 1. Cook(knife displayed) Walk(Need to hide knife)...
0
votes
1answer
79 views

Save ik bones after bake action for backup

Hi how do we save ik bones after baking action? After baking action, normally i’ll delete the ik bones so i can work on another animation in another action. Occasionally, i’ll need to enhance ...
0
votes
1answer
66 views

BGE 2.79: How do I change an action in-game with the push of a button/object

Here is the thing, I'm currently working on a project for my internship. It is about an interactive boatride which there are multiple atributes that te boat stops at. After you completed a level the ...
0
votes
1answer
37 views

Why I can't paste a mirrored version on certain axis?

I am new to blender and started creating a character of an online template some time ago. I am currently on the animating phase and I am making a walk action. I was following an online tutorial [Video]...
0
votes
0answers
26 views

Blender has blended two actions together

I have been using the action editor to separate different actions the character is doing i.e. "idle" "Walk" "Run" etc. When I finished with the idle animation, I made a new action to animate a walk. ...
0
votes
1answer
115 views

Can't copy and paste keyframes from another action

I'm trying to copy some range of keyframes to another action. In same action, copy and paste works fine, but paste to another action doesn't work. I mean I have plenty bones but only single bone was ...
0
votes
1answer
157 views

Why can't I create a new action?

I am new to blender and am having lots of fun using it. I created a character of an online template and finished binding my armature. I was going to create a new walking action when the new action ...
0
votes
1answer
111 views

Why does my action not play after another action?

Below is my Logic editor of this problem. I have my armature always playing a walk action, then when it collides with a property called "Player," it is supposed to play a die animation. (It is an ...
1
vote
1answer
41 views

Making circular actions without inserting keyframes manually?

I want to move my bone in a simple circular motion in the xz-plane in an action. I have tried to insert my keyframes manually to move in a circle, but it is always bumpy and I have a hard time making ...
0
votes
0answers
166 views

How to find an action that is visible in NLA editor but can't be found in Action Editor? Especiallly when Linked across files

I can find and access an action in the NLA editor but I can not find it in the Action Editor. My goal is to use the action in another file via linking but don't know how to. The animation is ...
0
votes
1answer
82 views

How do I use the NLA editor with Linked characters?

Can you use the NLA on linked objects? I have a blend file with a dancing mech. I'm trying to get him to wave during the dance (yes, I'm making a parody of the Band of the Bold video), and it works ...
0
votes
2answers
986 views

Cloth simulation for game engine doesn't get animated despite Shape Keys have been created

I’ve been exploring and fighting this problem for a few weeks with no result and I’m really out of ideas. I have to create a character (to import to Xcode). It is a standing in place ghost with its '...
0
votes
1answer
218 views

FBX Binary Export Action Issue

I have a model with multiple animation 'actions', destined to be used in Unity3D. Most of the actions export from Blender and import into Unity fine. There are three actions, though, do not export ...
0
votes
1answer
347 views

How to recalculate bone roll in action keyframes or in pose mode

I hope my title is specific enough Is there a way to recalculate the bone roll while I am editing an action? It seems like you can only do that in Edit Mode which goes back to the rest position ...
0
votes
1answer
445 views

Want to create multiple actions for my character

this is Alfred and I am currently making actions for my character on Blender. I have already made one action and still want to make more And want to ask how to continue to make other actions for ...
0
votes
0answers
71 views

Applying actions using python

I would like to make compositions of actions to make animations based on an input file. Imagine we have actions A and B and a file like so: A A B. Then the script would read the file and animate an ...
1
vote
1answer
830 views

How do I delete actions from the Browse Actions list?

I can't seem to be able to delete any animations from my list of actions. How do I delete just the ones I want gone and keep the others?