Questions tagged [actions]

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9 views

Rename action in blender 2.8

I am trying to rename some actions in my scene, but the only way I have found is to go to the Blender file in the outliner and modify it there. This is ...
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22 views

Blender Discord Group [closed]

I have created a discord where people can collaborate on Blender projects as well as ask questions. If anyone's interested, I have provided an invite code below. https://discord.gg/6hyh77 Daytona: ...
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8 views

Edit action scale and repeat of linked rig using library override

I linked a character with a walk cycle as action and used library override. How do I repeat that action in NLA as the properties are disabled?
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18 views

Can't save poses in my pose library? They get overwritten?

I pose my armature select all bones and save them in the pose library, do another pose and save it in a new spot, repeat a couple times. Now I got like 5 poses. If I sue the hour glass to switch ...
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13 views

How to create an action for a lamp

I have an animation which keyframes the Power property of a lamp. I wanted to use this as an action. The problem is that there's no keyframes appearing in the ...
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13 views

How to play multiple actions using action actuator?

There is some actions that i created for a human character like walk, jump and saying bye. I want to play these actions one after one using action actuators or any other way. I mean if i want to play ...
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0answers
25 views

blender 2.82 can't unfold collection collection collection

os10.13.6 Intel Iris Graphics 6100 1536 MB When I clic on the collection , there is no unfold. And same thing with a new collection, already unfold, it can't be fold… please tell me I'm missing a ...
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8 views

NLA Editor hiding (not deleting) actions

I am currently learning how to work properly with the NLA editor. I created a view actions and everything works fine withe the NLA so far. Now I wanted to recompose the the actions in the NLA. I ...
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0answers
19 views

How to export a mesh with armature and actions to a fbx

Im having some troubles exporting my character to an fbx. I have a character humanoid and a custom rig for that, that has DEF bones and targets / controllers. I animated all the targets and ...
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19 views

Find object to which an action is applied

I am trying to implement EXT_property_animation for a glTF 2.0 exporter. In glTF, an animation contains several channels and several samplers. The samplers are basically the fcurves. The channels map ...
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15 views

Is it possible to “chain” action constraints on the same bones?

I asked this question yesterday > Animating tentacles And one of the comments pointed me to using action constraints to achieve the effect I want. I followed the linked tutorials, and I was able to ...
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25 views

Importing animations in Unreal flickers

I have created a few actions in Blender and I'm trying to export them to Unreal. The problem is the zero frame in Unreal is the T-pose, which causes the animation to flicker when looping. I could ...
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31 views

How to undo only one specific action

Let's say I have an object that I am working on, and I want to undo one specific modifier that I have applied to it a while back. Is there a way to only undo that one specific action? This would be ...
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22 views

Why is the NLA editor permanently messing up my actions?

I've been using Blender for a few years, and I'm finally delving into making actions for a character. So far so good, until I try to start using the NLA editor - it seems like it should be ...
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15 views

How to mute all channels in the Action Editor via script

I need to mute all these animation channels via script: I tried using bpy.ops.anim.channels_setting_enable(type='MUTE') but that fails with an error saying that ...
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20 views

How to combine multiple actions so that Unity can read it as one single animation clip

So, I'm animating a character doing a surgery on the patient. But as it stands, when I export the animation file, it's divided into multiple actions, two for each animated character and three for each ...
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13 views

How to Change Timeline Start/End Based on Current Action

Is it possible to have a specific start and end frame associated with an action in Blender, separate from the animation timeline? I am making various actions for a character, some are short cycles, ...
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0answers
24 views

Problem with playAction()

hey i want to play more than one action one after one according to user preferred action. I mean, if user wants to play ‘run’ and ‘jump’ actions, then it should play first ‘run’ action then after that ...
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13 views

How to easily edit action constraints

I am learning action constraints. However, animation and action constraints create overlapping effects, so we had to assign a fack user to the action data and remove it from the all bones. That ...
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0answers
25 views

Why does using a pose library “break” rest pose and other actions?

I'm experiencing a weird problem with pose libraries that I'm not really sure how to deal with. I have a rigged character I've been working on for a while now. Today I tried using a pose library to ...
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0answers
19 views

Link Object's property to Actions

Is it possible to enhance the animation(where all animations are instanced as unique Actions from the Nla Editor) by changing the object's property (like material color etc) whenever a particular ...
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1answer
43 views

How to increase the amount of times one can use REDO option?

Can the number of redos be increased? My limit is like 5 and I need at least 100 because I am new to this and mess up ALL THE TIME. I tried ... [EDIT] [PREFERENCES] [INPUT] but can't seem to find how ...
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18 views

Animation Actions are missing! [duplicate]

I saved and closed my project, but after opening again there are only 52 actions in my Action Editor instead of the 72 I made? How is this possible?
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22 views

I need to play all my actions

my problem is the following: I have 3500+ actions in one blend file. I want to play it all to render without going to the NLA and handling manually 3947 actions in sequence. There's a way that I can ...
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18 views

NLA Actions with Local Transformations

I have multiple objects in different locations that I have been animating with the NLA Editor. These are the objects I'm referring to. They are supposed to be cartoonish birds. This is the action I'...
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13 views

Copying animation (action) to different object doesn't animate bones

I'm trying to play back an animation on a different object that has an identical rig to the original object (same bone structure, same names and everything - the relative positions of the bones are a ...
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33 views

How to make an animation action without using NLA strips?

I'm trying to create multiple animation clips for import to Unity, as shown in this old 2.7x tutorial https://www.youtube.com/watch?v=gvDse2H3B7s But in 2.8, every time I create a new action, it adds ...
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28 views

Explanation of Blender Actions & menu options

Can anyone provide a concrete / utilitarian explanation around Actions in Blender, or a best practice workflow? For reference, my ultimate use case is exporting this model as an FBX for usage in Unity....
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1answer
69 views

Add MULTIPLE actions to an armature

I have made a direct interface with a Kinect2 sensor, via DLL, for MakeHuman. While recording, sensor data is buffered in an array. Once recording has stopped, and an armature is made the active ...
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2answers
41 views

Mixamo missing a parent or master bone

I downloaded an animation from mixamo and made a repeating action of the walk cycle. But I can't find a master bone or parent bone to move the model along a path. It is just walking in place. When I ...
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0answers
33 views

Accelerating a looped animation over time

I've got a looping animation set up for a ground plane so it looks like there's motion (kind of like a repeating conveyor belt), but I'd like to make it accelerate linearly over time. Here's a preview ...
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1answer
363 views

Weird deformation after exporting Rigify from Blender 2.8 to Unity

Trying to export an animated character from Blender 2.8 to Unity 2019.02! I have a few animation done and almost all of them look exactly as they look in blender, except for the Head bone in the ...
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0answers
72 views

How can I import .fbx animations into Blender?

I was just examining the Unity 3D Game Kit for best practices and was hoping to import the Ellen .fbx model with animations into Blender. While Ellen herself imports fairly well... ...her animations ...
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0answers
37 views

Can I export animations from separate objects into one take, without using a rig?

So I had this problem for a while and worked around it, but I need this to work now in Blender. Below you can see a simple animation I made in Maya. The two objects are animated separately and move ...
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1answer
14 views

Change frames in Actions

How do I extend/reduce key frames in the action editor. This is a character I have entered into blender from Mixamo, Sometimes I want to edit the keys for a character, how do I do so here?
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166 views

How to separate a timeline into multiple actions?

Blender is my bread and butter but there's a darkside within it I have 0 understanding of. I've no idea how NLA and action editor work. I've an animation where you have 230 frames and a character ...
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0answers
27 views

Cant get armature to move mesh!

I am really new using blender and i am trying to get an armature to move a 3d model of a chicken that i bought. This model has some actions that i want to use to animate the chicken but i cant get ...
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1answer
237 views

Exporting keyframed Shape Keys to .gltf in Blender 2.80

I have been trying to export a sequence of shape keys that I imported from an .mdd file using the .gltf file format in Blender 2.80. I defined the sequence as an action in the shape key editor and ...
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1answer
80 views

Fixing starting location for NLA

I am very new to learning Blender so please bare with me on this one! I've read similar questions and tried the suggestions without success! I have two actions I want to merge together using the NLA ...
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0answers
35 views

Automated rendering actions in modal operator is cancelled

I'm trying to render a bunch of actions with a modal operator that is called with a timer. The first action is rendered as expected, and strangely some times the second and third are rendered aswell, ...
1
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1answer
124 views

2.8 - Do I still need to mark each animation action for saving?

In Blender 2.8, do I still need to mark each animation action for saving, or will it retain the animation action datablocks when I close Blender down? I'm sorta used to having to doing some extra ...
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0answers
75 views

Motion capture animation: how do I keep the animation keyframe information for a particular pose after removing marker data?

EDIT: I'm using version 2.79b and Cycles Render. I have motion capture data for a number of markers that come from a suit in a VICON MoCap studio. I also have a number of animations of the same ...
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0answers
27 views

Change Animation parent / link?

Is there a way to "re-parent" animation data? FYI, I don't know much about this, so I'm probably using the wrong term. Basically, I unintentionally "parented" (or linked? not exactly sure if that ...
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0answers
522 views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
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0answers
33 views

System for animating multiple characters simultaneously, baking animations problem

First post here, I hope everyone is doing well I am working on my thesis project, a small experimental video game about social situations and observation. I designed a small controller for making a ...
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1answer
66 views

Action Constraint is being animated for some reason

Something strange is happening to my rig. I'm using Blender 2.8 and I began rigging with an Action Constraint and for some reason it's playing the Action that I made and stored. I've double checked ...
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1answer
8k views

How to bake animation in blender 2.8?

I'm only starting on blender with the 2.8 version I want to do several animations by moving the different donuts up and down so I started animating with actions. But I got one action per object and I ...
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0answers
78 views

Animation Nodes - Trigger Armature’s instances action?

I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene. What I did for now is create ...
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2answers
1k views

Is it possible to create an animation in Blender 2.8, using Python, that it's not tied to any object?

I want to create an action (Fcurve) before I have any object to attach it to. I know how to create an Fcurve directly for an object: for example, to keyframe the location of an object ...
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1answer
413 views

Blender 2.8 How to edit via the Python API an action and change keyframes

An object has an action in its animation data, how can I edit its keyframes? When I print the snippet below, I see that there are 8 entries in the dictionary of fcurves (I assume that they are three ...