Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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How to get number of keyframes from summary via script?

I'm trying to get the number of keyframes from the summary: How do I achieve this? or a similar way of counting number of non empty columns via scripting?
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Bone hide_viewport keyframe not showing in Action Editor

I have an Action like this: frame 0: Bone visible frame 1: Bone hidden frame 2: Bone visible I hide the bone by animating the hide_viewport (TV icon): but as you ...
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Animations - problem with multiple actions

I work as AR Developer on various software and Hololens 2 from Microsoft. I have an assembly created in Creo which I've exported to OBJ with groups containing particular parts so I can move them in ...
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Split the action editors and lock them for two 3d views each

Hi everyone it's my first time dealing with animations, I've just started with blender ... :) Having two models and two animations to compare I tried to split the Action Editor windows in two to be ...
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How can I view a different Action in the 3d viewport?

I made a model with two actions: Idle and Walk. I exported it and both animations worked great. When I re-opened the file today, the Walk action is the only one that will play. It's almost like the ...
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NLA editor seems to automatically keyframe loc-rot-scale for non-specified bones upon export to gltf

I am sorry, I don't really know if it is problem with export or import. NLA editor was always confusing for me. So I have two animations - WALK and STRIKE. WALK only consists of rotation keyframes of ...
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Can a single Action from the Action Editor hold multiple Transform animations?

I have a chimney and low poly cloud. The cloud and chimney should have a shared animation in a single Action for later usage in Unity 3D and to make sure that the Animations play perfectly ...
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1 answer
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Stash actions of all selected objects and rename their NLA track to the same name

Situation: I was doing a physic simulation with thousands of small objects. I baked those into keyframes => should be 1st animation. Now I want to do this again for a second animation. Problem: I ...
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Animation turns into Action of a body part

When I am animating a character I often have the problem that the animation suddenly disappears or is reduced to only one frame of the original animation. If I then go through my other animations (I ...
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How to add different soundtracks for separate animations

Using the Action Editor I created multiple animations/actions. I'm able to add sound to the animations using the Video Sequencer ...
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Action Editor - Editing Bone.A in one Action alters (undesirably) Bone.A in other Actions

First time here :). I'm running into an issue with the Action Editor. I'm not using NLA - seems like overkill for my purposes. I'm using the Action Editor to author a series of animations for a game ...
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How should I handle parenting armatures and actions

I am trying to make animations for a model to import to Unity. Basically, theres is a character armature (Armature 1) and a weapon armature (Armature 2) My goal is to make the armatures modular, as I ...
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Two actions playing at the same

I have two actions. A run action and a jump action. When I switch to the action editor and switch from the run animation to the jump animation, it plays the run animation instead of the jump. How do I ...
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Keying multiple emptys which are IK targets results in location reverting to 0 when timeline is moved

I've run into a very strange issue with my otherwise normal skeleton and IK rig. When I key my IK emptys, every IK empty snaps to the most recent location keyed when I pan through the timeline. This ...
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1 vote
1 answer
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Vertex group is not moved by bone (only overlapping vertices seem to move)

I have bones for the forefoot (Element.005) and the heel (Element.006) of a foot: I have painted weights for both: Moving the of the forefoot deforms the mesh as intended. However, the other bone ...
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Problem combining animation actions

I trying to combine two animations whitch was exported from blender in fbx format, but every time I try to do that the second action start in the "reset position" of the character and all ...
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Apply new poselib asset library with python api

From here bpy.data.objects['Armature'].animation_data.action = bpy.data.actions[1] It will set the current action but not really apply to empty action for pose ...
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1 answer
175 views

Bake two NLA strips in a single animation

i'm getting mad with this. I'm trying bake a single animation from different NLA strips, but i can't do it. I imported a character with a skeleton and i added some animations with a retargeting from ...
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Animation stacking on top of eachother

Making some animations lately, having some problems that I never experienced before. Somehow, all animations stack on top. For example my running and walking animations try to play at the same time, ...
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Transferring a Mixamo animation from one armature, to another via the action editor, leads to unintended rotation issue,likely caused by the hip bone

I attempted to import a Mixamo animation to my model's armature (on the left). Both armature's are from Mixamo, so I thought I could transfer the animation from the armature (on the right) by adding ...
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The parented object to my Armature disappears when a starting animation in BGE

Version: Blender Game Gngine 2.7.9 The object always has an idle animation action playing and it works perfectly and it doesn't disappear when I get close to it. ...
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Animation Action

I'm new to Blender so probably I'm asking a stupid question. When I export an FBX with some Actions baked in, I found in the baked file a lot more Action than what I expect. It seems like the original ...
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2 votes
1 answer
37 views

How to remove extra animation actions in blender?

I usually make extra actions accidently. and the problem is that they always make my project untidy and I don't know how to delete 'em. I searched in google but I didn't find any good way for doing ...
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1 vote
1 answer
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When duplicating an action in the NLA editoris it suposed to create a new source action each time?

Like I said above, as of Blender 3.0 whenever I duplicate an action in the NLA editor it creates a new action entirely. Previously when you would duplicate an action in the editor, it would make ...
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How can I ramp this rig animation down into slow motion - without ramping the timeline?

I have a mocap animation that I want to start fast and then quickly ramp into super slow motion. But I do not want anything else in the scene to ramp down. i.e. It is only the keyframe action that ...
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1 answer
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Phantom keyframe in Blender 3.0 action

I have potentially discovered a bug in Blender 3.0 (that's my working assumption at this point), though perhaps this is normal behavior and I'm just missing something. I have an armature action, ...
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22 views

Accessing Keyframes when adding via low-level method

If there are a lot of keyframes and a script continues to add keyframes, the script will get slower and slower as the animation grows. Supposedly this can be solved using more low-level methods, but ...
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73 views

Importing Skinless Animation from FBX creates an Action for each bone?

Hello Blender Community! I recently learned about the Actions system in Blender and after watching a video on how strong this workflow could be for working with models with several to dozens of ...
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How to revert 'make single user' on keyframes?

I had two linked scenes and in one I've made keyframes of an object single user. After a while I've decided to revert it back to global and re-link keyframes to the ...
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4 votes
2 answers
188 views

Get user-friendly name for F-Curve

I'm trying to get the user-friendly name of an F-Curve that gets displayed in the Dope Sheet and Graph Editor. For example, I would like to get the name 'X Euler Rotation'. If I use FCurve.data_path, ...
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1 vote
0 answers
136 views

Why does animation baking in Python not match Blender?

I'm writing an export script for Blender actions (in the context of video game animation). As part of that process, my script bakes actions that use inverse kinematics, as follows: ...
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4 votes
2 answers
166 views

Get the object of an FCurve

I am getting the Graph Editor's visible FCurves using the following code: visible = context.visible_fcurves[:] for fcurve in visible: #object code here How do ...
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4 votes
1 answer
72 views

bake IK bone position

All I want to do is pose an IK chain with its controller bone. Then I want to store the position of the bones in the chain as a key frame, so they stay there when I turn off the IK constraint. I ...
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1 vote
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Mirroring an animation accurately without creating extra keyframes

Lots of questions about the same thing but they can be solved by simply pasting the pose x-flipped or by mirroring the keyframes in the Fcurve editor. However, for an animation that crosses the global ...
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1 vote
0 answers
34 views

Animate plants growing along path as camera passes

I've created a plant object with a simple growth animation action and arranged many of them along a path in my scene. I've animated my camera moving along this path, and I would like the growth ...
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160 views

Blender how to use an import action animation (.glb file)

I want to combine the motion and the model together but not sure how to do it. Both the model and animation are coming from a JRPG game, I find the files online. the animation looks like this after I ...
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1 answer
159 views

How to change active animation action for all selected objects using python?

Currently my script uses this below to change the active animation action on the active object. ...
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0 answers
55 views

Python, how to change F-Curve modifier toggles for all action groups/channels

How can we access those F-Curve toggles via python code? We did not found any info about those in documentation. We have already looked here and here. https://docs.blender.org/api/current/bpy.types....
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22 views

I can't export one single animation with my Armature

I have 5 actions, 2 of them are named as "Run" and "Run with item". But It feels like I have 4 actions, but ...
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32 views

glb file imported without armature

I am working with Amazon AWS avatars and I have been successful in importing/exporting them in blender fo use in my web project, however I've only worked with the female so far. On delving into the ...
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60 views

Exporting blender project in gltf with multiple animations

I have create a simple box opening and close animation in my blender project using the NLA editor, I need to export this project to gltf format in order to convert later on the file using Reality ...
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1 answer
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Is it possible to add a keyframe to an IK control's Target Root?

I have an animation file with multiple actions, and I'm using the Mr. Mannequin rig for Unreal. For all of my previous actions, the Target Root (found in the Rigging Modules settings) of my IK hand ...
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0 votes
1 answer
24 views

Link a material animation with an armature animation

I am writing a custom exporter and need to determine which material animations go with specific armature animations. For example, my armature might have an action for throwing a punch, and the face ...
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Joining 2 or more armatures makes the not joined disappear but still be listed,selectable and have keyframes, and their actions "freeze". Bug?

Apparently this is a series of more than 1 questions actually, the part in bold sums it up. Was experimenting with animations, armatures and instancing. Tested it by making a palm tree where the stem ...
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21 views

Adding bone keyframe to a new action affecting/changing previously saved action

My charater model have one set of deforming bones, and another set of target bones that is driving the deforming bones through constrains. I create the target bones by duplicating the deform bones,...
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1 vote
1 answer
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Where is Action Constraint "Evaluation Time" property on the action panel?

I am using version 2.9 and I cannot find the "Evaluation Time" Property for the Action object constraint. I saw in some videos and posts that it should be right under the "Target" ...
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2 votes
1 answer
115 views

When I create multiple actions, they affect each other. How to avoid all this?

I try to create a second action to my character, but when I create it and set the the first keyframe, I noticed that it affects my first action too... How can I avoid this? Here a video https://...
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2 votes
1 answer
165 views

Get start and end frame of multiple strips?

I'm working on a platform that requires me to introduce Frame start and end of my animation strips. I've been looking for a scrip to get a list of the frame range of all the strips i have on my NLA. I ...
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1 vote
1 answer
2k views

How to combine multiple actions in blender 2.90 in a single baked strip to render?

My goal is to combine all my animations actions (clips) into a single baked animation. I found a youtube tutorial but is not useful for me. LINK (MY FAIL) https://www.youtube.com/watch?v=TFV0oS7YVHQ ...
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1 vote
0 answers
63 views

Why does adding a second action sometimes result in two actions influencing each other?

I have been working with Blender for about a year almost exclusively to animate 3d models for games. I absolutely love it, save for the entire flow of action strip + NLA. The moment I think I ...
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