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Questions tagged [actions]

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11 views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
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0answers
8 views

System for animating multiple characters simultaneously, baking animations problem

First post here, I hope everyone is doing well I am working on my thesis project, a small experimental video game about social situations and observation. I designed a small controller for making a ...
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1answer
18 views

Action Constraint is being animated for some reason

Something strange is happening to my rig. I'm using Blender 2.8 and I began rigging with an Action Constraint and for some reason it's playing the Action that I made and stored. I've double checked ...
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0answers
153 views

How to bake animation in blender 2.8?

I'm only starting on blender with the 2.8 version I want to do several animations by moving the different donuts up and down so I started animating with actions. But I got one action per object and I ...
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0answers
35 views

Animation Nodes - Trigger Armature’s instances action?

I have quite a complicated shot to do: as the camera moves in the scene, hundreds of props are constructing themselves. One same props can be like 50 times in the scene. What I did for now is create ...
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2answers
59 views

Is it possible to create an animation in Blender 2.8, using Python, that it's not tied to any object?

I want to create an action (Fcurve) before I have any object to attach it to. I know how to create an Fcurve directly for an object: for example, to keyframe the location of an object ...
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1answer
32 views

Blender 2.8 How to edit via the Python API an action and change keyframes

An object has an action in its animation data, how can I edit its keyframes? When I print the snippet below, I see that there are 8 entries in the dictionary of fcurves (I assume that they are three ...
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1answer
33 views

Small moments when I can't seem to do anything [closed]

I am using Blender version 2.79. There are moments when I can't move or do anything. Just small moments when I can't do anything. -The best way I can describe it, is no matter where I click or what ...
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1answer
37 views

Blender ruins model/animation when switching actions

Any ideas on how to fix this bug/feature of Blender? How can something so simple like selecting another action mess with my work?! Here is the video: https://youtu.be/YE8sNfaVu6o And the .blend file: ...
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1answer
24 views

I want to Integrate Animations with my friend

Me and my friend want to work with the same rig(skeleton), integrating our own animations that were made in the same rig(skeleton) but in different workspaces. For example, my friend will animate the ...
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0answers
28 views

When I switch between actions my armature changes location

I just made a walk cycle with an armature and when I simply move from the walk cycle action to another action the armature changes location. Here's the first screen capture before I switch actions. ...
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0answers
104 views

Blender 2.8 - Some Actions doesn't appear on Dope Sheet Action Editor. Deliberated or I'm doing something wrong?

I'm testing Blender 2.8 and I'm working with NLA. I have no problems when I work with actions related with Object Transformations but when I convert some keyframes (from the material) to NLA disappear ...
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1answer
31 views

Applied armature doesn't “stick” to mesh while not applied does and I think I need to apply

According to a tutorial that shows how to export my NLA to Unity I need to apply all modifiers first. Though, I noticed that if I apply my armature to the mesh then the mesh stops following the ...
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0answers
17 views

How to share actions between 2 seperate armatures

I have 1 character armature animated with a few actions, walk, jump, punch. I want to create a set of actions that incorporate a 2nd character armature. This is for a project that uses wrestling or ...
1
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1answer
75 views

position and scale of the model randomly changes on different actions/animations

i have downloaded a free zombie model and made some animations/actions for it in action editor like, walk, die, attack and so on. but now, when i select and play different actions, my model's position ...
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0answers
25 views

Export Individual Actions for use in Unity

I am trying to make a video game character. I have created a rig and animations for it. I want to use the same rig and animations for multiple characters. In Unity, when I import the Blend file, I ...
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0answers
25 views

Linking a rig with actions and animating more

So I created a character, rigged it using rigify and created a simple walk action. Next I linked it to my scene blender file and created a proxy to work on it. In the scene, I saw the walk action and ...
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1answer
64 views

Setting up a linked rigged character

So, I have a best practice question. I created a few characters in their separate files. Rigged them using rigify, created a pose library for rubharb lip sync. Next, i linked that character to a ...
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1answer
20 views

Rig has disconnected from mesh when editing animated action

I have copied a walk cycle action from one rig to another - from a male to a female. When the timeline is scrubbed the new action works fine. But, when I try to edit the bone's positions at a ...
1
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1answer
58 views

How do I download action strips?

I have watched a few YouTube videos on how to create and animate with NLA Editor and Dope Sheet (bake) but my thing ain't working out. I want to get action strips but I cannot find any! I have tried ...
2
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0answers
50 views

Set Active FCurve in Graph Editor through python

I'm trying to set an FCurve in the Graph Editor to "Active" through python. In the API FCurves don't actually have an "Active" property, but manually click-selecting a channel or keyframe on an ...
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0answers
10 views

Two armatures sharing action - Animations desynced

I'm creating an action for an armature in which a single bone from another armature is required. I was playing with some F-curves when the single bone stopped moving. I tried to assign the action back ...
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0answers
31 views

How can I animate a camera together with my actions - without fuzzing it all up?

Thx for letting me into this forum. I am quite a newbee. I have bought a rigged deer that has a lot of actions (like walk, idle etc). I really struggle with the interface of Blender, but I learn. When ...
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0answers
26 views

How to render all action in blender [duplicate]

I have 01_a.blend. Inside 01_a.blend, I have 10 action (01_a_001. 01_a_002 ....). I want to render all action by command line. Can anyone help me this problem?
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1answer
46 views

Make multiple smaller weapon animation clips out of big default action for use in Unity game engine

I made weapon animation for mobile game. I have one big animation that includes all states of weapon ( idle, hipFire, reload, wield, remove, aimedFire, run) I want to make separate animation clips out ...
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0answers
17 views

How to trigger an action according to the position of the 3D cursor?

See this file blend at the link: https://drive.google.com/file/d/1SDKeYAruOdBIBzi-W4LAp8q5ZnnDzYX8/view?usp=sharing I can't realize this little python script without using BGE that when I click on ...
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0answers
10 views

Delete keyframes at a regular interval in Action Editor

I need to delete keyframes at regular interval e.g. remove keyframes from 2-9, 11-19 and so on. I read a post from can you delete keyframes at regular intervals in a given range?, but using simplify F-...
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1answer
50 views

Action Editor keyframes only showing when I have bone selected

In the action editor, my keyframes only show when I have the corresponding bone selected. Before, they were showing regardless if I had the bone selected or not. So how can I switch it back so the ...
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2answers
312 views

How to find out if an object has an action with Python?

How can I use Python to find out if all the selected objects have an action and do something then? If one or more of the selected objects don't have an action, I'd like to print an info/error message ...
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0answers
25 views

stacking action strip to NLA editor resets extrapolation and blending properties

As stated above the properties of an action change (to Replace and Hold Forward) when stacking it. In our project we have to deal with a lot of mocap takes and always changing the extrapolation and ...
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0answers
92 views

Export shape key animation to unity

I am trying to export a simple shape-key animation from blender to unity. I can see the keyframes in the timeline, the animation plays fine in blender. However when I try to import the file to unity (...
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0answers
53 views

Actions not being exported

I've only tested with FBX and Godot's Better Collada Exporter as of now, however in both cases my action is not being exported. This is the only mention of it in the entire file (action is called <...
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0answers
36 views

Is there a possible way to edit the repeated action strip?

I have an action cycle. So in NLA action, i repeat it to make a loop cycle. But I can't edit the whole strip by enter the tweak mode. So i want to combine repeated action so I could edit the whole ...
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1answer
200 views

How can I instant delete all of the actions ?

I need the clean my blend file from the actions, but if I delete them in the dope sheet it doesn't work.
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0answers
174 views

Import Animation to Unity: Why is there only “Default Take”?

What I want to do is to create a "Little Planet" Scene with several moving objects on it. I animated the Clouds and the Windturbines so far, but when I import my .blend file into Unity I only see one "...
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0answers
23 views

BGE : Moving parented dupligroup

I was working on a "sw battlefront" style scene during a gamejam session. At one time, i chose to add a scene with stardestroyer popping from hyperspace, firing at the player and spawning TIE fighter. ...
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0answers
14 views

What Determines Action Selected in Action Editor

I've been having trouble with working on the desired action in the action editor, and I'm wondering if there's a way to make sure I'm working on the action I want to. Often I'll create a new action, ...
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0answers
24 views

Is it possible to get fcurves associated to a bone by script ?

I'm working on a Blender add-on for transfering animation. I'd like to know if there's a way to select the fcurves describing a bone's movement through the bone. What I mean is that the only way to ...
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0answers
12 views

Using NLA actions for differentials

Is it possible to use NLA actions to store "differentials" rather than specific keyframes? For example, is it possible to make an action where each time it's invoked, it increases the current x ...
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1answer
33 views

Priorities with actions in bge

I am working on a character for a game that has 3 main actions: Walking, Running, and Idle. S1 and S2 stand for Scenario 1 and Scenario 2, respectively. I have all the priorities set to 0. I want the ...
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0answers
69 views

How to slow down an action strip graudaly?

I need to slow down an action strip, but not whole, only part and to make it smooth. I can do it by hand by moving and scaling the f-curves/keyframes, but thats poor solution. The best would be, if ...
1
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1answer
283 views

Cant select/move multiple keyframes even with B select?

Ok, it is very inconvenient in the dopesheet trying to move multiple keyframes but only able to move 1 - even when a batch has been highlighted orange. Per other answers Ie used the B key to select ...
0
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1answer
42 views

How to use scripting to remove fcurve for x and y location channels only?

I want to remove the x and y locations in fcurve using codes. I can remove all location channels in fcurve using codes, but I don't know which one x or y is. If the fcurve contains x,y,z, I remove the ...
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0answers
80 views

Animation presets for motion graphics

I want to create a preset where letters pop into view and move forward and backwards (motion graphic). I already know there is actions but actions assume the location is known and is a fixed value. ...
1
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1answer
46 views

Display object only in certain animation

I got two object "Rabbit" and "Knife" with armature. I need to show Knife armature in "Cook" animation only, and hide in other animation. Animation: 1. Cook(knife displayed) Walk(Need to hide knife)...
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1answer
99 views

Save ik bones after bake action for backup

Hi how do we save ik bones after baking action? After baking action, normally i’ll delete the ik bones so i can work on another animation in another action. Occasionally, i’ll need to enhance ...
0
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1answer
83 views

BGE 2.79: How do I change an action in-game with the push of a button/object

Here is the thing, I'm currently working on a project for my internship. It is about an interactive boatride which there are multiple atributes that te boat stops at. After you completed a level the ...
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1answer
39 views

Why I can't paste a mirrored version on certain axis?

I am new to blender and started creating a character of an online template some time ago. I am currently on the animating phase and I am making a walk action. I was following an online tutorial [Video]...
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1answer
172 views

Can't copy and paste keyframes from another action

I'm trying to copy some range of keyframes to another action. In same action, copy and paste works fine, but paste to another action doesn't work. I mean I have plenty bones but only single bone was ...
0
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1answer
231 views

Why can't I create a new action?

I am new to blender and am having lots of fun using it. I created a character of an online template and finished binding my armature. I was going to create a new walking action when the new action ...