Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

Filter by
Sorted by
Tagged with
1
vote
0answers
6 views

NLA : is it possible to “hold backward” an action strip?

I know about the Hold Forward extrapolation mode of an action strip in the NLA, which allows you to to extend the pose of the action strip. But is there a way to "hold Backward" ? I mean, I ...
1
vote
2answers
98 views

How can I store an animation action for later use?

In the action editor, I see there's a stash option. Is this the way to store an action for later use in animation? If I reopoen the animation action and then click on stash again, I get an error ...
0
votes
0answers
7 views

Animation doesn't update when switching action strip in 2.91

I'm not sure if this is a bug in newer blender versions, or some option that needs to be enabled. In the past when I would move up or down in animation layer, the rig/animation would change ...
1
vote
2answers
27 views

How can I edit an action strip while seeing the global NLA animation playing?

I'm playing with the NLA editor so I can use action strips, but I think I don't understand how it works. From what I understand, I can see the NLA (global) animation only if there is no action opened ...
0
votes
0answers
5 views

Changing actions modifies earlier actions

I'm using blender 2.90.1. I have multiple different actions intended to be put into a game engine. They are animated with a character rigged using rigify. When I switch actions and then go back to the ...
0
votes
0answers
14 views

How to keyframe a shading property to a specific action

I have a rigged model with different animations (stored as different actions), and the image textures of the eyes that have to change during certain animations. I've added a Mapping node which creates ...
1
vote
1answer
47 views

How can I make an object use it's animation action at a specific frame in Blender Python script?

I have a python script that runs through Blender and I use it to procedurally animate two figures. I gave the models animation actions which work in Blender, but in the python script how do I tell the ...
0
votes
0answers
18 views

Instance action with Animation Nodes

I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes . I have some issues to clarify but to start with I cannot instance the character ...
1
vote
1answer
42 views

Bake action with euler rotation instead of quaternion

there is a problem that baking actions with Euler rotation creates a flickering rotation in the keyframes. The problem can be solved by choosing quaternion as rotation but I need to export the ...
0
votes
1answer
37 views

How to keep 2 or more different alternative transform?

I have an object (just static object , no animation) and i want to keep 3 different alternative positions. So later, i can choose which one to use and restore it. How can i do this ?
4
votes
1answer
69 views

Is there a way to play all actions that are part of one armature one after another?

So I have a few actions I made for my FPS hands that I would like to play one after another and render it as a video, but I cant seem to find where or how to do that. Is that even possible?
0
votes
1answer
27 views

How to create a new action strip

I deleted all animations via the blender file outliner and now I cannot add actions in the action editor as there is no action strip. Trying to add a new action strip in the Nonlinear Animation window ...
1
vote
0answers
15 views

combining different actions into one sinlge action

i have two different actions one is "reload" and other one is "m100_reload" as shown in the picture below.Now i want a one complete action like "m100_reload". How i can ...
1
vote
0answers
11 views

Copy the key frames of an Action then append them to the other one by scriptting

I'm trying to make a different actions for the character. Some actions have the same key frames of others, then I have to copy and then paste to the current action, that takes me much of time. So, I ...
0
votes
0answers
30 views

Action Constraint won't select Action baked from Copy Transform (2.8)

I'm trying to turn a mesh's action into an action that corresponds with a bone in my rig. I duplicated the bone in Edit Mode, separated it into it's own separate armature. We'll call this RefBone. I ...
0
votes
0answers
9 views

How do I insert all actions into unity?

I have been trying to get all my actions into unity for hours now and I can't get it to work, I have enabled the F thing, and I tried a lot of solutions including ones that I have tried my self, but ...
0
votes
1answer
62 views

Populating Fcurves Keyframe_Points

I am currently working on an importer for captured Shape Key motions. To fasten up the process, I am using the method suggested here. It works perfectly and saves up to a few minutes per import. I am ...
3
votes
0answers
22 views

Actions with multple objects, and general animations

I'm making a long animation, and was annoyed by how messy it got, then I learned about the NLE editor, and actions, which sounded super cool. However, now when I try to split my animations up in ...
0
votes
1answer
29 views

animation track with two stripes and second stripe strart where first stripe ends?

How to work with animation and tracks (stripes)? I create Stash and Track in Notlinear Animation. I add two Action Stripes (from created Action Stash) in one Track. How to do the second Stripe starts (...
1
vote
0answers
26 views

180 degree bone rotation stutter problem - chained Action & Driver rotation

There are a number of posts referencing 180 degree stutter/flipping issues and resolving them by using a driver in-place of a modifier/constraint - which seems to work OK for a 1-to-1 relationship. ...
0
votes
0answers
10 views

Combine two armatures and keep weight painting?

So I have an animation of a gun firing, and an animation of a flying pear enemy, and I want to combine their two armatures so I can export them together as one action into a game engine. I've tried to ...
1
vote
1answer
28 views

No suitably rooted paths error when trying to set action on object

I'm trying to place a copy of an action onto another object. My code seems to work, except when I try to set the action on the new object. (I'm copying the animated viewport display rgb values, from ...
0
votes
0answers
28 views

Can't create new action or push down current action on armature

I've been animating in blender for a while and had this problem a long time ago. I never found a solution and now it happened again. I was messing with the NLA strips and now I can't push my action ...
0
votes
0answers
17 views

How would I edit every action and their keyframes using the Python console

so I've been trying to figure out what's wrong with my imported animations (I have 160) and I finally figured out how, but it takes about an hour per animation to fix. The problem was a few parts of ...
0
votes
1answer
32 views

Automate save as shapekey for multiple animation actions

I have a model with a armature with several animation actions in it, these actions are facial expressions, and i'm converting each action to a shape key using the "save as shapekey" option ...
1
vote
2answers
232 views

How to do “NumPad .” on a mac

I'm trying to focus on a tiny object and the emulator as far I see doesn't do "NumPad ." actions on a Mac. Also the + and - don't zoom me into focusing on the object. I'm either too far away ...
0
votes
0answers
32 views

blender 2.8 exported animation to unity is all in one animation clip

I created 2 animations as 2 different actions in the dope sheet. When I export them to unity I can still see in unity both, but the walking animation clip contains the idle animation and the walk ...
0
votes
1answer
62 views

Inconsitant Animations when uploading to UE4 with the Send to unreal Tool

I'm trying to create an animation using SplineIK's with tracking bones into UE4 using their Send to unreal Tool. within blender everything appears to be correct with the animation, however once ...
0
votes
0answers
55 views

How can I combine two animations that start at different postions?

Watch the first 20 seconds of this video. Combining Mixamo Animations I am trying to do that exact same thing. The only difference is that I am taking the Mixamo animation, importing it into blender ...
0
votes
0answers
46 views

Shape key f-curve animation to action

I am trying to make a character talk without having to animate it by hand. I made a shape key and used the "Bake Sound to F-Curves" option to do this. The character talks just as I wanted ...
0
votes
0answers
14 views

Action Editor bug or am I doing something wrong?

Watch the first 20 seconds of this video. https://www.youtube.com/watch?v=V7FZ_O1IkxE&list=LLkDggPQwOzAPYvEEcePK50A&index=4&t=0s I am trying to do that exact same thing. The only ...
0
votes
0answers
22 views

Correct z coordinates of a walk cycle

I made a walk cycle. I use it in NLA editor. I noticed that the character is too high (3 inch above the ground ). I tried to correct this using a variety of ways: A) I Went to the graph editor and ...
0
votes
1answer
18 views

How to make Actions object specific?

I have gun actions, and each part of the gun, has a specific action. However, when I export it into Unity, each object has every single animation, even if it never used that animation in Blender. What ...
1
vote
2answers
113 views

Does gltf only support the export of one strip per NLA track?

This blend file contains only the default cube. I've create two Actions: MyTrans that implements only a translation & MyRot that implements only a rotation. Each of those Actions, I've 'pushed ...
3
votes
1answer
94 views

How to discover the users of an action?

This blend file contains a Sphere, a Cube and a Cone. The action CubeAction acts on the cube. In the Action Editor, it can be seen to have 2 users. So it must also act on another object, but which ...
0
votes
0answers
26 views

Presence of a strip on another NLA track prevents execution of original track

Using the default cube, create a keyframe at frame 1 where y=-4 and a keyframe at frame 40 where y=4. Change the action just created to an NLA strip on a new NLA track. With the current frame=20, ...
1
vote
0answers
50 views

Animation automatically created by Rigify in Blender 2.8

After generating a rig with Rigify in Blender 2.83.3 an animation tab is added under the rig. I'm quite new to blender, and I'm asking this question just to have more understanding of what I'm seeing ...
0
votes
0answers
38 views

Not all actions exported to glb file

I have a cuboid that can lean left, lean right or do an idle animation determined by actions. Using the Blender IDE I can get any of those 3 to play.Here it is, leaning to its right. My problem is ...
0
votes
0answers
15 views

How to let some keyframes influence the animation loop without being played?

In the picture above you can see the keyframes for a walkcycle. The start and end keyframes are the same as it sould be in a looped animation(frame 0 and 59). The two keyframes on the far left and the ...
0
votes
0answers
22 views

Why would the Action Editor's New be grayed out?

One of my objects greys the action editor's new button out. If I open the file or link the object to a new project its the same. Why would this happen? Thanks for any help! Rusty
0
votes
0answers
30 views

animating objects with “child of” constraint messes up other actions

i am not sure why but animating the influence slider on the "Child of" constraint on one object in the middle of an animation seems to mess up this specific object in another action. it ...
0
votes
0answers
19 views

Keyframes to actions

I'm quite new to blender. Is there an easy way in blender 2.8 to make an animation of keyframes into animation with actions? Thanks in advance.
4
votes
1answer
114 views

Why can't I enable the 'new' button of action?

I want to import the action template of action editor, and use template ID to display it. But the 'new' button is disabled, how could I active it? here is my code currently: ...
0
votes
1answer
169 views

How to select/list all users of an Action?

I have a (comparably) complicated, non-humanoid character rig. I am having a lot of trouble exporting this thing to Unity, so I am trying to clean it up without ruining all the animations I made (for ...
1
vote
0answers
11 views

Is there a Way to Automatically Select Every Bone That Is Part of a Single Action?

After creating multiple actions, each of which contains the channels only of specific bones of a rig, I find that I want a way to instantly select all the related bones of whatever action I'm working ...
0
votes
2answers
330 views

Action editor doesn't quite work well

I’m trying to make separate animations for my character, which will be used for an experimental game in Unity. I’m having trouble with the action editor, it seems to be not working the way it should. ...
1
vote
1answer
152 views

Can we create an Action from a Dopesheet animation?

I have animated a number of Shader Node properties and the keyframes show up in the Dopesheet but not in the Actions editor. I have tried copying the keyframes from the Dopesheet but I can't paste ...
0
votes
1answer
378 views

Blender 2.8 Animation, Bake Action, is it broken?

This question was asked Here but not answered satisfyingly. I am attaching sample files where I reproduced the issue: Repro: Using Blender 2.81 (but seems to be broken in all 2.8x releases) shift+A ...
0
votes
0answers
11 views

Problem with importing .blend actions to Unity

I’m currently using Unity 2019.1.3f1 and blender 2.8 and I’ve ran into a weird issue. The issue at hand is the following: For some reason .blend files with multiple actions won’t be imported ...
0
votes
0answers
19 views

Good workflow for “ready to use” character actions in other scenes

I have a character ready to animate. I want to be able to append this character and its actions library (walking, running, sitting etc) in different scenes, with the less amount of calculation ...