Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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Help me fix merged actions on export

I have a problem with blender, when I export my actions the poses are getting merged. I have tried to export "all actions" and then "NLA strips" , but I see the same error when I ...
Zenman's user avatar
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Best Practice on animation multiple Actions for a game character

I want to ask, what is the most proper approach for handling rest pose in actions. Do I need to just set the keyframes for ALL of my bones at frame 0 for each Action? Or is there a better way to reset ...
PlanetControl's user avatar
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How do I turn an NLA Material node animation back to keyframes?

I fiddled around with the NLA with an Material node with keyframes in NLA and made then into actions, but now I want to convert it back to keyframes but there's no tutorial (at least none for material ...
BeeAPotato's user avatar
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1 answer
30 views

How to create a fade in action?

I have seen many videos that explain how to fade in an object and the corresponding keyframes are visible in the timeline. However, I have not been able to create an action with these keyframes (...
QuantumCoder's user avatar
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How to export 1 action that contains two rig's animation

I have been told to export only one action containing the animations of the two seperate rigged pigs seen in the image. What is the best way to go about this? I have heard the suggestion of combining ...
Nicholas S's user avatar
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Dope Sheet Action Editor turned orange. I think I've changed a setting somewhere on accident, how can I undo it?

If you open a new blender file and open the Action Editor in the Dope Sheet, it looks like this: Nice and clean, empty, and gray. In this new file, changing the End frame of the Timeline also sets the ...
Juliana Nielson's user avatar
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1 answer
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Can I use One bone to Play an action? Need help for using action modifire

I have a bat model and I made an action that Frame 0 is Bat with open wings and On frame 24 bat is in Resting Mode and Made this with help of all the bones that bat has. Now I want make a seprate bone ...
Mohammad Hossein Kakooei's user avatar
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How to get Camera FocalLenght to enter ActionsEditor?

When you select an object, as you put some keyframes for location, rotation and so on, you get an action associated to them but if you select the camera and keyframe the focal length, you don't get an ...
user2888043's user avatar
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Combine the animation of the objects in one action

Can somebody help me? I've made these two spheres and need them to move in opposite directions through the orange tunnel. Each sphere is a single object. When I animated the objects using keyframes, I'...
juliopanz's user avatar
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Export multiple actions from Blender as a single clip to Unity

I created an animation with more than 200 objects that change their material multiple times using a mix shader, and two bezier curves that change their length with the End property. I've been facing ...
Tahndel's user avatar
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Blender adds Armature name to Actions name when exporting FBX

When I export an animated FBX with different Actions in it, Blender renames the Actions like this (Armature name 2x before the action name). I tried renaming the Actions directly in the Blender file ...
Rodrigo's user avatar
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How to keyframe custom properties in actions?

I'm using Blender to develop game animations. I have an animation that I want to attach hit boxes too. I then want to set boolean on/off values on keyframes the hit boxes are active and read this in ...
kevzettler's user avatar
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How to create multi armature animations?

I have a character armature and mesh that I want to duplicate. I then want to use both copies for an animated action in which they are entangled together. At a high level this would be a grapple, or ...
kevzettler's user avatar
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1 answer
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Trouble blending Forward and Left Strafe animations in NLA Action Editor

I'm currently having an issue with blending animations using the NLA Action Editor in Blender. I have a character model with four strafe animations (Running Forward, Running Backward, Strafing Left, ...
Davie10863's user avatar
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How to convert "global vertex animation" into different actions by frames

I have a composite model (consists of many objects). Each individual object is animated as described in this post: How to insert keyframes for the vertices using python As a result, I have 1 "...
isia21's user avatar
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Is there an reliable method to control for angles when working with multiple consecutive actions in one scene?

Currently, I am working on an animation where a character walks then turns at a 90 degree angle to the right then moves into the idle animation using a transition. All X,Y,Z rotation start at 0 for ...
Adrian . EXE's user avatar
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My NLA actions do not work when start playing

I don't know much about NLA animation. When I start playing, the NLA does nothing. I already saved the NLA actions, but when I try to delete the NLA action and add the browse action again, nothing ...
Logan freeman's user avatar
1 vote
1 answer
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Animation copied from the identical object gets messed up

Noob question... I have two animated, identical objects (Object1 and Object2). They are copies of one object, imported as FBX in one Blender file. They have two different animations, one per each ...
dcrow's user avatar
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Can I animate multiple armatures in a single action

I have a gun armature and arms armature. The hands on the arms armature have a child of constraint connected to the gun armature. When I create animation of the gun reload, I need to create separate ...
giji676's user avatar
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FBX exporter doesn't export actions, when the action has data for non-existing bones

I am trying to convert some animation data to FBX. There are some unnecessary bones and if I delete only those bones, the actions will not be exported to FBX. If I export without deleting the bones, ...
aoisensi's user avatar
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Combining two actions into one

I'm currently in a bit of a pickle because of how I handled actions with this file. I have two armatures in my project, one for the viewmodel hands and one for the gun. Instead of animating them both ...
corviraptor's user avatar
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1 answer
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How to rename an action strip (for appending)

I created an animation in the NLA. Here I renamed the action, but whenever I'm appending the action, this name is not visible anymore. In this example, I renamed the action itself to 'Talking', but ...
Tim Garstman's user avatar
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1 answer
250 views

Applying animation to identical armature with Action Editor does not work

I am trying to apply animation from one mixamo armature to another. They should be identical. I am using the action editor data-block approach as per the first section of this video tutorial: https://...
DrIgnatiusCole's user avatar
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How to the run cycle animation go in the opposite direction

I've made a fun little walk animation that i'd like to have go backwards as well as forwards while keeping the same speed, keyrames and direction. how can I flip the keyframes I have set up on the ...
Jayber's user avatar
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1 answer
138 views

Animating a character with actions from several armatures

I'm looking for your input/experiences/suggestions using armature actions built for one rig on a different rig. I have characters -- and related armature actions -- built from various techniques such ...
james_t's user avatar
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FBX not exporting whole animation?

(a lot of the other relevant questions are ancient) I have an animation under the action editor in Blender, which I've exported as an FBX into Unity. Unity seems to only see part of the animation ...
user158662's user avatar
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Actions for linked objects being reset in the nonlinear editor upon reopening scene

I have some characters that come with action animations that I am importing into another scene as linked objects. When I adjust the actions to my liking in the non linear editor, all of the tracks are ...
Mike's user avatar
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1 answer
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Merging keyframes from separate actions for 2 armatures with API

I'm honestly out of ideas with this one. Basically I have 2 armatures, each one of them has it's own action. In the end I want to still have those 2 armatures separated but only one action to drive ...
yazjack's user avatar
1 vote
0 answers
123 views

Problem with action constraint. bones jump to random places and the animation breaks

I have animated multiple bones of this armature, but after applying theaction constraint to the bones, some bones are jumping to different location and rotation as their starting values, some bones ...
rdx___________'s user avatar
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2 answers
457 views

How to "push up" an NLA Strip or Action Clip to Append to a new file

I want to re-link a library character and then re-append some actions from a previous file. However, while I see my desired actions/names in the NLA Editor, I don't see them in the Action Editor ...
james_t's user avatar
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1 vote
1 answer
60 views

Animations combine by themselves

My animations keep combining with each other for some reason! This problem has persisted with several models and with many versions of Blender. I've made a simple animated model to demonstrate this ...
Jabu-Jabu's user avatar
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1 answer
38 views

Animation on the same two characters

I was trying to create a simple walking animation of a character in NLA. However, due to some unavoidable reason, I have to append walking animation on the same two characters once at a time. The ...
Tanmoy Roy's user avatar
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1 answer
29 views

How can I edit an action so that its bones are pointing upright?

Earlier I attempted to append two actions to this .blend file. The appended "Walk" and "Run" actions weren't animating properly, and the bones had to be rotated along the Y axis ...
MEATTAIL's user avatar
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1 vote
1 answer
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Why does this action look different after being appended?

I'm trying to import an action from an old project into a new project. When I do so, the animation just doesn't look right. Here's the action in the old project: And here it is in the new project: ...
MEATTAIL's user avatar
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0 votes
1 answer
167 views

How do I add audio to a single animated action in Blender?

I have animated an action using the action editor, but I want audio to play during that specific action. I could not find any useful tutorials explaining this online, how would I go about this?
Bryan Dean's user avatar
1 vote
1 answer
862 views

How do I animate shape keys within an action in Blender?

I am animating an action for a character I have made in Blender, and I have created mouth shape keys for lip-syncing. I want this action to have the character lip-syncing to some audio and have some ...
Bryan Dean's user avatar
0 votes
1 answer
152 views

Keyframing a pose asset in Python

I want to apply and keyframe a pose asset. The first part of applying a pose was described in this answer. However, I am not sure how to keyframe the action. This is my code: ...
Ph.lpp's user avatar
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0 votes
1 answer
76 views

How to group keyframes for materials?

I'm looking for a way to group, move and copy material keyframes. For this I use the Dope Sheet, Action Editor and NLA. Unfortunately, it doesn't show any material keyframes in the Action Editor. If I ...
PowerNow's user avatar
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2 votes
1 answer
337 views

Rename all selected NLA tracks with the name of the actions they are holding

Is there a way to automatically rename all existing NLA tracks with the name of the action that they are holding? Tried to find some scripts but only found the one to create an NLA with the name of ...
3DBear's user avatar
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40 views

Animate actions for camera and objects to play when exported as GLB?

I'm trying to make a camera animation as well as animations of specific objects in the scene, such that when it's exported as a GLB, the entire scene animation can simply play in the browser by ...
B''H Bi'ezras -- Boruch Hashem's user avatar
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1 answer
58 views

Rigged Model - Editing Actions On Appended Rig Makes Rig Snap Back to Start Point

I have a construction worker model that I rigged and developed actions for (start walk, walk, end walk, idle, etc.). I then appended the rigged model to the main file I was working in. The rig and the ...
RPSchmidt's user avatar
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1 answer
63 views

Can anyone tell me where these "Actions" come from?

I'm working on a project that features an animated character. I've got a whole humanoid rig / armature that controls all of this. Sometimes, I'll decide to make changes and add some new objects. It ...
lase's user avatar
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0 answers
183 views

Actions seem to overlap when animating

I'm completely new to blender and I'm trying to learn animating and have created a simple walk animation for my rig. I then clicked on "New Action" on the action editor and created my second ...
Christopher Smit's user avatar
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1 answer
311 views

Best Practices for Game Animation

I am creating a number of animations for a player character that will eventually be exported for use in a game engine (Unity, Unreal, Godot, etc., doesn't matter which). Unfortunately, the educational ...
Legoman's user avatar
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0 votes
2 answers
206 views

How can I move keyframes to specific frames with Python?

I got animations/actions with a lot of frames, and I want to reduce it to animations/actions of 8 frames. I deleted a lot of keyframes, and now I have the result in the picture below. An action with a ...
Sceo's user avatar
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0 votes
1 answer
351 views

Non-Selected Object Keys Still Showing in Dope Sheet

Hello! Would anybody happen to know why this bone/control continues to show keys after enabling "Show Selected Objects" only? I have tried swapping in and out of Object mode, restarted, and ...
GOUST4D's user avatar
1 vote
0 answers
112 views

How can I import an .fbx with multiple animations, split them automatically, and view them individually in the Action Editor?

Currently I’m importing a file and getting one action with all the animations concatenated together. Armature.fbx (4.8 MB) That's a standard Unity model that comes with a project from Unity ...
Reverend Speed's user avatar
1 vote
1 answer
185 views

How to continue the same action in NLA

There are two actions. One of them is a simple movement along the axis, the other is a small rotation. If I copy the action, or set the number of repetitions to more than one - then they do not ...
arachnoden's user avatar
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1 vote
1 answer
391 views

How to select, preview, edit actions imported from glTF?

I have a glTF file (authored by someone else) with many named animation tracks. These are modifying transforms on many different discrete nodes within a scene hierarchy for an automobile. (These are ...
Phrogz's user avatar
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2 votes
0 answers
58 views

Rigify IK Pole Targets Disappearing During Animation

I've been having trouble with my rigify rig where I currently have an action where the IK pole targets disappear completely during the first few frames of the action. I've checked in the rigify ...
Spectrum's user avatar

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