Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

Filter by
Sorted by
Tagged with
0
votes
1answer
14 views

Link a material animation with an armature animation

I am writing a custom exporter and need to determine which material animations go with specific armature animations. For example, my armature might have an action for throwing a punch, and the face ...
0
votes
1answer
28 views

Joining 2 or more armatures makes the not joined disappear but still be listed,selectable and have keyframes, and their actions "freeze". Bug?

Apparently this is a series of more than 1 questions actually, the part in bold sums it up. Was experimenting with animations, armatures and instancing. Tested it by making a palm tree where the stem ...
0
votes
0answers
14 views

Adding bone keyframe to a new action affecting/changing previously saved action

My charater model have one set of deforming bones, and another set of target bones that is driving the deforming bones through constrains. I create the target bones by duplicating the deform bones,...
1
vote
1answer
49 views

Where is Action Constraint "Evaluation Time" property on the action panel?

I am using version 2.9 and I cannot find the "Evaluation Time" Property for the Action object constraint. I saw in some videos and posts that it should be right under the "Target" ...
2
votes
1answer
63 views

When I create multiple actions, they affect each other. How to avoid all this?

I try to create a second action to my character, but when I create it and set the the first keyframe, I noticed that it affects my first action too... How can I avoid this? Here a video https://...
2
votes
1answer
53 views

Get start and end frame of multiple strips?

I'm working on a platform that requires me to introduce Frame start and end of my animation strips. I've been looking for a scrip to get a list of the frame range of all the strips i have on my NLA. I ...
1
vote
1answer
64 views

How to combine multiple actions in blender 2.90 in a single baked strip to render?

My goal is to combine all my animations actions (clips) into a single baked animation. I found a youtube tutorial but is not useful for me. LINK (MY FAIL) https://www.youtube.com/watch?v=TFV0oS7YVHQ ...
1
vote
0answers
22 views

Why does adding a second action sometimes result in two actions influencing each other?

I have been working with Blender for about a year almost exclusively to animate 3d models for games. I absolutely love it, save for the entire flow of action strip + NLA. The moment I think I ...
0
votes
0answers
24 views

Bake/Merge two or more NLA tracks into an action

I have two NLA tracks, one is the fist-clenching, and another is the leg-bending. I'm able to evaluate them at the same time, so the leg is bent and the fist is clenched. But my problem is, how can ...
1
vote
1answer
31 views

My animations blend with each other when exporting in .glb/.gltf

My Blender is v. 2.93.4. The following issue exists in both .glb and .gltf exports. I got an animated test model made of 3 boxes. It has one bone for each box. It has 4 action track animations moving ...
0
votes
0answers
16 views

How to import animations to custom rig? [duplicate]

I have my own rig on my character, and i want to apply premade animations to it. Tryed to import mixamo animation, deleted mixamo rig and model, but no idea how to assign actions to my own rig. Also, ...
0
votes
0answers
10 views

Action Editor messes up whole values

It's a really odd issue. I made some animations for a model's skeleton. I created multiple animations though the action editor, however some extra actions were unintentionally automatically created ...
2
votes
1answer
27 views

In the non-linear animation window, what do these button do?

I'm confused what these button do. When none of the boxes of the actions are checked, the character is in rest position. If I check the box of the idle track (NlaTrack.001) and play it, idle animation ...
0
votes
0answers
8 views

Actions dissapearing

I made an animated character with some actions that were Faked (so I would not lose the action when I reloaded the file). I appended this animated character in another file. Then I closed this new ...
0
votes
0answers
13 views

set Preview Range to selected Action automatically

Is there a way to automatically set the animation preview range to the selected action whenever the selected action has changed. I am editing different looping animations on a characer. Every ...
1
vote
2answers
42 views

Can or How do Animation nodes play an action by name with a delay or start time

Q: Can or how can I call a keyframed action on an object and play it at a later frame time instead of its current dopesheets or NLAs playheads start? Explainer: Im trying to animate a sequence of ...
0
votes
0answers
13 views

Action Editor Randomly Deletes an Action, how to fix?

When I open a blender file that has an 3 actions, the "reload" action ALWAYS, I mean ALWAYS get's deleted. Help this is urgent.
0
votes
1answer
75 views

Delete armature bone specific keyframe using python

I'm trying to delete a specific keyframe at a specific frame in an animation action, I've tried both fcurve.keyframe_points.remove(keyframe) and ...
0
votes
0answers
38 views

Re-align imported animation keyframes to blender frames

I've imported a motion capture armature from an fbx file, the problem is whenever I check the action number of keyframes for any fcurve they are much more than I expected from previewing the action ...
0
votes
0answers
106 views

Assign different animation actions or NLA to different scenes

I have several linked scene copies where I want to animate objects, cameras, and lighting for architectural animations; such as a door-opening during a walk-through, or sunlight and other lighting ...
1
vote
0answers
35 views

Are there Animation Layers?

That's it. Coming from Maya, I just want to know how people do animation layers in blender. All of the articles that I've seen are either outdated or don't actually have to do with layers and they get ...
0
votes
1answer
37 views

Creating actions based on local location/rotation/scale of an object

This may be a noob question, but I couldn't find the answer around. I am trying to create a set of actions that I would like to apply to different object. The issue I have is that if the action ...
1
vote
0answers
23 views

Trying to make a single "shockwave" ripple through a mesh, triggered multiple times by audio. Seems like I'm missing a simple solution

I'm doing a music video and I'm trying to figure out how to have a shockwave ripple outwards from a certain location on for example a mesh plane, but triggered by audio. Picture a basic wave modifier ...
0
votes
0answers
13 views

How to save action to external file blender in python

I want to save action to a file .blend to make a libray, there is only the command bpy.data.libraries.write, but on the set path, it overwrite the .blend with only the data that I pass. I want to ...
0
votes
0answers
32 views

How to link action constraint to shape keys animation?

I have shape keys animation and i want to control it using action constraint. For example i want to control the deformation of monkey's face (which is done using shape keys) by using the position of a ...
0
votes
0answers
20 views

What is the best way to animate multiple meshes within "actions editor"?

Working on a project where I am animating a deck of cards where the cards have multiple different actions/animations which can be triggered. I need to set up my file with one group/collection of ...
0
votes
0answers
73 views

Exporting to GLTF Causes Leg to Twist. How can this be prevented?

Whenever I export to GLTF, the character's right leg twists after the export is complete. This occurs across all actions. I'm using rigify. The leg is twisted in the export as well. What can cause ...
0
votes
0answers
6 views

Animation MESSED UP When Selecting Other Rig and Insert Keyframe :(

Hi I was working just fine for my two actions Idle and Fire which I used the root bone of the Gun to animate. It all went fine untill I select the Ik for the Arms rig, to which nothing seem out of the ...
0
votes
0answers
28 views

Why do the bones move when editing an action strip in the NLA editor?

I just need to do a simple thing which is editing an action. I press Tab after selecting the action to enter the edit mode. All of the sudden, the mesh moves before making any edits! Look at the arms....
0
votes
0answers
22 views

Blender exporting only selected action FBX

I've made my research but nothing seems to work. I tried everything that the post below and many others said. My issue is exactly the same. {ANIMATIONS v2.8} ~ FBX exporting only the selected action ...
0
votes
0answers
35 views

Missing Actions in Blender 2.9

right now, I have a character rig that has a decent amount of animations attached to it. Everything is fine up to when I export the model. Whenever I open up the new FBX I just created, most of my ...
0
votes
0answers
75 views

How do I append an action into a new scene?

Would like to move, link, or append an action onto the same character in a new Blender v2.83 scene. My teacher moved a kick action I'd created on the first character but I must've not heard him ...
0
votes
0answers
59 views

Put Animations from One Rig to Another

How can I get an animation from one rig to work on another? They are different rigs and have different names (although I can edit the animation text file so bones have the same name). The ordering of ...
1
vote
1answer
64 views

Copying specific frames from one action to another ( python )

I'd like to take specific keyframes from an action ( say 33 to 66 ) and copy them over to another action. I know I can copy the entire action and just delete the peripheral frames, but that can ...
0
votes
0answers
38 views

Action in NLA Editor transforms object for no reason

I have two actions, an Idle action and a Crouching action. They have equal size and rotation when I open them individually in the Action Editor, but when I open the Crouching action in the NLA Editor, ...
0
votes
0answers
33 views

How do I join to actions together (from the dope sheet and action editor) to form one animation?

These videos told me that I need to create actions in the dope editor to make multiple animations on one object. I want two objects' movements to be one animation. I tried animating the second object ...
0
votes
1answer
73 views

How to Blend Animations - Always Fails for Me

Extra Information: https://youtu.be/fhvEo-Ct_FU See description for transcript of information. I have a series of idle poses as animation files. Each of these are static, or just arm or head motoin. ...
0
votes
1answer
32 views

Is the object that is associated with an action selected?

I have a script that goes through all of the actions in bpy.data.actions. for action in bpy.data.actions: First, is there a way to return the object the action is ...
0
votes
1answer
38 views

How to fix animation actions that are separated and duplicated onto every bone in the heirarchy

I have a character with a set of actions on it (Idle, Walk, Run, etc.). It was given to me with permission to use it in a project I am working on. But, rather than the Armature having a single set of ...
0
votes
1answer
91 views

Animating separate objects / items independently in the same action

I'm creating a web-based presentation which walks through ± 5 different subjects. Each subject is accompanied by its own infinitely looping 3d animation. When switching between subjects, the ...
1
vote
0answers
35 views

Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
1
vote
0answers
16 views

NLA : is it possible to "hold backward" an action strip?

I know about the Hold Forward extrapolation mode of an action strip in the NLA, which allows you to to extend the pose of the action strip. But is there a way to "hold Backward" ? I mean, I ...
1
vote
2answers
921 views

How can I store an animation action for later use?

In the action editor, I see there's a stash option. Is this the way to store an action for later use in animation? If I reopoen the animation action and then click on stash again, I get an error ...
1
vote
0answers
19 views

Animation doesn't update when switching action strip in 2.91

I'm not sure if this is a bug in newer blender versions, or some option that needs to be enabled. In the past when I would move up or down in animation layer, the rig/animation would change ...
1
vote
2answers
111 views

How can I edit an action strip while seeing the global NLA animation playing?

I'm playing with the NLA editor so I can use action strips, but I think I don't understand how it works. From what I understand, I can see the NLA (global) animation only if there is no action opened ...
0
votes
0answers
9 views

Changing actions modifies earlier actions

I'm using blender 2.90.1. I have multiple different actions intended to be put into a game engine. They are animated with a character rigged using rigify. When I switch actions and then go back to the ...
0
votes
0answers
23 views

How to keyframe a shading property to a specific action

I have a rigged model with different animations (stored as different actions), and the image textures of the eyes that have to change during certain animations. I've added a Mapping node which creates ...
1
vote
1answer
150 views

How can I make an object use it's animation action at a specific frame in Blender Python script?

I have a python script that runs through Blender and I use it to procedurally animate two figures. I gave the models animation actions which work in Blender, but in the python script how do I tell the ...
1
vote
1answer
48 views

Instance action with Animation Nodes

I wish to create randomize action for a walking crowd and even more to learn how to do it with Animation Nodes . I have some issues to clarify but to start with I cannot instance the character ...
1
vote
1answer
87 views

Bake action with euler rotation instead of quaternion

there is a problem that baking actions with Euler rotation creates a flickering rotation in the keyframes. The problem can be solved by choosing quaternion as rotation but I need to export the ...