Questions tagged [actions]

An action is a data-block in Blender which stores animation data. This tag should be used when asking about managing or exporting actions, not for general animation questions.

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FBX not exporting whole animation?

(a lot of the other relevant questions are ancient) I have an animation under the action editor in Blender, which I've exported as an FBX into Unity. Unity seems to only see part of the animation ...
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Actions for linked objects being reset in the nonlinear editor upon reopening scene

I have some characters that come with action animations that I am importing into another scene as linked objects. When I adjust the actions to my liking in the non linear editor, all of the tracks are ...
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Merging keyframes from separate actions for 2 armatures with API

I'm honestly out of ideas with this one. Basically I have 2 armatures, each one of them has it's own action. In the end I want to still have those 2 armatures separated but only one action to drive ...
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Problem with action constraint. bones jump to random places and the animation breaks

I have animated multiple bones of this armature, but after applying theaction constraint to the bones, some bones are jumping to different location and rotation as their starting values, some bones ...
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2 answers
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How to "push up" an NLA Strip or Action Clip to Append to a new file

I want to re-link a library character and then re-append some actions from a previous file. However, while I see my desired actions/names in the NLA Editor, I don't see them in the Action Editor ...
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1 answer
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Animations combine by themselves

My animations keep combining with each other for some reason! This problem has persisted with several models and with many versions of Blender. I've made a simple animated model to demonstrate this ...
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1 answer
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Animation on the same two characters

I was trying to create a simple walking animation of a character in NLA. However, due to some unavoidable reason, I have to append walking animation on the same two characters once at a time. The ...
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1 answer
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How can I edit an action so that its bones are pointing upright?

Earlier I attempted to append two actions to this .blend file. The appended "Walk" and "Run" actions weren't animating properly, and the bones had to be rotated along the Y axis ...
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1 vote
1 answer
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Why does this action look different after being appended?

I'm trying to import an action from an old project into a new project. When I do so, the animation just doesn't look right. Here's the action in the old project: And here it is in the new project: ...
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How do I add audio to a single animated action in Blender?

I have animated an action using the action editor, but I want audio to play during that specific action. I could not find any useful tutorials explaining this online, how would I go about this?
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1 answer
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How do I animate shape keys within an action in Blender?

I am animating an action for a character I have made in Blender, and I have created mouth shape keys for lip-syncing. I want this action to have the character lip-syncing to some audio and have some ...
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Keyframing a pose asset in Python

I want to apply and keyframe a pose asset. The first part of applying a pose was described in this answer. However, I am not sure how to keyframe the action. This is my code: ...
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How to group keyframes for materials?

I'm looking for a way to group, move and copy material keyframes. For this I use the Dope Sheet, Action Editor and NLA. Unfortunately, it doesn't show any material keyframes in the Action Editor. If I ...
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1 answer
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Rename all selected NLA tracks with the name of the actions they are holding

Is there a way to automatically rename all existing NLA tracks with the name of the action that they are holding? Tried to find some scripts but only found the one to create an NLA with the name of ...
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Animate actions for camera and objects to play when exported as GLB?

I'm trying to make a camera animation as well as animations of specific objects in the scene, such that when it's exported as a GLB, the entire scene animation can simply play in the browser by ...
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Two actions interfering with eachother

I created a model of a man and added two actions talking and pointing with the hand open. Then I put the model on a website to test using three.js to animate. https://matthew.baynham.de The key t ...
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1 answer
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Rigged Model - Editing Actions On Appended Rig Makes Rig Snap Back to Start Point

I have a construction worker model that I rigged and developed actions for (start walk, walk, end walk, idle, etc.). I then appended the rigged model to the main file I was working in. The rig and the ...
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Two armatures, one mesh... How to export from Blender NLA to unity so that the 2 armatures are combined in a single animation?

I have a character mesh that has 2 armatures (one for the general rig) and another one that is mostly bones used to drive shape keys. On my NLA I have an animation for each of these armatures. This ...
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Preventing animation actions from being overwritten

I am currently animating a character for use in Unity, and have created a character model in Blender, and used Blender to create four different animations for it (Attack, Idle, Run, and Walk). After ...
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1 answer
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Can anyone tell me where these "Actions" come from?

I'm working on a project that features an animated character. I've got a whole humanoid rig / armature that controls all of this. Sometimes, I'll decide to make changes and add some new objects. It ...
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Actions seem to overlap when animating

I'm completely new to blender and I'm trying to learn animating and have created a simple walk animation for my rig. I then clicked on "New Action" on the action editor and created my second ...
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1 answer
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Best Practices for Game Animation

I am creating a number of animations for a player character that will eventually be exported for use in a game engine (Unity, Unreal, Godot, etc., doesn't matter which). Unfortunately, the educational ...
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1 answer
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How can I move keyframes to specific frames with Python?

I got animations/actions with a lot of frames, and I want to reduce it to animations/actions of 8 frames. I deleted a lot of keyframes, and now I have the result in the picture below. An action with a ...
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Non-Selected Object Keys Still Showing in Dope Sheet

Hello! Would anybody happen to know why this bone/control continues to show keys after enabling "Show Selected Objects" only? I have tried swapping in and out of Object mode, restarted, and ...
1 vote
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How can I import an .fbx with multiple animations, split them automatically, and view them individually in the Action Editor?

Currently I’m importing a file and getting one action with all the animations concatenated together. Armature.fbx (4.8 MB) That's a standard Unity model that comes with a project from Unity ...
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Linked Character Is Missing Animations

Tldr: If I make a new blend file and link a “master character.blend” file to it, some of the animation actions are missing. Also, if I make any new animation actions in the new blend file, can I add ...
1 vote
1 answer
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How to continue the same action in NLA

There are two actions. One of them is a simple movement along the axis, the other is a small rotation. If I copy the action, or set the number of repetitions to more than one - then they do not ...
1 vote
1 answer
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How to select, preview, edit actions imported from glTF?

I have a glTF file (authored by someone else) with many named animation tracks. These are modifying transforms on many different discrete nodes within a scene hierarchy for an automobile. (These are ...
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GLB exporting problem with NLA baked animation

While I can export .glb NLA baked animation in Blender 3.1 I can't Export .glb NLA baked animations in Blender 3.2 and upper versions. Model has hundreds animation with its meshes .Should I "push ...
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Issue with repeat cycles in NLA editor - It stuck in loop for same locations

I have created a NLA strip for car moving in -Y direction. I key framed the movement first for Location 0 at frame 1 and frame 40 by moving a car to 4 meters in -Y direction. Now I create a NLA Strip ...
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Baking several animation actions at once

I realize that there are other similar questions already asked, but no answer applies to what I need. I'm new-ish to the Blender workflow and I like the organizational potential of the Actions when ...
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2 votes
0 answers
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Rigify IK Pole Targets Disappearing During Animation

I've been having trouble with my rigify rig where I currently have an action where the IK pole targets disappear completely during the first few frames of the action. I've checked in the rigify ...
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1 answer
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Blender file size bloated after importing mocap data

This is not a question, just wanted to share something that I found out recently. Please do correct me if I'm wrong. So, our mocap result generated a bunch of actions, one action per bone. And actions ...
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1 answer
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How to get number of keyframes from summary via script?

I'm trying to get the number of keyframes from the summary: How do I achieve this? or a similar way of counting number of non empty columns via scripting?
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Bone hide_viewport keyframe not showing in Action Editor

I have an Action like this: frame 0: Bone visible frame 1: Bone hidden frame 2: Bone visible I hide the bone by animating the hide_viewport (TV icon): but as you ...
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1 vote
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Animations - problem with multiple actions

I work as AR Developer on various software and Hololens 2 from Microsoft. I have an assembly created in Creo which I've exported to OBJ with groups containing particular parts so I can move them in ...
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Split the action editors and lock them for two 3d views each

Hi everyone it's my first time dealing with animations, I've just started with blender ... :) Having two models and two animations to compare I tried to split the Action Editor windows in two to be ...
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How can I view a different Action in the 3d viewport?

I made a model with two actions: Idle and Walk. I exported it and both animations worked great. When I re-opened the file today, the Walk action is the only one that will play. It's almost like the ...
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NLA editor seems to automatically keyframe loc-rot-scale for non-specified bones upon export to gltf

I am sorry, I don't really know if it is problem with export or import. NLA editor was always confusing for me. So I have two animations - WALK and STRIKE. WALK only consists of rotation keyframes of ...
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Can a single Action from the Action Editor hold multiple Transform animations?

I have a chimney and low poly cloud. The cloud and chimney should have a shared animation in a single Action for later usage in Unity 3D and to make sure that the Animations play perfectly ...
1 vote
1 answer
115 views

Stash actions of all selected objects and rename their NLA track to the same name

Situation: I was doing a physic simulation with thousands of small objects. I baked those into keyframes => should be 1st animation. Now I want to do this again for a second animation. Problem: I ...
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Animation turns into Action of a body part

When I am animating a character I often have the problem that the animation suddenly disappears or is reduced to only one frame of the original animation. If I then go through my other animations (I ...
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How to add different soundtracks for separate animations

Using the Action Editor I created multiple animations/actions. I'm able to add sound to the animations using the Video Sequencer ...
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Action Editor - Editing Bone.A in one Action alters (undesirably) Bone.A in other Actions

First time here :). I'm running into an issue with the Action Editor. I'm not using NLA - seems like overkill for my purposes. I'm using the Action Editor to author a series of animations for a game ...
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How should I handle parenting armatures and actions

I am trying to make animations for a model to import to Unity. Basically, theres is a character armature (Armature 1) and a weapon armature (Armature 2) My goal is to make the armatures modular, as I ...
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Two actions playing at the same

I have two actions. A run action and a jump action. When I switch to the action editor and switch from the run animation to the jump animation, it plays the run animation instead of the jump. How do I ...
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Keying multiple emptys which are IK targets results in location reverting to 0 when timeline is moved

I've run into a very strange issue with my otherwise normal skeleton and IK rig. When I key my IK emptys, every IK empty snaps to the most recent location keyed when I pan through the timeline. This ...
1 vote
1 answer
167 views

Vertex group is not moved by bone (only overlapping vertices seem to move)

I have bones for the forefoot (Element.005) and the heel (Element.006) of a foot: I have painted weights for both: Moving the of the forefoot deforms the mesh as intended. However, the other bone ...
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Problem combining animation actions

I trying to combine two animations whitch was exported from blender in fbx format, but every time I try to do that the second action start in the "reset position" of the character and all ...
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Apply new poselib asset library with python api

From here bpy.data.objects['Armature'].animation_data.action = bpy.data.actions[1] It will set the current action but not really apply to empty action for pose ...
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