Questions tagged [3d-view]

The viewport (also known as the 3D view) is where the user interacts with most 3D elements of the scene. Use this tag for questions related to the viewport.

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14
votes
1answer
2k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
8
votes
0answers
282 views

3D Stereo Active shutter vision LCS glasses realtime viewport?

Is it possible (or maybe already implemented by someone) to configure the viewport to display stereoscopically at a set frequency dependent on the given screen refresh rate, while having the frequency ...
5
votes
0answers
360 views

Wacom tablet acting oddly

Just putting this out there in case anyone has any ideas. I have an older Wacom Intous2 and it still works great. I'm on Windows7. On Blender 2.71 and earlier, my wacom tablet always worked perfectly,...
4
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0answers
749 views

Is it possible to render Annotations made in View Space?

I have some animated annotations made in the 3D Viewport and I cannot render them with viewport render. It looks like the problem is that they were made in View Space. Is there any way to have them ...
4
votes
0answers
201 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are being displayed in the background while being in front. Is this a bug or am i missing something Eevee-specific? All the plane objects were joined while uv-projecting from top-...
4
votes
1answer
192 views

Blender Viewport Issues

I am new to 3D modelling so I know my hardware is not up to snuff, but I am running a 13 inch Macbook Air with a 1.6 GHz Intel Core i5, and an integrated graphics card with 121.12 GB of space and 8 GB ...
4
votes
2answers
2k views

Why is my armature not showing in animation layout, but it shows in the default layout?

How can i solve the problem caused by switching from default layout to animation layout? Here you can see my default screen, where the armature is showing along with the sculpture of a human body. ...
4
votes
1answer
1k views

Matcaps not showing up

I was working on sculpting and wanted to apply a matcap, however when I go and turn on matcaps nothing shows up. I am in blender render and just updated, is there any setting that could be causing ...
4
votes
0answers
3k views

Alpha transparency not showing in cycles viewport

Using cycles I have simple cut out people in the scene: planes with .png textures on them. The transparency shows in the material editor and is rendered correctly but is not displayed in the viewport. ...
4
votes
0answers
564 views

Global / Local View is returning view

When I use View > View Local/Global and I will returning to Global, it will also change my position of camera. It is so annoying. I want stay on same position without any change. Is there any script ...
4
votes
0answers
10k views

Having trouble panning/rotating with two-fingers on trackpad

I'm having trouble with something that's hopefully pretty basic. I just got a windows laptop after using a macbook for a while. I was surprised to find that blender was not acting the same. On my mac, ...
3
votes
0answers
39 views

Reset Color field to default value

Sorry if I am asking a dumb question but I was not able to find a solution. So I change the background color of the viewport from viewport header option. Now I want to reset it. there is an option of ...
3
votes
0answers
300 views

Drag & Drop custom mesh formats into viewport

I have an add-on for importing/exporting a particular mesh format. Is there a way I can have drag & drop of this file type from the file browser into blender viewport automatically trigger my ...
3
votes
0answers
110 views

How do I save the view clipping plane settings?

In this menu, I always set the clip start value to be 0.01m, because the default of 0.1m is not small enough for my use cases where I am frequently close to objects. However, this setting resets back ...
3
votes
0answers
205 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
3
votes
0answers
367 views

2.8 Metaball Animation — viewport metasurface doesn't update

I am new to 2.8. I have a metasurface made of three objects, each with some number of metaballs. The metaballs are animated -- the keyframes are inserted on each element's location and radius ...
3
votes
2answers
475 views

2.8 Cycle Render Mode ignore Local view mode

When I try to preview an Object in Local View with Cycles, all my objects are rendered together. It seems that Cycles ignores Local View. Is it a bug or is there another method/shortcut for it?
3
votes
0answers
532 views

Can you assign a background image per camera?

Quick question that I don't see an exact answer to, but is there a way to lock a background image to be displayed when a certain camera is set (Ctrl+0) as the camera? I have several cameras when ...
3
votes
0answers
326 views

Camera pose estimation by matching edges

I've a camera at known location and rotation from where an image of a model is rendered (Top left of the figure). The camera is randomly translated and rotated to a very close unknown location and ...
3
votes
1answer
81 views

Is possible to keyframe a mask textures as a factor for two other textures in realtime?

Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...
3
votes
0answers
439 views

Can I change the font size for mesh display overlays?

I'm using a 4k monitor, and generally keep the UI elements small, however I find the combination of colour and size make the annotation for 'edge length' on a selected edge just too small to read. I ...
3
votes
0answers
221 views

Why object is white in viewport and textured when I hit “P”?

Why object is white in viewport and textured when I hit P ? I'm in GLSL shading mode and I can't see the object textured in the Game Engine.
3
votes
1answer
625 views

Is it possible to visualize the ray paths in the 3D viewport?

Is there a possibility to visualize the cycles ray paths (in the 3D viewport)? It would enable to get an impression of the field of view of multiple cameras when having reflecting and non-reflecting ...
3
votes
1answer
818 views

High poly lag limitation of blender?

I have a lag problem with my high poly model 12000000 poly, I made a quick video to illustrate my problem https://youtu.be/luvN2IeYqNg When the mouse is out of the 3d view it lags a lot. I have to ...
2
votes
0answers
11 views

Hide 3D cursor's axes

I accidentally turned on my 3D cursor's "axes" on the viewport. Now it looks like this: It's really annoying and I have no idea how I turned this on. How to get rid of it (but still shows ...
2
votes
0answers
39 views

Camera movement gives me motion sickness and nausea

i‘m fairly new to blender and i really love the program. But unfortunately, i get motion sickness after 20 minutes or so. It has to be related to the rotational movement of the camera when modelling/...
2
votes
0answers
20 views

How to prevent objects inside a collection from contributing to the scene statistics

I always have multiple collections but always one for Scale References. In Scale References collection I have multiple real-world-scaled objects that I am always visually comparing with, but of course ...
2
votes
0answers
38 views

Why do meshes “jitter” when rotating the 3D view?

I searched but couldn't find anything for this. When I rotate the 3D View it "jitters". This is especially noticeable near the edges in Edit Mode. Does everyone else see that? What causes ...
2
votes
1answer
31 views

Issue with hair in both viewport and render

I need to do a render video about some industrial brushes and their function But , When I play the viewport animation the bristles start vibrating and then totally detach from the brush itself (you ...
2
votes
0answers
75 views

Is it possible to control the visibility of an entire collection with drivers?

I'm trying to utilize custom properties to toggle the visibility of an entire collection on or off. However, when I right click on the restriction toggle for a collection in the outliner, the options ...
2
votes
0answers
29 views

How to make viewports show RGB channels separately?

How to show RGB channels separately in different viewports?
2
votes
0answers
59 views

Objects with rigidbody physics slowly vibrate/rotate (Blender v 2.9)

I am trying to animate a simple scene in which apples fall from above into a bowl. I added rigidbody physics to the bowl, made it passive, set the collision to mesh, and set the margin to 0.01. I ...
2
votes
0answers
99 views

How to call bpy.ops.view3d.cursor3d() from another operator?

I want to set the 3d cursor location using bpy.ops.view3d.cursor3d() operator before calling my own operator with a shortcut. This is what I have tried- ...
2
votes
0answers
136 views

keep greasepencil strokes visible when zooming out (it's fading, not clipped)

I use grease pencil to take notes by hand directly in the viewport. I like to zoom in and out to move around and/or have a full view of all my notes. However, since 2.83, when I zoom out the strokes ...
2
votes
0answers
26 views

Problem with centering view with numpad . Blender 2.83

I'm new to Blender but currently learning and I have this problem that clicking on an object and then numpad . centers the view on this object but by selecting this object in the outliner without ...
2
votes
1answer
50 views

Motion Tracking works in viewport, but not in Render

Everything works fine on the viewport and on the Motion Tracking Menu tab. I have a solve error of 0.839 and 26 trackers. If I do a viewport render, there's no problem. However, when I do a normal ...
2
votes
1answer
92 views

Extract objects/points inside camera view frustum

I'm trying to extract objects/points (region of point cloud) inside a camera view frustum. In this case, i set up a proper camera position and rotation. And i'd like to have those partial objects ...
2
votes
0answers
269 views

My GPU cycles viewport render is completely grey

I’m very new to blender and i just got a new GPU (AMD Radeon RX 580) to improve rendering, EEVEE and everything else works totally fine but if i try to use Cycles everything in the view turns ...
2
votes
0answers
17 views

viewport : rotation to 360° is ignored, how can I force it?

In the viewport, when i'm rotating my object to 360°, it does nothing. I guess Blender considers this is a "null" rotation, well, but I need to animate one full rotation ! When using eulers rotation,...
2
votes
0answers
403 views

Viewport Render results from Python

I have a python script that receives data over a socket and uses that data to update a scene. The resulting render of that scene then needs to be sent to an output socket. This needs to occur in ...
2
votes
1answer
123 views

Weird Object Shape in Solid Mode

My object behaves weirdly in Viewport's Solid Mode, it's shown like this in the Solid Mode: But when I render the scene, it's shown well (as it should be): It only has a Bevel modifier: The object ...
2
votes
0answers
34 views

Proportional Editing Heat Map viewport

Does anyone know of an add-on that would allow you to toggle the viewport of proportional editing? I have an image showing what I mean. But in 3DS Max when in proportional editing they show a heat map ...
2
votes
0answers
2k views

Cycles render not working in viewport render

After the 2.82 update, Cycles render isn't working in viewport and render tab. In viewport, it looks all white and flickers grey when I move my mouse, in rendering tab, it's always blank but when I ...
2
votes
0answers
803 views

Blender 2.8 and 3DConnexion's 3D mice

It seems that the new blender 2.8 now takes its NDOF parameters from 3DConnexion's settings via their SDK,.. and no longer configurable through preferences>input>NDOF. This is all good in that you ...
2
votes
0answers
367 views

Workflow for using A LOT of reference images at precise angles?

I am going to sculpt a human head based on a model whose image is captured at VERY precise angles for this purpose. I think the angles those images are taken at are increments of 11.25 degrees: {-45....
2
votes
1answer
90 views

Edit Mode - XRay Clutter - Edges/Faces/Verts

The picture on the left is a subdivided Cube in a fresh new project in edit mode. The picture on the right is that same cube in edit mode but in my current project. As you can see: obscured edges are ...
2
votes
0answers
45 views

Border lines around background images

How do i get rid off those black border lines/outlines on my backround/reference image? They are obscuring my viewport. In 2.79 i haven't seen that issue.
2
votes
0answers
36 views

Have the view cube not disapear when pressing g

Is there a way to have the view cube not disappear when pressing G? I mean this one as a beginner I'm having problems remembering which color is which axis and having it there when pressing G would ...
2
votes
0answers
172 views

How to check if mouse is in View3D Window from modal operator (2.80)

In the context of a modal operator, I would like to perform an operation when the left mouse button is clicked in the VIEW_3D area, ...
2
votes
0answers
314 views

Want to render a 3D mri image in Blender, either in nii.gz format or numpy array

I have 3D mri images in niftii format that can be converted into numpy array, and i wanted to know what the best way to render them in Blender (or any other 3D software really). Matplotlib and mayavi ...

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