Questions tagged [3d-view]

The viewport (also known as the 3D view) is where the user interacts with most 3D elements of the scene.

576 questions with no upvoted or accepted answers
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11
votes
1answer
1k views

Per-Vertex lighting in GLSL?

How can I achieve per-vertex lighting (like in single/multi-texture shading) in GLSL with all of the other GLSL features (like buffer shadows, texture layers, etc.)? Bonus points if it can be done in ...
7
votes
1answer
205 views

3D Stereo Active shutter vision LCS glasses realtime viewport?

Is it possible (or maybe already implemented by someone) to configure the viewport to display stereoscopically at a set frequency dependent on the given screen refresh rate, while having the frequency ...
4
votes
2answers
371 views

Align object after Motion Tracking: Edited

I am tracking an object in a video, which I want to replace with a 3D object in Blender. After tracking, I solve motion, and apply an object solver to the 3D constraint. This is where I get lost. I ...
4
votes
1answer
143 views

Blender Viewport Issues

I am new to 3D modelling so I know my hardware is not up to snuff, but I am running a 13 inch Macbook Air with a 1.6 GHz Intel Core i5, and an integrated graphics card with 121.12 GB of space and 8 GB ...
4
votes
1answer
1k views

Matcaps not showing up

I was working on sculpting and wanted to apply a matcap, however when I go and turn on matcaps nothing shows up. I am in blender render and just updated, is there any setting that could be causing ...
4
votes
0answers
339 views

Wacom tablet acting oddly

Just putting this out there in case anyone has any ideas. I have an older Wacom Intous2 and it still works great. I'm on Windows7. On Blender 2.71 and earlier, my wacom tablet always worked perfectly,...
4
votes
0answers
3k views

Alpha transparency not showing in cycles viewport

Using cycles I have simple cut out people in the scene: planes with .png textures on them. The transparency shows in the material editor and is rendered correctly but is not displayed in the viewport. ...
4
votes
0answers
522 views

Global / Local View is returning view

When I use View > View Local/Global and I will returning to Global, it will also change my position of camera. It is so annoying. I want stay on same position without any change. Is there any script ...
4
votes
0answers
9k views

Having trouble panning/rotating with two-fingers on trackpad

I'm having trouble with something that's hopefully pretty basic. I just got a windows laptop after using a macbook for a while. I was surprised to find that blender was not acting the same. On my mac, ...
3
votes
0answers
26 views

How do I save the view clipping plane settings?

In this menu, I always set the clip start value to be 0.01m, because the default of 0.1m is not small enough for my use cases where I am frequently close to objects. However, this setting resets back ...
3
votes
0answers
56 views

Why is Eevee HDRI lighting much darker than Cycles?

I'm noticing a drastic lighting difference in the viewport when using an HDRI image and switching from Eevee Render to Cycles Render. Screenshot examples attached. (1st is Cycles, 2nd is Eevee, 3rd is ...
3
votes
0answers
174 views

2.8 Metaball Animation — viewport metasurface doesn't update

I am new to 2.8. I have a metasurface made of three objects, each with some number of metaballs. The metaballs are animated -- the keyframes are inserted on each element's location and radius ...
3
votes
2answers
331 views

2.8 Cycle Render Mode ignore Local view mode

When I try to preview an Object in Local View with Cycles, all my objects are rendered together. It seems that Cycles ignores Local View. Is it a bug or is there another method/shortcut for it?
3
votes
0answers
497 views

Can you assign a background image per camera?

Quick question that I don't see an exact answer to, but is there a way to lock a background image to be displayed when a certain camera is set (Ctrl+0) as the camera? I have several cameras when ...
3
votes
0answers
275 views

Camera pose estimation by matching edges

I've a camera at known location and rotation from where an image of a model is rendered (Top left of the figure). The camera is randomly translated and rotated to a very close unknown location and ...
3
votes
1answer
76 views

Is possible to keyframe a mask textures as a factor for two other textures in realtime?

Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...
3
votes
0answers
341 views

Can I change the font size for mesh display overlays?

I'm using a 4k monitor, and generally keep the UI elements small, however I find the combination of colour and size make the annotation for 'edge length' on a selected edge just too small to read. I ...
3
votes
2answers
1k views

Why is my armature not showing in animation layout, but it shows in the default layout?

How can i solve the problem caused by switching from default layout to animation layout? Here you can see my default screen, where the armature is showing along with the sculpture of a human body. ...
3
votes
0answers
219 views

Why object is white in viewport and textured when I hit “P”?

Why object is white in viewport and textured when I hit P ? I'm in GLSL shading mode and I can't see the object textured in the Game Engine.
3
votes
1answer
555 views

Is it possible to visualize the ray paths in the 3D viewport?

Is there a possibility to visualize the cycles ray paths (in the 3D viewport)? It would enable to get an impression of the field of view of multiple cameras when having reflecting and non-reflecting ...
3
votes
1answer
684 views

High poly lag limitation of blender?

I have a lag problem with my high poly model 12000000 poly, I made a quick video to illustrate my problem https://youtu.be/luvN2IeYqNg When the mouse is out of the 3d view it lags a lot. I have to ...
2
votes
1answer
61 views

Weird Object Shape in Solid Mode

My object behaves weirdly in Viewport's Solid Mode, it's shown like this in the Solid Mode: But when I render the scene, it's shown well (as it should be): It only has a Bevel modifier: The object ...
2
votes
0answers
24 views

Is it possible to render Annotations made in View Space?

I have some animated annotations made in the 3D Viewport and I cannot render them with viewport render. It looks like the problem is that they were made in View Space. Is there any way to have them ...
2
votes
0answers
12 views

Proportional Editing Heat Map viewport

Does anyone know of an add-on that would allow you to toggle the viewport of proportional editing? I have an image showing what I mean. But in 3DS Max when in proportional editing they show a heat map ...
2
votes
1answer
51 views

How to force update the 3d view port in blender during python file execution

I am trying to connect a physical robot arm with its digital replica using blender I am able to communicate between the two using MQTT but the changes in blender are reflected only when the python ...
2
votes
0answers
48 views

Workflow for using A LOT of reference images at precise angles?

I am going to sculpt a human head based on a model whose image is captured at VERY precise angles for this purpose. I think the angles those images are taken at are increments of 11.25 degrees: {-45....
2
votes
1answer
65 views

Edit Mode - XRay Clutter - Edges/Faces/Verts

The picture on the left is a subdivided Cube in a fresh new project in edit mode. The picture on the right is that same cube in edit mode but in my current project. As you can see: obscured edges are ...
2
votes
0answers
32 views

Plane-object displayed in background while beeing in front (Eevee Viewport)

Some plane-objects are beeing displayed in the background while beeing in front. Is this a bug or am i missing somehting Eevee-specific? All the plane objects were joined while uv-projecting from ...
2
votes
0answers
33 views

Have the view cube not disapear when pressing g

Is there a way to have the view cube not disappear when pressing G? I mean this one as a beginner I'm having problems remembering which color is which axis and having it there when pressing G would ...
2
votes
0answers
47 views

How to check if mouse is in View3D Window from modal operator (2.80)

In the context of a modal operator, I would like to perform an operation when the left mouse button is clicked in the VIEW_3D area, ...
2
votes
0answers
45 views

Moving with “Right Mouse Button+WASD” while Editing

[I understand that you can move the view-port camera with Shift+` command and enter walk or flying mode]. What I want to do, is move the view-port while editing by holding down the "Right Mouse ...
2
votes
1answer
152 views

Strange, indescribable color glitching near edges when using viewport shading in Blender 2.8

I am new to this website. I've been having a problem with viewport shading after installing 2.8. I am trying to make a VHS cassette (for no particular reason), but I have a problem that hasn't been ...
2
votes
0answers
75 views

Want to render a 3D mri image in Blender, either in nii.gz format or numpy array

I have 3D mri images in niftii format that can be converted into numpy array, and i wanted to know what the best way to render them in Blender (or any other 3D software really). Matplotlib and mayavi ...
2
votes
0answers
63 views

2.8 sharp color over seam color

Is it possible to change sharp edges beeing displayed over seams, like in the 2.79? Right now in 2.8 seams are on the top of the sharps.
2
votes
0answers
116 views

Meaning of selected object outline in 3D view

I was trying new Collections feature in Blender 2.8 and somehow can't get consistent understanding what do outline colors of selected objects mean. Here is my scene setup: created three "asset" ...
2
votes
0answers
270 views

why does not freestyle line be seen in 2.80 viewport?

As you see in above picture, just checking 'freestyle' in right panel let the viewport show you outline of object in v2.79 blender renderer.(rendered mode not wireframe mode) But in v2.80 Eevee ...
2
votes
0answers
66 views

can't edit circle in edit mode

I am trying create a circle in blender 2.79. But in edit mode, I can't see some point (read line in end 2nd picture). Can you tell me how to setting it same with 2nd pictue?
2
votes
0answers
344 views

EEVEE light source reflection trough other reflections

Any light source in eevee render reflects itself through anything in front of it. In cycles, this problem does not exist (obviously) Enabling contact shadows Kind of fixes it, but it creates a lot ...
2
votes
0answers
49 views

What is that? How can I make it disapear?

What is that red line above the cursor? How can I turn it off? What did I press? questions over questions about a red line in the 3d Viewport thanks for helping!
2
votes
0answers
64 views

Project on a 3D model

I have rendered an image from my 3D model and I do some processing on the image and now I add (lets say) a new point on the rendered image. Is it possible in any way to project this point from the ...
2
votes
0answers
310 views

Object disappear when zooming in NOT in camera view

I don't know the reason why but while I was zooming in on my object it has suddenly decided to disappear and now if a zoom even just a little bit I can't see it anymore, both in object and edit mode. ...
2
votes
0answers
126 views

color 'blobs' in normal map - how to fix them?

My normal map I created from a high poly mesh to a retopologized low poly mesh is showing some errors. There are places at the ears, some at the neck, head; everywhere where there are high resolution ...
2
votes
0answers
123 views

Paint setup for uncombined Cycles passes

I am trying to make a painting setup to paint over already rendered Cycles passes and combine them. Specifically, Diffuse and Gloss Direct, Indirect, and Color. This cannot easily be done in other ...
2
votes
1answer
542 views

How do I align the view to the nearest global axis?

Is there a button or a shortcut that will align the view to the nearest global axis? For example: You use the shortcut that will the align view so that you're looking down the X axis. Then you rotate ...
2
votes
0answers
219 views

Operator camera_to_view_selected() doesn't work as expected

Gist: Why bpy.ops.view3d.camera_to_view_selected() doesn't work from a Class method or even a global function, when it's called from any regular method within a ...
2
votes
0answers
357 views

UV pixel bleed from pixel snap in Viewport.

I'm new to Blender and was hoping someone might have an answer to this. I'm currently working on a model that uses pixel art with low poly models. To do this I make tiles in Photoshop, then pixel ...
2
votes
0answers
108 views

viewport synchronization

is there a convenient tip, or method from within the python console, to echo Ctrl+MMB / Shift+MMB events to several viewports simultaneously. My concern is to pan and zoom in an ortho-top 3d view and ...
2
votes
0answers
376 views

Rendered View port and PNG output color difference

I am performing a render on a scene through the viewport using f12 option and saving the rendered image but when viewing the two images side by side I've noticed that the colors are much sharper in ...
2
votes
0answers
243 views

Display hair thickness in solid view?

Is it possible to display the thickness of hair particles in solid view mode, for ease of work, or do I have to regularly switch to the rendered view to check? Thanks.
2
votes
0answers
273 views

Update viewport after toggle of cycles shadows for all objects

I wrote this little script to toggle the visibility of the shadows of all objects. It works quite well, but at the end of the script, I'd like to update the viewport. I tried the "hack" with the ...

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