Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

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Blender export animation keyframes FBX to unity

I encounter an issues, when I want to export a FBX from blender to Unity. The problem is that in Unity are a lot of animations objects imported. And here are my blender settings, also I have uploded ...
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Python - How to rename the imported Action to the FBX filename

I'm aiming to bulk import about 20 - 50 FBX animations, but I'd like to rename them based on the filename they come from. I currently have the following... ...
Jamie Le Rossignol's user avatar
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exporting to fbx causes deformation

So i have a model that started out of a vrm from vroid. I stripped it down a little as a basis for my own model. then edited it, and then added animations. but now its done, when i export it to fbx it ...
learn_css's user avatar
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Shape Key Animations Not Included in FBX Export Despite Baking in Blender 4.0.1

I'm experiencing an issue with exporting an animated object with shape keys to FBX in Blender 4.0.1. The shape keys themselves are present when I re-import the FBX file into Blender, but the ...
Rino Bruno Scremin's user avatar
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convert blender to glb & fbx has Differences result in texture Discrepancy

I'm facing an issue with my Blender file, which features a single character with three materials: mouth, eyes, and general (body + skin). Each material consists of three nodes: Material Output, ...
udn jelek's user avatar
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Cannot Export Shape Key Animations with FBX in Blender

Hello Blender Community, I am encountering an issue where I am unable to export shape key animations along with my FBX file from Blender. Although I initially had both a walking animation and facial ...
Rino Bruno Scremin's user avatar
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Import fbx model eyes are wrong

I need some help. I am trying import an fbx model into blender. But the problem is that its eyes are all wrong. The Backface culling is already turned off. So that isn't the problem and I have tried ...
SilverNight's user avatar
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Import fbx animation - character and rigs seperate when imported

My problem is, when i import an fbx animation, the 3d model and rigs was imported separately.The animation i downloaded was from mixamo, i tried importing it in blender and the character and rigs was ...
GORORO's user avatar
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How could I link these nails to the animation?

I have no clue how to ask this but I feel like its pretty important and I'm not sure how you do it in blender. The picture says a lot, I want the nails on the head moving with the figure which is only ...
Andrej r0bida's user avatar
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After importing a fbx animation mesh/part is missing. (Unreal Engine)

I downloaded a fbx animation of a hand reloading a weapon. In blender I opened the fbx file and added texture to the hand and weapon. I selected the export fbx option and exported with ‘bake animation’...
Pinteco's user avatar
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Messed up animation in exported FBX

I have a simple animation which I export into FBX. When I import it into Unity (or back into Blender), it looks different. This is how it is supposed to look (): This is how it looks (exported FBX): ...
Dedemonn's user avatar
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When exporting FBX Animated Character, hand placement becomes wrong in some frames

I wanted to test an animation in Unity quickly, but I noticed, that the hand placement was wrong at the end of it. Then I reimported the FBX back into Blender, and the animation is still slightly ...
PlanetControl's user avatar
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FBX Export issue with Animation

I am quiet a beginner in Blender. I use it to animate FPS arms and guns to be put into my Unity game. Now I have a .blend file which contains actions (animations) for double-barreled shotgun, I used ...
OzoneY's user avatar
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Error on any FBX import or export on Blender 3.6

Whenever I try to import or export a model, I get this error: I have tried rein-stalling blender, and the same thing happens. This has only happened recently, and I did not modify Blender in any way ...
The_Impiersonator's user avatar
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How to animate a rig and props simultaneously for Unity?

I was trying to animate a character rig with a prop and got some unexpected result. The reason why I'm animating a separate prop is because what I have in mind is, in Unity, I'll turn off the prop's <...
rminaj's user avatar
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Naviswork FBX model is far away frome center

i am working on some AutoCad Naviswork models. These models were exported as FBX, as soon as I import them in blender i think they keep the original location of Naviswork so they are really far away ...
Mateo Uprimny's user avatar
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Why are my FBX imports triangulating?

Not sure why my FBX imports are triangulating, and I can't really find a solution on this problem
Andrej r0bida's user avatar
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What would cause this when importing into unreal engine?

When I import my model into unreal engine there is a "hole" or a "slice" that is missing from my model. For some more information on the model I am working with you can check here:...
NotSoCalCulated's user avatar
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How can I export my model as an FBX file and have my model be one complete piece and not multiple pieces?

I am stuck, ive tried more than a few things now to get this to work but i am unable to do so. After this i will be continuing to try and find a few more solutions anyways my model is pretty simple ...
NotSoCalCulated's user avatar
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Export RigidBody Simulation as FBX animation?

I've made a rigid-body animation (explosion) which I'd like to export as fbx. https://i.postimg.cc/J7yQw2Ky/ezgif-1-20d0b92cad.gif After hours of reading the same question over and over, apparently it'...
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Weird face overlapping when exporting FBX

I get weird overlapping when I export to FBX from Blender. It looks totally fine in Blender and there are no overlapping meshes, face orientation is correct, normals are correct yet when I export from ...
Muhammad Huzaifa's user avatar
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When exporting FBX from Blender (for Coohom) my mesh/material gets messed up

So my blender file should be fine, because my render looks beautiful. But for Coohom i can only use GLB or FBX file. When exporting it distorts kinda? Also: I did UV-unwrap my circle so i dont ...
Heavenly's user avatar
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Export Hairs in fbx file with Blender 3.6.4

I've a mesh in Blender 3.6.4 with some hair. I'm trying to export everything to an fbx file. When I exported everything to the file I obtained the result in the following image the related file is 3....
C. Fabiani's user avatar
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Export FBX : Material Blend and Shadow mode won't remain as 'Alpha Clip' [duplicate]

I'm trying to export my project as an FBX. However, when I export and then import the file, the "Blend Mode" and "Shadow Mode" option for the material is set to 'Opaque'. I want ...
biGmazi's user avatar
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Exporting animation to FBX causes some objects to lose animation

In my animation, there are 2 separate armatures, one controls the gun and one controls the arms. Whenever I export the animation as an fbx, the gun armature does not export with the animation. Here's ...
sv12's user avatar
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How to "freeze" armature bone transforms like in Maya (to export to Unity)

I'd like to ask if there's a way to "freeze" the transforms of every bone in an armature (setting their localPos = 0,0,0, localRot = 0,0,0, localScale = 1,1,1) without modifying their actual ...
Bruno Costa's user avatar
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Importing an .fbx file and exporting as .stl results in a blocky model (3d printing)

Trying to make some models into .stl so that I can 3d print, but when I export my .fbx as an .stl, the model ends up looking blocky in a way. Assuming anyone understands what I mean by blocky, what ...
Cazrel's user avatar
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I can't see or interact any vertices or faces on an imported FBX Model

I'm trying to learn Blender in order to create character models for a game I really like. I have access to the game's models as .FBX files and their textures as standard sprite sheets. However, each ...
Caped64's user avatar
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Export Texture Paint as FBX with gloss effect?

I am a beginner in modeling and using Blender. I want to model basic gemstones to export and use in my Roblox game. I am wondering if I can export my mesh in Blender with the metallic (glossy) effect. ...
Ferdi's user avatar
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How can I get Blender to import normals as normals and not bump?

I have a set of FBX files that I am editing and cleaning up. These meshes have normals textures, but when I import them, they read as bump maps, with the Height attribute pointed to the normals map. ...
Jack Harris's user avatar
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70 views

How to export Animation data from Blender

I‘ve been trying to export my animated camera from Blender to Houdini but it seems not to work. If I export the Camera with baked animation and then import it into Houdini I get a camera with ...
SDRS's user avatar
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How do I export multiple objects with animations in one FBX?

The following problem: I have made a granule simulation and then converted the simulation to keyframes. So now each granule piece has its own animation. Now I want to export all granule pieces ...
David Langhammer's user avatar
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Export FBX or OBJ one click script As well import FBX or OBJ one click

Looking for simple script as mentioned in title "Blender Export Script FBX or OBJ one click script As well import FBX or OBJ one click" as via Google I did not receive any positive answers. ...
cursedmonk's user avatar
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834 views

Shape keys aren't properly exported to Unreal Engine 5

I have a problem about exporting shape keys from Blender to Unreal Engine 5 (morph targets). This is my model made in Blender. It includes three shape keys: blinking, mouth closed, and mouth laughing....
Victor Lu's user avatar
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Importing an FBX from Autodesk (Binary) is only importing Mesh Data and not Objects into scene

So i got a model with a very basic animation, exported from Maya using standard game export options (which have worked before), but i've had some issues with random models, when importing them (fbx) ...
Alejandro Nevárez Lucio's user avatar
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How can I get these bones to import with the rest of the armature?

I have an FBX file that I want to import into Blender, including several meshes, an armature, and animations. My problem is that the character's eyes and weapon are disconnected from the mesh and the ...
Jack Harris's user avatar
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12 views

bugged textures after export

Hello I have little problem when I export my model with baked textures as fbx. I have some bug there in stars. Where could be the problem?
Kamil Lukáš's user avatar
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Error when Exporting FBX

I have a model I got commissioned, and I would like to get it as an FBX, but, after I hit save on the file explorer, I get a whole ton of lines, which, at the end, say “key error ((nan, nan) 360)” I'...
Cade Klein's user avatar
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How do I get separated parts to function together in an animation?

I have an FBX file that I am importing into Blender. This character has an animation included, but the problem is, while the body is animating correctly, the eyes came through as a separate object (...
Jack Harris's user avatar
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16 views

When I export to fbx and then import animation of moving track animation doesnt work

i think that this is banal problem, but i tried to find a solution for few hours and I wasnt successfull. I tried to copy this yt tutorial: https://www.youtube.com/watch?v=DiG4--fKVps. And export this ...
vtchom3's user avatar
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Fluid Simulation as .fbx [duplicate]

How to covert Fluid Simulation into shape keys so export it as and .fbx file? I know that exporting it as .alembic works fine but Unity doesn't support .alembic files for Android Build Projects. Also ...
Smokygr's user avatar
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How to export fbx with alpha texture? [duplicate]

My water bottle with alpha channel barcode but when I export it fbx, there has only plain surface on my water bottle. What setting do I need to export?
Khin Thawda Win's user avatar
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How to spot and fix un-weighted vertices? blender to unity fbx

I have read previous solutions still I cant find the glitch tried in blender: Vertex Mode > Header 'Select' menu > 'Select by Trait' > 'Select Ungrouped Verts tried in blender: moving bones ...
StackBuddy's user avatar
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Why blender adds different shader nodes when converting fbx to glb? [duplicate]

I am trying to change the shader of an fbx model to export it in glb with the glb compatible nodes. However the output changes the principled bsdf from christensen burley to random walk, and adds a ...
Alex A.'s user avatar
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Artifacts into UE5.1.1

I'm trying to import a FBX file into Unreal Engine 5.1.1 and appear this artifacts on the mesh of the model, I check out the face orientations and recalculate the normals otside and nothing change, ...
Edwin Medina's user avatar
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10 views

My textures are not being applied to the mesh I am editing inside the Shader Editor [duplicate]

Context: I bought this animal pack that I want to use inside of Twinmotion and maybe Sketchup. Thus I look for ways to export the .fbx file with textures. I find this tutorial on the matter which ...
Nicolas Eveno EnfantNicolas's user avatar
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63 views

I'm exporting my character but the mesh keeps getting lost in export as an .fbx file why is this happening?

I Really cant imagine why the mesh wont appear when I try importing the FBX into Ue5 let alone see it in 3D viewer. I checked to each pieces data properties and they all should be visible when ...
Mohamed Bangura's user avatar
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235 views

FBX Export behaviour with Lights

I have a client who wants their scenes to be plug and play in Maya V-Ray which has been a headache. My main issue is that area lights in Blender have a custom property for it's x and y size while maya ...
Haoyu Masa's user avatar
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52 views

How can I have all my animations attached to the same object/mesh in unity?

I am following this tutorial on gun animations Blender FPS Rigging & Animation Tutorial and in the video for exporting the animations, he demonstrates exporting the mesh with only the animation, ...
Leanne's user avatar
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maximo to blender riggify rig

there is a character I have rigged and I used expy kit to add mixamo animation to it. I uploaded fbx to Mixamo and got my animation but whenever I bind the fbx to the active armeture the eyes wont ...
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