Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

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2answers
135k views

.fbx export why there are no materials or textures?

I used node textures in a mesh I exported to .FBX. I then imported it into Unreal Engine 4 and it didn't import any textures; I clicked the Upload Textures option in Unreal Engine. Is there ...
4
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1answer
368 views

Why is my model being resized every time I select the armature?

I have a model from an FBX file that I've imported into Blender with an armature from Mixamo. When the file imported, its scale was 0.010. I fixed that by scaling the whole "Armature" object ...
4
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1answer
26k views

version 6100 unsupported must be 7100 or later error!

I`ve got this problem when I want import an FBX. Object in Blender. Did some one know how to fix it?
4
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1answer
2k views

Blender to unity fbx export comes out destroyed

So the problem is as follows, I got a model with a rig and animations attached and just saving it as .blend and opening it in Unity works wonders, but when exporting to FBX hell happens. The model ...
3
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2answers
1k views

How to center multiple objects automatically before exporting?

so I have a seemingly obvious question. I am needing to export multiple meshes in the same scene one at a time, and as they are, the meshes are placed all over the space. It seems to me that I need ...
3
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1answer
1k views

bpy.ops.export_scene.fbx not working immediately after importing?

I have built the following script to import an OBJ file and then convert and export it as an FBX file: ...
3
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1answer
1k views

Applying lots of shape keys with blends using Python not working? also, is there another way?

I'm trying to make a script so that I can apply all blended shape keys (starting from a specific one and then iterating through the list, keeping them in order) so that they work well when exporting ...
3
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2answers
598 views

FBX Exporter Animation Artefacts

I am using the FBX Exporter to export animations from Blender but I see strange animation artefacts when playing back the FBX with Autodesk's FBX Review At first I thought it might be FBX Review, but ...
3
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0answers
70 views

FBX Import - What do these settings mean?

When importing an FBX file, most of the settings are self-explainable, however, there are some settings that I'm curious to know the meaning/use of. These are: (1) Import User Properties (what are ...
3
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0answers
134 views

Actions name when exporting to FBX

I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
3
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0answers
1k views

FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
3
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0answers
482 views

FBX Export parented objects are missing

I have a Problem with the 7.4 binary FBX Export from blender that when I Import my FBX File in Unity or Substance that some objects what are parented are missing. When I unparent them and Export ...
3
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0answers
906 views

“Bake” curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
2
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2answers
3k views

Separate actions in export

I have several rigs and animations. I want to export only the current action to .fbx; however, I do not want to delete the others. Is this possible?
2
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1answer
1k views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
2
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1answer
4k views

Blender export to Unity

I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out. Blender crash like half a time whenever I try to bake. I figure out how to ...
2
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1answer
2k views

How to export multiple objects/materials to Substance Painter?

So I created a spaceship in Blender, made out of 5 individual parts (i.e. individual meshes). And I UV unwrapped all of them. Then I exported it into fbx. However, in Substance Painter, I only get a ...
2
votes
1answer
6k views

ASCII FBX files are not supported

When attempting to import an FBX file that is ASCII encoded, it produces an error "ASCII FBX files are not supported" requiring the files to be converted to hex before import. The only solution I can ...
2
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2answers
3k views

How to export Alembic Mesh Sequence Cache to FBX?

I am making demolition animation for a realtime render engine that does not support Alembic, so I am trying to convert Alembic import from Blender to FBX, but only the first frame of the animation ...
2
votes
1answer
486 views

Blender 2.8: How to select multiple object with the same diffuse color in principled shader?

I have to import various fbx file scenes , bringing in a large amount (>10.000 Objects) into the scene with each single import. Each import scene stands on its own. Imported fbx files will not be ...
2
votes
2answers
4k views

Mixamo FBX and animation to blender

I want to import FBX file from Mixamo into blender to render some animation but regardless of what settings I try the armature twists the model into unhuman positions. It functions proparly with the ...
2
votes
1answer
1k views

FBX export adding extra bone

I'm doing a fbx ascii export on Blender 2.78 to 3ds max 8. This is for Neverwinter Nights 2 models. I notice fbx has added an additional bone, I think it comes from the armature container in Blender, ...
2
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0answers
15 views

How to import materials from blend file and automatically assign them to faces

I'm using blender to construct a model with assigned materials in it. I'm then exporting that model as an .fbx file so that I can upload it to mixamo. Unfortunately, the .fbx file mixamo returns ...
2
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0answers
471 views

Blender + Animations to Unreal Engine 4

This might seem completely nooby to a lot of people but I just seem to be unable to do this. I created a small Animation containing 2 planes and 6 Curves Resulting in: Now I am attempting to Export ...
2
votes
1answer
292 views

Normal Problem in Unreal Engine

I have applied scale, recalculated normals, properly unwrapped my models, but no matter what I do, when I export it, and open the model in substance painter or UE4, the normals are all messed up. The ...
2
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0answers
890 views

Exported FBX file size is too big

I have FBX model which is ~25MB in size. When I import this model into a blender and export it again (even with decimation modifier applied), the exported FBX from blender increases in size to ~44MB ...
2
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0answers
206 views

Motionbuilder to Blender: Still no true FBX support?

Has anyone found a way to successfully import an FBX file that contains an armature and skin from Motionbuilder to Blender? I just got royally screwed on a project because zi didn't know there were ...
2
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0answers
364 views

Blender export.FBX “action” attribute is read only?

I'm trying to export my model and armature with the several animations I made to Unity but for some reason I'm getting an error I never got before. All of my animations are on the armature, not on ...
2
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0answers
2k views

Problem importing FBX animation from Daz3d

So I imported Daz G3F to blender before. It worked as you can see in the the first model on the left, then I tried again later this month with another model but same G3F, problems occurred. I tried ...
2
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0answers
203 views

Out of position meshes imported from FBX

As you can see from the picture, I'm having trouble importing a static fbx mesh from 3ds max into blender. I find out it's because linked meshes into 3ds Max. Is there a way to avoid this without ...
2
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0answers
491 views

Armature Root Bone in FBX Export

I've seen several posts on this topic, but I fear they are old and forgotten, so I decided to post a new one. I've been working around the armature being exported as the exterior-most bone in FBX ...
1
vote
2answers
218 views

Exporting multiple meshes individually at once

I need to export around 200 meshes into FBX, individually, organized with object names. The old method I used before was creating an export preset and export them one-by-one, with the right names. ...
1
vote
1answer
7k views

Can I bake the animation of a mesh and get rid of its armature?

Bare with me since I am not so familiar with the baking animation process. I have a mesh, where its vertices (and so its faces) get moved as a result of its armature. There is an animation based on ...
1
vote
1answer
52 views

Adjusting an animation

The animation of the arm needs to be rotated slightly Hello I have a motion capture animation applied to a base mesh as in the clip, however the animation needs to somehow be rotated on the arm - so ...
1
vote
2answers
605 views

Combine and duplicate meshes before exporting them?

I'm writing an add-on that exports objects to FBX file format. One of its features will be the ability to merge another object for export. So the user selects object ...
1
vote
2answers
330 views

Vertex count increases drastically when exporting to .FBX

I am trying to export FBX file from Blender so I could use it in my OpenGL app, but when I export it, the vertex count increases from ~6k to ~25k. I wouldn't really mind it, but I additionally have ...
1
vote
1answer
471 views

Bump Maps are missing after exporting as glTF 2.0

My goal is to export my entire FBX model into GLTF 2.0 format with all bump maps using Blender, and upload it online using Three.js I've uploaded my FBX model to Sketchfab https://skfb.ly/YOGv and it ...
1
vote
1answer
1k views

Unity messed up weight painting from FBX file exported from Blender

Here, this is the model I made, "RightMainBayBone" is rotated and it rotates connected meshes: In Blender, it works fine. But when I imported in Unity and rotate the bone, it also rotate other meshes:...
1
vote
1answer
494 views

Importing from Blender to Unity - Model looks different?

I imported a model from blender to unity as an fbx file, but for some reason it looks different. I don't know how to really describe, so have some pictures: Column in unity: Column in blender: ...
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1answer
3k views

Blender Crash on .fbx export

So I finally finished my 1st animation in blender and wanted to check it on UE4. I tried to export it but when I click export, doesn't technically crash but it stops responding and into "thinking" ...
1
vote
1answer
711 views

How to define the rest position in a BVH file (converted from an FBX)?

I have some motion capture data in an FBX file. Using Autodesk MotionBuilder I can export it to BVH. It seems to work well, except for the rest position, which is very strange: The screenshots above ...
1
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1answer
990 views

Materials change when I export a fbx file to Unity [duplicate]

I am pretty new to Blender. I am trying to export a character from Blender to Unity, but when I import it in Unity in FBX file format, the materials get somehow mixed up, so for example the hair ...
1
vote
1answer
565 views

Is it possible to “dissolve” a driver and commit its effects on an animated armature?

My ultimate goal is to export an animation from Blender to Unreal. This is generally done by filmbox (FBX) files. However, my animation relies somewhat on drivers, which do not seem to export through ...
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1answer
149 views

Trying to export rigged model to FBX. But it keeps spitting out weird errors

I'm trying to export a low poly mesh and its rig as an FBX file. But when I hit export it spits out this error: ...
1
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1answer
86 views

How to make the object I'm exporting as fbx to be in the middle of the scene when I import it?

So I am exporting a lot of characters from one single file. The characters are on a line, so when I export them, they are not in the middle of the scene. How do I export the the character to fbx while ...
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1answer
1k views

Wrong object position after unity import

I created a 3d model which consists of 3 objects: When i import this 3d model to Unity, one of these three objects is in the wrong position: When i export the 3d model i have ...
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1answer
6k views

How to import FBX animation to Blender?

Can someone tell me if there is a foolpoof method for importing an animated FBX from 3DS Max to Blender? I have successfully imported several animated FBXs but there a some files which throw errors ...
1
vote
1answer
636 views

FBX Binary Export Action Issue

I have a model with multiple animation 'actions', destined to be used in Unity3D. Most of the actions export from Blender and import into Unity fine. There are three actions, though, do not export ...
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vote
3answers
791 views

meshes in blender vs. in unity

I'm trying to understand how the meshes are working in blender vs. unity. My goal is to take an object with many meshes, and after applying the textures and the materials in blender, merge the meshes ...
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1answer
1k views

I finished a blender project, how do I export it with all the features?

My project is not complicated, it's a group of spheres and they simply move around. Some have emitter particles, some hair particles, some got wind force fields, there are armateurs involved with ...

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