Questions tagged [.fbx]

.fbx files are 3D files that can store meshes, animations, blend shapes, and textures.

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37
votes
2answers
166k views

.fbx export why there are no materials or textures?

I used node textures in a mesh I exported to .FBX. I then imported it into Unreal Engine 4 and it didn't import any textures; I clicked the Upload Textures option in Unreal Engine. Is there ...
10
votes
1answer
6k views

Import fbx animation

So I have a .fbx file with a model and a ton of animations for it as separate .fbx files but when I import the .fbx animation file into the scene currently with the .fbx model it imports a new ...
5
votes
2answers
2k views

How to center multiple objects automatically before exporting?

so I have a seemingly obvious question. I am needing to export multiple meshes in the same scene one at a time, and as they are, the meshes are placed all over the space. It seems to me that I need ...
5
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1answer
35k views

version 6100 unsupported must be 7100 or later error!

I`ve got this problem when I want import an FBX. Object in Blender. Did some one know how to fix it?
4
votes
1answer
428 views

Why is my model being resized every time I select the armature?

I have a model from an FBX file that I've imported into Blender with an armature from Mixamo. When the file imported, its scale was 0.010. I fixed that by scaling the whole "Armature" object ...
4
votes
1answer
20 views

Blender Scripting: ERROR: too much data in this layer, compared to elements in mesh, skipping!

I am working on a Blender script that does rendering of FBX file based on the software it was originally generated in Eg. 3D Max, CLO, AutoCAD etc. The script works perfect for all the FBX other than ...
4
votes
1answer
3k views

Blender to unity fbx export comes out destroyed

So the problem is as follows, I got a model with a rig and animations attached and just saving it as .blend and opening it in Unity works wonders, but when exporting to FBX hell happens. The model ...
4
votes
0answers
50 views

How to combine all objects in an .fbx file into one object

I have around 15k fbx files and the models in them are split into pieces. I want to have all of them contain only one object. I have this: And I want this: Having a lot of files, I'm wondering if it ...
4
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0answers
127 views

FBX Import - What do these settings mean?

When importing an FBX file, most of the settings are self-explainable, however, there are some settings that I'm curious to know the meaning/use of. These are: (1) Import User Properties (what are ...
3
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1answer
2k views

bpy.ops.export_scene.fbx not working immediately after importing?

I have built the following script to import an OBJ file and then convert and export it as an FBX file: ...
3
votes
1answer
1k views

Applying lots of shape keys with blends using Python not working? also, is there another way?

I'm trying to make a script so that I can apply all blended shape keys (starting from a specific one and then iterating through the list, keeping them in order) so that they work well when exporting ...
3
votes
2answers
687 views

FBX Exporter Animation Artefacts

I am using the FBX Exporter to export animations from Blender but I see strange animation artefacts when playing back the FBX with Autodesk's FBX Review At first I thought it might be FBX Review, but ...
3
votes
1answer
381 views

Normal Problem in Unreal Engine

I have applied scale, recalculated normals, properly unwrapped my models, but no matter what I do, when I export it, and open the model in substance painter or UE4, the normals are all messed up. The ...
3
votes
0answers
161 views

Actions name when exporting to FBX

I named my actions in the Action Editor. 01_Stop, 02_Walking and so on.. However, when I export my model and my animations (actions) to .fbx, the names are messed up, it adds the name of every parent ...
3
votes
0answers
1k views

FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
3
votes
0answers
511 views

FBX Export parented objects are missing

I have a Problem with the 7.4 binary FBX Export from blender that when I Import my FBX File in Unity or Substance that some objects what are parented are missing. When I unparent them and Export ...
3
votes
0answers
1k views

“Bake” curve modifier to use mesh & animation in Unreal Engine

Edit adressing duplicate..below the "Old" question I'm currently trying to create text animations in Blender which I later want to use in the Unreal Engine. As the text should not just follow a ...
2
votes
2answers
128 views

Automatically change the properties of multiple materials

I'm importing a FBX sequence from Anima Pro with several animated characters but all materials are interpreted as metallic. Every time I import a new fbx I have to manually change hundreds of ...
2
votes
1answer
671 views

Bump Maps are missing after exporting as glTF 2.0

My goal is to export my entire FBX model into GLTF 2.0 format with all bump maps using Blender, and upload it online using Three.js I've uploaded my FBX model to Sketchfab https://skfb.ly/YOGv and it ...
2
votes
2answers
3k views

Separate actions in export

I have several rigs and animations. I want to export only the current action to .fbx; however, I do not want to delete the others. Is this possible?
2
votes
1answer
807 views

Trying to export rigged model to FBX. But it keeps spitting out weird errors

I'm trying to export a low poly mesh and its rig as an FBX file. But when I hit export it spits out this error: ...
2
votes
1answer
2k views

{ANIMATIONS v2.8} ~ FBX exporting only the selected action rather than all of them (for Unity)

MY ISSUE: when I export the mesh complete with its armature, only the currently selected action gets exported along in the FBX file. I've rigged, skinned and animated a character. Each animation is a ...
2
votes
1answer
4k views

Blender export to Unity

I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out. Blender crash like half a time whenever I try to bake. I figure out how to ...
2
votes
1answer
1k views

Wrong object position after unity import

I created a 3d model which consists of 3 objects: When i import this 3d model to Unity, one of these three objects is in the wrong position: When i export the 3d model i have ...
2
votes
1answer
2k views

How to export multiple objects/materials to Substance Painter?

So I created a spaceship in Blender, made out of 5 individual parts (i.e. individual meshes). And I UV unwrapped all of them. Then I exported it into fbx. However, in Substance Painter, I only get a ...
2
votes
1answer
7k views

ASCII FBX files are not supported

When attempting to import an FBX file that is ASCII encoded, it produces an error "ASCII FBX files are not supported" requiring the files to be converted to hex before import. The only solution I can ...
2
votes
1answer
783 views

FBX Binary Export Action Issue

I have a model with multiple animation 'actions', destined to be used in Unity3D. Most of the actions export from Blender and import into Unity fine. There are three actions, though, do not export ...
2
votes
2answers
4k views

How to export Alembic Mesh Sequence Cache to FBX?

I am making demolition animation for a realtime render engine that does not support Alembic, so I am trying to convert Alembic import from Blender to FBX, but only the first frame of the animation ...
2
votes
1answer
560 views

Blender 2.8: How to select multiple object with the same diffuse color in principled shader?

I have to import various fbx file scenes , bringing in a large amount (>10.000 Objects) into the scene with each single import. Each import scene stands on its own. Imported fbx files will not be ...
2
votes
2answers
5k views

Mixamo FBX and animation to blender

I want to import FBX file from Mixamo into blender to render some animation but regardless of what settings I try the armature twists the model into unhuman positions. It functions proparly with the ...
2
votes
1answer
1k views

blender bones are not working in unity

I created a pants model, and bones for it in a blender. Bones work in blender, but when I import it to Unity, they are not doing anything. I used automatic weights when I was rigging. Blender: ...
2
votes
1answer
2k views

FBX export adding extra bone

I'm doing a fbx ascii export on Blender 2.78 to 3ds max 8. This is for Neverwinter Nights 2 models. I notice fbx has added an additional bone, I think it comes from the armature container in Blender, ...
2
votes
0answers
101 views

Exporting animation to FBX

I have a problem with exporting animation from Blender to FBX. After I export to fbx, I open fbx file with FBX Review and can not see any animation. When I import fbx back to blender there is no ...
2
votes
0answers
212 views

Parent - children chain messed up after exporting to FBX

Blender 2.82a. I have the following setup (see the 1st picture): Cube at position 0,0,0 Cube.001 (child of Cube) at position 0,0,3 Cube.002 (child of **Cube.001" - grandchild) - on position 3,0,3 ...
2
votes
0answers
34 views

How to import materials from blend file and automatically assign them to faces

I'm using blender to construct a model with assigned materials in it. I'm then exporting that model as an .fbx file so that I can upload it to mixamo. Unfortunately, the .fbx file mixamo returns ...
2
votes
0answers
642 views

Blender + Animations to Unreal Engine 4

This might seem completely nooby to a lot of people but I just seem to be unable to do this. I created a small Animation containing 2 planes and 6 Curves Resulting in: Now I am attempting to Export ...
2
votes
1answer
345 views

“Internal error setting the array” during FBX export

I am trying to export a 3D model from blender 2.81 to an FBX file. After clicking 'Export FBX', I receive the following error: ...
2
votes
0answers
663 views

Blender 2.8 FBX export doesn't retain material information correctly [closed]

I'm using Cycles Node to create materials in Blender. Material has four image textures connected to a Principled BSDF. Base-color, Metallic, Roughness, Normal(through a Normal Map node). Everything ...
2
votes
1answer
430 views

How do I export objects from Blender separately?

I have a few objects in Blender (cube1, cube2, cube3, ....). The problem is that when I export them in .fbx format, Blender exports them as one object (so it is now cube1, and there is no cube2, ...
2
votes
0answers
1k views

Exported FBX file size is too big

I have FBX model which is ~25MB in size. When I import this model into a blender and export it again (even with decimation modifier applied), the exported FBX from blender increases in size to ~44MB ...
2
votes
0answers
223 views

Motionbuilder to Blender: Still no true FBX support?

Has anyone found a way to successfully import an FBX file that contains an armature and skin from Motionbuilder to Blender? I just got royally screwed on a project because zi didn't know there were ...
2
votes
0answers
468 views

Blender export.FBX “action” attribute is read only?

I'm trying to export my model and armature with the several animations I made to Unity but for some reason I'm getting an error I never got before. All of my animations are on the armature, not on ...
2
votes
0answers
2k views

Problem importing FBX animation from Daz3d

So I imported Daz G3F to blender before. It worked as you can see in the the first model on the left, then I tried again later this month with another model but same G3F, problems occurred. I tried ...
2
votes
0answers
205 views

Out of position meshes imported from FBX

As you can see from the picture, I'm having trouble importing a static fbx mesh from 3ds max into blender. I find out it's because linked meshes into 3ds Max. Is there a way to avoid this without ...
2
votes
0answers
502 views

Armature Root Bone in FBX Export

I've seen several posts on this topic, but I fear they are old and forgotten, so I decided to post a new one. I've been working around the armature being exported as the exterior-most bone in FBX ...
1
vote
2answers
1k views

Exporting multiple meshes individually at once

I need to export around 200 meshes into FBX, individually, organized with object names. The old method I used before was creating an export preset and export them one-by-one, with the right names. ...
1
vote
1answer
3k views

Mixamo rig bones are messed up when imported to blender

I got a model and a rig from mixamo and when i import it into blender all the bones are pointing upwards. Tried importing it with "!EXPERIMENTAL! Apply Transform" but it didnt fix it. when importing i ...
1
vote
1answer
8k views

Can I bake the animation of a mesh and get rid of its armature?

Bare with me since I am not so familiar with the baking animation process. I have a mesh, where its vertices (and so its faces) get moved as a result of its armature. There is an animation based on ...
1
vote
1answer
62 views

Adjusting an animation

The animation of the arm needs to be rotated slightly Hello I have a motion capture animation applied to a base mesh as in the clip, however the animation needs to somehow be rotated on the arm - so ...
1
vote
2answers
599 views

Blender 2.8 vertices of object doesn't update after location change in python

I import a .fbx object and move the location. Then I try to print the local coordinates of the object. Regardless of where I move it, it prints the same local coordinates leading to me believe that ...

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