Linked Questions

82
votes
9answers
113k views

How to avoid noisy renders in Cycles?

I know that this question is a bit old or maybe overdone, but I'm running the latest edition of Blender and when I use the Cycles engine I get really fuzzy results and I can't find a simple, non-...
44
votes
9answers
41k views

How to reduce fireflies in Cycles?

I often use Cycles' built in Glass BSDF shader to achieve realistic refraction effects, but in many cases, it seems that Cycles' glass caustics creates an unfortunately large number of fireflies (...
38
votes
2answers
39k views

What is branched path tracing and how is it useful?

I noticed recently that there is a new option in Cycles for "branched path tracing", can someone explain what this does in easy to understand terms? Should we expect faster render times or less ...
9
votes
2answers
4k views

Branched Path Tracing

About Branched Path Tracing, I'm using the Arnold Renderer theory without Square Samples as many forums said, but seems Cycles goes different. I have better times/results with higher AA Samples value ...
6
votes
4answers
12k views

How to render a scene faster in Cycles?

I have a scene of an office. It has chairs, tables, computers, and so on. I would like to know how I can render this scene faster as I am planning to make animation inside the office and don't want ...
6
votes
1answer
17k views

How do I use the cycles Denoiser?

For quite a while, I have been using realtime GLSL shading for most of my projects. I decided to re-vist cycles after hearing about how awesome the new denoiser is. What does the denoiser actually do, ...
6
votes
1answer
2k views

What does “number of diffuse/glossy/… bounce samples” mean?

In Cycles render, when enabling branched path tracing, one can specify the number of diffuse/glossy/transmission/... bounce samples for each AA sample. Can someone explain to me in little more words ...
5
votes
1answer
1k views

Why do I have a large black and white artifact on the rendered image? [duplicate]

Cant figure out why the rendered image has a large black and white artifact (on the bottle on the right)? This is the blender file. Appreciate any tips!
3
votes
1answer
2k views

Problems with denoising in rendering

I'm starting to take my first steps in Blender. I recently did the BlenderGuru's light bulbs tutorial. I have problems with rendering. The two images attached were rendered using Cycles (Blender 2.79),...
2
votes
1answer
202 views

Weird artifacts in shadow when rendering transparent objects

I'm rendering a transparent cup with water + transparent plate. However, the right bottom part of the shadow seem quite off. It has artifacts in the shadow. https://imgur.com/a/djoP72f This is the ...
2
votes
2answers
7k views

Blender EEVEE pixelated render. No denoise options?

I'm a beginner in Blender and I'm trying to render a scene using Blender 2.8. Unfortunately the result shows strong pixelation. As far as I learned for version 2.7 (Cycles) you have to use a denoise ...
2
votes
1answer
1k views

Blotchy noise in cycles render with denoise [duplicate]

When I was rendering my image, I noticed that it looks weird (top left, and right side). I don't know what causes this issue, never had it before. useful info/settings: samples = 256 I render using ...
2
votes
1answer
58 views

Random Distortion-Like in Final Image | Rendering Problem in Blender

i already rendered several scenes in blender and this is my first time to encounter this. After the compositing, the rendered image looks weird, some kind of distortion or something. I can't find any ...
2
votes
1answer
1k views

How to render a night scene [duplicate]

I really need some help regarding rendering a night scene. When i tick the denoising option. My render become ugly where there is a black dirt on the image. As in the image below. And if i untick ...
2
votes
1answer
3k views

Rendered object too grainy (Beginner) [duplicate]

Why is my rendered object and rendered image so grainy? I followed tutorial https://www.youtube.com/watch?v=4rNrL7a12xg and when i added material its not looking the same

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