Linked Questions

0 votes
0 answers
28 views

My render is coming out blurry and I don't know why [duplicate]

Recently I've been trying to render a scene I created. Previously, it had rendered the scene fine but when I tried making a clay render today, it came out looking blurry like an oil painting. I ...
Ameb's user avatar
  • 13
-1 votes
1 answer
60 views

DETAILS GONE BECAUSE OF DENOISE [duplicate]

Here is the texture and not rendered as you can see there are fabric textures Here is rendered then when i rendered the texture is gone i try to do more samples but no difference what possible ...
Marvelous Gonzales's user avatar
1 vote
0 answers
13 views

Denoise messes render [duplicate]

I am making a grungy, old style render and denoise just deletes all the details,i use principled volume and particles for dust they also get clamped.
kerem ekiz's user avatar
0 votes
0 answers
15 views

Denoising makes fabric texture smooth [duplicate]

I am tying to render out a gift box with a canvas/fabric texture. Renders with Denoise turned off appear fine, albeit with plenty of noise... whilst rendering with denoise turned on will correct the ...
Celer Studios's user avatar
2 votes
1 answer
23 views

How to preview just one zone with cycles?

I've watched this tutorial where i think the author selects an specific zone to preview with cycles. I can't get with the keys to do that. Is it possible what I'm saying? https://youtu.be/PoSvCn1Jl6g?...
espot's user avatar
  • 23
1 vote
1 answer
266 views

Cycles render problem again

I know this issue pops up periodically. But I still haven't found a solution. The problem is on this picture. Other projects render great even with 128-64 samples. I realized that the problem is not ...
RusDark's user avatar
  • 67
0 votes
0 answers
21 views

Why Render looks smudgy in cycle engine [duplicate]

I'm having a rendering problem here in blender. The render looks smudgy and this never happened before. Usually, I use a very standard amount of samples around 128-256. I use the blender 3.0 version ...
bryan hoe's user avatar
0 votes
1 answer
628 views

My render looks pixilated and really strange [duplicate]

When I render my scene, for some reason my render looks pixilated in some places, and overall really strange. The image quality is 1920 x 1080, with 100% scale, and the render is at 128 samples. I can'...
RandomBlenderUser's user avatar
0 votes
1 answer
152 views

Weird textures in blender [duplicate]

I am a new blender user and after 2 months I have a problem that I don't know how to solve. I sincerely hope someone can help me. When I render a scene where there is one or more objects in the open ...
talicni67's user avatar
0 votes
1 answer
280 views

Weird distorsions in light when using denoise node [duplicate]

When using the denoising node I happen to have some distortions where the light bounces. When I increase the samples to 600 it's reduced but it still be noticeable. What may be causing this effect?
Miki's user avatar
  • 13
2 votes
0 answers
42 views

How to get rid of this distortion/heat waves in cycles animation render [duplicate]

I am very curious right now. I wanted to render a video about lights and there is that weird glitching heatwave everywhere where it's dark (look at the top around the orange object, dark sides are ...
MikoCG's user avatar
  • 3,856
0 votes
0 answers
50 views

Colors smear into a puddle in render

I'm very new to blender and I'm making my first kitchen scene. When I'm trying to render the scene I have stumbled upon something weird. On both the cabinet drawers and doors the colors seems to smear ...
Alex Jakobsen's user avatar
0 votes
0 answers
16 views

Stains on white walls_interior render_denoiser [duplicate]

I am trying to render an interior image but I have problems with the white walls. As shown in the image attached there are "stains" caused I think by the DENOISER. (I guess so because of a ...
giulio's user avatar
  • 1
0 votes
1 answer
1k views

My final render with cycles look blurry after denoise [duplicate]

I am new to blender and try to make a room everything look good until I use final render to get a high quality picture the light look wrong I try to use 1 light bounce and it didnt help at all pls ...
Tanbod's user avatar
  • 1
0 votes
0 answers
111 views

Square artifacts when shining light through material

I am shining a light through a principled bsdf with transmission and getting weird square artifacts. Any ideas as to the cause? blend file: https://filebin.net/yhpnzpuic4lvree1/
NullAndVoid21's user avatar

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