Linked Questions

1 vote
0 answers
3k views

Best settings for denoising in Cycles

I am working on a project and I am using the Cycles render engine. Denoising usually seems like a good option but the image does become a little blurry when I use denoising with the default settings. ...
0 votes
0 answers
102 views

Denoiser messing up final render [duplicate]

I have a problem with the denoiser, I need it but it's messing up final render. Everything seems right. Then when denosier comen in. Presets are default and this is the first time this happens, ...
2 votes
1 answer
2k views

Blotchy noise in cycles render with denoise [duplicate]

When I was rendering my image, I noticed that it looks weird (top left, and right side). I don't know what causes this issue, never had it before. useful info/settings: samples = 256 I render using ...
1 vote
0 answers
42 views

Cycles rendering weird bubble shadows [duplicate]

I have no idea what is causing this, but for some reason when I render my scene in Cycles it gives me these shadow spots. What's more weird is that it's only when I'm rendering interiors and it only ...
2 votes
1 answer
4k views

Rendered object too grainy (Beginner) [duplicate]

Why is my rendered object and rendered image so grainy? I followed tutorial https://www.youtube.com/watch?v=4rNrL7a12xg and when i added material its not looking the same
1 vote
0 answers
907 views

Pixelated light in final render [duplicate]

I've rendered my final scene but the emitting light from the bulb shows a weird pixelated shade at the base and on the bulb... however it seems like its clear in the viewport render. Any ideas? Is it ...
2 votes
1 answer
398 views

Why do I have 'glitched' areas in my render after enabling denoising? [duplicate]

I am a newbie to blender and i found a 'Denoiser' option and decided to use it. I found out its function but it seems to create these 'glitched' areas in one of my renders. What are they and how do i ...
1 vote
0 answers
1k views

Denoising is giving my strange artifacts [duplicate]

I have this material, that is a subsurface and because some reason when the denoise is applied it gives my really strange artifacts only in the red parts(the oxidized metal is other object).
1 vote
1 answer
820 views

Weird Gray Blotches Showing Up During Render [duplicate]

Hi I am trying to render a model of Sintel. While using the render view port shading in the 3d view the eyes looks perfectly fine: But when I actually render it, these grey splotches show up under ...
0 votes
1 answer
2k views

Weird noise when using denoise [duplicate]

i had these weird noise on my render i had changed render settings even every object material, and it's not solved Maybe anyone can help?
6 votes
1 answer
18k views

How do I use the cycles Denoiser?

For quite a while, I have been using realtime GLSL shading for most of my projects. I decided to re-vist cycles after hearing about how awesome the new denoiser is. What does the denoiser actually do, ...
6 votes
1 answer
2k views

What does "number of diffuse/glossy/... bounce samples" mean?

In Cycles render, when enabling branched path tracing, one can specify the number of diffuse/glossy/transmission/... bounce samples for each AA sample. Can someone explain to me in little more words ...
9 votes
2 answers
4k views

Branched Path Tracing

About Branched Path Tracing, I'm using the Arnold Renderer theory without Square Samples as many forums said, but seems Cycles goes different. I have better times/results with higher AA Samples value ...

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