Linked Questions

22
votes
3answers
7k views

Blurring/Feathering a Procedural Pointiness Mask

I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
10
votes
3answers
15k views

Fake reflections in Cycles

Is it possible to fake reflections per object in Cycles? If so, how? (I don't mean one image to appear as background and another to appear in all reflections). I mean using an image on the object ...
8
votes
3answers
527 views

Soften edges of voronoi cells?

the voronoi texture node with the cells setting can make some really interesting textures, but the edges where the cells are joined to eachother are so unnaturally sharp, it just doesn't look good, is ...
8
votes
2answers
706 views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
7
votes
2answers
672 views

Dilate/expand vertex color mask?

I'd like to use vertex colors in order to apply different shaders on a single object, instead of going through the whole process and drawing a 'black and white' texture (for 1000+ objects). ...
4
votes
2answers
1k views

Render Environment Map with Blur Effect

I have a scene with a cube inside an icosphere. the cube in the middle is my viewpoint object and i want to render a cube environment map. my environment is the textured inside of the icosphere and ...
4
votes
2answers
153 views

How to output a color ramp node in a material to it's own compositor pass? (2.79b)

Is it possible to output a color ramp node in a material to it's own compositor pass? I need to mask out part of a material which is controlled by a colour ramp, so I can add filters to that ...
3
votes
1answer
3k views

How to smooth or blur a procedural texture? [duplicate]

I am looking for a way to smooth/blur the edges of a crunched procedural texture using nodes. (for example a noise texture) The way I want to do this is by placing 'the solution node setup' between ...
3
votes
1answer
674 views

Is it possible to blur an Input value in the Cycles material node editor?

I saw this question on how to blur an image texture, but how can I blur a defined input like a Fresnel input? When you set the Fresnel node to a value less than 1, it becomes sharp. However the color ...
2
votes
1answer
143 views

Horizontal only texture blur?

I have a texture image that I wanted to place on the outside of an object (boolean intersection between spherical shell and angular wedge). Unfortunately, when I do this, I get blurring only in the ...
1
vote
2answers
72 views

Blurring HDRI maps in Blender 2.8 EEVEE

How to blur HDRI images set to the environment? There is no definite way, I see many posts on the internet being quite misleading, like how to do it in compositing but it doesn't seem like it quite ...
1
vote
1answer
1k views

Cycles Blur an Image Texture node? [duplicate]

I've made a texture that contains dots I'd like to use as a puddle texture on a sidewalk. One thing I've noticed is that if you look at the puddles closest to the camera, you can clearly see the low-...
1
vote
0answers
540 views

blur images in material nodes

I made the timbered parts for a timbered houses. In order to make them look more realistic I formed squares, subdivided them with two cuts in edit mode and then pulled the middle square outwards. To ...
1
vote
0answers
51 views

Applying compositor elements to environment mapping

I am making an environment map to use for making a skybox in Unity 5. I know how to but what I am trying to do is apply a gaussian blur to it in the compositor to apply to the environment map image. ...
1
vote
1answer
585 views

Gaussian Blur Blender Material Node

I was wondering if there is a way to do Gaussian Blur effect on a generated texture in blender. Currently I blur images by mixing gain and then subtract them from the vector but this creates more a a ...

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