Linked Questions

8
votes
2answers
732 views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
7
votes
2answers
677 views

Dilate/expand vertex color mask?

I'd like to use vertex colors in order to apply different shaders on a single object, instead of going through the whole process and drawing a 'black and white' texture (for 1000+ objects). ...
4
votes
2answers
157 views

How to output a color ramp node in a material to it's own compositor pass? (2.79b)

Is it possible to output a color ramp node in a material to it's own compositor pass? I need to mask out part of a material which is controlled by a colour ramp, so I can add filters to that ...
4
votes
2answers
1k views

Render Environment Map with Blur Effect

I have a scene with a cube inside an icosphere. the cube in the middle is my viewpoint object and i want to render a cube environment map. my environment is the textured inside of the icosphere and ...
1
vote
2answers
82 views

Blurring HDRI maps in Blender 2.8 EEVEE

How to blur HDRI images set to the environment? There is no definite way, I see many posts on the internet being quite misleading, like how to do it in compositing but it doesn't seem like it quite ...
0
votes
2answers
157 views

How can I put the compositor viewer node result back into Cycles?

I am doing this experiment with Compositor Nodes and Cycles Nodes. There are times where I want to blur an image from Cycles and to bring it into Compositor, simply blur it and back to Cycles. I have ...
3
votes
1answer
3k views

How to smooth or blur a procedural texture? [duplicate]

I am looking for a way to smooth/blur the edges of a crunched procedural texture using nodes. (for example a noise texture) The way I want to do this is by placing 'the solution node setup' between ...
3
votes
1answer
676 views

Is it possible to blur an Input value in the Cycles material node editor?

I saw this question on how to blur an image texture, but how can I blur a defined input like a Fresnel input? When you set the Fresnel node to a value less than 1, it becomes sharp. However the color ...
2
votes
1answer
144 views

Horizontal only texture blur?

I have a texture image that I wanted to place on the outside of an object (boolean intersection between spherical shell and angular wedge). Unfortunately, when I do this, I get blurring only in the ...
1
vote
1answer
603 views

Gaussian Blur Blender Material Node

I was wondering if there is a way to do Gaussian Blur effect on a generated texture in blender. Currently I blur images by mixing gain and then subtract them from the vector but this creates more a a ...
1
vote
1answer
1k views

Cycles Blur an Image Texture node? [duplicate]

I've made a texture that contains dots I'd like to use as a puddle texture on a sidewalk. One thing I've noticed is that if you look at the puddles closest to the camera, you can clearly see the low-...
1
vote
0answers
557 views

blur images in material nodes

I made the timbered parts for a timbered houses. In order to make them look more realistic I formed squares, subdivided them with two cuts in edit mode and then pulled the middle square outwards. To ...
1
vote
0answers
51 views

Applying compositor elements to environment mapping

I am making an environment map to use for making a skybox in Unity 5. I know how to but what I am trying to do is apply a gaussian blur to it in the compositor to apply to the environment map image. ...
0
votes
0answers
734 views

How to blur HDRI image in cycles [duplicate]

How to blur HDRI image in cycles. What nodes i have to setup in the world tab to make it blur and control the blur effect.
0
votes
0answers
80 views

Smoothing out hard edges on cycles material [duplicate]

I am working on creating a material, and have come to a small problem. At some point in my shader I achive this result: This is basically binary information, either black or white. For my case I am ...

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