Linked Questions

3
votes
1answer
7k views

How to smooth or blur a procedural texture? [duplicate]

I am looking for a way to smooth/blur the edges of a crunched procedural texture using nodes. (for example a noise texture) The way I want to do this is by placing 'the solution node setup' between ...
1
vote
1answer
2k views

Cycles Blur an Image Texture node? [duplicate]

I've made a texture that contains dots I'd like to use as a puddle texture on a sidewalk. One thing I've noticed is that if you look at the puddles closest to the camera, you can clearly see the low-...
0
votes
0answers
2k views

How to blur HDRI image in cycles [duplicate]

How to blur HDRI image in cycles. What nodes i have to setup in the world tab to make it blur and control the blur effect.
0
votes
0answers
147 views

Smoothing out hard edges on cycles material [duplicate]

I am working on creating a material, and have come to a small problem. At some point in my shader I achive this result: This is basically binary information, either black or white. For my case I am ...
1
vote
1answer
66 views

How to blur my hdri? [duplicate]

There're some videos doing this however its older versions and some nodes don't even exist anymore. Blur is gone and so subtract. I have no idea how to blur my hdri. Even tried photoshop but when i ...
27
votes
4answers
9k views

Blurring/Feathering a Procedural Pointiness Mask

I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
10
votes
3answers
17k views

Fake reflections in Cycles

Is it possible to fake reflections per object in Cycles? If so, how? (I don't mean one image to appear as background and another to appear in all reflections). I mean using an image on the object ...
8
votes
2answers
4k views

How to Sculpt a Brick Wall?

I am trying to make a brick wall from this reference image:"Danish Brick wall.jpg" by Grey Geezer CC-BY-SA-3.0 I drew the mortar lines in sculpt mode, but the lines looked too jagged: I changed the ...
9
votes
3answers
2k views

Soften edges of voronoi cells?

the voronoi texture node with the cells setting can make some really interesting textures, but the edges where the cells are joined to eachother are so unnaturally sharp, it just doesn't look good, is ...
7
votes
2answers
883 views

Dilate/expand vertex color mask?

I'd like to use vertex colors in order to apply different shaders on a single object, instead of going through the whole process and drawing a 'black and white' texture (for 1000+ objects). ...
8
votes
2answers
2k views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
4
votes
2answers
1k views

Render Environment Map with Blur Effect

I have a scene with a cube inside an icosphere. the cube in the middle is my viewpoint object and i want to render a cube environment map. my environment is the textured inside of the icosphere and ...
1
vote
2answers
1k views

Blurring HDRI maps in Blender 2.8 EEVEE

How to blur HDRI images set to the environment? There is no definite way, I see many posts on the internet being quite misleading, like how to do it in compositing but it doesn't seem like it quite ...
1
vote
1answer
2k views

Gaussian Blur Blender Material Node

I was wondering if there is a way to do Gaussian Blur effect on a generated texture in blender. Currently I blur images by mixing gain and then subtract them from the vector but this creates more a a ...
3
votes
1answer
716 views

Is it possible to blur an Input value in the Cycles material node editor?

I saw this question on how to blur an image texture, but how can I blur a defined input like a Fresnel input? When you set the Fresnel node to a value less than 1, it becomes sharp. However the color ...
1
vote
0answers
1k views

blur images in material nodes

I made the timbered parts for a timbered houses. In order to make them look more realistic I formed squares, subdivided them with two cuts in edit mode and then pulled the middle square outwards. To ...
0
votes
2answers
243 views

How can I put the compositor viewer node result back into Cycles?

I am doing this experiment with Compositor Nodes and Cycles Nodes. There are times where I want to blur an image from Cycles and to bring it into Compositor, simply blur it and back to Cycles. I have ...
2
votes
1answer
180 views

Horizontal only texture blur?

I have a texture image that I wanted to place on the outside of an object (boolean intersection between spherical shell and angular wedge). Unfortunately, when I do this, I get blurring only in the ...
4
votes
2answers
272 views

How to output a color ramp node in a material to it's own compositor pass? (2.79b)

Is it possible to output a color ramp node in a material to it's own compositor pass? I need to mask out part of a material which is controlled by a colour ramp, so I can add filters to that ...
1
vote
0answers
143 views

Feathering a shader at the edges of the seams

I am trying to make a dark rim around the uv-seams of a mesh i.e. making the seams of a cusion a little darker. Is there a way in Blender to use the uv layout and blur it a little to use it as a mask ...
1
vote
1answer
34 views

How do I make the camera's depth of field affect an imported image?

I'm using Eevee in Blender 2.9 and I have imported an image (with alpha information) as a plane. My camera's focus distance is extremely low but the image I imported isn't being affected or blurred by ...
1
vote
0answers
54 views

Applying compositor elements to environment mapping

I am making an environment map to use for making a skybox in Unity 5. I know how to but what I am trying to do is apply a gaussian blur to it in the compositor to apply to the environment map image. ...