Linked Questions

3
votes
1answer
5k views

How to smooth or blur a procedural texture? [duplicate]

I am looking for a way to smooth/blur the edges of a crunched procedural texture using nodes. (for example a noise texture) The way I want to do this is by placing 'the solution node setup' between ...
1
vote
1answer
1k views

Cycles Blur an Image Texture node? [duplicate]

I've made a texture that contains dots I'd like to use as a puddle texture on a sidewalk. One thing I've noticed is that if you look at the puddles closest to the camera, you can clearly see the low-...
0
votes
0answers
1k views

How to blur HDRI image in cycles [duplicate]

How to blur HDRI image in cycles. What nodes i have to setup in the world tab to make it blur and control the blur effect.
0
votes
0answers
122 views

Smoothing out hard edges on cycles material [duplicate]

I am working on creating a material, and have come to a small problem. At some point in my shader I achive this result: This is basically binary information, either black or white. For my case I am ...
1
vote
1answer
52 views

How to blur my hdri? [duplicate]

There're some videos doing this however its older versions and some nodes don't even exist anymore. Blur is gone and so subtract. I have no idea how to blur my hdri. Even tried photoshop but when i ...
25
votes
3answers
9k views

Blurring/Feathering a Procedural Pointiness Mask

I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
10
votes
3answers
16k views

Fake reflections in Cycles

Is it possible to fake reflections per object in Cycles? If so, how? (I don't mean one image to appear as background and another to appear in all reflections). I mean using an image on the object ...
8
votes
2answers
4k views

How to Sculpt a Brick Wall?

I am trying to make a brick wall from this reference image:"Danish Brick wall.jpg" by Grey Geezer CC-BY-SA-3.0 I drew the mortar lines in sculpt mode, but the lines looked too jagged: I changed the ...
9
votes
3answers
1k views

Soften edges of voronoi cells?

the voronoi texture node with the cells setting can make some really interesting textures, but the edges where the cells are joined to eachother are so unnaturally sharp, it just doesn't look good, is ...
7
votes
2answers
824 views

Dilate/expand vertex color mask?

I'd like to use vertex colors in order to apply different shaders on a single object, instead of going through the whole process and drawing a 'black and white' texture (for 1000+ objects). ...
8
votes
2answers
1k views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
4
votes
2answers
1k views

Render Environment Map with Blur Effect

I have a scene with a cube inside an icosphere. the cube in the middle is my viewpoint object and i want to render a cube environment map. my environment is the textured inside of the icosphere and ...
3
votes
1answer
694 views

Is it possible to blur an Input value in the Cycles material node editor?

I saw this question on how to blur an image texture, but how can I blur a defined input like a Fresnel input? When you set the Fresnel node to a value less than 1, it becomes sharp. However the color ...
1
vote
2answers
578 views

Blurring HDRI maps in Blender 2.8 EEVEE

How to blur HDRI images set to the environment? There is no definite way, I see many posts on the internet being quite misleading, like how to do it in compositing but it doesn't seem like it quite ...
1
vote
0answers
914 views

blur images in material nodes

I made the timbered parts for a timbered houses. In order to make them look more realistic I formed squares, subdivided them with two cuts in edit mode and then pulled the middle square outwards. To ...

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