Linked Questions

1
vote
1answer
41 views

How do I make the camera's depth of field affect an imported image?

I'm using Eevee in Blender 2.9 and I have imported an image (with alpha information) as a plane. My camera's focus distance is extremely low but the image I imported isn't being affected or blurred by ...
28
votes
4answers
10k views

Blurring/Feathering a Procedural Pointiness Mask

I'm trying to create a procedural mask to affect the sharp edges of my model using the Pointiness output from the Geometry node, ...
1
vote
0answers
184 views

Feathering a shader at the edges of the seams

I am trying to make a dark rim around the uv-seams of a mesh i.e. making the seams of a cusion a little darker. Is there a way in Blender to use the uv layout and blur it a little to use it as a mask ...
9
votes
2answers
5k views

How to Sculpt a Brick Wall?

I am trying to make a brick wall from this reference image:"Danish Brick wall.jpg" by Grey Geezer CC-BY-SA-3.0 I drew the mortar lines in sculpt mode, but the lines looked too jagged: I changed the ...
1
vote
1answer
68 views

How to blur my hdri? [duplicate]

There're some videos doing this however its older versions and some nodes don't even exist anymore. Blur is gone and so subtract. I have no idea how to blur my hdri. Even tried photoshop but when i ...
1
vote
2answers
1k views

Blurring HDRI maps in Blender 2.8 EEVEE

How to blur HDRI images set to the environment? There is no definite way, I see many posts on the internet being quite misleading, like how to do it in compositing but it doesn't seem like it quite ...
7
votes
2answers
930 views

Dilate/expand vertex color mask?

I'd like to use vertex colors in order to apply different shaders on a single object, instead of going through the whole process and drawing a 'black and white' texture (for 1000+ objects). ...
9
votes
3answers
2k views

Soften edges of voronoi cells?

the voronoi texture node with the cells setting can make some really interesting textures, but the edges where the cells are joined to eachother are so unnaturally sharp, it just doesn't look good, is ...
10
votes
3answers
17k views

Fake reflections in Cycles

Is it possible to fake reflections per object in Cycles? If so, how? (I don't mean one image to appear as background and another to appear in all reflections). I mean using an image on the object ...
4
votes
2answers
287 views

How to output a color ramp node in a material to it's own compositor pass? (2.79b)

Is it possible to output a color ramp node in a material to it's own compositor pass? I need to mask out part of a material which is controlled by a colour ramp, so I can add filters to that ...
8
votes
2answers
2k views

Procedural square shape in Cycles (with similar effect to Gaussian blur)

Desired result: Basically what I want to achieve is procedural square shape with ability to blur edges with similar effect to Gaussian blur. I'm aware of Cycles limitations regarding blur nodes, and ...
0
votes
0answers
2k views

How to blur HDRI image in cycles [duplicate]

How to blur HDRI image in cycles. What nodes i have to setup in the world tab to make it blur and control the blur effect.
1
vote
1answer
2k views

Gaussian Blur Blender Material Node

I was wondering if there is a way to do Gaussian Blur effect on a generated texture in blender. Currently I blur images by mixing gain and then subtract them from the vector but this creates more a a ...
0
votes
0answers
157 views

Smoothing out hard edges on cycles material [duplicate]

I am working on creating a material, and have come to a small problem. At some point in my shader I achive this result: This is basically binary information, either black or white. For my case I am ...
1
vote
0answers
1k views

blur images in material nodes

I made the timbered parts for a timbered houses. In order to make them look more realistic I formed squares, subdivided them with two cuts in edit mode and then pulled the middle square outwards. To ...

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