Linked Questions

0 votes
0 answers
24 views

Good uses regarding polys, tris and quads [duplicate]

Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
Marilux Fiorenzani's user avatar
0 votes
0 answers
18 views

I need some insight in understanding the basic approach to modeling an object in blender [duplicate]

I am trying to learn deeply about the art of modeling in blender and just CG in general of course, and I have a couple of questions that it would be nice to have answered. When one is modeling in edit ...
Justin Medved's user avatar
0 votes
0 answers
25 views

How can I fix these vertices/lines without messing up my whole mesh? [duplicate]

So I found out why my mesh acts weird when exporting, how can i 'smooth' those vertices / Lines without messing up the whole mesh?? Tyi
Heavenly's user avatar
0 votes
0 answers
15 views

Which one? Single Vertice with triangles or Grid Fill? [duplicate]

I am working on my first non-Character Models and was modelling a Cup with the beginning mesh as a Cylinder. Now I just wanna know if it will be a problem to have the vertices on the bottom connect in ...
TanTan's user avatar
  • 1
2 votes
1 answer
372 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
Sedoxus's user avatar
  • 21
-1 votes
1 answer
3k views

Error uploading Blender character to Mixamo

I'm a student that just created my first character in Blender. I want to upload my character in Mixamo to animate it. I exported it as a OBJ file and FBX file but I kept getting errors by uploading my ...
Tynesha Southan's user avatar
0 votes
0 answers
52 views

Is this possible to avoid ngon in this case? [duplicate]

I have this curved surface: With subdiv modifier it looks exactly as I want: So is this the only way to get such a geometry? If I add a connection between vertices, it changes the shape of ...
razor3x's user avatar
  • 33
0 votes
0 answers
37 views

Is it bad to have Vertices/Edges/Faces just lying on top of the mesh and not actually be connected [duplicate]

Is it bad to have faces just lying on top of the mesh (marked with blue) or is it better to connect them by cutting the mesh under it with knife tool and create 4gon faces but get more geometry as I ...
Radoon's user avatar
  • 557
1 vote
1 answer
370 views

Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
Capasak's user avatar
  • 21
0 votes
0 answers
35 views

What are good practices for meshes? [duplicate]

Do i need force myself to create 3-4-sided polygons like on 1st picture or i can make faces like on 2nd pic? Does it depend on future use of the model (CNC, animation etc).
Plem's user avatar
  • 117
2 votes
0 answers
69 views

Why does Blender allow faces whose vertices are not on a single plane? [duplicate]

I dissolved one corner of a cube: And got this weird face: It doesn't make sense to me cause it's not a "face" in a geometrical sense. Why do faces like this exist in Blender and is there any usage ...
Lai Yu-Hsuan's user avatar
  • 1,992
1 vote
1 answer
47 views

Should I always keep all edges looping? [duplicate]

After finishing Blender Guru's both doughnut and anvil tutorials I conceived that I should keep mesh quad-only. Moreover, all edges of my final meshes were looping, which I took as a rule too. But is ...
Iskander's user avatar
1 vote
0 answers
108 views

Flat faces don't subdivide properly

Blender 2.81.16 I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs. I got to this point after working in ...
fundamental4's user avatar
0 votes
1 answer
360 views

combine triangles with squares [duplicate]

What if I will combine triangles and squares together in one object, can that make my object more broken in some ways when rendering? Do I have to make my object only with triangles or only with ...
Capasak's user avatar
  • 21
0 votes
1 answer
482 views

Weird shading after extrude, tried everything (i think)

I am trying to exctrude some faces and after I do it I am getting really weird shading. I have tried: -splitting nonplanar faces -removing doubles -increased vertices Is there anything else I can ...
ravasheen's user avatar

15 30 50 per page