Linked Questions

1 vote
1 answer
377 views

Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
Capasak's user avatar
  • 21
2 votes
0 answers
69 views

Why does Blender allow faces whose vertices are not on a single plane? [duplicate]

I dissolved one corner of a cube: And got this weird face: It doesn't make sense to me cause it's not a "face" in a geometrical sense. Why do faces like this exist in Blender and is there any usage ...
Lai Yu-Hsuan's user avatar
  • 2,012
0 votes
0 answers
52 views

Is this possible to avoid ngon in this case? [duplicate]

I have this curved surface: With subdiv modifier it looks exactly as I want: So is this the only way to get such a geometry? If I add a connection between vertices, it changes the shape of ...
razor3x's user avatar
  • 33
0 votes
0 answers
38 views

Is it bad to have Vertices/Edges/Faces just lying on top of the mesh and not actually be connected [duplicate]

Is it bad to have faces just lying on top of the mesh (marked with blue) or is it better to connect them by cutting the mesh under it with knife tool and create 4gon faces but get more geometry as I ...
Radoon's user avatar
  • 557
0 votes
0 answers
36 views

What are good practices for meshes? [duplicate]

Do i need force myself to create 3-4-sided polygons like on 1st picture or i can make faces like on 2nd pic? Does it depend on future use of the model (CNC, animation etc).
Plem's user avatar
  • 117
0 votes
0 answers
25 views

How can I fix these vertices/lines without messing up my whole mesh? [duplicate]

So I found out why my mesh acts weird when exporting, how can i 'smooth' those vertices / Lines without messing up the whole mesh?? Tyi
Heavenly's user avatar
31 votes
5 answers
57k views

Why should triangle meshes be avoided for character animation?

I've read many times that triangles should be avoided in meshes; to give one reference: "Introducing Character Animation with Blender by Tony Mullen" says that equilateral triangles work ...
stacker's user avatar
  • 38.6k
6 votes
3 answers
8k views

I thought you should never use triangles?

I was curious on looking to how does an anime topology look like. I've looked into pictures and videos and I thought the best way to learn took into it is to see it for myself. So I used ninja ripper ...
Marviuz's user avatar
  • 143
13 votes
3 answers
7k views

Flat quads (or, why is my mesh so funky?)

I think my question relates to a fundamental of 3D modeling that I haven't picked up on yet. It's very simple: Let's say I have a flat quad. A plane on the XY plane inserted into am empty blender ...
parker.sikand's user avatar
11 votes
3 answers
51k views

Cut mesh at intersection

I have an extruded rectangle that intersects the side of the cylinder. I need this extruded rectangle to cut a hole out of the side of the cylinder. Below is a picture: (Ignore the middle segment) I ...
Keavon's user avatar
  • 8,053
17 votes
3 answers
3k views

How can Tris be used to an advantage?

Tris are things you would avoid when it comes to shading, and good Topology, so do Tris do any good? Also I am currently working on Game Asset Creation and I would like to know if Tris are actually ...
A.D.'s user avatar
  • 3,528
10 votes
2 answers
8k views

How to create a simple extruded box model?

I am new to Blender and was wondering how I'd build a shape like so in blender? I.e. what tools are usually used for these type of organic curves?! the walls are 1mm thick and im wondering how would I ...
TheLearningDev's user avatar
4 votes
2 answers
23k views

can't subdivide face

I can't subdivide the front face in a model. I want to put more materials on the model, I used a Boolean modifier, and caused triangle faces. I don't know if that makes any difference but I need to ...
user avatar
5 votes
1 answer
1k views

Eliminating edges connecting islands

I'm working on a control station that has buttons. It is a continuous single mesh model. That means, I don't want to create buttons and other details separated from the main mesh, but as you can see I ...
505Legion's user avatar
  • 423
2 votes
4 answers
2k views

object deforms strangely when using the subsurf modifier [duplicate]

I am trying to make an axe and stomped upon this problem...having no idea how to resolve it. 1st photo is with subdivision. second is without.
Vlad Ilisan's user avatar
2 votes
2 answers
12k views

How do I fix this issue with weird faces?

When I'm modelling, I often end up subdividing a lot of edges and creating a lot of faces/edges. However, I often end up having a face that doesn't follow the edges or vertices assigned to it when it'...
Andrew Maxwell's user avatar
3 votes
2 answers
2k views

What is the reason to make quad or triangle faces on a surface?

Following the answers to my last posted question I incorporated the answers and reworked the exercise to create a 3D Logo. This post shows what I did to make it work. You can see that I remade the ...
Randy Van Nostrand's user avatar
2 votes
2 answers
4k views

When UV Mapping, can my mesh contain triangles or N-gons?

I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
Connor Arthur's user avatar
3 votes
1 answer
2k views

Weird connecting lines with no edges/vertices

Anyone able to explain this and how to kill it? New to Blender. Not sure of any terminology otherwise I'd try to search for my own answer. I even tried ⎈ CtrlF to create new faces hoping to ...
user9668's user avatar
2 votes
1 answer
5k views

Artifacts in render, but not in preview?

I have spent hours figuring out how to do this piece of my object. Starting over with a new mesh a number of times. I punched the holes manually, after learning the evil that is boolean modifiers. ...
Kittenmittons's user avatar
7 votes
1 answer
2k views

What causes odd deformations when using Subsurf?

first time here. Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
HighMaster's user avatar
3 votes
1 answer
3k views

Why is this surface wrinkly?

I have made a ring in blender 2.71. I have applied a subsurface smoothing modifier, and set the shading to smooth. For some reason I don't understand, the model is covered in wrinkles. When I go ...
spuder's user avatar
  • 1,233
2 votes
1 answer
3k views

How to join vertices to edge

The vertices does not join to the edge so a gap is form. The thing is I do not want to create a new face to fill the hole because I want my mesh to be quad. How do I fill the hole while keeping things ...
niki's user avatar
  • 21
0 votes
1 answer
3k views

Merging two faces

I've taken a Torus and cut it in half, it works perfectly fine as you can see. But if you go into Edit Mode, the bottom of the bagel half is made up of two faces, I want to get rid of the edges ...
Flostin's user avatar
  • 111
5 votes
2 answers
816 views

How can I round up a single edge of a plane?

How can I round up a single edge of a plane? I hope the pictures help to understand the question. I'm using Blender v.2.78
Alexander Hein's user avatar
1 vote
1 answer
3k views

How many vertices can I connect to a face?

I was wondering how many vertices I can connect to a face. I mean, when modeling, I can connect as many as I want, but is it allowed to do such stuff? Because I know that if I raise a single point ...
J.Doe's user avatar
  • 125
5 votes
1 answer
785 views

What's the best way to topologize this?

I'm modeling a medieval stand. It's my first model so I'm having a doubt in terms of topology of the model. Which is the best way? split the column faces in two and avoid having a n-gon at the top ...
Ninglin's user avatar
  • 53
-1 votes
1 answer
3k views

Error uploading Blender character to Mixamo

I'm a student that just created my first character in Blender. I want to upload my character in Mixamo to animate it. I exported it as a OBJ file and FBX file but I kept getting errors by uploading my ...
Tynesha Southan's user avatar
2 votes
1 answer
966 views

Adding Ngons to Meshes

I heard about this thing called ngons, and adding ngons to your mesh. I am wondering about how to add an ngon to my mesh, and what it looks like. There are no obvious tools for adding an ngon. How ...
Epic_Taco_Dude's user avatar
2 votes
1 answer
1k views

Subdivision surface problem [duplicate]

So I'm making a basic car model here for fun, but when I try to add the subdivision surface modifier for smoother body, the side of the car become what it looks like in the screenshot. Is there any ...
Mr.Benson's user avatar
  • 889
3 votes
1 answer
2k views

How to "join" edges to one loop

I've tried different ways to join the two edge loops to make them into one. The result I'm looking for is one complete loop that I can grap and slide. In the current state I need to select both set ...
public-profile's user avatar
3 votes
1 answer
1k views

Knife project on subsurf-object leaves artifacts

I have a plane with subsurf modifier, And a circle to cut(knife project) with. The hole is cut, but it leaves mesh(artifacts) inside of it. Creasing (Ctrl E) works on the outer edges only, leaving ...
kei's user avatar
  • 855
4 votes
1 answer
768 views

Topology question regarding circular holes

Hopefully general topology questions are ok here. If not then I apologize. I'm still new and trying to focus on topology. I'm working on an insect type model (bee/wasp) and have kept it all quads but ...
keeweee's user avatar
  • 167
2 votes
1 answer
1k views

"Smooth Vertex" wrinkles mesh instead of smoothing it

How is this smoother, it keeps wrinkling everything like forking pie crust pie wrinkles http://ball2000.net/blender/images/GeeThanks.jpg
ball2000's user avatar
  • 306
0 votes
2 answers
870 views

Best way to divide a face of a cube into several specific faces

So I want to subdivide the top face of a 8x8x1 cube into this specific pattern: I tried fumbling around with the subdivision tool, but wasn't able to arrange it correctly. I also have some other more ...
Hex7CD's user avatar
  • 3
0 votes
1 answer
845 views

How would you clean this mesh up?

I inserted edge loops to create the 'windows' but I have now so many faces. What should I do to have a clean topology without changing the geometry? If I remove the edges in the middle of the windows ...
Grobby's user avatar
  • 514
0 votes
0 answers
643 views

The right way of modeling half circles

So I'm modeling a window for a scene and used a half circle and the boolean modifier to create a half circle in a mesh. On the right side you see the cuts I made using the knive tool to create quats ...
S.Visser's user avatar
  • 553
0 votes
1 answer
487 views

Weird shading after extrude, tried everything (i think)

I am trying to exctrude some faces and after I do it I am getting really weird shading. I have tried: -splitting nonplanar faces -removing doubles -increased vertices Is there anything else I can ...
ravasheen's user avatar
1 vote
1 answer
605 views

Vertices moving at different rates?

When I select a group of vertices and use "G" to move them, different vertices move at a different weight, even when snapped to the grid or an axis. It isn't attached to another mesh, armature, and ...
LissoTaylor's user avatar
4 votes
1 answer
231 views

What are the faces with dotted patterns on them that seemingly cannot be subdivided

Ran into this a couple times while modelling this spaceship. A face will have dots all over it and when i try to subdivide it doesn't work. I do notice that the faces around it kind of wiggle around a ...
user97954's user avatar
2 votes
1 answer
398 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
Sedoxus's user avatar
  • 21
0 votes
1 answer
364 views

combine triangles with squares [duplicate]

What if I will combine triangles and squares together in one object, can that make my object more broken in some ways when rendering? Do I have to make my object only with triangles or only with ...
Capasak's user avatar
  • 21
0 votes
1 answer
264 views

How to remove ridges from mesh?

There seems to be some ridges protruding from the corners that I beveled when subdividing. The beveled edge is at an angle so I not sure if that's the problem with the mesh.I know this is a simple fix ...
Zuros's user avatar
  • 19
2 votes
1 answer
177 views

Blender3D - Getting artifact geometry when subdividing?

So I'm trying my hand at Blender 3D again, but this issue keeps popping up when I try to use the Subdivision Surface modifier on certain shapes and objects. The following screenshots should illustrate ...
Seabass's user avatar
  • 23
1 vote
0 answers
108 views

Flat faces don't subdivide properly

Blender 2.81.16 I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs. I got to this point after working in ...
fundamental4's user avatar
1 vote
1 answer
48 views

Should I always keep all edges looping? [duplicate]

After finishing Blender Guru's both doughnut and anvil tutorials I conceived that I should keep mesh quad-only. Moreover, all edges of my final meshes were looping, which I took as a rule too. But is ...
Iskander's user avatar
0 votes
0 answers
25 views

Good uses regarding polys, tris and quads [duplicate]

Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
Marilux Fiorenzani's user avatar
0 votes
0 answers
18 views

I need some insight in understanding the basic approach to modeling an object in blender [duplicate]

I am trying to learn deeply about the art of modeling in blender and just CG in general of course, and I have a couple of questions that it would be nice to have answered. When one is modeling in edit ...
Justin Medved's user avatar
0 votes
0 answers
15 views

Which one? Single Vertice with triangles or Grid Fill? [duplicate]

I am working on my first non-Character Models and was modelling a Cup with the beginning mesh as a Cylinder. Now I just wanna know if it will be a problem to have the vertices on the bottom connect in ...
TanTan's user avatar
  • 1