Linked Questions

3 votes
1 answer
2k views

How to "join" edges to one loop

I've tried different ways to join the two edge loops to make them into one. The result I'm looking for is one complete loop that I can grap and slide. In the current state I need to select both set ...
public-profile's user avatar
3 votes
1 answer
1k views

Knife project on subsurf-object leaves artifacts

I have a plane with subsurf modifier, And a circle to cut(knife project) with. The hole is cut, but it leaves mesh(artifacts) inside of it. Creasing (Ctrl E) works on the outer edges only, leaving ...
kei's user avatar
  • 855
4 votes
1 answer
764 views

Topology question regarding circular holes

Hopefully general topology questions are ok here. If not then I apologize. I'm still new and trying to focus on topology. I'm working on an insect type model (bee/wasp) and have kept it all quads but ...
keeweee's user avatar
  • 167
2 votes
1 answer
1k views

"Smooth Vertex" wrinkles mesh instead of smoothing it

How is this smoother, it keeps wrinkling everything like forking pie crust pie wrinkles http://ball2000.net/blender/images/GeeThanks.jpg
ball2000's user avatar
  • 306
0 votes
2 answers
860 views

Best way to divide a face of a cube into several specific faces

So I want to subdivide the top face of a 8x8x1 cube into this specific pattern: I tried fumbling around with the subdivision tool, but wasn't able to arrange it correctly. I also have some other more ...
Hex7CD's user avatar
  • 3
0 votes
1 answer
845 views

How would you clean this mesh up?

I inserted edge loops to create the 'windows' but I have now so many faces. What should I do to have a clean topology without changing the geometry? If I remove the edges in the middle of the windows ...
Grobby's user avatar
  • 514
0 votes
0 answers
634 views

The right way of modeling half circles

So I'm modeling a window for a scene and used a half circle and the boolean modifier to create a half circle in a mesh. On the right side you see the cuts I made using the knive tool to create quats ...
S.Visser's user avatar
  • 553
0 votes
1 answer
484 views

Weird shading after extrude, tried everything (i think)

I am trying to exctrude some faces and after I do it I am getting really weird shading. I have tried: -splitting nonplanar faces -removing doubles -increased vertices Is there anything else I can ...
ravasheen's user avatar
1 vote
1 answer
598 views

Vertices moving at different rates?

When I select a group of vertices and use "G" to move them, different vertices move at a different weight, even when snapped to the grid or an axis. It isn't attached to another mesh, armature, and ...
LissoTaylor's user avatar
4 votes
1 answer
231 views

What are the faces with dotted patterns on them that seemingly cannot be subdivided

Ran into this a couple times while modelling this spaceship. A face will have dots all over it and when i try to subdivide it doesn't work. I do notice that the faces around it kind of wiggle around a ...
user97954's user avatar
2 votes
1 answer
380 views

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
Sedoxus's user avatar
  • 21
0 votes
1 answer
362 views

combine triangles with squares [duplicate]

What if I will combine triangles and squares together in one object, can that make my object more broken in some ways when rendering? Do I have to make my object only with triangles or only with ...
Capasak's user avatar
  • 21
0 votes
1 answer
261 views

How to remove ridges from mesh?

There seems to be some ridges protruding from the corners that I beveled when subdividing. The beveled edge is at an angle so I not sure if that's the problem with the mesh.I know this is a simple fix ...
Zuros's user avatar
  • 19
2 votes
1 answer
176 views

Blender3D - Getting artifact geometry when subdividing?

So I'm trying my hand at Blender 3D again, but this issue keeps popping up when I try to use the Subdivision Surface modifier on certain shapes and objects. The following screenshots should illustrate ...
Seabass's user avatar
  • 23
1 vote
0 answers
108 views

Flat faces don't subdivide properly

Blender 2.81.16 I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs. I got to this point after working in ...
fundamental4's user avatar

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