Linked Questions

4 votes
2 answers
23k views

can't subdivide face

I can't subdivide the front face in a model. I want to put more materials on the model, I used a Boolean modifier, and caused triangle faces. I don't know if that makes any difference but I need to ...
2 votes
2 answers
12k views

How do I fix this issue with weird faces?

When I'm modelling, I often end up subdividing a lot of edges and creating a lot of faces/edges. However, I often end up having a face that doesn't follow the edges or vertices assigned to it when it'...
0 votes
2 answers
873 views

Best way to divide a face of a cube into several specific faces

So I want to subdivide the top face of a 8x8x1 cube into this specific pattern: I tried fumbling around with the subdivision tool, but wasn't able to arrange it correctly. I also have some other more ...
2 votes
1 answer
3k views

How to join vertices to edge

The vertices does not join to the edge so a gap is form. The thing is I do not want to create a new face to fill the hole because I want my mesh to be quad. How do I fill the hole while keeping things ...
5 votes
1 answer
785 views

What's the best way to topologize this?

I'm modeling a medieval stand. It's my first model so I'm having a doubt in terms of topology of the model. Which is the best way? split the column faces in two and avoid having a n-gon at the top ...
1 vote
1 answer
3k views

How many vertices can I connect to a face?

I was wondering how many vertices I can connect to a face. I mean, when modeling, I can connect as many as I want, but is it allowed to do such stuff? Because I know that if I raise a single point ...
11 votes
3 answers
51k views

Cut mesh at intersection

I have an extruded rectangle that intersects the side of the cylinder. I need this extruded rectangle to cut a hole out of the side of the cylinder. Below is a picture: (Ignore the middle segment) I ...
2 votes
1 answer
970 views

Adding Ngons to Meshes

I heard about this thing called ngons, and adding ngons to your mesh. I am wondering about how to add an ngon to my mesh, and what it looks like. There are no obvious tools for adding an ngon. How ...
4 votes
1 answer
231 views

What are the faces with dotted patterns on them that seemingly cannot be subdivided

Ran into this a couple times while modelling this spaceship. A face will have dots all over it and when i try to subdivide it doesn't work. I do notice that the faces around it kind of wiggle around a ...
2 votes
1 answer
1k views

Subdivision surface problem [duplicate]

So I'm making a basic car model here for fun, but when I try to add the subdivision surface modifier for smoother body, the side of the car become what it looks like in the screenshot. Is there any ...
3 votes
1 answer
1k views

Knife project on subsurf-object leaves artifacts

I have a plane with subsurf modifier, And a circle to cut(knife project) with. The hole is cut, but it leaves mesh(artifacts) inside of it. Creasing (Ctrl E) works on the outer edges only, leaving ...
3 votes
1 answer
2k views

How to "join" edges to one loop

I've tried different ways to join the two edge loops to make them into one. The result I'm looking for is one complete loop that I can grap and slide. In the current state I need to select both set ...
4 votes
1 answer
769 views

Topology question regarding circular holes

Hopefully general topology questions are ok here. If not then I apologize. I'm still new and trying to focus on topology. I'm working on an insect type model (bee/wasp) and have kept it all quads but ...
3 votes
1 answer
2k views

Weird connecting lines with no edges/vertices

Anyone able to explain this and how to kill it? New to Blender. Not sure of any terminology otherwise I'd try to search for my own answer. I even tried ⎈ CtrlF to create new faces hoping to ...
3 votes
2 answers
2k views

What is the reason to make quad or triangle faces on a surface?

Following the answers to my last posted question I incorporated the answers and reworked the exercise to create a 3D Logo. This post shows what I did to make it work. You can see that I remade the ...

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