Linked Questions

2 votes
0 answers
69 views

Why does Blender allow faces whose vertices are not on a single plane? [duplicate]

I dissolved one corner of a cube: And got this weird face: It doesn't make sense to me cause it's not a "face" in a geometrical sense. Why do faces like this exist in Blender and is there any usage ...
1 vote
1 answer
48 views

Should I always keep all edges looping? [duplicate]

After finishing Blender Guru's both doughnut and anvil tutorials I conceived that I should keep mesh quad-only. Moreover, all edges of my final meshes were looping, which I took as a rule too. But is ...
1 vote
0 answers
108 views

Flat faces don't subdivide properly

Blender 2.81.16 I have to do a mold and I have several flat faces, and I need to reduce the face counts, also because I will use the obj file in other programs. I got to this point after working in ...
0 votes
1 answer
488 views

Weird shading after extrude, tried everything (i think)

I am trying to exctrude some faces and after I do it I am getting really weird shading. I have tried: -splitting nonplanar faces -removing doubles -increased vertices Is there anything else I can ...
0 votes
1 answer
365 views

combine triangles with squares [duplicate]

What if I will combine triangles and squares together in one object, can that make my object more broken in some ways when rendering? Do I have to make my object only with triangles or only with ...
0 votes
1 answer
264 views

How to remove ridges from mesh?

There seems to be some ridges protruding from the corners that I beveled when subdividing. The beveled edge is at an angle so I not sure if that's the problem with the mesh.I know this is a simple fix ...
2 votes
1 answer
177 views

Blender3D - Getting artifact geometry when subdividing?

So I'm trying my hand at Blender 3D again, but this issue keeps popping up when I try to use the Subdivision Surface modifier on certain shapes and objects. The following screenshots should illustrate ...
0 votes
0 answers
646 views

The right way of modeling half circles

So I'm modeling a window for a scene and used a half circle and the boolean modifier to create a half circle in a mesh. On the right side you see the cuts I made using the knive tool to create quats ...
6 votes
3 answers
8k views

I thought you should never use triangles?

I was curious on looking to how does an anime topology look like. I've looked into pictures and videos and I thought the best way to learn took into it is to see it for myself. So I used ninja ripper ...
2 votes
2 answers
4k views

When UV Mapping, can my mesh contain triangles or N-gons?

I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
1 vote
1 answer
608 views

Vertices moving at different rates?

When I select a group of vertices and use "G" to move them, different vertices move at a different weight, even when snapped to the grid or an axis. It isn't attached to another mesh, armature, and ...
2 votes
4 answers
2k views

object deforms strangely when using the subsurf modifier [duplicate]

I am trying to make an axe and stomped upon this problem...having no idea how to resolve it. 1st photo is with subdivision. second is without.
0 votes
1 answer
3k views

Merging two faces

I've taken a Torus and cut it in half, it works perfectly fine as you can see. But if you go into Edit Mode, the bottom of the bagel half is made up of two faces, I want to get rid of the edges ...
5 votes
2 answers
817 views

How can I round up a single edge of a plane?

How can I round up a single edge of a plane? I hope the pictures help to understand the question. I'm using Blender v.2.78
0 votes
1 answer
846 views

How would you clean this mesh up?

I inserted edge loops to create the 'windows' but I have now so many faces. What should I do to have a clean topology without changing the geometry? If I remove the edges in the middle of the windows ...

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