Linked Questions

13 votes
3 answers

Flat quads (or, why is my mesh so funky?)

I think my question relates to a fundamental of 3D modeling that I haven't picked up on yet. It's very simple: Let's say I have a flat quad. A plane on the XY plane inserted into am empty blender ...
2 votes
1 answer

How do I make a smooth shaded mesh not look weird?

I'm someone who wants to try and make a game and modelling is one o the aspects I'm trying to learn. I'm new here in blender and I don't know a whole bunch yet. But I'm trying to cut a shape of a lego ...
0 votes
0 answers

Good uses regarding polys, tris and quads [duplicate]

Since I have been modeling I have been wondering what are the good uses regarding polys, tris and quads. I try to only have quads in all my modeling but is it necessary when the goal is only to render?...
5 votes
1 answer

Eliminating edges connecting islands

I'm working on a control station that has buttons. It is a continuous single mesh model. That means, I don't want to create buttons and other details separated from the main mesh, but as you can see I ...
0 votes
0 answers

I need some insight in understanding the basic approach to modeling an object in blender [duplicate]

I am trying to learn deeply about the art of modeling in blender and just CG in general of course, and I have a couple of questions that it would be nice to have answered. When one is modeling in edit ...
0 votes
0 answers

How can I fix these vertices/lines without messing up my whole mesh? [duplicate]

So I found out why my mesh acts weird when exporting, how can i 'smooth' those vertices / Lines without messing up the whole mesh?? Tyi
31 votes
5 answers

Why should triangle meshes be avoided for character animation?

I've read many times that triangles should be avoided in meshes; to give one reference: "Introducing Character Animation with Blender by Tony Mullen" says that equilateral triangles work ...
0 votes
0 answers

Which one? Single Vertice with triangles or Grid Fill? [duplicate]

I am working on my first non-Character Models and was modelling a Cup with the beginning mesh as a Cylinder. Now I just wanna know if it will be a problem to have the vertices on the bottom connect in ...
17 votes
3 answers

How can Tris be used to an advantage?

Tris are things you would avoid when it comes to shading, and good Topology, so do Tris do any good? Also I am currently working on Game Asset Creation and I would like to know if Tris are actually ...
10 votes
2 answers

How to create a simple extruded box model?

I am new to Blender and was wondering how I'd build a shape like so in blender? I.e. what tools are usually used for these type of organic curves?! the walls are 1mm thick and im wondering how would I ...
-1 votes
1 answer

Error uploading Blender character to Mixamo

I'm a student that just created my first character in Blender. I want to upload my character in Mixamo to animate it. I exported it as a OBJ file and FBX file but I kept getting errors by uploading my ...
0 votes
0 answers

Is this possible to avoid ngon in this case? [duplicate]

I have this curved surface: With subdiv modifier it looks exactly as I want: So is this the only way to get such a geometry? If I add a connection between vertices, it changes the shape of ...
0 votes
0 answers

Is it bad to have Vertices/Edges/Faces just lying on top of the mesh and not actually be connected [duplicate]

Is it bad to have faces just lying on top of the mesh (marked with blue) or is it better to connect them by cutting the mesh under it with knife tool and create 4gon faces but get more geometry as I ...
1 vote
1 answer

Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
0 votes
0 answers

What are good practices for meshes? [duplicate]

Do i need force myself to create 3-4-sided polygons like on 1st picture or i can make faces like on 2nd pic? Does it depend on future use of the model (CNC, animation etc).

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