Linked Questions

21
votes
5answers
25k views

Why should triangle meshes be avoided for character animation?

I've read many times that triangles should be avoided in meshes, too give one reference: "Introducing Character Animation with Blender by Tony Mullen" says that equilateral triangles work fine as long ...
11
votes
3answers
34k views

Cut mesh at intersection

I have an extruded rectangle that intersects the side of the cylinder. I need this extruded rectangle to cut a hole out of the side of the cylinder. Below is a picture: (Ignore the middle segment) I ...
9
votes
2answers
4k views

How to create a simple extruded box model?

I am new to Blender and was wondering how I'd build a shape like so in blender? I.e. what tools are usually used for these type of organic curves?! the walls are 1mm thick and im wondering how would I ...
3
votes
2answers
6k views

can't subdivide face

I can't subdivide the front face in a model. I want to put more materials on the model, I used a Boolean modifier, and caused triangle faces. I don't know if that makes any difference but I need to ...
3
votes
2answers
1k views

What is the reason to make quad or triangle faces on a surface?

Following the answers to my last posted question I incorporated the answers and reworked the exercise to create a 3D Logo. This post shows what I did to make it work. You can see that I remade the ...
2
votes
2answers
5k views

How do I fix this issue with weird faces?

When I'm modelling, I often end up subdividing a lot of edges and creating a lot of faces/edges. However, I often end up having a face that doesn't follow the edges or vertices assigned to it when it'...
2
votes
4answers
507 views

object deforms strangely when using the subsurf modifier [duplicate]

I am trying to make an axe and stomped upon this problem...having no idea how to resolve it. 1st photo is with subdivision. second is without.
2
votes
2answers
1k views

When UV Mapping, can my mesh contain triangles or N-gons?

I was following one of BlenderGuru's tutorials (creating an anvil) and reached the section on UV Mapping. I noticed that my mesh had two to four triangles on my mesh which appear to be hard to reach ...
2
votes
1answer
3k views

How to join vertices to edge

The vertices does not join to the edge so a gap is form. The thing is I do not want to create a new face to fill the hole because I want my mesh to be quad. How do I fill the hole while keeping things ...
3
votes
1answer
924 views

Weird connecting lines with no edges/vertices

Anyone able to explain this and how to kill it? New to Blender. Not sure of any terminology otherwise I'd try to search for my own answer. I even tried ⎈ CtrlF to create new faces hoping to ...
2
votes
1answer
2k views

Artifacts in render, but not in preview?

I have spent hours figuring out how to do this piece of my object. Starting over with a new mesh a number of times. I punched the holes manually, after learning the evil that is boolean modifiers. ...
7
votes
1answer
757 views

What causes odd deformations when using Subsurf?

first time here. Alrighty, I'm quite new to 3D model design in Blender, but I have a little problem with my book model. The mesh is fine (I think). But there are a good few points where the text mesh ...
5
votes
1answer
565 views

What's the best way to topologize this?

I'm modeling a medieval stand. It's my first model so I'm having a doubt in terms of topology of the model. Which is the best way? split the column faces in two and avoid having a n-gon at the top ...
3
votes
1answer
1k views

Why is this surface wrinkly?

I have made a ring in blender 2.71. I have applied a subsurface smoothing modifier, and set the shading to smooth. For some reason I don't understand, the model is covered in wrinkles. When I go ...
2
votes
1answer
1k views

Subdivision surface problem [duplicate]

So I'm making a basic car model here for fun, but when I try to add the subdivision surface modifier for smoother body, the side of the car become what it looks like in the screenshot. Is there any ...

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