Linked Questions

8
votes
1answer
461 views

How to animate slices through geometry with a different interior and skin? (e.g. like slicing a watermelon)

I'd like to animate slicing through a object with a skin and interior. A simple example would be animating taking thin slices from a watermelon similar this: While this is relatively easy when using ...
7
votes
2answers
863 views

Boolean on cycles rays, not on mesh

Given a scene with objects and light sources, I want to add a box somewhere in the scene that surrounds some objects and collisions with some others. A camera looks at the box from outside. Now I ...
5
votes
2answers
503 views

How to render a floor plan while maintaining proper lighting

A cut plane passes through an object in 3D manufacturing or architecture to see the interior workings of an object. I want to create a building and landscape scene. I need to render floor plan views, ...
5
votes
3answers
5k views

Cutting with Boolean Modifiers

I have a scene where I need to be able to "interactively" cut a mesh. I have set up a bounding box, and the object I need to cut is set inside. When I move the vertices of the bounding box, the ...
4
votes
1answer
741 views

How to render mesh that's inside another mesh?

I'm looking for a way to render a mesh that resides inside another mesh, here is an image of what I mean: I want the part of the monkey that is inside the cube to be rendered, so the result would ...
3
votes
2answers
1k views

Faster boolean cross section?

I'm trying to animate a cross section for a complicated object. I'm doing this by using a difference boolean modifier on the object and then sliding a cube into the object. The results look very nice, ...
3
votes
1answer
469 views

Making a shader that would “fill” an open mesh?

I made a material that mixes two shaders using an empty which acts like a kind of mask for those shaders. If I move my empty up, there will be more blue shader. If I move it down, there will be more ...
2
votes
1answer
702 views

Interactive clipping plane

In this question, How can I easily animate cutaway views on multiple objects? it was suggested to use the camera clipping distance as a cutting plane. Is there a way to have an interactive cutting ...
1
vote
1answer
4k views

Cross section in cycles in blender 2.7 [duplicate]

I'd like to take a simple cross section in Blender 2.7 using the Cycles renderer. I would think this would be easy, and there is even a tutorial about how to do it, but that tutorial is for Blender 2....
1
vote
2answers
160 views

Object inner is black with clipping camera for cutaway view - add inner lighting?

I am using cutaway view with camera clipping, and managed to show the cut area by geometry node, looks soo good, but see the image there is a cube with room inside, it is black because no light can ...
1
vote
0answers
12 views

Eevee shader to cut a section through a model

It is possible to achieve a "section cut" "clipping plane" shader as shown below - solved on this thread on the bA forums. However, it doesn't quite solve the ability to create a cap. When two ...
1
vote
0answers
84 views

Limit rendering to a specific part of the world

My blender file represents one object for an isometric tiled game. I now want to render this object in multiple parts according to my coordinate system. What I need is to tell blender it should only ...
0
votes
1answer
316 views

Clipping through stl file of porous material

I've an .stl file of a cube of a porous material. The material is basically many overlapping spheres. Since I imported it as an .stl file, it is one object to blender. I want to have an animation, ...
0
votes
1answer
93 views

How to clip a material and give the illusion that it is 'solid' or 'filled' with Cycles?

I am using a combination of Cycles material shaders to perform a "clipping" view for a geologic cross-section. The answers to the following question explain very well how to achieve the cut-away view....
0
votes
0answers
464 views

How to fill a mesh / make solid

I'm a student looking at microstructures. To render proper images I need to have solid objects (e.g. emulsion droplets). Does anyone know how to create an object/mesh that is solid in the inside, ...

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