Linked Questions

7
votes
1answer
7k views

Can I save the baking cache?

Is it possible at all to save a physics cache with a .blend file, so that when I open it back up, I won't need to cache it again? P.S. I do understand the implications, that the .blend size can be ...
7
votes
1answer
513 views

Squares caused by reflected area light

There are squares in my pictures. I do not know how or why this happens. Anyone who has experienced such problems? First i tough it could be the denoise that made the squares, then I tought it could ...
1
vote
1answer
1k views

Is there a way to save a baked cloth simulation (in .blend file or to disc)?

Is there a way to save a baked cloth simulation (in .blend file or to disc)? seams odd if you have to bake each time the blend file is reopened?
3
votes
1answer
1k views

Partially high noise using glass material [duplicate]

I created a simple bottle and applied a glass material using the new principled shader. When it comes to rendering the surface of the bottle turns out incredibly noisy, except the part on the front ...
1
vote
2answers
580 views

My texture doesn't render

I'm working on Cycles render. I first added a material, went to color and inputted my texture image. I then unwrapped my object and applied the texture. When I press "shift z" to have a preview render,...
0
votes
0answers
643 views

Emitter Particles Not seen in Render

I am trying to achieve a falling snow look, and I have an emitter set, but when rendered it will not show (the snow), just the planes (emitters) as shown below To clear things up, I want it to be a ...
1
vote
1answer
169 views

Reducing fireflies from a cycles render

So I'm trying to use maps while applying textures to produce a more realistic scene. The issue is my scene is producing too many fireflies. I've tried adjusting clamp settings but the fireflies are ...
2
votes
1answer
335 views

Reflections are displayed nicely in preview, but not in final render

I'm running into a strange situation in Blender, where reflections show up nicely in Preview, but not in the final render (using Cycles). What could be the cause of this? Preview: Render: here are ...
1
vote
0answers
394 views

Materials Disappear in Render

EDIT: Here's the project file: I followed Blender Guru's tutorial for making an animated flag, and everything seemed like it was working fine. I even walked away from the render last night seeing ...
0
votes
0answers
237 views

Gray edge at the edges of texture when using alpha transparency

I try to make a tree model and apply alpha on the leaves, but somehow the shadow of the leaves form some sort of transparent masking like the image shown, what is causing the problem?
0
votes
0answers
228 views

Pixelated textures in Blender Cycles Render

My model is almost ready for the demo I'm building, but I ran into another problem. I'm following this tutorial on Youtube by BornCG and made it to 9:05 when I started to put textures on top of the ...
0
votes
1answer
173 views

Mixing materials using textures in nodes

I am doing a test for mixing three materials using black-and-white image in nodes. What I want basically is something like this - It is a cube object. And on the white portion the material colour ...
0
votes
1answer
97 views

How to disable reference images projection on top of all objects when rendering (blender render)?

im pretty new to blender and modelling stuff but i do have a problem here which i cant solve and didnt find anyone with the same problem (maybe its too basic). Whenever i render my scene it looks ...
0
votes
1answer
89 views

What are these white splotches on my smoke render?

I can't figure out why my purple smoke is rendering (cycles) with these white splotches. Does anyone have any insight? It has very simple material nodes, so I doubt that is the issue here, but I've ...
3
votes
0answers
103 views

Strange light from glass

I'm doing a scene with a room with a table. On the table I have some wine glasses, but I get this strange light from some of them. The glass to the left looks OK, but the other are not OK. It seems ...

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