Linked Questions

2 votes
1 answer
2k views

Hair mesh not moving with rig [duplicate]

I'm trying to rig and animate a Hulk object I found off the internet. But, when I try posing the armature, the hair texture doesn't move with the rig. I'm brand new to Blender so please walk me ...
Jerry Hsu's user avatar
1 vote
1 answer
2k views

leg move in pose mode moves other leg [duplicate]

in my blender i created a character and his armature with bones assigning with automathic weights to the body, dont ask me hard questions cause im newbie, i got some problems with my character first i ...
Costa's user avatar
  • 11
0 votes
1 answer
1k views

Rig with joined objects [duplicate]

I have followed some tutorials and created a nice cartoon looking shoe. That shoe has three different objects(shoe itself, shoelaces and lace holes). I joined them together and everything was fine ...
Atilla Arda Açıkgöz's user avatar
0 votes
2 answers
595 views

armature deforms body [duplicate]

I'm very new to Blender and I made a guy made out of blocks for a Game I'm working on in Unity. I made the armature and made it Parent with automated weights, now my Problem: When I for example move ...
Deonisos69's user avatar
1 vote
1 answer
455 views

why is the foot skin still kinda sticking on the ground? [duplicate]

is this happening because of the rig or something else? and how can i fix
Ashton 's user avatar
1 vote
0 answers
120 views

Vertices stand out of object while animating! [duplicate]

Hello blender community. First, sry for my bad english, hope you understand it anyway. Second, I have a problem animating my object. Everytime I use the foot IK controller, my mesh deforms in a weird ...
Rexozz's user avatar
  • 11
-1 votes
1 answer
119 views

Rigging: the left toe's mesh moves along with the right foot [duplicate]

When I move the right bone on my character the left toe's mesh moves along with the right foot.
Mark McCormick's user avatar
0 votes
0 answers
78 views

Part Of Mesh Becomes Inverted After Parenting To Armature [duplicate]

I am attempting to use Kinect V2 for motion capture in blender. After playing around with locations and rotations of bones I finally found out what was causing the unintended contortions in my mesh, ...
Zaif's user avatar
  • 33
0 votes
1 answer
75 views

Rig deformation issue, possibly stuck on something? [duplicate]

I'm having this issue with my model. Once I applied the rig the left side (models right) seems to be snagging on something yet it's a mirror of the right side. Does anyone know what could be causing ...
IOsimz's user avatar
  • 1
0 votes
2 answers
68 views

how to fix a rig when weightpaints still dont work [duplicate]

hello I am working on this dragon and I used a plug-in for blender..well using this set of bones does work but it pulls in places that it shouldn't even after weight painting I was directed here even ...
Holly's user avatar
  • 1
0 votes
1 answer
16 views

Model's end not following bone [duplicate]

I'm just so new to blender I can't even figure out why this is happening. (picture)
davidxo's user avatar
8 votes
1 answer
7k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
stacker's user avatar
  • 38.5k
6 votes
1 answer
5k views

Why do Rigify controls no longer move my figure easily?

Why do the Rigify controls separate from the body parts of my figure and also barely move my figure until I increase the value of the FK / IK Switch setting in Rig Main Properties? I'm finding it's ...
user2544743's user avatar
2 votes
1 answer
5k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
Jaydon's user avatar
  • 35
1 vote
1 answer
3k views

When moving character vertex stretches (After weighting)

I am new with Blender and I just finished doing my mesh and weighting it, it is for a project I have to submit by the end of the week and still have one more character left to create and I really don'...
A.D.'s user avatar
  • 125
0 votes
1 answer
2k views

Problems when rigging; only some of the object moves with rig even when automatically weighted?

I have this character I am trying to rig. I created the rig, and did not apply automatic weight yet. I have his hair in a separate object, so I joined the character and his hair with Ctrl+J. I then ...
elemein's user avatar
  • 661
2 votes
1 answer
1k views

Is it possible to add weight to a new object once I have added weight?

I have an arm and gun rig with the hands already rigged and weighted, but I have not added weight to my gun, magazine, and charge handle. I edited the bones to line up with the bones etc., but I want ...
Knuckles209cp's user avatar
1 vote
0 answers
608 views

Parts of model do not follow during animation?

I am new to Blender and struggling with numerous questions. I am in the process of animating a model and all went fine with respect to "Rigging, Skinning" Now I'm attempting to "Pose" and as I move ...
user2544743's user avatar
1 vote
0 answers
586 views

Why does part of my figure not move with my rig?

I created a model and then tried to add armature. But when I'm moving the rig, some of it (the mouth) stays in the place and I don't know why. Anyone know why it could happen and how to fix it? These ...
sagicoh1003's user avatar
1 vote
0 answers
568 views

Mesh hair goes through body

I was playing around with some MMD models I downloaded and I found that whenever I tried to pose them, its hair would go through the face. What should I do to prevent this form happening?
Happii_Days's user avatar
1 vote
0 answers
319 views

Model doesn't follow its armature in pose mode

I have linked between model and bone with Ctrl+P (With Automatic Weights), but when I move the foot bone 'Leg Control.L' (shown with yellow circle) the model's leg doesn't completely follow the bone (...
FaJar Sidik's user avatar
0 votes
1 answer
188 views

Animating my character's leg brings part of the other foot with it

Once again, I'm running into problems following basic tutorials. I tried to animate my model that I rigged with rigify, and when I move one foot, part of the other foot comes with it in some strange ...
user4776's user avatar
  • 117
0 votes
0 answers
47 views

Holes in the character

I have a problem with a character: when he is in A-pose everything is fine, but when I apply an animation it shows some holes under the arms (see the attachment). How to solve that? Many thanks in ...
Einstyle's user avatar