Linked Questions

2 votes
1 answer
2k views

Hair mesh not moving with rig [duplicate]

I'm trying to rig and animate a Hulk object I found off the internet. But, when I try posing the armature, the hair texture doesn't move with the rig. I'm brand new to Blender so please walk me ...
Jerry Hsu's user avatar
1 vote
1 answer
2k views

leg move in pose mode moves other leg [duplicate]

in my blender i created a character and his armature with bones assigning with automathic weights to the body, dont ask me hard questions cause im newbie, i got some problems with my character first i ...
Costa's user avatar
  • 11
0 votes
1 answer
1k views

Rig with joined objects [duplicate]

I have followed some tutorials and created a nice cartoon looking shoe. That shoe has three different objects(shoe itself, shoelaces and lace holes). I joined them together and everything was fine ...
Atilla Arda Açıkgöz's user avatar
0 votes
2 answers
594 views

armature deforms body [duplicate]

I'm very new to Blender and I made a guy made out of blocks for a Game I'm working on in Unity. I made the armature and made it Parent with automated weights, now my Problem: When I for example move ...
Deonisos69's user avatar
1 vote
1 answer
436 views

why is the foot skin still kinda sticking on the ground? [duplicate]

is this happening because of the rig or something else? and how can i fix
Ashton 's user avatar
1 vote
0 answers
120 views

Vertices stand out of object while animating! [duplicate]

Hello blender community. First, sry for my bad english, hope you understand it anyway. Second, I have a problem animating my object. Everytime I use the foot IK controller, my mesh deforms in a weird ...
Rexozz's user avatar
  • 11
-1 votes
1 answer
117 views

Rigging: the left toe's mesh moves along with the right foot [duplicate]

When I move the right bone on my character the left toe's mesh moves along with the right foot.
Mark McCormick's user avatar
0 votes
0 answers
78 views

Part Of Mesh Becomes Inverted After Parenting To Armature [duplicate]

I am attempting to use Kinect V2 for motion capture in blender. After playing around with locations and rotations of bones I finally found out what was causing the unintended contortions in my mesh, ...
Zaif's user avatar
  • 33
0 votes
1 answer
74 views

Rig deformation issue, possibly stuck on something? [duplicate]

I'm having this issue with my model. Once I applied the rig the left side (models right) seems to be snagging on something yet it's a mirror of the right side. Does anyone know what could be causing ...
IOsimz's user avatar
  • 1
0 votes
2 answers
67 views

how to fix a rig when weightpaints still dont work [duplicate]

hello I am working on this dragon and I used a plug-in for blender..well using this set of bones does work but it pulls in places that it shouldn't even after weight painting I was directed here even ...
Holly's user avatar
  • 1
0 votes
1 answer
16 views

Model's end not following bone [duplicate]

I'm just so new to blender I can't even figure out why this is happening. (picture)
davidxo's user avatar
8 votes
1 answer
7k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
stacker's user avatar
  • 38.3k
6 votes
1 answer
5k views

Why do Rigify controls no longer move my figure easily?

Why do the Rigify controls separate from the body parts of my figure and also barely move my figure until I increase the value of the FK / IK Switch setting in Rig Main Properties? I'm finding it's ...
user2544743's user avatar
2 votes
1 answer
5k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
Jaydon's user avatar
  • 35
1 vote
1 answer
3k views

When moving character vertex stretches (After weighting)

I am new with Blender and I just finished doing my mesh and weighting it, it is for a project I have to submit by the end of the week and still have one more character left to create and I really don'...
A.D.'s user avatar
  • 125

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