Linked Questions

2
votes
1answer
1k views

Hair mesh not moving with rig [duplicate]

I'm trying to rig and animate a Hulk object I found off the internet. But, when I try posing the armature, the hair texture doesn't move with the rig. I'm brand new to Blender so please walk me ...
1
vote
1answer
884 views

leg move in pose mode moves other leg [duplicate]

in my blender i created a character and his armature with bones assigning with automathic weights to the body, dont ask me hard questions cause im newbie, i got some problems with my character first i ...
0
votes
1answer
365 views

Rig with joined objects [duplicate]

I have followed some tutorials and created a nice cartoon looking shoe. That shoe has three different objects(shoe itself, shoelaces and lace holes). I joined them together and everything was fine ...
0
votes
2answers
295 views

armature deforms body [duplicate]

I'm very new to Blender and I made a guy made out of blocks for a Game I'm working on in Unity. I made the armature and made it Parent with automated weights, now my Problem: When I for example move ...
1
vote
1answer
162 views

why is the foot skin still kinda sticking on the ground? [duplicate]

is this happening because of the rig or something else? and how can i fix
1
vote
0answers
94 views

Vertices stand out of object while animating! [duplicate]

Hello blender community. First, sry for my bad english, hope you understand it anyway. Second, I have a problem animating my object. Everytime I use the foot IK controller, my mesh deforms in a weird ...
0
votes
0answers
57 views

Part Of Mesh Becomes Inverted After Parenting To Armature [duplicate]

I am attempting to use Kinect V2 for motion capture in blender. After playing around with locations and rotations of bones I finally found out what was causing the unintended contortions in my mesh, ...
0
votes
2answers
41 views

how to fix a rig when weightpaints still dont work [duplicate]

hello I am working on this dragon and I used a plug-in for blender..well using this set of bones does work but it pulls in places that it shouldn't even after weight painting I was directed here even ...
-1
votes
1answer
27 views

Rigging: the left toe's mesh moves along with the right foot [duplicate]

When I move the right bone on my character the left toe's mesh moves along with the right foot.
0
votes
1answer
24 views

Rig deformation issue, possibly stuck on something? [duplicate]

I'm having this issue with my model. Once I applied the rig the left side (models right) seems to be snagging on something yet it's a mirror of the right side. Does anyone know what could be causing ...
0
votes
1answer
12 views

Model's end not following bone [duplicate]

I'm just so new to blender I can't even figure out why this is happening. (picture)
8
votes
1answer
6k views

What are the not so obvious features of Rigify?

I watched a tutorial which explained that scaling the finger controls would make them curl. Are there more features like curl by scale in rigify which are not intuitively discoverable ?
6
votes
1answer
4k views

Why do Rigify controls no longer move my figure easily?

Why do the Rigify controls separate from the body parts of my figure and also barely move my figure until I increase the value of the FK / IK Switch setting in Rig Main Properties? I'm finding it's ...
2
votes
1answer
2k views

How to get disconnected teeth and beard to move with rigged face?

So I'm trying to weight paint but can't seem to get my teeth and beard on the character to move with his head on two different bones, I have tried to move the head then weight paint it so that it gets ...
1
vote
1answer
1k views

When moving character vertex stretches (After weighting)

I am new with Blender and I just finished doing my mesh and weighting it, it is for a project I have to submit by the end of the week and still have one more character left to create and I really don'...

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