Linked Questions

2
votes
0answers
67 views

Creating a flowing effect with Cycles noise [duplicate]

I've got a Cycles noise node and would like to give it a flowing effect. This is kind of what I mean: I achieved this by sliding the noise distortion back and forth. The problem is that the result ...
8
votes
1answer
10k views

How to animate the Displacement of the Displace modifier

I'm trying to animate a flag but I want to avoid using Cloth or any Physics simulation. I like the deformation I get by using a Displace modifier controlled by a procedural cloud texture. If I could ...
8
votes
1answer
734 views

Is it possible to have a procedural texture radiate from the CENTER of a sphere?

I know how to animate a procedural texture to make it translate, rotate and scale on an object, but is it possible to animate a procedural texture to radiate from the center of a sphere? Think of ...
12
votes
1answer
912 views

How to show different images based on Object ID

I got an image sequence for the poker faces (totally 54 images). And I want to find an effective way to place them on 54 objects. According to my knowledge, I just tried to use tricks like the Oject ...
3
votes
1answer
1k views

How to animate musgrave texture?

I was looking for a way to animate a procedural texture when a stumbled upon this. I was wondering if there was a way to do something similar with a Musgrave texture. As in the other post, I would ...
6
votes
1answer
436 views

How can I cycle the phase of random-based textures like noise or voronoi?

In textures like noise or voronoi, the texture is generated through an algorithm that uses random numbers, somehow. I want to be able to change these random numbers smoothly, so that the texture ...
2
votes
1answer
883 views

How do I render a decent swimming pool animation in a reasonable amount of time?

I making an animation that features a swimming pool. The animation is going to be ~2 minutes, and I would like the swimming pool to splash when the characters jump in it, and ripple when they move. I ...
4
votes
1answer
588 views

Blender crashes when enabling "true" displacement

I created an OSL shader (a 4D noise texture) and connected it to the "Displacement" output of my shader. I wanted this to be a animated micropolygon / adaptive subdivision displacement, so I enabled "...
2
votes
1answer
587 views

Missing Open Shading Language in Cycle Renderer Check Box

Was reading up some interesting answers on animating noise. Until, I found out that blender 2.75 doesn't have the same interface as shown on the image below. Does anyone know how to turn on Open ...
1
vote
0answers
135 views

connected polygon map

I am wondering if I have a complex model if I can get a list of connected polygons. (Or in other words if I have a texture that creeps from a point when it reaches a edge it moves onto the next ...