Linked Questions

3
votes
0answers
727 views

I want to convert my Diffuse Shaders to Principled Shaders [duplicate]

I just barely imported a scene from an .obj file, but all 83 materials defaulted to Diffuse Shaders of various colors. To make for a faster workflow, could I use a python script of some sort to ...
9
votes
2answers
2k views

How to get all types of nodes dynamically?

The node editor is constantly changing due to cycles. There are new nodes in every release of blender so I'd like to know whether there is a way to get all available node types in a list. I remembered ...
15
votes
1answer
4k views

Reset nodes to their default values

After playing with nodes it is sometimes easier to start from scratch... Is there a shortcut to return the values of a node to their default values? EDIT Right clicking and choosing Reset Values ...
6
votes
2answers
2k views

Search enum list

Is there a way to add search functionality to EnumProperty in my add-on, similar to material search? Or maybe there is another property with search functionality ...
0
votes
1answer
682 views

Change field of a node in a group

I am trying to make a script that will change the value of a specific node within a specific node group. I have seen from this question how to target a node within a material, but I can't see how to ...
2
votes
1answer
232 views

Use Node Setup for various Materials

for a current project I used regular planes and applied a solidify and a bevel modifier on each. Each of the planes should have another logo on it. So the materials all have the same BSDF - in my ...
0
votes
0answers
231 views

How do I mass-change the surface of multiple mmd materials to Principal BSDF, but keep the image textures which are located differently?

How do I mass-change the surface of multiple mmd materials to Principal BSDF, but keep the image textures which are located differently? Explination: The file was an MMD file imported with an addon. ...
1
vote
1answer
114 views

Converting Principled BSDF material to Diffuse BSDF and apply texture based on material name

I have some objects with their corresponding materials defined as "Principled BSDF" I am trying to write a python script that transforms these materials to "Diffuse BSDF" and ...
0
votes
0answers
112 views

How to get / set my_node.inputs or node.outputs .keys()?

I'm trying to access the keys of a particular node of inputs and outputs. to access the use property keys: ...
0
votes
0answers
45 views

How can I convert a scene made in cycles to something I can use in the game engine?

I have a scene that I created in cycles that I would like to be a place for a camera to be moved around by a keyboard. How would I go along doing this without losing textures and materials? Do I have ...