Linked Questions

18
votes
2answers
6k views

How to approach the modeling of duct work, piping, wiring?

I'm wondering how to approach duct work, piping, and wiring? In the past, I have used the spin tool to make corners, but I find it very cumbersome. How do you do duct work and piping? I have seen ...
16
votes
4answers
79k views

Increase or decrease vertices in circle after working with it?

Is it possible to change the resolution of a circle after working with it so that it has a greater or fewer number of vertices? If this is not normally possible, but there is a workflow that keeps it ...
8
votes
3answers
8k views

How to adjust operator settings after leaving the settings panel [duplicate]

I've added a torus knot using the the "Add Curve: Extra Objects" addon. I've done some work on the scene, and now would like to go back change the knot parameters that were in the operator settings ...
4
votes
3answers
5k views

Create Circle with Inner Radius

Is there a simple way to create a circle which contains a hole / inner radius. Ideally where I can dynamically set the inner radius when adding (in the same way I can set outer radius when adding a ...
4
votes
2answers
199 views

Can you add more loop subdivides later?

If you create an object, then subdivide it (ctrl + r), how can you later add more loop subdivides? For example, if I try and add more loop cuts, the are confined to only a portion of the cube.
4
votes
1answer
9k views

How to change subdivisions after adding a grid [duplicate]

I'm following this tutorial, when I use Add > Mesh > grid and then scale it, I get a grid with 9x9 squares: To make the maze, I want the grid to have more squares (15x15 for e.g) however, no mater ...
4
votes
1answer
8k views

How to make Sapling addon settings reappear? [duplicate]

The menu for settings disappears when I click on another menu. How do I make it visual again? When modeling trees with the Sapling add-on, if I click Undo the settings disappear for the Sapling add-...
3
votes
1answer
38k views

How to change a primitive's properties after creating it? [duplicate]

I want to model a pistol like this for my FPS: You can see how the cylinder for the front of the barrel is very low poly. How do I make a cylinder less low poly? Or even a sphere, anything?
3
votes
1answer
3k views

How to change number of vertices for cylinder after created it? [duplicate]

I've created a cylinder object which is fine at first. But as modeling goes by I've decided to change some properties,like number of vertices, of the cylinder just to see it in real-time. But cannot ...
2
votes
1answer
76 views

Add Properties Window [duplicate]

Suppose I've added a Cylinder, on the left side there will be the 'add properties' section where I can tinker with all sorts of options such as radius, vertices, Depth etc. I will then resize the ...
2
votes
1answer
216 views

How to re-open operator tab

I just want to reopen with a hotkey, I alredy know that I can open it after we work with.
2
votes
0answers
686 views

How can I get the UV sphere face settings back? [duplicate]

When I place a uv sphere, it shows the option of how many faces on the sphere. But, when I click somewhere else, the settings disappears. I can't find any settings for it again so how to I change the ...
1
vote
3answers
153 views

How to interactively add vertices based on custom input fields?

I want to make UI with input fields and a button which add verts with coords based on values in this fields. I kinda almost understand what I need to do but it slips away because I am not a programmer....
1
vote
1answer
3k views

How do I scale a Torus's minor radius?

I have created a Torus and I've already been working a lot on it. But now I realized that its minor radius is too big and I need a way to scale it down after it has been created.
1
vote
1answer
46 views

Annoying tool settings overlay [duplicate]

I'm coming from ~18 years Maya usage and I'm relatively new to blender, so I'm heavely used to a construction history, which blender doesn't have. My main problem is: everytime I add a new object e.g.:...

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