Linked Questions

0
votes
2answers
32 views

How to arrange UV mapping to Square as like attached video? [duplicate]

At 01:30 on the below video, UVs arranged to Square as well. https://www.youtube.com/watch?v=3lvpNM1DrYU If I do follow this action(select all>UV Cylinder Projection), UVs become like below picture(...
7
votes
1answer
4k views

UV mapping a straight image around a ring shaped flat mesh [duplicate]

Is it possible to mapping a image around a ring shaped mesh? I would imagine there should be a way to curve/distort the image around the mesh. If not, how can I straighten out the mesh easily instead ...
0
votes
0answers
15 views

UV unwrapping stretching image while using Displace modifier?

Hi guys I'm hoping someone can help me out with this problem as I'm getting really frustrated with it. I have this cylinder like shape that I'm trying to use the Displace modifier with. I want to use ...
0
votes
1answer
1k views

How to unwrap a cylinder to rectangles instead of a circle?

I currently made a Model of a Can and wanted to Unwrap the Body, but it always shows up Round. The Model I made earlier though, shows the Unwrap as rectangles, and I would like to do that in my latest ...
0
votes
0answers
43 views

Straightening a circular object's UVs for trim texture [duplicate]

I want to unwrap a circular shape completely straight for trim textures. But when I do, I got a problem with the texture. It doesn't project right onto the object. I unwraped the model then I took one ...
15
votes
4answers
47k views

How do I straighten UV maps?

How can I straighten ALL the vertical UV lines at once? Is there a hot keyshort cut? Or if I have to do them one by one .. is there at shortcut for that? Thank you!
2
votes
1answer
40 views

Stuggling to UV Wrap Can [duplicate]

I am trying to UV Wrap the can in the image but I am struggling with how to design my label so it fits the correct curve of the UV map. I tried warping my image in Photoshop but I just couldn't make ...
1
vote
0answers
31 views

How does one make a straight grid from a UV unwrap? [duplicate]

I'm somewhat new to blender. How exactly does one stretch UV islands so that they form a perfect grid? I'm looking to scale/rotate islands from two points, sort of like unfolding a beach towel. I'd ...
0
votes
1answer
94 views

Unwrapping curved Object [duplicate]

The title is a bit general but I'll give all the details in the post. My problem is that I can't unwrap the part of the conveyor belt "straight" shown in this pic. Can I really do it or I should ...
0
votes
0answers
24 views

Something's wrong with the UV map

The UV is not Unwrapping into perfect circles. Nothing but mere twists and turns and distort. Can you help me? SOLVED: I figured out what I did wrong. I used cylinders instead of circle. No wonder ...
5
votes
2answers
675 views

Unwrapping a circle into a line of segments?

How can I UV unwrap a circle (which is divided into segments) into a straight line of segments (triangles) - I can only get segments placed randomly. I.E. a row of triangular segments with the ...
0
votes
0answers
402 views

How to UV Unwrap in straight lines?

I'm struggling to Alt + Select those side faces, but when I manage it and try to unwrap, it creates a curved UV, which is not what I'm trying to do. So how do I unwrap these into straight UVs ?
1
vote
0answers
25 views

What are the steps to get the UVs back to a square with evenly spaced verts in 2.8? [duplicate]

I realize there are some things I don't know how to do. I previously had an addon for 2.79 that helped with UV layouts and it isn't available in 2.8. If I have basic shapes with increased detail, what ...
0
votes
0answers
2k views

Blender 2.8 equivalent of UV Squares / make islands straight?

I'm starting to use Blender 2.8 beta and have a question : Is there something like UV Squares that I could use to make my UV islands straight ? I already tried with pins, didn't worked. Thank you ! :)
1
vote
0answers
313 views

UV mapping: fit image to cylinder projection

I want to map a beach panorama.jpg to the inside of a cylinder such that it makes a room with a circular beach wall in my virtual environment. I've gotten this far. I need to either mold the image ...

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