Linked Questions

7
votes
1answer
3k views

UV mapping a straight image around a ring shaped flat mesh [duplicate]

Is it possible to mapping a image around a ring shaped mesh? I would imagine there should be a way to curve/distort the image around the mesh. If not, how can I straighten out the mesh easily instead ...
2
votes
2answers
3k views

How can I get a straight UV map when I unwrap? [duplicate]

I modelled this little wall in Blender and I dont know how to get the curve straight. Can somebody help? http://prntscr.com/g2ljc6 I changed a few things with my model and Im not sure how to get the ...
1
vote
2answers
544 views

How to make textures follow a certain path? [duplicate]

I'm working on a fountain made of cobblestone. The base is currently a single object. You can see the the base in full here: (ignore the clipping of the texture for now, I'm still working on the UV ...
0
votes
1answer
39 views

Unwrapping curved Object [duplicate]

The title is a bit general but I'll give all the details in the post. My problem is that I can't unwrap the part of the conveyor belt "straight" shown in this pic. Can I really do it or I should ...
12
votes
4answers
37k views

How do I straighten UV maps?

How can I straighten ALL the vertical UV lines at once? Is there a hot keyshort cut? Or if I have to do them one by one .. is there at shortcut for that? Thank you!
5
votes
2answers
359 views

Unwrapping a circle into a line of segments?

How can I UV unwrap a circle (which is divided into segments) into a straight line of segments (triangles) - I can only get segments placed randomly. I.E. a row of triangular segments with the ...
0
votes
1answer
2k views

How to uv unwrap a curved pipe?

I've been searching for an answer for how to unwrap curved objects (pipes specifically) in blender. Youtube throws out tones on how to do it in maya but nothing about it in blender. If I unwrap this ...
0
votes
1answer
2k views

UV unwrap not working?

I'm trying to linearly unwrap a wheel into 4 lines. So I select the 1st 1/4 faces, U->Follow Active Quads, and the unwrap shows up in the UV editor. Then I select the next 1/4 of faces, U->Follow ...
0
votes
0answers
2k views

Blender 2.8 equivalent of UV Squares / make islands straight?

I'm starting to use Blender 2.8 beta and have a question : Is there something like UV Squares that I could use to make my UV islands straight ? I already tried with pins, didn't worked. Thank you ! :)
2
votes
1answer
1k views

Is it possible to add noise or other type of texture between color ramp stops?

I'm trying to duplicate the following type of gradient like the horns in this picture: I saw an example of that uses a texture as a transition, but it only shown just a duo-tone gradient using a ...
1
vote
2answers
638 views

repeating hole pattern or texture on surfaces (climbing wall drill holes)

Im trying to replicate the drilling holes which can be found on climbing walls. They are uniform in shape and should tile with the same distance and should not be cut on corners (getting half holes ...
0
votes
1answer
482 views

How to convert UV to square shape?

Here, I have tank track model. I'll use this model in the Game, so I will just translate texture to x axis. Top and Bottom uv are well mapped, when moving texture to x axis, it's moving circular. ...
1
vote
1answer
427 views

UV mapped texture is distorted on flat faces

I'm trying to model a hand grenade with my later added hand painted texture. Right now, I'm at the UV Mapping process and I have a problem with stretches appearing on my UV Map. How can I solve this ...
3
votes
1answer
382 views

Applying roof tilles on cone shaped roof in Blender?

I have problem with applying roof tile texture on a conical roof in blender. I use this image as a reference And when I try to unwrap the cone I got this circular shaped projection which is useless ...
0
votes
1answer
313 views

UV Unwrapping Woes - Extra Faces?

I'm new to 3D modeling and especially to getting my UVs unwrapped. Currently, as seen in the screenshot below, I appear to have a whole slew of faces (54, I believe) that cannot be seen, nor do I ...

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