Linked Questions

3
votes
1answer
436 views

Is there a way to fix these weird faces without adding more polygons?

Imported mesh from Maya over to Blender. The shading and faces are weird. Here's the blend file, mega.nz/#!N3RTgRwD!b2t7DqLzu3H7MyUrZ5SDdfC8wZW3mngz2LzeHe6jY2E Here it is in Maya.
2
votes
1answer
329 views

Cannot light portions of object with point light

I am setting up a simple scene with only a single object, a truck, and a point light. It seems that regardless of where I put the light, the hood (among other portions) of the truck won't be lit. Here'...
1
vote
1answer
1k views

Strange shading on surface. Normals facing right way, no double faces, no double vertices

I can't find the solution to this one; I don't know the correct name of the problem. The shading is different on parallel faces facing the same direction. I've tried: - Recalculating Normals - ...
1
vote
1answer
650 views

Bad Shading on Imported Mesh [duplicate]

I have imported a mesh (AutoCad DXF) and I'm experiencing strange shading behavior. I've done the following to try and address the problem with no luck: Recalculate Normals Remove Doubles Delete ...
1
vote
1answer
1k views

Light behavior is not correct

Although the normal vectors of the faces looks correct, the way the object is illuminated by the light source is wrong: As you can see the light source is very close to the left side of the cube, yet ...
1
vote
1answer
2k views

“Remove double” is deforming my mesh

On a mesh imported into Blender from a specific format with a conversion plug-in, I get duplicated vertices in the same positions, and the different faces of the mesh aren't connected to each-others. ...
1
vote
1answer
722 views

Why is this model rendering with dark faces in cycles render? [duplicate]

rendered screenshot editor view Notice the dark faces. Even though it's not in shadow from anywhere and all normals are correctly facing as far as i can tell. I have also tried different/fresh ...
1
vote
1answer
136 views

Strange shading on model [duplicate]

hi, why the model looks weird. no double face or normal flip? I include the blender file file download
1
vote
1answer
8k views

how to correctly import .wrl in blender?

I basically know how to import this type of file (file-> import-> X3D Extensible) but when i do this with a wrl file i got from DSI Studio (Program to track brainfibres) the fibres show weird dark ...
1
vote
1answer
198 views

Backwards normal issues

I have a 3D model of a car and some of the normal are wrong. I can not seem to fix them easily. It is a high poly model so individualy selecting the faces and fixing them is out of the question. I ...
1
vote
1answer
77 views

Imported object being lit from wrong direction

I've got a problem where some imported objects are lit from the wrong direction. See center object below. Normals are ok. I assume there's some sort of transform linked to the object, but I can't ...
1
vote
0answers
55 views

Certain vertices and edges are discolored (2.79b) [duplicate]

I've been wrestling with some free assets that refuse to render correctly no matter what I do. Currently I have a blend file with many imported glTF files, they all seem to render properly enough ...
1
vote
1answer
391 views

Using an imported model: Why does my mesh look like this? [duplicate]

I am using a purchased model, imported as an OBJ. In Blender Object and Render modes, I am seeing a mesh pattern I am not used to seeing on stuff I create myself: Much of the model, in object mode, ...
0
votes
2answers
1k views

The model is black

I bought a model that has a .blend file in the archive. I opened the .blend file with the Blender 2.82 on Mac (it couldn't be opened in 2.79, I get an error). But instead of the model, I saw the black ...
0
votes
1answer
60 views

No Light in final Render

When I look at the render preview it shows up lit and I have the lamp active on the same layer. I don't know what happened and it seems that all the settings are the same as a new file. Here's it ...

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