Linked Questions

2
votes
1answer
6k views

Create sharp crease in smooth Mesh [duplicate]

While modeling an Audi R8 I have the following problem. The thing I want to create is seen in this image: I want to create a sharp crease (outlined in red) which starts around the first exhaust and ...
1
vote
1answer
2k views

Smooth a Cylinder in one direction [duplicate]

I think this question is already answered anywhere, but I couldn't find a solution with my search terms :/ . So I got this model and I only want to smooth out the cylinder parts, but not the extruded ...
3
votes
2answers
1k views

how to keep Smooth mode from making ripples? [duplicate]

The smooth shading mode is nice, but often times it seems to leave ugly marks where edges are. it doesn't do that between every face, but it does for some faces. I tried flipping normals but all that ...
4
votes
2answers
1k views

How to keep flat faces flat when using smooth shading [duplicate]

Is there a way to make a smooth shaded mesh look like the third column in this example? The six sides of the cube should have their vertex normals aligned with the face normal. Here is what I've ...
3
votes
1answer
536 views

Creating sharp edge between smooth mesh surfaces [duplicate]

I want to create a sharp edge between two smooth mesh surfaces. The upper surface has already been smoothed out nicely, merely using the Shading/UVs > Smooth Face function in the Tool Box (top left of ...
4
votes
1answer
867 views

Forced normals and hard edges? [duplicate]

I'm trying to learn blender in a perspective of making meshes that I can export to game engines. Making nice looking high polys seems to go okey for me, but I have a hard time with controlling my ...
0
votes
1answer
335 views

Is there an Edge Crease tool for the Smooth option (similar to that used for the Sub surf modifier) [duplicate]

I know this is a long shot (and I'm going to have to go back and delete/recreate my arrays with a subsurf mod) but since I've already locked in most of them: I was wondering if there is a tool that ...
0
votes
1answer
335 views

Why does knife-edge text bevel reflect differently with doubles removed? [duplicate]

(Blender 2.70a, Cycles render engine) Any thoughts on how to get back my smooth glossy surface? I've been working on cleaning up the overlaps caused by adding a bevel to some tight text and have ...
0
votes
1answer
74 views

How to smooth a curved surface without it looking like a paper plate? [duplicate]

I have always had issues with curved surfaces, like the foot of a wine glass, for instance, but I have found that with smoothing them, it makes them to look like either a pancake or a paperplate, here ...
2
votes
0answers
96 views

Strange light artifact [duplicate]

I'm trying to make a realistic render, but I'm having some troubles with lights and reflections In this scene I have three lights around the object, the trouble is in the corners. I can't find why ...
1
vote
0answers
62 views

Low-poly model artifacts [duplicate]

I am very new to modeling, and I have been modeling most of the time with subdivison surfaces, which have been working very well. But then when I tried to model a low-poly model, it tended to look ...
0
votes
2answers
32 views

subdivision problem glitch [duplicate]

When I'm adding subdivision modifier my object freaks out. I'm new to blender and don understand why :o if somebody knows why, it would be greatly appreciated. here is with subdiv modifier here is ...
1
vote
0answers
17 views

Smooth car but leting edged areas stay [duplicate]

Here is an image of my current model: Now I must smooth everything a little bit...But I don't want to use subdivision surface. Then I get this result: If you need to see how it should look like, ...
1
vote
0answers
10 views

Importing OBJ. FBX from MODO [duplicate]

I am trying to export a model from modo to blender and the polygons are coming in with a weird look. I am exporting out of Modo as a FBX & OBJ and I get the same result with both. The polygons ...
0
votes
0answers
6 views

Smooth individual faces? [duplicate]

I have created a basic window with a basic lighting effect, thusly: I'm ready to render, except that the rim of the window is not as smooth as I would like it to be. I don't want to see the outline ...

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