Linked Questions

10
votes
1answer
46k views

how to fix “object has no uniform scale”? [duplicate]

I try to unwrap uv on first ever 3d model i made in blender which is Baymax., then that message shows up in upper right corner of screen. The uv map looks so grotesque. I already tried remove double ...
3
votes
3answers
89 views

Having a hard time understanding “Rotate & Scale” “Apply an objects transformation to it's data” [duplicate]

I'm new to Blender and purchased a course on Udemy--"Complete Blender Creator: Learn 3D modelling for Beginners". I'm having a hard time wrapping my head around "Rotate & Scale"...
1
vote
1answer
52 views

'to sphere' giving eliptical shape [duplicate]

What is causing this effect? Same thing is happening when I try looptools -> circle.
0
votes
1answer
28 views

Why do we have to apply location, scale, rotation onto a mesh and what are its consequences? [duplicate]

I'm asking as everyone in tutorials apply it onto the mesh but they don't explain it properly. It seems to me that it causes some problems. But I still didn't get why it causes problems if I don't ...
0
votes
0answers
23 views

Is Applying Transforms Necessary? [duplicate]

Is it necessary to apply all transforms? Everything in my character breaks the second I apply transforms... My shader for my character's eyes, the hair, even the rotation of the eyelids ceases to ...
42
votes
6answers
88k views

How to make a circular array using offset object as center?

We know that the there is an Object Offset option for Array modifier, but when trying to make a circular array with that offset object as the center of the array circle, it always doesn't behave quite ...
24
votes
1answer
8k views

Why do the measurements of this object seem erroneous?

I just found out about the Mesh Display : Length feature in the "N" panel (thanks to this seemingly-migratable question) that allows one to measure the length of a face or vertice. But my first ...
16
votes
1answer
3k views

Bevel is not symmetrical

I was trying to model a desk and came across a problem, I can't seem to solve. I wanted to create a simple bevel. I used Mesh > Edges > Bevel on a selected ...
5
votes
1answer
25k views

How to map an Image on a plane manually?

I'm trying to put an image onto a plane. I've used the Import Image as Plane add-on, but I'd like to know how to do it myself. I tried setting my image as the texture for the plane, but it appeared ...
12
votes
1answer
3k views

How do you make a cluster of cubes explode?

How can you make a bunch of objects explode? I don't mean fracture, I just mean shoot off in random directions. I want to know how to do this for a rigid body simulation. So how can this be ...
3
votes
1answer
25k views

Reset object rotation

My object has been rotated randomly for some reason on all axis. When I import it into Unity the rotation still applies. How can I reset it so it's the right way up?
8
votes
1answer
8k views

Inset in Blender not coming out even [duplicate]

I seem to have screwed up something that allows you to inset evenly, I think I have tried every combination of settings in inset and pivot center and even is far from even. I tried uninstalling and ...
10
votes
1answer
2k views

First time using bevel tool, doesn't bevel evenly. What am i doing wrong? [duplicate]

First off I'll let you know I'm a total noob at blender I've used 3ds Max up until this point, but the company I'm working for at the moment needs me to use blender so I'm trying to make the ...
3
votes
2answers
9k views

How can you change the rotation of a mirror modifier?

I am trying to use the mirror modifier on a cylinder I rotated and edited, but when I apply said modifier it mirrors based off its original angle rather than the new one. How can I fix this?
8
votes
1answer
8k views

Simple UV Mesh Unwrapping Scale issue

I'm having problems using the UV mapping in blender 2.67. Specifically, I am trying to unwrap a really simple mesh, but the UV map is still giving me a net where some of the boxes are completely out ...
2
votes
1answer
9k views

Blender Inset not working as expected

Probably a silly oversight on my part but I'm having trouble with using inset. I'm constructing the mug from this video [Blender Beginner Tutorial - Part 5: Modelling] The image shows where I'm up to ...
8
votes
1answer
2k views

Radius on beveled curve incorrect

The bevel depth (the radius of the tube) is set to 9cm but it actually isn't when compared to the background grid. This is is confirmed by importing it into sketchup and scaling it to the proper units ...
4
votes
1answer
8k views

difference between dimension and scale in blender

First time in metric system and I can't figure out what is the dimension in blender, first of all the scale of a cube is one and the dimension is 2: scaling the edge of only one edge up in edit mode ...
6
votes
2answers
3k views

Problem with fluid simulation, cannot get fluid to move up a thin pipe

Hi all So I created a little pipe system which I require water to flow through. It's meant to start by the water getting sucked up through the thin pipe currently located in the water and then flow ...
1
vote
2answers
7k views

Mirror Modifier isn't working correctly its offset? [duplicate]

Hi guys i'm having a small issue here trying to get my mirror modifier to work, I believe it has something to do with the origin point but being new to blender I don't have the know how to fix this ...
3
votes
2answers
2k views

Changing object dimensions along Y axis - scales Z axis

I am a bit confused about axis systems in Blender. In the first figure - the green and blue represent the Y and Z axis. When I translate the object in Y,Z directions it moves perfectly. However, when ...
3
votes
1answer
8k views

sculpt tools act in incorrect direction

I am one of Blenders eternal beginners! The brush, inflate, sculpt draw brushes are acting strangely on only one object, on the others they work fine. The vertices seem to displace at an angle of 90 ...
4
votes
2answers
2k views

Why is the resulting UV map stretched out when unwrapping my object?

So, I've been unwrapping semi-circular objects and this happens: I wanted to know if it is a configuration setting that I'm screwing up or something like that. I can edit it but it is a huge pain, ...
4
votes
1answer
6k views

Nothing happens when baking fluid simulation

Blender File: https://www.dropbox.com/sh/f5t132aukwqmg0l/AADiffjRgnVy7CMPK-VkSs7Va?dl=0 I'm attempting something similar to this (https://youtu.be/Gk0uhBcLknQ?t=6m24s) (link should start at what I'm ...
1
vote
1answer
2k views

Proportional individual inset

I've been following this tutorial: youtube /watch?v=3jJGBzAxXKo At the 5:10 mark, the guy insets multiple faces along individual origins at the same time to create windows. His turn out ...
4
votes
1answer
1k views

Precision modeling - how to achieve this simple shape?

I know this is a basic question. I know how to model the shape below but I don't understand how, if I want to do it with precise measurements. I started with a cube and set the dimensions but then ...
3
votes
2answers
7k views

Cloth Simulation : Self collision results in cloth “exploding”

I'm trying to model a cotton garment by simulating it's draping process. I'm having issues only when I enable self-collision of the cloth. Without self-collision , there are no issues but I do need ...
6
votes
1answer
2k views

Why is the Array Modifier offsetting this object by 1 in the Z axis when the Z field says 0?

The screenshot below says it all, really. The object is offset in both the X and the Z axes, though only the X axis says 1. No other modifiers are on it, no constraints, no locked axes, and I can't ...
1
vote
1answer
3k views

rigid body interacting strangely with collision plane — jittering and fall-through

http://pasteall.org/blend/index.php?id=44844 I am puzzled by the behaviour of the rectangular rigid-body slab in this blendfile. When the wrecking ball hits it, it spins and falls in a reasonable ...
2
votes
1answer
4k views

How do I make bevel equal on both sides of the edge? [duplicate]

I am new to Blender and learning little as I go. I notice that when I bevel on a cube's edge with n-segments, the effect is a nice even bevel (quarter circle). However, if I make a rectangle (as shown ...

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