Linked Questions

4
votes
1answer
1k views

Fluid is floating instead of falling?

Instead of falling into this sink that I made, the fluid floats above. I'm not quite sure what's causing this. As you can see, my Domain is large enough so that it shouldn't be a problem: Settings: ...
0
votes
2answers
644 views

Precise Box creation (migrating from 3d MAX)

I'm migrating my primary 3D tool from 3D Max to Blender. I Just missing to create a precise form. for instance: create a 10x14x12 Box. The For now I'm only able to create an 1x1x1 cube, and them ...
2
votes
1answer
1k views

Noise Texture Stretching on Side of Cube

I'm attempting to create a simple resized cube with a noise texture on all six sides. The cube is just a default cube that is scaled down in the Z axis so it appears very short. No matter what ...
1
vote
2answers
727 views

I cannot get correct scale on bevel for nurbs curve

Im trying to get a 2mm bezier circle to bevel onto a curve .The circle is not appearing in the correct scale on the curve. How do I fix this?
5
votes
1answer
930 views

Why do we apply location, say after we moved an object

Why do we apply that location. If I have multiple objects in blender, I can relatively see each coordinates, and add new one based on existing. If I reset all will be zeros, so nothing to compare.
1
vote
1answer
2k views

Why is this object completely black while in edit mode?

My object in Edit mode has gone completely black in edit mode, and I cannot seem to correct it. I was following a tutorial at the Lyndia site working through a UV example, and I never went much ...
2
votes
1answer
1k views

Mirror modifier mirrors on different axis/axes from the selected one(s)

I have 2 objects a face and an ear. Mirror modifier works fine for the face. But when I use mirror modifier to duplicate the ear on X axis, it duplicates on Z axis. And when I use mirror modifier on Z ...
0
votes
1answer
866 views

How to make walls with the same thickness?

I m noob in modeling and I have one problem with thickness walls of my shopping bag. I wanna make walls the same thickness, actually I can't do this using E (External) or Solidify modifier. It doesn'...
0
votes
1answer
2k views

Bevel not…beveling properly [duplicate]

I'm taking a course and the instructor has beveled an edge and I cannot get the same result. My bevel only bevels on segment on one side then the rest, about 4 or 5 segments bevel on the other side. ...
2
votes
1answer
1k views

Why are rigid bodies not interacting?

First of all, here's the blend file: I'm trying to recreate the "flip table" animation: I have two rigid bodies (three counting the floor), a table and a cube. The table is resting on the floor, it ...
1
vote
2answers
945 views

removed duplicated points, texture completely warped

Newbie here again, I'm having some texturing errors... I made a little low poly dog for fun, and was finally able to texture something properly! That is.. until I started to rig it. Everything was ...
1
vote
1answer
927 views

Sculpt mode mirroring

I have been having some trouble with my sculpting. Whenever I sculpt something, it does not mirror to the other side. But, in my tutorial. Micheal's model gets mirrored to the other side. Please help ...
0
votes
2answers
1k views

How to UV unwarp and keep the original face proportion?

I have a simple cube and in edit mode , i stretched it in Z direction so now the cube become very tall and the faces on top and botom are still perfect square. I setup the edge seams already so it ...
2
votes
1answer
904 views

Mesh Curve not exporting properly to unity

I tried to export a curve which i turned into a mesh into unity. However the curve appears in an extremely bizzare shape in unity. How do i get unity to import it properly? (P.S. im a complete amatuer)...
2
votes
1answer
881 views

Texture assigned to more than one object renders differently

I've been looking at this question - copy the size and scale a texture is mapped by, from one object to another - but concluded it's not the problem. The question deals with UV map disparities ...

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