Linked Questions

3
votes
3answers
3k views

Boolean Modifier Issue. Object 1 wont cut through object 2 for some reason

I am trying to make an object cut through another object by using the boolean modifier. I tried using the difference and also tried intersect but to no avail. This is what I am trying to achieve. ...
5
votes
1answer
2k views

Why do my chains separate when falling when I use physics with them?

I was following a tutorial for making a realistic chain where you use Rigid Body Physics to make a chain fall on a plane. I'm trying to use this technique in one of projects, but I can't get it to ...
3
votes
1answer
4k views

Array Modifier does not work as expected

I am following this very simple tutorial: Video tutorial It uses an Empty constrains the rotation to a cube and then adds a plane to create the snowflake. Everything works as expected until I have to ...
1
vote
1answer
3k views

How to optimize a mesh by merging objects and/or reducing faces

I've got a highly-detailed mesh of curtains, similar to what you'd find on a stage. The mesh currently has eight objects/materials (1 material per object), but in reality it only needs two - the large ...
2
votes
1answer
3k views

Is it possible to lock the scale when entering dimensions?

I have a Grid Floor with an area of one square kilometer and an origin at (0,0,0). I would like to add a wireframe cube centered at (0,0,0) with a with dimensions 250 m by 250 m by 250 m. On the ...
3
votes
1answer
5k views

How can I duplicate an object along a path?

I created a long mesh object and I selected an edge, hit ShiftD to duplicate then made it a separate object by pressing P. Continued with AltC to convert curve from mesh. So far so good. But I want to ...
3
votes
1answer
3k views

Where are the extrude and scale values?

To be specific, if I extrude by pressing E and I type 40 (for 40mm), where do I look up this value on Blender? Same for when I scale; I'd press S and type ...
0
votes
1answer
4k views

Backface culling from blender to unity

I've got a finished model which is made up of circles on top of circles with a cylinder on the bottom, trying to resemble a pine tree. When i export the model as .fbx with the 6.1 ACII to unity, ...
1
vote
1answer
1k views

Why shrinkwrap not working on my mesh

I added a normal cube and subdivided and added sub sub modifier. I want to shrinkwrap on the mesh but its not working on my object. I tried project in that all options but fails to shrinkwrap. Whats ...
3
votes
1answer
2k views

How to correct the scaling problem of the texture using UV wrap

I applied a texture on a box using the UV smart. I remark that the texture is scaled. How to correct this problem?
2
votes
1answer
3k views

How to effectively UV unwrap a subdivided mesh?

Are problems usual to arise in unwrapping a subsurfed mesh? Specifically in my case, I have a mattress that I have modelled for a bed, when I try to unwrap this the first problem that arises is the ...
2
votes
2answers
1k views

Problem with screw modifier: oval

I'm having a problem with the srew modifier in Blender. Instead of a nice circle, it produces an oval! I have the problem with both 2.76 and 2.76b, and I run Ubuntu 15.10. I've probably done something ...
3
votes
3answers
2k views

How to unwrap a specific part of an object with correct size proportions?

I've created my model, and I've unwrapped it entirely (using smart UV project). I've spent countless hours creating my UV map, and in the middle of my work, I've noticed a bug with the model so I ...
3
votes
1answer
2k views

SVG Model falling through the ground?

I'm trying to work with physics using an imported .SVG file (tried several files). Steps followed: Imported an .svg Extruded the .svg Converted curve (svg file) to mesh Created a plane. Applied '...
3
votes
1answer
2k views

Bending with Lattice modifier

I'm trying to bend a simple snake-like model (see the figures) using a curve in order to tune the shape for my needs. I first tried to use the curve modifier, but since I'm already given a mesh with ...

15 30 50 per page
1 2
3
4 5
9