Linked Questions

0
votes
1answer
52 views

Mesh is invinsible after exporting model to Substance Painter

Earlier today I tried to export my model to Substance Painter, after doing that I realized that a part of my model is invisible in the program. After searching the web for a bit I found out that ...
3
votes
3answers
90 views

Having a hard time understanding “Rotate & Scale” “Apply an objects transformation to it's data” [duplicate]

I'm new to Blender and purchased a course on Udemy--"Complete Blender Creator: Learn 3D modelling for Beginners". I'm having a hard time wrapping my head around "Rotate & Scale"...
0
votes
2answers
1k views

How do I scale without loosing my animation?

I have been trying to set the scale of this part from -1.000 to 1.000 but when I do that the faces flip inside out and the object completely looses it's rotation. Is there any way to do this, it is ...
2
votes
1answer
9k views

Blender Inset not working as expected

Probably a silly oversight on my part but I'm having trouble with using inset. I'm constructing the mug from this video [Blender Beginner Tutorial - Part 5: Modelling] The image shows where I'm up to ...
0
votes
0answers
18 views

No idea why the loop tool is not working here

No idea what's wrong here. It is just deforming in a strange way and I have no idea why.
0
votes
1answer
33 views

Why is my rigidbody broken?

Both rigid bodies have mesh collisions.
8
votes
1answer
2k views

Radius on beveled curve incorrect

The bevel depth (the radius of the tube) is set to 9cm but it actually isn't when compared to the background grid. This is is confirmed by importing it into sketchup and scaling it to the proper units ...
4
votes
1answer
8k views

difference between dimension and scale in blender

First time in metric system and I can't figure out what is the dimension in blender, first of all the scale of a cube is one and the dimension is 2: scaling the edge of only one edge up in edit mode ...
24
votes
1answer
8k views

Why do the measurements of this object seem erroneous?

I just found out about the Mesh Display : Length feature in the "N" panel (thanks to this seemingly-migratable question) that allows one to measure the length of a face or vertice. But my first ...
3
votes
1answer
26k views

Reset object rotation

My object has been rotated randomly for some reason on all axis. When I import it into Unity the rotation still applies. How can I reset it so it's the right way up?
0
votes
0answers
23 views

Custom Shapes are gigantic

I've been having a lot of trouble with doing custom shapes for my bones. I think I know where the issue stems from: I had to change the size of my armature because I switched unit types and wanted my ...
3
votes
1answer
8k views

sculpt tools act in incorrect direction

I am one of Blenders eternal beginners! The brush, inflate, sculpt draw brushes are acting strangely on only one object, on the others they work fine. The vertices seem to displace at an angle of 90 ...
0
votes
1answer
28 views

Why do we have to apply location, scale, rotation onto a mesh and what are its consequences? [duplicate]

I'm asking as everyone in tutorials apply it onto the mesh but they don't explain it properly. It seems to me that it causes some problems. But I still didn't get why it causes problems if I don't ...
0
votes
1answer
108 views

Sculpting brushes other than the grab brushes aren't affecting most of my mesh

All of the blue and red/orange brushes aren't doing anything when applied to the upper part of my hair object mesh. I've tried flipping the normals and recalculating them, didn't change it. Trying it ...
0
votes
0answers
31 views

How to get the same result as a “simple deform of a Join” when applying a “simple deform to a parent group”

I am trying to do something I consider should be simple : I have an object "made of" other objects, and I try to apply a simple deform function (bend over an empty) on it. For that I have 2 ...

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