Linked Questions
13 questions linked to/from Cycles Materials Math node with more than two inputs
21
votes
6
answers
10k
views
Voronoi Cracks Fac?
I am familliar with Blenders Cycle's Voronoi Texture and have fiddled with it for a while. I am trying to get a result that is not like Intensity or Cells, but more like cracks. I tried the node setup ...
38
votes
4
answers
6k
views
Best Place to put Feature Requests?
The only place I am aware of is the Features & Proposals section of the official wiki.
7
votes
2
answers
2k
views
Custom cycles math function
I have created a material with several math nodes, and I think it would be much easier if I could just write my own function in Python which would take some values and produce the output I want.
Is ...
12
votes
1
answer
1k
views
Recreating Mandelbulbs with math nodes
I'm trying to recreate a Mandelbulb using Volume and math nodes in blender.
I have been able to create a Mandelbrot with math nodes but I am having problems making it 3d.
I tried translating this ...
11
votes
1
answer
2k
views
Procedural volumetric texture generated from a script
I need to render a 3D density plot of custom mathematical functions as part of a scientific visualization. I've seen some demos and it seems that Blender is capable of volumetric rendering. My ...
0
votes
1
answer
5k
views
Creating a custom node in Cycles
My friend and I are trying to create a very simple custom node with OSL. The node we are making looks like this:
It has very simple code, and it's only switching input data to output according to the ...
2
votes
1
answer
4k
views
What is the Python script to create nodes?
Is there a way to convert nodes (or nodes group) into Python script automatically?
If not what is the python script to:
create a node and set his position
attach a node to another and choose the ...
2
votes
0
answers
2k
views
Can I create a node group with a texture input
Is it possible to create a node group that asks for a texture, along with other values?
Here is a similar example of materials instead:
Instead of a material, can I make it a texture input instead?
...
6
votes
1
answer
864
views
Cycles pynode which outputs object's properties
I want to create a custom pynode that reads the object properties (position, rotation, scale ...) of the current object on what the material with the custom pynode is applied to and use these values ...
1
vote
1
answer
592
views
Add an image texture to a shader subgraph
I am trying to create a material which uses a texture. That texture is used in a subgraph (I think the technical term in blender is NoedGroup, but Im not sure). The input for that subgraph is the ...
-1
votes
2
answers
263
views
How to change the texture of an object after a few frames? [closed]
So my question is that I want to change the texture of the object after a few frames. For example, after every 100 frames, the texture changes to the next texture. I have this little bit of code, so ...
1
vote
0
answers
371
views
Custom compositor node - connecting input to output
I am trying to make this simple node group that would simply connect the input to the output so it would simply repeat an image like below.
What is the problem with my code? It's like nothing is ...
1
vote
0
answers
49
views
Mapping from a Start Material to a End Material Type (Procedurally generate materials )
I am not sure if this is even possible.
I need to programmatically generate materials from lets say a metal glossy type to material of type diffuse or emission.
I need to create maybe 10 materials ...