Linked Questions

0
votes
0answers
38 views

Creating rounded shape (ballon effect)

I am trying to create this shape in 3d, like in a ballon effect: I have extruded the bezier curves and i am modifying them to create the shape in 3D. But the shape gets weird and not smooth at all. ...
0
votes
0answers
17 views

Curve Path Flat? [duplicate]

Quick question, why is my Curve: Path flat in some sections and circular in others? How can I make it round again and how did I make it do this in the first place? A quick run down of using it to make ...
18
votes
3answers
2k views

Piping cream through a piping tip

I would like to simulate piping of a cream through a piping tip. I modeled the piping tip as you can see. I added a soft body to the cylinder, and then I set the piping to collision. But for some ...
1
vote
2answers
431 views

Extrude edge loop along the 'average edge normal' direction

I have a following setup: a curve aligned to one of the main axes (e.g. z), so every vertex of that curve has z = same value. I want to extrude and offset the new vertices along the direction locally ...
0
votes
0answers
307 views

How can i thicken a path? [duplicate]

So i have made a path and i have no idea how to make it thicker, Normally with meshes you scale them with S, but its my first time doing something with paths so i have no idea how to make them thicker....
2
votes
1answer
753 views

2.8 Curve bevel and taper scaling issues [duplicate]

I'm trying to design jewellery in mm scale so I have set my scene length to be millimetres. So far, mostly so good I think. Importing and SVG is no longer in um scale - yay. I'm not quite sure of the ...
3
votes
1answer
2k views

How do I extrude a shape along a curve in Blender 2.8

I can't find any posts on how to extrude a shape along a curve in Blender 2.8. Let's say I wanted to make a curved pipe. In Blender 2.7 I used 2 curves (1 path and 1 shape). With the path selected, ...
1
vote
0answers
28 views

Changing section shape of a torus to produce a wheel rim in v2.72

I am new to blender (v2.72). I wish to create a multi-spoked wheel as used on sportscars etc since 1900s. The rim section is a stepped flattened v. In programs like solidworks and ansys I could draw ...
0
votes
1answer
58 views

Making a chain with changing size

I want to make a chain with an increasing thickness or a increasing size. Increasing thickness would be better, but a changing size is also okay because it effects also the thickness. What I have so ...
6
votes
4answers
2k views

How to Taper a coil?

I created a simple coil/spring using the "Screw" modifier. Is there a way to "taper" the coil so it gets smaller on one end? Explanation: I created an Xmas tree in Blender. Now I ...
2
votes
1answer
560 views

pipe which has non-uniform cross-section

I want to create a shape like a pipe, like below image and blend file. I created the mesh below in Houdini, but I could deal with it only in simple case, and I couldn't improve it any more in Houdini....
2
votes
4answers
7k views

Loft tool in blender 2.8

I am using cinema and 3ds and I am amazed from Blender 2.8 UI upgrade and I am trying to switch to Blender. As I am a newbie in Blender I am trying to do some lofting but I haven't found any ...
0
votes
1answer
161 views

Creating pipes with a bezier

I am trying to create pipes, however, I don't understand how the bezier works so I've only been able to create pipes with some simple extrusion. I would like to know how I would like to know how to ...
3
votes
3answers
605 views

How to animate text over a twisted mesh (or text flowing along an infinity loop)

Do you know I can do something like this? How to animate text over a twisted mesh, or Text flowing along an infinity loop I get that there is a shape (cube / rectangle / cylinder being extruded, ...
0
votes
1answer
197 views

How to make ends of a beveled curve sharp? [duplicate]

I want to make the ends of these curves sharp, and i want it to remain closed even if i move the bevel start and end point of the curves, the curves are generated by ivygen, i want to make it look ...

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